Jump to content

FixerFortyKay

Members
  • Posts

    155
  • Joined

Reputation

10 Good
  1. @Charles. Can I make some suggestions for the next big story content release? Knowing in advance that you've probably already gotten half your next story content done and I have no idea if your resources can cover The current state of the Galaxy is of three Super Powers. The Alliance, the Republic and the Empire. Each are in ruins, fighting over resources and vying for control. Make the next story about how the Commander/Emperor tries to bring peace, or Order to the Galaxy. With the option to support the Republic, Empire or maintain neutrality as a choice. I don't think a linear list of chapters is the way to go here as at this point, the player is supposed to be a leader who's making decisions on a galactic scale, let's go back to the classic KOTOR and Mass Effect style of letting you pick your missions. Each of these missions feeding into an overall endgame. Having companions turn up in these separate conflicts feels less forced than them turning up as part of a linear progression. Make there be hard choices with no true ideal outcome in each situation and old decisions coming back to haunt you such as keeping Arcann alive despite his many war-crimes will make factions opposed to you. Having bombed Zakuul in the past makes oppressing them easier should you chose to become Emperor. Having third or fourth options instead of binary choices as well with favourable or unfavourable compromises. Tuchunka and Rannoch from ME3 are pretty much my ideals for this. Added bonus thought. Make each conflict class based in some way. Such as Inquisitor Vs. Consular, so we can get some nostalgia for the past or unique choices for that scenario. Allow us to have multiple companion options for missions, or even have two companions on a mission of our choice so we can have some interesting back and forth. I figure this will be extra handy considering the death tolls some DS players have racked up Finally, have the endgame complex like the ME2 suicide mission, with actual failure results. Forces and allies available depending on your previous mission choices. Something that really varies on the type of character and choices you've made. Last of all, a big reset button that allows you to do everything again from scratch.
  2. This isn't going to fix many of the underlying problems of Galactic command and the game's direction as a whole. SWTOR used to be a very alt-friendly game. Now it requires consistent grinding on a single character. It's taken from release to now to get 300 on my main. Command needs to be Legacy wide and on a consistent return from boxes. Not diminishing returns. Group content outside of reg PVP is practically dead. Uprisings and Flashpoints barely pop on BC. Solo play is simply the easiest and most reliable way to get returns. We don't even have the monthly chapters and alerts to break up the monotony. SWTOR's entire endgame needs a drastic overhaul.
  3. My agent chose to save Torian due to simple pragmatism. Despite personal feelings, and liking Vette more as a character I had to think of the long term. The previous adventure on Darvannis had shown Komo Fett and his Mandalorian followers armed with Zakuulan weaponry as a possible threat after the fall of the Eternal Empire. Torian was an insurance, helping redirect the inertia of the Mandalorians after the war towards more peaceful ends rather than continued conquest. Vette was highly skilled as a tomb raider, explorer and an extremely pleasant individual who undoubtedly improved base morale with her mere presence. However on the grand scheme, the possible lives lost from a post war Mandalorian crusade outweighed her own. I'm sorry Vette. If it's any consolation, my Sith Warrior would burn entire sectors to the ground to save you.
  4. Someone brought this up to me the other day. Killing Saresh was satisfying but it ruined some great potential for future conflict with the corrupt Republic. Next expansion having the Republic as the villains would have been great. Imagine Saresh's police state. Perhaps trying to make a new force sensitive order loyal to her using Jedi Academy dropouts.
  5. KOTET expansion should be bringing back the option of replaying chapters, so you may get to re-do it after all!
  6. I did a quick video of my thoughts about the exact same thing. I'm hopeful that the rumours about KoTET are true and that player choice has more of an outcome.
