Wingzeron Posted February 7, 2012 Share Posted February 7, 2012 Hey all! I once was a whiner like you guys! I had thoughts about my class being underpowered etc.. but guys get level 50 and gear with anni spec. you'll be amazed! I promise you. You will LOVE this class. We do not need any change at all! This class is really challanging and the only reason why I still play this game. Don't give up. Gear up and you will notice! I went from combat to annihilation and it was a whole new experience once geared. If we could use a slightly buff, it would be a force pull. We do not need anything more. Link to comment Share on other sites More sharing options...
Ilianor Posted February 7, 2012 Share Posted February 7, 2012 The only ones who are complaining about Marauder are trolls. Link to comment Share on other sites More sharing options...
-Oreos- Posted February 7, 2012 Share Posted February 7, 2012 actually, another thing i would ask for is that rage generator that juggs have lol. Link to comment Share on other sites More sharing options...
Rhinzual Posted February 7, 2012 Share Posted February 7, 2012 actually, another thing i would ask for is that rage generator that juggs have lol. Don't you have Berserk? Link to comment Share on other sites More sharing options...
xDreegan Posted February 7, 2012 Share Posted February 7, 2012 Don't you have Berserk? Berserk is the anti-thesis of rage building. I think you're thinking of Enrage, which is a rage builder that doesn't require you to hit anything or be near anyone Link to comment Share on other sites More sharing options...
OverrideX Posted February 7, 2012 Share Posted February 7, 2012 ...berserk causes different effects based on your stance. at most it saves rage by reducing rage cost. Link to comment Share on other sites More sharing options...
Hellion_X Posted February 7, 2012 Share Posted February 7, 2012 Try my spec: http://www.torhead.com/skill-calc#100bIrRrorfMzZG0r.1 Based around RAGE GENERATION, mobility and survivability. I use it for both PvE/PvP. Never rage starved. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 7, 2012 Share Posted February 7, 2012 The only time a Marauder is rage starved is when they think using retaliation is a good idea. Link to comment Share on other sites More sharing options...
SwigMcJigger Posted February 7, 2012 Share Posted February 7, 2012 Guys, endure 49 levels of being roflstomped at every turn so you can enjoy what most every other class feels like from level 10 onwards. Link to comment Share on other sites More sharing options...
MimicUnleashed Posted February 7, 2012 Share Posted February 7, 2012 Guys, endure 49 levels of being roflstomped at every turn so you can enjoy what most every other class feels like from level 10 onwards. Isn't that sort of a bad design decision? I'm no developer, but it would seem to me you'd want every class to feel just as heroic from 10-50+ without one some of them being really REALLY lack-luster. Link to comment Share on other sites More sharing options...
Selixx Posted February 7, 2012 Share Posted February 7, 2012 Try my spec: http://www.torhead.com/skill-calc#100bIrRrorfMzZG0r.1 Based around RAGE GENERATION, mobility and survivability. I use it for both PvE/PvP. Never rage starved. You need to take the 2 points out of seeping wound, and put them in subjugation. 6 second interrupt in pvp is overpowered. I also would take the 2 points from empowerment, and 1 from cloak of carnage to put into hemorrhage. Then take the two points from Enraged Charge and put them into defensive forms. Cloak of Carnage can only be activated every 3 seconds, so 2 points is a waste. Snares dont work against bosses, and crippling slash is a much better snare for pvp. Hemorrhage is a 15% base dmg increase to bleeds now, we need that. I personally prefer defensive forms over enraged charge, because internal and elemental damage reduction is priceless, and generating 2 free fury every gcd from recieved damage is awesome for keeping berserk up - a necessity for survival, and dps. Link to comment Share on other sites More sharing options...
