Angrychef Posted February 3, 2012 Share Posted February 3, 2012 When will be able to shift click items into the GTN? The search feature for it is pretty bad. Link to comment Share on other sites More sharing options...
Schwick Posted February 3, 2012 Share Posted February 3, 2012 Will guilds doing pre-made operations be able to overwrite the current (strange) loot distribution on normal mode? Currently the loot distribution is too much of a hassle and buggy when it come to gearing up. Link to comment Share on other sites More sharing options...
cavalca Posted February 3, 2012 Share Posted February 3, 2012 Any plan for combat log system? Dual specialization whould be nice (using the same Adv Class). Link to comment Share on other sites More sharing options...
Bigbrad Posted February 3, 2012 Share Posted February 3, 2012 Are you looking at the balance issue and damge output of normal area mobs, which include 4 stacks of poisen/bleed or other aoe? And the difficulty some classes have in leveling over others. This is for normal questing , Not Heroics or Flashpoints. Please dont fall prey to the Age of Conan Mistake. Thank you Link to comment Share on other sites More sharing options...
JasoninTucson Posted February 3, 2012 Share Posted February 3, 2012 We always seem to have to leave one, two, or more guildies behind when playing together. Why limit things (in general) to such small parties? Link to comment Share on other sites More sharing options...
Katharis Posted February 3, 2012 Share Posted February 3, 2012 Will we ever be able to play characters of species that aren't humans with a few odd bits attached to their heads? Ortolans, for example. Link to comment Share on other sites More sharing options...
perfectgun Posted February 3, 2012 Share Posted February 3, 2012 When will talent dual-speccing be added to the game? Currently having to constantly go back to the Imp fleet to respec so I can provide the needed role to my group adds nothing to my gameplay. Link to comment Share on other sites More sharing options...
Ulderban Posted February 3, 2012 Share Posted February 3, 2012 What, if anything, will be done in Warzones where, as an example, Level 20 players won't be pitted up against, say, Level 50 players? Link to comment Share on other sites More sharing options...
LukeZC Posted February 3, 2012 Share Posted February 3, 2012 Any news on an improved Space Combat system? Like multiplayer missions, or even a Warzone based on Space Combat? Link to comment Share on other sites More sharing options...
WelshGed Posted February 3, 2012 Share Posted February 3, 2012 When is re-attaching a security key to an account once one has been removed being fixed? Link to comment Share on other sites More sharing options...
TwoDragons Posted February 3, 2012 Share Posted February 3, 2012 We can create both Imperials and Republic characters on the same server. Will there ever be an option to be able to send mail to your own characters on the opposite faction? I leveled Republic but am more interested in Empire at the moment, it's kind of a pain to go through the Hutt's market. Link to comment Share on other sites More sharing options...
VinceLaPour Posted February 3, 2012 Share Posted February 3, 2012 Has Bioware been able to pinpoint or guesstimate what is the main factor contributing to the extreme framerate drop in Fleets and Warzones? I only ask since my friend has a lesser PC with the same exact video card and he gets 60+ fps in Warzones and I hover barely above 10-15. I understand there could be a LOT of things causing this issue, but understand the frustration within some circles when the same machines are able to run Battlefield 3 on max settings with zero hiccups in massive player versus player controlled environments; whereas 8v8 Warzones, for whatever reason, seems to be "too much" for the same machine. Link to comment Share on other sites More sharing options...
sac- Posted February 3, 2012 Share Posted February 3, 2012 Will you ever fix the FPS problem in crowded areas? Will you at least accept there is in fact a problem with your game? Link to comment Share on other sites More sharing options...
Vazquez Posted February 3, 2012 Share Posted February 3, 2012 "Speech Bubbles" Speaking for a overwhelming number of Roleplayers, will we ever see this implemented? It is a very important feature for us, and even for those that are opposed, if there is a toggle off/on switch then I believe it's no issue at all. Link to comment Share on other sites More sharing options...
