FixerFortyKay Posted February 2, 2012 Share Posted February 2, 2012 There's something very odd going on here. On my Sith Juggernaut (with tanking spec) I very slowly carve my way through groups of enemies. When the cutscenes come people cower in fear, I cut through armies I crush my enemies with unparalleled power and fury. Meanwhile, on my Gunslinger. I take down bad guys in quick order with a few well aimed shots and a size 9 boot to the crotch. I've knocked Sith into the Abyss and then twirled my guns smirking. Cutscenes strike. I lose my ship. I let Skavik escape while I look dumbfounded at the Imperial officers he was standing next to. I stand around confused at the sith that yanked the gun out of my hand (forgetting about the other gun I was holding) Something very strange is going on. Link to comment Share on other sites More sharing options...
KryloKillian Posted February 2, 2012 Share Posted February 2, 2012 (edited) The worst is when they end right before a fight and you're standing right next to an elite dude with no cover in sight. Because my smuggler forgets to shoot first when there's cut scenes. Edited February 2, 2012 by KryloKillian Link to comment Share on other sites More sharing options...
Aleious Posted February 2, 2012 Share Posted February 2, 2012 To be fair I think they should make all the melee classes have to start every fight out of range of their weapon, and make them run into the fights. I mean they make us stand their, 2 meters from a freeken Sith with no cover in sight. Every cutscene I die...Only to 30 seconds latter dominate the fight because I run back into cover and then blast everything down wile they try to hit me. Maybe it's their way of keeping us all humble. Cause if we were that aswome all the time we could not get into our ships cause our inflated heads would stick in the airlock. Guess I should have gone dirty fighting. scene ends, whack right to the bosses jimmies, then I could sprint off and dive for cover... Instead I just die like the *****#@# I am. Link to comment Share on other sites More sharing options...
happysister Posted February 2, 2012 Share Posted February 2, 2012 To be fair I think they should make all the melee classes have to start every fight out of range of their weapon, and make them run into the fights. I mean they make us stand their, 2 meters from a freeken Sith with no cover in sight. Every cutscene I die...Only to 30 seconds latter dominate the fight because I run back into cover and then blast everything down wile they try to hit me. Maybe it's their way of keeping us all humble. Cause if we were that aswome all the time we could not get into our ships cause our inflated heads would stick in the airlock. Guess I should have gone dirty fighting. scene ends, whack right to the bosses jimmies, then I could sprint off and dive for cover... Instead I just die like the *****#@# I am. flash grenade is your friend. Link to comment Share on other sites More sharing options...
Grimgrey Posted February 2, 2012 Share Posted February 2, 2012 One of my pet peeves for RPGs in general - I magically turn into an idiot for every cutscene. Shooting people? Why would I do that? I should stand around and talk while they tell me their nefarious plans! Cover? What's that? I want to run up and talk to them in the middle of a big, bare room with no place to hide! On the plus side, I'm getting pretty good at dealing with the results of my character's stupidity. Link to comment Share on other sites More sharing options...
Larce_Apollo Posted February 2, 2012 Share Posted February 2, 2012 It gets better later on, kinda of a chump at first, then you turn into a hard *** aldaraan+. Shooting people in cut scenes (If you choose the right options) becomes more common, and funny. Link to comment Share on other sites More sharing options...
OniGanon Posted February 2, 2012 Share Posted February 2, 2012 (edited) flash grenade is your friend. This. And yeah, oddly enough I also play Smuggler and Warrior, though I have the opposite ACs to you. On one hand, the Warrior slowly stalks forward in cutscenes, cutting people down, Force Pushing them into walls (which is extra funny because I don't have Force Push), Force Choking them to death and generally being an implacable death machine... On the other, the Smuggler is walking into obvious traps, getting knocked unconscious, blown up repeatedly and generally juggling idiot balls. She does have her moments though... Draw! *shoots* Edited February 2, 2012 by OniGanon Link to comment Share on other sites More sharing options...
Heraclea Posted February 2, 2012 Share Posted February 2, 2012 It's valid for every class in the game. If you are starting a fight from a cutscene, or the guy you know you'll have to kill is friendly, kill the adds first. Because you are going to die to the boss, and you may as well give yourself some progress during the first round. Link to comment Share on other sites More sharing options...
