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Schwick

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Everything posted by Schwick

  1. Sometime between next week and and half way March, assuming they haven't delayed the schedule for 1.2 (PTR). With big patches you usually see the patch be on PTR for 1-3 weeks.
  2. They need to be level appropriate. IE: A L49 can not damage the world boss on Belsavis because the boss is L50.
  3. It's possible but there's no incentive to do so. There is no extra/better loot from those fights. If you do it for bragging rights, well then you start off with the first boss on nightmare. But yeah, you can do it.
  4. Some good ideas. In my signature there's an active topic with gathered feedback.
  5. We'll try him tomorrow on hard or nightmare mode. I really hope this isn't the case... AGAIN. I don't get why Bioware does not roll back the changes. Pre 1.1 SOA was fine. Sure it had some bugs but they were manageable. Not to mention how do they test this fight? So far a lot of guilds have reported this. Surely during testing this would show up. I'm a programmer myself, I get it, it's hard to make bug free code. But this is getting out of hand how long it takes a thing that was almost bug free and turn it into something that's utterly bugged.
  6. Thanks all I shall update the post soonish with new 1.2 and further information.
  7. Ow sure, I don't expect things to get fixed/altered ASAP. In the long run though, I hope they address these issues in some form or another. Is it crying? No. It's constructive feedback in the hope it gets read. Anyway, I added the 16-man going easier issue some people have been complaining about (since the Q&A).
  8. I agree. Our guild is still gathering people to do 16 mans because it's harder in terms of content. We want a challenge and we think 16 mans will provide us with that. So yeah, I hope it stays that way.
  9. We had another bug. We couldn't enter the instance. We get the loading screen and would just get back to the entrance. EV worked though. We tried resetting, switching modes, disbanding operations, switching leadership, nothing worked.
  10. So we can't enter the Karaga's instance on any of the modes. The loading screen starts but at the end we get ported out. Tried relogging, resetting, switching modes, disbanding operation, nothing works. Anyone else got any problems? This happened during 8 man nightmare attempts on Jarg & Sorno Realm: Frostclaw
  11. Good news everyone! http://www.swtor.com/community/showthread.php?p=2897337#edit2897337 I'll believe it when I see it.
  12. Hm.. for us only solving the south pylon helps, we don't do south pylon first symbol. Weird it does for some people.
  13. Couple of things I can say: - Do not let the Sentinels use a certain form that gives raid heal. It gives that sentinel the debuf making him/her unable to kill his/her's target. - Let the Sage healers use their shield on targets after they are done with their target. It does not give the debuff. - People who are done should help the weakest DPS with their highest damage ability. - People all need to pull their weight, if somebody is slacking on DPS then they need to shape up - Make sure to pair up the right setup. For example don't put a healer on the highest health one (council member) because they would have a hard time getting it down. Despawn do indeed occur when you take to long to do the encounter. Hope that helps
  14. Done Also removed the BOP crafting stuff seeing this is confirmed to be addressed and already addressed a little.
  15. I wouldn't call this a fix but rather a workaround which really makes it hard. Heck explain this, normal mode is according to designs be PUGable. Yet with this "fix" it's not any more. So I really really doubt this "fix" is working as intended. I know my guild rather has pre-patched SOA where the tank had a slight chance of getting trapped rather then this. We like a challenge, but this is too random.
  16. That's normal for normal mode. You can't control loot in normal mode. Hard mode and nightmare mode you can. For a lot of people, this is a bad system of doing loot. For PUGs, it's great.
  17. Small update. For details see the change-log in the first post or spot the coloured version of the section
  18. Had this before. I got the lightsaber from SOA normal mode with a red crystal in it. The tooltip says I'm not allowed to use it, yet I was able to use it. I don't use it anymore, but it was still weird and funny. Probably a bug.
  19. I really doubt that. It will still be bugged cause you need to reset the instance before it works again upon wiping/failing. Aah well, we didn't had the problem any more since we did the south pylar locking in first.
