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The Powertech in PvP


z_DieHard_z

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ive played as PT for about 65 wz now.

 

ive yet to see a single PT break 175k damage. 9 times out of 10 the pts are at the bottom of the pack. ever so rarely they get into the mid. this is not including huttball where a low damage is to be expected since if a PT is not escorting the ball carrier they should be reported for same team griefing as that literally is all the pt is good for.

 

so either every single pt on both of my high population servers are bad and everybody else who plays anything but a pt is highly skilled, or you are full of crock.

 

the evidence clearly points to the latter.

 

there is nothing inherently BROKEN about pt, there is just nothing inherently good about the class either. it is the "pretty much anything we can do, other classes can do better" class. 50% of our utility revolves around decreasing someone ELSE's damage taken, which oftentimes is not needed in pvp.

 

The crew you have on your server are balls then, the Powertech is far from useless. We're one of the best classes to catch ball carriers with in Huttball. Clutch wins because I grapple them into fire for a quick goal happens all the time. Argue all you want about how unreliable Grapple is, yes its not the best but you can still abuse the **** out of it in Huttball.

 

I don't know what kind of hits a pyro gets but I regularly hit 3-3.5k crits on my Rail Shot with Adrenal/Relic etc. That isn't bad considering I'm a tank. I will never be able to put people down solo efficiently but focus fire with another DPS? They're going down. Due to my tankiness, I'm also much able to hold points until reinforcements come. Protection is far from not needed in PvP, it lessens the pressure on your healers. Unlike DPS that just throw it around, good tanks will throw taunt/guard on the fly so that the protection isn't just fluff, it's actual meaningful damage negated.

 

http://www.swtor.com/community/showthread.php?t=238962

 

http://img692.imageshack.us/img692/9458/screenshot2012020100513.jpg

 

http://img696.imageshack.us/img696/3567/screenshot2012012900045.jpg

Edited by Rykke
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I've played PT Pyro for a long time now. I have been topping damage charts in wzs since lvl 18 (werent as many 50s at the time). Even while there was no 50 bracket i consistently got top 4, out-damaging many 50s, in full-champ/some battlemaster. without any relics/stims/adrenals I scored 270k at lvl 34. Sry, I don't have any screen shots.

 

DFA adds a lot to the class and should be used liberally. I don't really understand why anyone would try to score high damage without it.

 

IM has a couple very good uses, keeping enemies from caping a door, or turret for 18 sec is ridiculously useful. It also keeps a target burning for the duration of the fight so RS will vent. With the higher crit of sustained damage and bigger hits below 30%, its ticks are nothing to scoff at really.

 

setting dots (IM/CGC) and controlling and timing your burst with Explodart/TD/RS procs, will be a deadly spike in damage that healers will have a hard time overcoming.

 

Also Grapple is awesome in voidstar! If you stand on the edge of the little platform between the bridges, you can pull them off the bridge and to their death....works everytime for me.

 

I think the PT is one of the most solid ACs that is probably not destined for the nerf bat any time in the near future. For the Pyro, it's just about picking your fights and timing your burst right

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ive played as PT for about 65 wz now.

 

ive yet to see a single PT break 175k damage. 9 times out of 10 the pts are at the bottom of the pack. ever so rarely they get into the mid. this is not including huttball where a low damage is to be expected since if a PT is not escorting the ball carrier they should be reported for same team griefing as that literally is all the pt is good for.

 

so either every single pt on both of my high population servers are bad and everybody else who plays anything but a pt is highly skilled, or you are full of crock.

 

the evidence clearly points to the latter.

 

there is nothing inherently BROKEN about pt, there is just nothing inherently good about the class either. it is the "pretty much anything we can do, other classes can do better" class. 50% of our utility revolves around decreasing someone ELSE's damage taken, which oftentimes is not needed in pvp.

 

Yeah I call ******** at level 34 I top damage every second wz. Average 220k damage done, a good wz I get 290-300k bad one 140-170k. This is while playing the objective and picking up all the guard medals via taunt.