  7. The weirdest part of the KOTFE cutscenes had to be when my Agent shouldered the custom made force constructed blaster rifle specifically made to kill Arcann to pull out his rusty Mauser pistol he's had since Hutta. Now ideally he'd be using his blaster rifle. There's plenty of animations from the the Agent storyline. It would work for Operative, Sniper and Vanguard so that's 3 of the 16 advanced classes covered. If that wasn't an option, couldn't we change the cut scene pistol in an appearance slot? I have a suppressed pistol for Agent, a plasma core for my Troopers. It would be far less immersion breaking. As a last second, cutscenes for force power instead of saber fights for the Inquisitors or Consulars. Much like accepting Valkorion's power against Arcann, perhaps even using that same animation for Commandos for laying down an overwhelming field of fire.
  8. I'm going to say male Agent. Jo Wyatt's posh imperial voice just sounds fake. The extended vowels don't sound natural. They're like the mocking tones of a girl I knew down the pub that would complain about her clueless narcissistic rich boss at the end of the day over a pint of beer. "Oooh did you heaaar? My driiivaer called in saying his faaather died so I had to get a taaxi insteeaad. No thooughts for the feelings of ooothers."
  9. Well, the Smuggler is weird for a whole lot of other reasons. "The Empire and Republic have fallen, you're our last hope." "Really?" "Yes really, we checked with everyone else. All gone or otherwise occupied." "Exactly how far down this list was I?" "We're in a hurry. It would take a long time to go through them all." "Tell me while we're escaping." "Well, there was the Hero of Tython, Emperor's Wrath, all members of the Dark Council, the Barsenthor, the Jedi Council." "Lots of powerful force wielding people. Makes sense." "Since they were missing, next was Havoc Squad, Cipher Nine and of the intelligence assets connected to them. The Grand Champion, Mandalorians." "Warriors, leaders, people that could run an insurrection against the Eternal Empire.." "Exactly. Then we came to you." "The guy that cracks wise, is handy with a blaster pistol and owns his own space ship." "I did say last hope." "Did I mention I lost my spaceship?" "... I don't suppose you have Kai Zykken's contact details?"
  10. The Agent, Trooper, Bounty Hunter and Smuggler are all truly exceptional individuals who at the top of their respective factions. In Superhero terms they would be Batman and Iron Man respectively. Capable of standing up to the heavy hitters with guile and tech. In story terms though, I've come up with a theory for why Valkorion is so interested. With a story focused on prophecy and destiny, Valkorion is interested in the Outlander not for their force power but for their ability to make choices that shape the future. That's what makes them valuable. Or in a Meta sense, he's trying to hijack the player character. He tried with Revan for 300 years, now he's trying with you.
  11. Unfortunately ever since the Mass Effect 3 ending disaster with all the misinformation surrounding that BioWare hasn't really done community management or communication. It's been marketing and damage control. This isn't the fault of Erik or the community managers. They have their orders from whatever marketing or communications executive controlling the strategy for their office. This strategy is bizarre. I've already picked up from other sources such as the cantina tweets and reddit that there are going to be a lot of actual choices that matter and important character deaths you will have actual control over. If KOTET is going to have a lot of concerns over KOTFE's issues addressed, why not just say that? Why do we have to scavenge 2nd hand knowledge from other sources. This isn't a truth that's going to hit EA's stock price any time soon.
  12. I don't personally have a problem with Senya as a character. Believable character motivations. Decent backstory, good VA. It's her implimentation in the story and inability to call her out/influence her on that I can't stand. When I discovered that it was not Vaylin, but in fact Senya who threw my non force senstive character 100ft into a cold steel wall that I moved my opinion from "potential ally" to "serious liability". Her Chapter 16 plot armor and interference has shunted her firmly into the "problem to be resolved" category.
  13. Thexan or Vitiate's new host seems the most likely still. Valkorion did wander off to deal with stuff Chapter 12. This is probably it.
  14. Vitiate was a Sith pureblood as a child and the kid has the same arm tattoos as the person facing Senya, so this has to be someone else.
  15. The lyrics for KotET's new theme suggest it's a guy named Steve.
×
×
  • Create New...