  20. The healing trinket could indeed do with a buff seeing how DPS trinkets even scale where as healing one doesn't.
  21. Already heavy debated in this topic: http://www.swtor.com/community/showthread.php?t=100895
  22. Reserved for future expansion in case post limit is reached. Enjoy the thread and feel free to support this topic!
  23. Hey, So we are all excited for upcoming content and changes. So in an effort to make sure you got a complete list of known upcoming changes, I made this topic. The changes listed in this topic will only be changes confirmed by developers. So leaks (aka datamined) will not be on this list. Also each change will be accompanied by a link to the source. Feel free to help me with expanding or correcting the list (do include source(s)!). I will keep updating this thread as I find new things. Got any questions, first read what I wrote, then ask. Last but not least, feel free to point people towards this thread to make sure they are aware of certain changes. Do note that things on these lists are subject to change because Bioware is always changing, tweaking and rescheduling changes. Hope you enjoy the thread! Yours sincerely and service with a smile Schwick Legend: Q: Question A: Answer S: Source N: Note E: Estimated time/date/schedule of release text: text in this colour are additions I added in this change (for more details see change-log) Change-log: 12-02-2012Minor corrections Added 6.3 Added 11.7 [*]11-02-2012 First version. More incoming soon cause I’m still going through old interviews and such! I also got a few notes that I know is something Bioware said but still searching for sources. Patches Current upcoming patch: 1.1.3 (PTR): http://www.swtor.com/community/showthread.php?p=2699247#edit2699247 Current release schedule: 1.1.3 will be coming 14th or 21th of February 1.2 will be coming sometimes during March. Looking into Currently there are still a few changes I am still looking into, feel free to help with the search for them. Expect these notes to be added to this topic in the near future:PvP premade Wall of crazy things (I still need to note a lot of em!) 1. General Q1: What is the legacy system, what will it do and when will it come? A1: The Legacy system is a way for you to start a family tree line since family play a large role in Star Wars. It’s currently only known to unlock additional race-class or even faction-race combinations for new characters you make. Alongside that, additional powers and benefits will be unlocked (what is still unknown). Legacy system will be introduced in patch 1.2. S1: http://www.swtor.com/media/trailers/coming-star-wars-old-republic, http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?page=3, http://www.swtor.com/blog/community-qa-feb-10th-2012, http://swtorhub.com/exclusive-legacy-system-interview E1: Content patch 1.2 N1: Do note patch 1.2 will only be an introduction for this system, it won’t be fully implemented. Q2: Will we ever get dual-spec systems? What about dual-advance class systems? A2: Bioware is working on a dual-spec system but not a dual-AC system. Currently there’s no estimate when it will come. S2: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q3: Will the graphics ever be improved? A3: Yes, in content patch 1.2 new options will be introduced. S3: http://www.swtor.com/community/showthread.php?p=1499874#edit1499874 E3: content patch 1.2 Q4: Will same sex romance ever be an option in SWTOR? A4: Yes, this will come in the future. No current ETA. S4: http://www.swtor.com/fr/community/showthread.php?t=46153 2. Classes Q1: What upcoming changes/fixes can the Jedi (Consular)Sage expect? A1: You can expect the following changes:The AOE heal should read more clearly and be more spaced out. S1: http://www.swtor.com/community/showthread.php?p=2417943#edit2417943 Q2: What upcoming change/fixes can the Trooper Vanguard expect? A2: You can expect the following changes:Guard will be fixed Guard will be changed in PvP S2: http://www.swtor.com/community/showthread.php?p=2497869#edit2497869 http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update 3. Flashpoints Q1: The Kaon Under Siege instance has a follow-up quest but it isn’t there. What is it and when will it be implemented? A1: The follow quest will be an end-game flashpoint (aka Kaon under Siege part 2). It will be implemented in content patch 1.2. S1: http://www.swtor.com/media/trailers/coming-star-wars-old-republic, http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?page=3 E1: Content patch 1.2 4. Operations Q1: Will Bioware ever add more end-game outdoor bosses? A1: Yes, she is called Queen of the Sands. It’s unknown when she’ll be introduced. S1: http://www.swtor.com/community/showthread.php?p=2340211#edit2340211 Q2: What do we know about the upcoming Operation? A2: The new operation will be coming in content patch 1.2. It will be set on a new planet called Denova. S2: http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?page=3 5. PvP Q1: Can we expect a new