Jump to content

Avianpixie

Members
  • Posts

    74
  • Joined

Reputation

10 Good
  1. This is all resolve really needs. It's well and good saying set immunity is fine after X amount of stuns, but all it'd really take is two people with stuns to completely lock you down, because no matter what your resolve is at you're eating full duration stuns until you've hit immunity. Which would be fine and good, it's a 2v1 situation after all, but given the insane damage in this game you'll be dead before you're in control again. As someone that has pushed people to use their escape so i could make them eat a full duration, 8 solid seconds, Flash Bang on my Scoundrel, i honestly believe a diminishing effect on Resolve would be a good thing. That being said i also think Marmite is a good thing and people constantly tell me otherwise. So i might be wrong, and broken in the head.
  2. The same thing happens if a round of Voidstar ends with you in cover. Usually crouching with Shift-F fixes it. It's just one of the many bugs currently crawling over cover.
  3. Avianpixie

    Nerf AOE

    Except Death from Above and Mortar Volley have almost double the range that is shown. Besides the obvious Death from Above and Mortar Volley. Yes. DFB and MV are really the only AoEs i have issues with. Mostly because i can be standing half a mile from the targetted location and by the time i'm out of that moronically large AoE area my HP has dropped by a large portion, due to the damage output of these abilities. Every other AoE is fine. In my opinion.
  4. He uses binds on all his essential abilities, including cooldowns. You can see them quite clearly. Also i believe the word he used was "pressed" not "clicked". ^_^
  5. Gear well. Spec well. <- The step most Sentinels are having trouble with. Bind well. ???? Dominate. Once they're geared. They dominate, they aren't "on par", they aren't "sub-standard", they bloody dominate.
  6. Reck Bomb. Pre-Hot Fix. Vanilla WoW. Raid Boss solo? Yeah, we better hot fix that.
  7. Shadow Meld. Vanilla WoW. Specifically combined with Hunters or Shadow Priests.
  8. It seems unlikely that Bioware would nerf their "Beginner Friendly" Class. Sages and Sorcerers are a crowd favourite so i doubt they'll get hit. Assassins and Shadows are popular enough to be noticed by the masses, but not so popular people would blindly leap to their defense. They're also the highest on the list of hybrid specs. Snipers and Gunslingers deal out heavy damage while maintaining a fairly high level/attention cap. People who play them well, will likely persist against any nerf that might befall them, making them an easy target. Scoundrels and Operatives are still being hated on, so i don't doubt they will eventually be mauled by Bioware again and become nothing but a battered, abused, casualty of war. This is what i expect from Bioware. Please note: I do not believe any classes specifically need a buff or nerf, this is merely my prediction on Bioware's stupidity.
  9. Actually it doesn't. What ruins World PvP is easy access to Instanced PvP. Warzones - Instanced PvP, easily accessed via the Queue Station, which can be used at any time at any location. Ilum - Instanced PvP, no matter how much you argue it isn't, requires relocation to the planet Ilum and a Flight Run to the PvP designated zone. Both of which offers rewards that World PvP doesn't. World PvP is already dead. Arena wouldn't change that. Just saying.
  10. I didn't say they were viable nerfs. I'm saying they are what i was/am expecting from Bioware. ( Editted for English fail. )
  11. First they took my zerking. Then they took my Wind Fury... ...Season 4, dark times indeed to be a Troll of Shazams. I suppose i didn't use WF enough anyway. ( Since it's bothering people ) For what i think Bioware will do: My money is on Assassins/Shadows. Then Gunslingers and Snipers. Then Scoundrels and Ops again. Then they'll "adjust" Sages/Sorcs and both BH/Troop ACs. What i'd roll to avoid nerfs? Sentinel or Marauder. There, i editted for clarification. Sorted.
  12. Agreed, it's handy in a number of ways, be it waiting in an ambush to take down a heavy Support, or even the Carrier itself, or sitting mid-field to grab a reset and pass to a teammate or even sitting in the enemy goal to receive a pass. However when it comes down to a straight up chase, which it always does in Huttball, stealth isn't going to get me anywhere. I still need to run up ramps and move between platforms and fire pits that everyone else is capable of either negating or using to their advantage, be it with sprints, knock backs, leaps or pulls. I wasn't saying Scoundrels weren't useful in Huttball, every class has it's uses in every Warzone, however on the whole and compared to other classes, Scoundrel probably runs with the largest disadvantages. Again, this is my personal experience.
  13. Speaking as a Gunslinger and Scoundrel. Gunslinger is Huttball viable in every way, ranging from long distance CC support to close range CC support to Enemy Carrier ganker to initial carrier/passer. Given the long range on the majority of Gunslinger abilities and their ability to abuse the terrain so easily, they are more than viable for Huttball. Scoundrel is less Huttball viable, in every way. The role consists of either attempting to keep up with teammates to offer close range CC support or Off-Heals. Or camping the upper levels/mid section to gank any potential enemy carriers. Scoundrels have the least mobility of every melee class available, with nothing to counter fire pits and very little to help their movement from platform to platform. The class is very much based on sitting to ambush or keeping so many steps ahead of your teammates that you can't assist if things go wrong. Gunslinger = More than viable. Scoundrel = Less so, but still handy. Just my personal experiences.
×
×
  • Create New...