 

In the right hands pyro powertechs are monsters. In the hands of a back peddling mouth breather they are a free kill.

 

It's all about managing your heat properly. In a typical wz I might overheat 1-2 times but always have rapid venting available for those situations.

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ive played as PT for about 65 wz now.

 

ive yet to see a single PT break 175k damage. 9 times out of 10 the pts are at the bottom of the pack. ever so rarely they get into the mid. this is not including huttball where a low damage is to be expected since if a PT is not escorting the ball carrier they should be reported for same team griefing as that literally is all the pt is good for.

 

so either every single pt on both of my high population servers are bad and everybody else who plays anything but a pt is highly skilled, or you are full of crock.

 

the evidence clearly points to the latter.

 

there is nothing inherently BROKEN about pt, there is just nothing inherently good about the class either. it is the "pretty much anything we can do, other classes can do better" class. 50% of our utility revolves around decreasing someone ELSE's damage taken, which oftentimes is not needed in pvp.

 

Yeah I call ******** at level 34 I top damage every second wz. Average 220k damage done, a good wz I get 290-300k bad one 140-170k. This is while playing the objective and picking up all the guard medals via taunt.

 

In the right hands pyro powertechs are monsters. In the hands of a back peddling mouth breather they are a free kill.

 

It's all about managing your heat properly. In a typical wz I might overheat 1-2 times but always have rapid venting available for those situations.

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then your enemy likes to bunch up so you can aoe regularly. that is the only advantage pt has over assassin in terms of damage potential. assassin have vastly superior overall damage potential.

 

Assassins can only operate at 30 meters once every 2 minutes. As a powertech you can operate at 30 meters all the time, though only at 75% but still.

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Assassins can only operate at 30 meters once every 2 minutes. As a powertech you can operate at 30 meters all the time, though only at 75% but still.

 

A valid point but an assassin can choose his fight a lot better than a powertech can via stealth.

In my opinion they pretty much cancel each other out.

 

Anyway to the whiners saying the pyro pt sucks look up some videos on YouTube the majority of them show damage all above 300k. One last thing if you are complaining about havin to use dfa to boost your damage your doing it wrong. Dfa puts crazy pressure on healers, with a well timed grapple/ quell you are looking at at least one dead dps while the healer tries to save the other.

Edited by Lmonty
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i saw his guide,

tank spec more,

less pryo video,

 

but i really need is pryo pvp video.

 

me doing pyro:

 

http://www.youtube.com/watch?v=87Riot0zHUU&context=C3c33ebcADOEgsToPDskJuT-fYvj3g5jjSBIHLJNh6

 

me doing AP:

 

http://www.youtube.com/watch?v=m2Va3qVrvcs&context=C3174817ADOEgsToPDskL3iEbRL17RVuOZdaqnn2sI

 

AP Video is more recent and with better gear, im gonna upload a more recent(respecced yesterday) pyro video over the weekend.

 

To me in the sum of damage both are more or less the same. Pyro has better burst, AP is better at sustained DPS. Pyro also doesnt rely as much on getting up close as AP does.

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ive played as PT for about 65 wz now.

 

ive yet to see a single PT break 175k damage. 9 times out of 10 the pts are at the bottom of the pack. ever so rarely they get into the mid. this is not including huttball where a low damage is to be expected since if a PT is not escorting the ball carrier they should be reported for same team griefing as that literally is all the pt is good for.

 

so either every single pt on both of my high population servers are bad and everybody else who plays anything but a pt is highly skilled, or you are full of crock.

 

the evidence clearly points to the latter.

 

there is nothing inherently BROKEN about pt, there is just nothing inherently good about the class either. it is the "pretty much anything we can do, other classes can do better" class. 50% of our utility revolves around decreasing someone ELSE's damage taken, which oftentimes is not needed in pvp.

 

It couldnt possibly be that your doing it wrong? oh no we all must be full of it. The 3 games I played yesterday where I hit 350-400k didnt happen and we're all just here to make you feel bad about your class.

