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Avianpixie

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Everything posted by Avianpixie

  1. This is all resolve really needs. It's well and good saying set immunity is fine after X amount of stuns, but all it'd really take is two people with stuns to completely lock you down, because no matter what your resolve is at you're eating full duration stuns until you've hit immunity. Which would be fine and good, it's a 2v1 situation after all, but given the insane damage in this game you'll be dead before you're in control again. As someone that has pushed people to use their escape so i could make them eat a full duration, 8 solid seconds, Flash Bang on my Scoundrel, i honestly believe a diminishing effect on Resolve would be a good thing. That being said i also think Marmite is a good thing and people constantly tell me otherwise. So i might be wrong, and broken in the head.
  2. The same thing happens if a round of Voidstar ends with you in cover. Usually crouching with Shift-F fixes it. It's just one of the many bugs currently crawling over cover.
  3. Avianpixie

    Nerf AOE

    Except Death from Above and Mortar Volley have almost double the range that is shown. Besides the obvious Death from Above and Mortar Volley. Yes. DFB and MV are really the only AoEs i have issues with. Mostly because i can be standing half a mile from the targetted location and by the time i'm out of that moronically large AoE area my HP has dropped by a large portion, due to the damage output of these abilities. Every other AoE is fine. In my opinion.
  4. He uses binds on all his essential abilities, including cooldowns. You can see them quite clearly. Also i believe the word he used was "pressed" not "clicked". ^_^
  5. Gear well. Spec well. <- The step most Sentinels are having trouble with. Bind well. ???? Dominate. Once they're geared. They dominate, they aren't "on par", they aren't "sub-standard", they bloody dominate.
  6. Reck Bomb. Pre-Hot Fix. Vanilla WoW. Raid Boss solo? Yeah, we better hot fix that.
  7. Shadow Meld. Vanilla WoW. Specifically combined with Hunters or Shadow Priests.
  8. It seems unlikely that Bioware would nerf their "Beginner Friendly" Class. Sages and Sorcerers are a crowd favourite so i doubt they'll get hit. Assassins and Shadows are popular enough to be noticed by the masses, but not so popular people would blindly leap to their defense. They're also the highest on the list of hybrid specs. Snipers and Gunslingers deal out heavy damage while maintaining a fairly high level/attention cap. People who play them well, will likely persist against any nerf that might befall them, making them an easy target. Scoundrels and Operatives are still being hated on, so i don't doubt they will eventually be mauled by Bioware again and become nothing but a battered, abused, casualty of war. This is what i expect from Bioware. Please note: I do not believe any classes specifically need a buff or nerf, this is merely my prediction on Bioware's stupidity.
  9. Actually it doesn't. What ruins World PvP is easy access to Instanced PvP. Warzones - Instanced PvP, easily accessed via the Queue Station, which can be used at any time at any location. Ilum - Instanced PvP, no matter how much you argue it isn't, requires relocation to the planet Ilum and a Flight Run to the PvP designated zone. Both of which offers rewards that World PvP doesn't. World PvP is already dead. Arena wouldn't change that. Just saying.
  10. I didn't say they were viable nerfs. I'm saying they are what i was/am expecting from Bioware. ( Editted for English fail. )
  11. First they took my zerking. Then they took my Wind Fury... ...Season 4, dark times indeed to be a Troll of Shazams. I suppose i didn't use WF enough anyway. ( Since it's bothering people ) For what i think Bioware will do: My money is on Assassins/Shadows. Then Gunslingers and Snipers. Then Scoundrels and Ops again. Then they'll "adjust" Sages/Sorcs and both BH/Troop ACs. What i'd roll to avoid nerfs? Sentinel or Marauder. There, i editted for clarification. Sorted.
  12. Agreed, it's handy in a number of ways, be it waiting in an ambush to take down a heavy Support, or even the Carrier itself, or sitting mid-field to grab a reset and pass to a teammate or even sitting in the enemy goal to receive a pass. However when it comes down to a straight up chase, which it always does in Huttball, stealth isn't going to get me anywhere. I still need to run up ramps and move between platforms and fire pits that everyone else is capable of either negating or using to their advantage, be it with sprints, knock backs, leaps or pulls. I wasn't saying Scoundrels weren't useful in Huttball, every class has it's uses in every Warzone, however on the whole and compared to other classes, Scoundrel probably runs with the largest disadvantages. Again, this is my personal experience.