Slink Posted February 2, 2012 Share Posted February 2, 2012 Flash Grenade has a hefty cooldown, and can be used as an interrupt when Distraction is cooling down. Using it in the beginning of a fight is a waste of a potentially important ability. Also, it doesn't "count" as CC by your companions, correct? So they'll still rush in and break the stun when you throw it? Link to comment Share on other sites More sharing options...
Sylriana Posted February 2, 2012 Share Posted February 2, 2012 Also, it doesn't "count" as CC by your companions, correct? So they'll still rush in and break the stun when you throw it? Most of the time my companions will remember to disengage of I throw a breakable CC. Link to comment Share on other sites More sharing options...
KryloKillian Posted February 2, 2012 Share Posted February 2, 2012 flash grenade is your friend. I prefer dirty kicking, as I like to keep Flash Grenade off of CD to be used as a gap fill while Distraction is on CD. Lets me more or less chain interrupt if I let most of the Flash Grenade stun go through before breaking it. Link to comment Share on other sites More sharing options...
Aetou Posted February 2, 2012 Share Posted February 2, 2012 Now they finally fixed the CD on Flashbang using it at the start of a boss fight means you'll normally get to use it again right towards the end when you need it most. It works reasonably well and I can only assume they balanced the fights on the assumption that we'd open with it to give us time to set up. Link to comment Share on other sites More sharing options...
Avianpixie Posted February 2, 2012 Share Posted February 2, 2012 then you turn into a hard *** aldaraan+. Then you get exploded constantly. ( I counted at least 6 different me + exploded cut scenes ) Beaten over the head. Left for dead. Eaten by space-crabs. ...I made that last one up but the point still stands. Smuggler in cut scenes is not bright. Link to comment Share on other sites More sharing options...
OniGanon Posted February 3, 2012 Share Posted February 3, 2012 Flash Grenade has a hefty cooldown, and can be used as an interrupt when Distraction is cooling down. Using it in the beginning of a fight is a waste of a potentially important ability. Also, it doesn't "count" as CC by your companions, correct? So they'll still rush in and break the stun when you throw it? Fights from cutscene often start with the guy you're talking to surrounded by normal mobs. To me, having 8 seconds free of their fire to get into a better position and lay down Sab Charge, Shrap Bomb and Thermal Grenade to thin the crowd and knock down two mobs is far more valuable than having an extra interrupt later in the fight. Sometimes my Companions break CC, but generally they behave themselves. Link to comment Share on other sites More sharing options...
KryloKillian Posted February 3, 2012 Share Posted February 3, 2012 Yeah, companions count Flash Grenade as a CC. The only time they break it is when they're in the middle of a cast when you throw it on. They won't interrupt their casts to avoid breaking a CC. Link to comment Share on other sites More sharing options...
Baelish Posted February 3, 2012 Share Posted February 3, 2012 Smuggler in cut scenes is not bright. 'Tis true. Still brighter than Corso, though. In the first Corso quest (I think it's the first - the one where you go look up his cuz on Coruscant), the 'twist' is so blatantly obvious, even the Smuggler says "What did you think was going to happen, Corso?" and that's probably the least scornful approach to the conversation... Link to comment Share on other sites More sharing options...
Iheamylap Posted February 3, 2012 Share Posted February 3, 2012 How about that great moment when Risha just watches some guy walk up behind you and hit you upside the head. =P Link to comment Share on other sites More sharing options...
Avianpixie Posted February 3, 2012 Share Posted February 3, 2012 Oh, and let's not forget being shot in the leg. Link to comment Share on other sites More sharing options...
OniGanon Posted February 3, 2012 Share Posted February 3, 2012 How about that great moment when Risha just watches some guy walk up behind you and hit you upside the head. Even better, I was partied with a Jedi Consular at the time, so there were THREE people calmly watching me get knocked out and dragged away. Link to comment Share on other sites More sharing options...
Iheamylap Posted February 3, 2012 Share Posted February 3, 2012 Even better, I was partied with a Jedi Consular at the time, so there were THREE people calmly watching me get knocked out and dragged away. hahaha talk about frustration!!!! That whole scene is just ridiculous lol Link to comment Share on other sites More sharing options...
caravaggio Posted February 3, 2012 Share Posted February 3, 2012 You can't do this for all of them, but for the clickable conversations I go into cover before I click to start the conversation... that helps... a little. Link to comment Share on other sites More sharing options...
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