 

Suck it up your doing something wrong

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It couldnt possibly be that your doing it wrong? oh no we all must be full of it. The 3 games I played yesterday where I hit 350-400k didnt happen and we're all just here to make you feel bad about your class.

 

Suck it up your doing something wrong

 

agreed

 

when im playing AP or Pyro Spec 8 times out of 10 i will be number 1 in damage(averages to somewhere between 280-300k on my Server right now), in beg zergfests like voidstar when I have a healer at my back 400k is quite doable.

only classes that out-dps me at times is well played sentinels or scoundrels that focus on squishys.

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Anyway to the whiners saying the pyro pt sucks look up some videos on YouTube the majority of them show damage all above 300k.

 

/facepalm

 

That damage done thing on the chart in Warzones was the worst idea ever...

 

How do I put this? Nobody gives a flying fornication about the damage a class can do! I've done 275k on a Merc...in the 20s. Back when 50s were allowed into the same warzones as the lowbies. So what?! It's meaningless. It has absolutely zero bearing on whether the class sucks or not. Any class in this game can do damage.

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I don't agree with people discussing how weak pyro is in this thread but you are exaggerating in the other direction, neither is helpful.

 

They are exaggerating, but not by much.

 

Look, a PT wears heavy armor. That's about it. You have some CC, yes. You also have some defensive cooldowns. When those CDs are up, we're OK.

 

Trouble is, those defensive cooldowns are on pretty long cooldowns. Shield is 2 mins, Kolto 2.5 mins, etc. Compare that to other classes. Like on my Sin I have 100% immunity to tech/force (basically CC and many attacks) for 5 seconds on 45 sec CD. IAs get shield probe on 45 sec CD, among other things. Maras get 20% damage reduction for up to 30 seconds (hits refresh it) on 1 min CD, and talented 4 second 100% immunity to everything + stealth + speed on 45 sec CD, etc., etc.

 

When I play a PT, if I get zeroed in on by decent players, I die. And to be effective, I have to be right there with them in 10m range. I have no reliable escape mechanism short of spraying them with carbonize and trying to hobble away, which never works. Jet Jump helps, but that's not Pyro, and often there's nobody to jump to anyway.

 

By now I have my PT in the 40s, Sin in the 40s, Mara in the 40s. As well as Sorc, OP, Merc in the high 30s. The others are low 30s. And when I switch from Mara and Sin to PT, it's VERY noticeable. PT is Pyro, by the way.

 

Sin has the most tools BY FAR. Both offensive and defensive. Marauder comes second, and when I play it right it can be an absolute beast. But as soon as I switch to the PT, I wilt noticeably. Yes, 30m range is nice, though to do full damage you need 10m range. Not that much different from a Sin or Mara, really, 4m-10m. Since Rocket Punch is 4m range. But in terms of tools and survival? PT comes dead last for me. It is also by far the simplest to play. The rotation is very, very easy.

 

I'm not saying the class is BAD. Far from it. But it is a very bland, vanilla class in PvE or PvP. Lately I've been having trouble leveling him, because it just bores me to tears in under 20 mins even questing.

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Heya everyone, so I have been 50 for awhile on my Powertech and, from personal observation, I have seen that Powertechs really dont do that well in PvP. I am a decent player but we just seem to be inferior in every way to our mercenary counterparts.

 

Here is the spec I am going with:

http://www.torhead.com/skill-calc#3010MZbs0MZfhMrzGhrs.1

 

Any constructive criticism or assistance on the class is greatly appreciated.

 

Are we really just an inferior class till the buffs come around, or am I doing something wrong?

 

Thanks! :)

 

Powertechs are really good for defense due to how hard to kill they are, and I've seen plenty of powertechs kill the crap out of my team in pvp. Maybe you're unlucky? :/

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They are exaggerating, but not by much.

 

Look, a PT wears heavy armor. That's about it. You have some CC, yes. You also have some defensive cooldowns. When those CDs are up, we're OK.