warzone coming up? A1: Yes, Bioware will be introducing a new warzone in content patch 1.2. Currently it’s only known that it will be same faction PvP enabled (similar to Huttball). S1: http://www.swtor.com/media/trailers/coming-star-wars-old-republic, http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?page=3, http://www.swtor.com/blog/community-qa-feb-10th-2012 E1: Content patch 1.2 Q2: Will Bioware ever introduce ranked PvP? A2: Yes, Bioware is planning on introducing ranked PvP. Content patch 1.2 will start introducing some changes that will lead to ranked PvP. For example you will be matched in patch 1.2 with equal skilled/geared players. S2: http://www.swtor.com/media/trailers/coming-star-wars-old-republic http://www.swtor.com/blog/community-qa-feb-10th-2012 Q3: I am playing on a PvE realm however sometimes I get put on PvP when accidently attacking somebody. Will this be fixed? A3: Bioware is looking into the issue and working towards a solution. S3: http://www.swtor.com/community/showthread.php?p=2244994#edit2244994 Q4: I like to keep track of my wins, losses, etc. Is this something I can expect? A4: Yes, Bioware is planning on adding PvP tracking in the future. S4: http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update Q5: Are there any open world PvP changes known? A5: Yes, currently this is known:Items can drop from open world PvP S5: http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update Q6: Will Bioware ever add cross-realm PvP queuing? A6: Not for a while, but it is planned. S6: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q7: What about queuing up for a specific warzone? A7: Not until cross-realm PvP is introduced. S7: http://www.swtor.com/blog/community-qa-feb-10th-2012 6. Quests & space combat Q1: Will we see new quest types soon? A1: Yes, Bioware is working on something similar to Warhammer’s social quest. Details and ETA remain unknown. S1: http://www.rockpapershotgun.com/2012/01/12/swtor-updates-lots-of-juicy-info/ Q2: Will we see more space missions coming? A2: Yes, more space missions are coming. 1.2 might hold a new space mission. S2: http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?page=3 E2: Maybe content patch 1.2 Q3: Will we see new types of gameplay in space? A3: Yes, Bioware is working on something. Details remain unkown. S3: http://www.swtor.com/blog/what%E2%80%99s-next-old-republic 7. Crew skills & companions Q1: Currently I am having a hard time reverse engineering to get better quality items. Is something wrong? A1: Yes, currently reverse engineering is not working as intended. It should be fixed be in the near future. S1: http://www.swtor.com/community/showthread.php?p=2613451#edit2613451 Q2: Will there be more end-game content crafting? A2: Yes. Bioware has confirmed various professions will be getting more recipes for end-game. S2: http://www.swtor.com/community/showthread.php?p=2417047#edit2417047 Q3: Currently the character progression for Mako seems out of place. Is it working as intended? A3: Currently there’s indeed a bug that makes Mako do weird story jumps. S3: http://www.swtor.com/community/showthread.php?p=2368546#edit2368546 Q4: Will artifice see more BOE items introduced? A4: Yes, in patch 1.2 more BOE items will be introduced S4: http://www.swtor.com/community/showthread.php?p=2417047#edit2417047, http://www.swtor.com/community/showthread.php?p=2428182#edit2428182 E4: Content patch 1.2 Q5: What about other crew skills? A5: Yes, Bioware is working on those also. Details remain unknown. S5: http://www.swtor.com/community/showthread.php?p=2423709#edit2423709 Q6: Will critted craftable items be more relevant in the future? A6: Yes, as a side effect of removable mods, barrels, etc from epic quality items, the best in slot items will be critted craftable items. S6: http://www.swtor.com/community/showthread.php?p=2417047#edit2417047 E6: Content patch 1.2 8. Items Q1: I really liked the customization of gear (aka orange-quality gear). However with end-game operations and hard-mode flashpoints, this is lessened. Will this change? A1: Yes. In patch 1.2 people will be able to retrieve mods, barrels, etc from epic quality (aka purple quality) items. S1: http://www.swtor.com/community/showthread.php?p=2417047#edit2417047, http://www.swtor.com/community/showthread.php?p=2422585#edit2422585, http://www.swtor.com/blog/some-clarifications-item-modifications E1: Content patch 1.2 Q2: Sometimes my items look weird in terms of combinations. Back in beta there was an unify colours option. Will this ever return? A2: Yes, Bioware will return this option in content patch 1.2 with an all and new improved version of this option. S2: http://www.swtor.com/blog/why-unify-color-chest-piece-gone-and-whats-next http://www.swtor.com/blog/community-qa-feb-10th-2012 E2: Content patch 1.2 Q3: Will we see more social gear items coming up? A3: Yes, content patch 1.2 will introduce more social gear. S3: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q4: How about some changes to