Ethern Posted February 7, 2012 Share Posted February 7, 2012 Marauders are fine! That's the problem. The AC should not be just fine. It should be great. We should faceroll the content with one key, like all the other classes. Link to comment Share on other sites More sharing options...
miliways Posted February 7, 2012 Share Posted February 7, 2012 "Class isn't broken" "Class gets good at 50 when you're geared" The second statement contradicts the first statement. Maybe we're balanced at 50 and geared, but we're still underpowered from 1-49. You can't just brush that off saying that it comes out in the end. Link to comment Share on other sites More sharing options...
Sowwy Posted February 7, 2012 Share Posted February 7, 2012 Guys, endure 49 levels of being roflstomped at every turn so you can enjoy what most every other class feels like from level 10 onwards. I think you just reduced the problem into 1 sentence. I want to play a mara, but currently mine is 28? or around there. It is so hard compared to my other toons. I don't see how this could be what the devs want or players should accept. Link to comment Share on other sites More sharing options...
darkonnis Posted February 7, 2012 Share Posted February 7, 2012 Spec annihilation, enjoy the challenge it brings. It isn't stupidly hard or anything it just requires a little thought to not die endlessly. At 50 marauder blows, and i mean that, fun class but sucks. Once you get to 50 and semi geared, it starts producing results, and once its columi spec, holy hell. I out DPS anything and everyone and pull aggro on everything despite using force shroud to reduce it every time i do. Simply put, the more strength we have, the more damage we do, obvious right? well not quite, unlike a merc who have ridiculously high stats as standard, ours scale and multiply a lot better, so an increase of 1000 - 1100, i didnt notice, from 1500 - 1600 its immense and im now brushing 1700 when buffed and the damage is silly. Even as annihilation, people endlessly tell me, i have no burst. Annihilate crits for between 3 and 4.5k (heavy - light armours) vicious throw crits for the same. If i can get anyone to 20%, the fight is over. Assassins have something similar at around 30% but nowhere near that level of consistant damage (bleeds/dots) AND instant burst. Hell if they survive that, my untalented force scream goes for 2.5k crits, all this is without trinkets/adrenals. If somebody makes a come back from 20% after all my bleeds and that spot of burst, they deserve to still be in the fight. Marauder just sucks early on, just remember that it will get better and stop whining No other class, goes from 0 to hero like we do. Link to comment Share on other sites More sharing options...
Keldaur Posted February 7, 2012 Share Posted February 7, 2012 (edited) I think you just reduced the problem into 1 sentence. I want to play a mara, but currently mine is 28? or around there. It is so hard compared to my other toons. I don't see how this could be what the devs want or players should accept. The game almost got zero classes with some skill ceiling. Let us, the people who enjoy complexity, have fun with this class and go back to your 1-button class instead asking to dumb down sentinel/marauders so you can play them. And people who says annhi doesn't burst, should start doing spreadsheets and learning how to get it. It's quite easy ;P Edited February 7, 2012 by Keldaur Link to comment Share on other sites More sharing options...
Sowwy Posted February 7, 2012 Share Posted February 7, 2012 (edited) The game almost got zero classes with some skill ceiling. Let us, the people who enjoy complexity, have fun with this class and go back to your 1-button class instead asking to dumb down sentinel/marauders so you can play them. And people who says annhi doesn't burst, should start doing spreadsheets and learning how to get it. It's quite easy ;P That's just silly to accuse me of favoring simplicity, it doesn't make an argument and it makes you look a little on the dumb side. Furthermore, classes that under perform are not intrinsically complex, they just don't work as well as other classes. Maras may be balanced at 50, once geared but until then it generally operates at a disadvantage to the environment. The class needs help at lower levels, period - any reasonable person can see that. Edited February 7, 2012 by Sowwy Link to comment Share on other sites More sharing options...
Yescek Posted February 7, 2012 Share Posted February 7, 2012 The game almost got zero classes with some skill ceiling. Let us, the people who enjoy complexity, have fun with this class and go back to your 1-button class instead asking to dumb down sentinel/marauders so you can play them. And people who says annhi doesn't burst, should start doing spreadsheets and learning how to get it. It's quite easy ;P Anni is better in theory. In practice, not only do I do better with Carnage but I have more fun with it too. AND it bursts harder. Proven. Link to comment Share on other sites More sharing options...