 

Trouble is, those defensive cooldowns are on pretty long cooldowns. Shield is 2 mins, Kolto 2.5 mins, etc. Compare that to other classes. Like on my Sin I have 100% immunity to tech/force (basically CC and many attacks) for 5 seconds on 45 sec CD. IAs get shield probe on 45 sec CD, among other things. Maras get 20% damage reduction for up to 30 seconds (hits refresh it) on 1 min CD, and talented 4 second 100% immunity to everything + stealth + speed on 45 sec CD, etc., etc.

 

When I play a PT, if I get zeroed in on by decent players, I die. And to be effective, I have to be right there with them in 10m range. I have no reliable escape mechanism short of spraying them with carbonize and trying to hobble away, which never works. Jet Jump helps, but that's not Pyro, and often there's nobody to jump to anyway.

 

By now I have my PT in the 40s, Sin in the 40s, Mara in the 40s. As well as Sorc, OP, Merc in the high 30s. The others are low 30s. And when I switch from Mara and Sin to PT, it's VERY noticeable. PT is Pyro, by the way.

 

Sin has the most tools BY FAR. Both offensive and defensive. Marauder comes second, and when I play it right it can be an absolute beast. But as soon as I switch to the PT, I wilt noticeably. Yes, 30m range is nice, though to do full damage you need 10m range. Not that much different from a Sin or Mara, really, 4m-10m. Since Rocket Punch is 4m range. But in terms of tools and survival? PT comes dead last for me. It is also by far the simplest to play. The rotation is very, very easy.

 

I'm not saying the class is BAD. Far from it. But it is a very bland, vanilla class in PvE or PvP. Lately I've been having trouble leveling him, because it just bores me to tears in under 20 mins even questing.

 

I fully agree if we get zeroed in by multiple other players we die. I've stated that multiple times, its the spec's biggest flaw, we have no escape ability. If I had anything I could change about pyro it would be to add some sort of ability to disengage and re-engage just like pretty much every other melee spec can do.

 

That being said a pyro is capable of killing any other spec or class 1v1, yes lots of times it goes down to the wire all things being equal but you can kill every single other class in the game, ranged, melee etc. A really good sentinel/marauder has the best chance to win, but it's not an impossible situation, even with that class.

 

Also you do not have to jump into the thick of things, circle around annihilate the annoying socrs/sages, snipers etc that are staying on the fringes blowing up the other melee, pyro is fully capable of killing all of these. Awareness is your friend.

 

I'm not one to just aoe the whole fight but I do make sure and use it when it makes sense. It can turn the tide in a big brawl for the ball, door, turret, an assassin or a marauder can't do that.

 

Peel people away from the group. For a melee spec Pyro has very strong range capability, use it, throw off your TD, IM, Railshot combo, then grapple a target over, they will be hurting before they even know the fight's begun. This is how you open, as opposed to say a assassin or operative that stealth's in or a warrior that leaps in.

 

I routinely team up with a very strong marauder and what we will do is break a apart a team, he'll leap into one target and I'll peel away another, these two were expecting to fight together so there is a moment of "oh crap" when they realize that their suddenly in a 1 on 1 battle, it's especially devastating when you separate out a healer like this as both a marauder and a pyro can burn down healers by themselves.

 

As for rotation the only class in this game that has any kind of complicated rotation is the marauder/sentinel, that's it. No other spec/class is that difficult in terms of management of a rotation or resources. Now if they want to increase the complexity of the pyrotech game play and give me a few more toys, well I'd be all for that.

 

If you don't like the powertech play style that's fine, the class may just not be for you, and some of your points are valid, but some are not and issues you are having are at least partially due to not leveraging the strengths of the class.

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/facepalm

 

That damage done thing on the chart in Warzones was the worst idea ever...

 

How do I put this? Nobody gives a flying fornication about the damage a class can do! I've done 275k on a Merc...in the 20s. Back when 50s were allowed into the same warzones as the lowbies. So what?! It's meaningless. It has absolutely zero bearing on whether the class sucks or not. Any class in this game can do damage.