make social gear more appealing? A4: Yes, changes are coming after content patch 1.2. S4: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q5: I liked the magenta crystal hunt. Any more incoming? A5: Yes, more is incoming. S5: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q6: Any chance Bioware will implement really rare items? A6: Yes, Bioware will implement items that will be limited availability. S6: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q7: I am currently staying neutral but I can’t get any gear that requires neutral. Will this come in the future? A7: Yes, Bioware is still working on gear for people who are neutrally aligned. S7: http://www.pcgamer.com/2012/01/11/swtors-alignment-system-will-offer-exclusive-loot-for-neutral-players/ Q8: Will we ever see non-mechanical mounts? A8: Currently it’s a technical issue that prevents Bioware from doing it. However in the future it might be possible. S8: http://www.askajedi.com/2011/12/29/13487/ 9. UI Q1: Will Bioware ever allow us to customize the UI? A1: Yes, Bioware will allow you to move around and scale the UI in patch 1.2. Alongside moving around the UI, additional options will be revealed later for patch 1.2. S1: http://www.swtor.com/news/news-article/20120119 E1: content Patch 1.2 Q2: I really really hate the current cooldown UI. Any upcoming changes for this? A2: Yes, Bioware will allow you to change it through the options so you can set it to your heart’s content (within the confines of the options). S2: http://www.swtor.com/blog/incoming-changes-global-cooldown-ui E2: weekly patch 1.1.4 Q3: Currently the general trade network (gtn) could use some work. Any changes upcoming? A3: Yes, Bioware is aware of some GTN wishes. Changes will come in the future. S3: http://www.swtor.com/community/showthread.php?p=2417047#edit2417047, http://www.askajedi.com/2011/12/29/13487/ Q4: Will Bioware ever implement target of target (aka TOT)? A4: Yes, content patch 1.2 will introduce this feature. S4: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q5: How about adding UI mods to SWTOR? A5: This is something Bioware is still looking into. First Bioware will improve the default UI with options. S5: http://www.askajedi.com/2011/12/29/13487/ Q6: Will we ever see a LFG tool? A6: Bioware is currently still improving the current LFG-UI. For example they are adding the options to say what role you are. Beyond that, nothing is known. S6: http://www.swtor.com/community/showthread.php?p=1502055#edit1502055 10. Guild Q1: My guild would really love a guildbank system. Is this something that Bioware is working on? A1: Yes, Bioware is working on it. Currently it’s known that you can set rights like withdraw limit, repair credits, credits, view rights, add rights. This feature is coming in patch 1.2. S1: http://www.swtor.com/community/showthread.php?p=2662200#edit2662200 E1: Content patch 1.2 11. Misc Q1: Currently the public test realms (PTR) do no allows a character copy change to fully test the changes. Is Bioware going to introduce this? A1: Yes, Bioware is working on it. No estimate was given. S1: http://www.swtor.com/community/showthread.php?p=2662200#edit2662200 Q2: The game launcher seems to connect to an university. Is this working as intended? A2: No, it should be fixed in the future. S2: http://www.swtor.com/community/showthread.php?p=2418437#edit2418437 Q3: Every time there’s a maintenance the forums gets put on read-only mode. Will this change in the future? A3: Yes, Bioware will work on this so this won’t be the case. S3: http://www.swtor.com/community/showthread.php?p=2280305#edit2280305 Q4: Can I transfer my character to another realm in the future? A4: Yes, Bioware is working on it. S4: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q5: Some keyboards have the \ near the enter thus opening the bugreport window. Will this change? A5: Yes, in a weekly patch this will be addressed. S5: http://www.swtor.com/blog/community-qa-feb-10th-2012 Q6: When can we expect to see oceanic servers? A6: Currently the ETA is sometime during March. S6: http://www.askajedi.com/2011/12/29/13487/ Q7: Will the Guild headquarters feature ever return? A7: Yes, Bioware will reintroduce the guild HQ feature on their website in the future. Details remain unknown what this will entail. S7: http://www.forcejunkies.com/2011/12/04/guild-headquarters-what-comes-next/ Compiled patch notes All in all, here’s an estimate how the patch-notes will look like:1.1.4Cooldown UI options [*]1.2Legacy system New operation New flashpoint New warzone Guild banks Better PvP match making Unity gear colour New social gear Target of target Movable/scalable UI New graphic options Extractable base mods from epic gear New BOE crafting items The wall of crazy Bioware uses the terminology “The wall of crazy” of ideas they have but not yet finalized or set in motion yet. Here’s a list of things Bioware is thinking about:Bazaak Guild housing More mobile apps Sabaac
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