Hoseman Posted February 7, 2012 Share Posted February 7, 2012 (edited) Hey guys dont worry once you get to 50 and are in full Battlemaster you can then perform up to par with all the other classes. Class Balance at its best. Im also getting tired of the Class requires amazing skill to play well. everyone just sucks therefore asking for buffs excuse. 1. If the class requires near perfect execution and the reaction timing of a pro ping pong player, Than the class is Not fine, requiring such high level of skill just to play the class at a mediocre capacity is not good design. 2. The class IS NOT ACTUALLY THAT HARD TO PLAY. You don't need to be a rocket surgeon to play a marauder, this skill cap b.s. people are claiming is completely false, as all the abilities are very clear on what they do and how they interact with other skills. Even Talent builds just require a modicum of Common sense to understand how to get the best out of each spec. I know both accounts contradict each other but i think the argument of Player skill involved with how a class is performed at its core needs to be thrown out the window Lets look at it from an average players perspective and figure out how we can a. Fight the call for buffs with a well rounded aproach, either defining what could have been done differently, or by how the design itself should be changed. b. Promote a good community By helping each other out, noones perfect and im sure some people that are complaining that the class sucks have not put in the time or effort into learning the class as well as the rest of us have. There are Inherent problems with the class. I know this, you know this, and it needs to be addressed, shrugging them off and blaming player skill on the matter helps noone. its probably pointless that i typed all this im just sick and tired of it all.... Edited February 7, 2012 by Hoseman Link to comment Share on other sites More sharing options...
Keldaur Posted February 7, 2012 Share Posted February 7, 2012 That's just silly to accuse me of favoring simplicity, it doesn't make an argument and it makes you look a little on the dumb side. Furthermore, classes that under perform are not intrinsically complex, they just don't work as well as other classes. Maras may be balanced at 50, once geared but until then it generally operates at a disadvantage to the environment. The class needs help at lower levels, period - any reasonable person can see that. You would be right if you forget about "player skill" when a class have a higher skill ceiling, it requires a better player to get results, and a very good player can get results above other classes. And that's what marauders/sentinels can do. And no, i haven't any fricking problem at lower levels. Link to comment Share on other sites More sharing options...
sesshiroth Posted February 7, 2012 Share Posted February 7, 2012 ima lvl 50 rage marauder adn i dnt have a problem at all. however i do wish we cud get back our stuff from beta 30m saber throw and forcepull. hell im happy if we jsut get a pull so im not uselless in huttball.... Link to comment Share on other sites More sharing options...
Deviltreh Posted February 7, 2012 Share Posted February 7, 2012 Guys, endure 49 levels of being roflstomped at every turn so you can enjoy what most every other class feels like from level 10 onwards. You're kidding me? After reaching 40 and getting Annihilate - 300k damage medal and most damage done nearly every warzone. Link to comment Share on other sites More sharing options...
DarthFamine Posted February 7, 2012 Share Posted February 7, 2012 Marauders are broken period Link to comment Share on other sites More sharing options...
Jeedawg Posted February 7, 2012 Share Posted February 7, 2012 Wow from all over the forums it seems that Annihilate spec is kicking butt, i will definitely have to try it tonight. Ive gotten so used to Carnage though and i really feel comfortable with that spec. Link to comment Share on other sites More sharing options...
Redorb Posted February 7, 2012 Share Posted February 7, 2012 (edited) 2. The class IS NOT ACTUALLY THAT HARD TO PLAY. You don't need to be a rocket surgeon to play a marauder, this skill cap b.s. people are claiming is completely false, as all the abilities are very clear on what they do and how they interact with other skills. Even Talent builds just require a modicum of Common sense to understand how to get the best out of each spec. Not saying i disagree with you here, but after working as a technician and trying to help people understand assorted things throughout the years i've come to realise common sense is not so common Edited February 7, 2012 by Redorb Link to comment Share on other sites More sharing options...
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