 

Face palm all you want but given that the person I was answering to stated that he had never seen a pt do over 170k, might be a slight indication as to why I answered the way I did.

 

 

If you read the entirety of my post you would see that I was stating the pyro are not in a bad place, as many here claim.

 

 

So long story short stop trying to be a smart *** hat and understand the full conversation before you try to make a funny mkay?!

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I didn't read all pages, however, as a 50 PT, in the Parakeet build, I get 10-12 medals consitently.

 

2.5k hit, 75k dam, 300k dam, 2k/5k/10k/50k prot, killing blow, 1v1 kill, 1k defender, 3k defender, 5k hit (5k is rarer for me tho).

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As a pyro without TD I can say that I dont suck at pvp :p

 

anyways Pyro has the most mobility/most choices on any class as long as attacking is concern but once you carry the ball you are like a sign that says hit me :eek:

as far as survivability is concern I dont have problems with mine also I rarely if ever lose to any class 1 on 1, even with battlemaster gear. :rolleyes: the thing about Pyro is to keep moving and positioning yourself to gain an advantage

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I have a Pyrotech match recorded, just need to edit / narrate it.

 

My Guide covers all specs, not just whatever I'm playing.

 

Your guide on pvp keybinding tripled my skill overnight lol. I love your guide, can't wait to see your pyro vid! Thanks bud

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spend a little more time with it, and you will start agreeing with me ;)

 

No, I don't need to. But its a simple fact you are nothign but a troll here on this thread. Lol and a bad one too. Derp derp I have 0 expertise, and I can burn down a player with 500 expertise in 5 seconds derp derp.

 

At least TRY to be a deceent troll.

 

ive played as PT for about 65 wz now.

 

ive yet to see a single PT break 175k damage. 9 times out of 10 the pts are at the bottom of the pack. ever so rarely they get into the mid. this is not including huttball where a low damage is to be expected since if a PT is not escorting the ball carrier they should be reported for same team griefing as that literally is all the pt is good for.

 

so either every single pt on both of my high population servers are bad and everybody else who plays anything but a pt is highly skilled, or you are full of crock.

 

the evidence clearly points to the latter.

 

there is nothing inherently BROKEN about pt, there is just nothing inherently good about the class either. it is the "pretty much anything we can do, other classes can do better" class. 50% of our utility revolves around decreasing someone ELSE's damage taken, which oftentimes is not needed in pvp.

 

PT's are good in pvp. REALLY good. just not as good as that other retard said they are. PT's are just rare, so its not very common to see one. But if you joined the Swiftsure's wz's, you will constantly see me hitting 250k+ damage (most was 490k, and I don't just aoe spam), 40+kills, ~5 deaths, ~3 mvp votes, and ~10 medals a game.

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Just some sshots of games I've had:

 

http://imageshack.us/photo/my-images/828/screenshot2012013116105.jpg/

 

http://imageshack.us/photo/my-images/818/screenshot2012012417112.jpg/

 

http://imageshack.us/photo/my-images/707/screenshot2012013115012.jpg/

 

I really should fraps or stream my wz's, as I really do think I am one of the better PT's out there (at least that I have come across). That might not be saying much, because dps pt's are one of the rarest things in game.

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Umm this is seriously a 'L2P' issue if you are feeling inferior to mercenaries because i feel the opposite. I think Powertechs are doing amazing in PVP and i am doing very well finishing first place 85% of the time. (Level 47). Especially with a Pyrotech build you should be destroying everyone in your way. Edited by Zuesy
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All the Battleground Charts dont mean much:

 

* dmg can be AOE, can be spread to several targets i.e. with your pistol, explosive, ....

* dmg is increased since such classes often hit opponents from far away which are not in a fight with yourself. Good examples are Hunter/Archer in other games.

* kill counts mean not much since you get kill rewards if you only dmg an opponent

 

The best is to do duels and see actually how the class performs in a 1v1 situation. The whole screenshots from charts have not such a high value in comparison to direct confrontation. Thats the best to see how actually a class performs in pvp versus other ones.

Edited by BobaFurz
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