  13. Speaking as a Gunslinger and Scoundrel. Gunslinger is Huttball viable in every way, ranging from long distance CC support to close range CC support to Enemy Carrier ganker to initial carrier/passer. Given the long range on the majority of Gunslinger abilities and their ability to abuse the terrain so easily, they are more than viable for Huttball. Scoundrel is less Huttball viable, in every way. The role consists of either attempting to keep up with teammates to offer close range CC support or Off-Heals. Or camping the upper levels/mid section to gank any potential enemy carriers. Scoundrels have the least mobility of every melee class available, with nothing to counter fire pits and very little to help their movement from platform to platform. The class is very much based on sitting to ambush or keeping so many steps ahead of your teammates that you can't assist if things go wrong. Gunslinger = More than viable. Scoundrel = Less so, but still handy. Just my personal experiences.
  14. HA! ....Anyway: Sawbones PvP Healing, while i actually tend not to have a problem that isn't a direct result of a poor team, 31st talent point isn't even worth looking at and burst healing falls short of Commandos and Sages on both Resource Efficiency, General Practicality and Healing Done. Our resources, compared to a Commando and a Sage, require far more management and the fact that our 4 Pip Energy Regen is *STILL* bugged at 3 EPS is downright moronic, gimping us beyond all repair if we fall short of 60% Energy, forcing us to push Cool-Head. Given that we have a single heal available to us without Upper Hand our burst healing can't even be compared to Commando's or Sage's. While their heals have no requirement beyond their basic resources, we have a single direct heal that isn't dependent entirely on Upper Hand, Underworld Medicine, and if we're locked out of that while someone is taking heavy damage, well then we just have to wait for Slow Release to proc Upper Hand so we can save them, what ho.(It's super responsive healing amirite?) Of course we can always use a Global Cooldown for Pistol Whip and *then* we'll be able to save them... While Upper Hand is a good concept to add to the Scoundrel, it hasn't played out well in practice. Upper Hand leaves us limited on our responsive healing and while EMP is a good small instant boost to Health, it isn't always going to be available to us, given how unforgiving Upper Hand procs can be, and Kolto Pack suffers from the same problem, while highly responsive as a 1.5 Second heal, it's dependent entirely on Upper Hand. Heals over Time, while again a good concept, have a limited use in PvP Situations. With Slow Release having such a high energy cost and requiring not one but two stacks to gain the full effect, it isn't time that a PvP healer really has to spare in a high damage situation. However we're required to keep it up because it's a steady source of Upper Hand procs, and if we're locked out of UWM then Upper Hand is all we have to keep people going. While Sawbones are viable in PvP, and in my opinion fun to play, there are still aspects that hinder us compared to other classes and some aspects that are just downright bothersome. The only suggestions i really have to improve Scoundrel healing in any way are these( And no, i don't need all of them): 1) Fix the damn Energy bug so we can actually regen properly. 2) Double the healing output on Slow Release and remove the stacking. 3) Remove the Upper Hand requirement from Kolto Pack. 4) Double the healing output on Kolto Cloud, make requirements 1 Upper Hand and 15 Energy. Few edits.
  15. Voidstar, Battle of the Res Timers. Not my favourite, especially not since i rerolled Gunslinger and the stuff that is intended to be natural cover actually serves as LoS for everyone i'm trying to shoot at.
  16. Oh, and let's not forget being shot in the leg.
  17. Then you get exploded constantly. ( I counted at least 6 different me + exploded cut scenes ) Beaten over the head. Left for dead. Eaten by space-crabs. ...I made that last one up but the point still stands. Smuggler in cut scenes is not bright.
  18. It's funny. Unfortunately i'm a Jon Lajoie fan so it's not *that* funny.
  19. No, but a player is required to move, LoS, avoid AoE. Mobs and Bosses have mechanics that force Gunslingers out of cover just as easily as players do. Personally i think fixing all the glitches and adding a short-range short cooldown "roll" would benefit cover a great deal.
  20. The only thing you'll really miss out on is a few items while leveling. Relics mostly, as a Smuggler. Ultimately it doesn't matter at the level cap, but you won't have any relics as you level.
  21. In my opinion, the Mr.Smugg voice actor is very charming but lacks a certain something on the snarkier, darker stuff. FemSmugg has the best voice actress in the game, in my personal opinion, and she puts a lot of attitude into her lines. Delivers them perfectly every time. Personally i prefer FemSmugg, but Mr.Smugg is good too. The guy before is right though, Mr.Smugg gets a girl at practically every port and FemSmugg doesn't. But in my opinion, FemSmugg dialogue with Akaavi is gold and nothing a Mr.Smugg does can beat it. :>
  22. I'm fairly sure the cost resets to 0 every week.
  23. Let's say you had the ability of total customization for the interior of your Freighter. What would you do with each of the rooms available?
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