Mcleavestein Posted February 3, 2012 Share Posted February 3, 2012 Are there any plans to add a "Dual-Spec" option, or some equivalent in the future? Link to comment Share on other sites More sharing options...
jdnyc Posted February 3, 2012 Share Posted February 3, 2012 Will this ever be put back in the game? If so, when? http://www.torhead.com/schematic/gbEohft/portable-transport-beacon Also, when can we expect the white crystal to make it in the game? Link to comment Share on other sites More sharing options...
Uluain Posted February 3, 2012 Share Posted February 3, 2012 (edited) Will same-gender interactions be limited to companion NPC romance arcs, or will this option be extended to seeing [Flirt] prompts in conversations with same-gender mission NPCs as well? Edited February 3, 2012 by Uluain Link to comment Share on other sites More sharing options...
Felioats Posted February 3, 2012 Share Posted February 3, 2012 (edited) Why are there no lightsaber skills in the Sage's Balance and Sorcerer's Madness trees? They were there during testing, and the Codex continues to say that they are. To broaden the question so that it appeals to more people, "Why are there differences in the skill trees shared between advanced classes of the same base class?" Edited February 3, 2012 by Felioats Link to comment Share on other sites More sharing options...
Excise Posted February 3, 2012 Share Posted February 3, 2012 When will we see army vs army battles, rather than relatively small skirmishes? Link to comment Share on other sites More sharing options...
domwindle Posted February 3, 2012 Share Posted February 3, 2012 A lot of us are waiting switch servers. When will we have this option? Link to comment Share on other sites More sharing options...
Internest Posted February 3, 2012 Share Posted February 3, 2012 Hi, Just wanted to know if the dev. team is making or thinking of making a Mac(able) patch anytime soon. Would be nice for those who are constantly on the move. Thank you. Link to comment Share on other sites More sharing options...
pitdingo Posted February 3, 2012 Share Posted February 3, 2012 How do you plan to address the horrible performance of your engine? In pvp, if there are more than 10 players on the screen, the game becomes a turn based strategy game Link to comment Share on other sites More sharing options...
Failbarge Posted February 3, 2012 Share Posted February 3, 2012 (edited) When can we expect to queue into war zones as a full group of 8? Also, how about adding support to reform groups AFTER a war zone is completed? Edited February 3, 2012 by Failbarge Link to comment Share on other sites More sharing options...
Dyvim Posted February 3, 2012 Share Posted February 3, 2012 (edited) Hi, Question: What, if any, animation changes can consulars look forward to? Background: It is generally accepted that the Inquisitor animations were done first/best. There is a huge coolness gap with the consular animations, and they feel like they were phoned in/rushed to alot of players. Build after build in beta the same issues with the animations were brought up, but they were not fixed and went live... Project has its delay problems, it takes time to pull up the magic rock, time to levitate and spin it, time to hurl it and travel to target...and it is not popular as a magic junk thrower with many players. Replacement suggestions include a saber throw, or swapping it with the Disturbance animation, which can easily be streamlined to instant cast, and then the chunk a clunker animation can be tied to a skill that has an activation timer, like the animation so obviously needs... Throw is also not popular (pebblestorm) as magic pebble throwing... Together, Project and Throw make the consular jedi caster class feel like a junk/debris throwing shaman that can magically make junk/debris show up anywhere, at his feet or out of thin air. Then you have the obvious problems of pulling up magic rocks out of starship decks, etc. The animations are environmentally ignorant...they cheat. Then there are the Force Breach ani and Kinetic Ward (which also has mechanic problems and many players would like it to be passive, tied into Combat Technique...) Overall the combat animations and the cinematic nature of combat is one of the game's strengths...perhaps thats why the consular animations stick out so much like a sore thumb. Thx. Edited February 3, 2012 by Dyvim Link to comment Share on other sites More sharing options...
Doledor Posted February 3, 2012 Share Posted February 3, 2012 Why does it take so long to zone into a planet when everything else loads well? Link to comment Share on other sites More sharing options...
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