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Voidstar just a copy of Strand of the Ancients


Nindoriel

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Seriously, anybody who tries to say they aren't similar is just trying to rationalize enjoying this game without the threat of admitting something about WoW didn't suck.

 

And Alderaan is EXACTLY Arathi Basin.

 

No they are similar, but that doesn't mean that WoW did something right. WoW's PVP is horrible, and SWTOR didn't have the vision to copy PvP from better PvP MMOs. They just copied the cash cow.

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That they copied?

 

Taking capture the flag, and capture the base concepts is forgiveable, lots of other games had them, but the Strand of the Ancients concept is something very distinct.

 

 

 

A very abstract copy then. The similarities between the two battlegrounds are huge.

 

i could swear there was a map almost just like sota for the original tribes 15 years ago. if you think wow came up with the concept, well... you're wrong.

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Nobody cares, it's an improvement. WoW sucks. (Edit mode activated) Actually, no, I'm being too harsh. It USED to be good until Pandas and Pokemon took center-stage in MMOs and then they, using the logic of the person that created this forum, are -DELIBERATELY- Copying huttball with their new stupid BG "Murderball". Mmk. Edited by Jellison
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That they copied?

 

Taking capture the flag, and capture the base concepts is forgiveable, lots of other games had them, but the Strand of the Ancients concept is something very distinct.

 

Very distinct? Yes.

 

First appeared in WoW? No.

 

ToR didn't copy WoW because WoW didn't invent this game mode. It has been around for a while.

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Thank GOD there are no vehicles in Voidstar like in Strand. SotA was easily my least favorite BG due to multiple reasons:

 

1. If you had a dumb team that didn't focus on killing the vehicles and instead focused on killing players. The first set of vehicles often steamrolled to the end in these BGs.

 

2. If you had a dumb team that put too many people defending one side and not enough on the other. See Point 1 above to see end result.

 

3. If you had a dumb team that didn't zerg the right door and ended up being stuck on the beach or on the 2nd set of doors.

 

4. If you had a dumb team that didn't cap graveyards or didn't interrupt people capping your points.

 

5. If you had a dumb team that didn't use the cannons by the doors.

 

6. If you had a dumb team that never used the explosives you could pickup and plant on the door.

 

7. If you had a dumb team that never defused the bombs enemies planted on your doors.

 

See anything familiar in each of these reasons? SotA is FAR too reliant on your team being competent and as we all know, the odds of getting a smart team in a WZ are extremely low unless you roll with premades.

Edited by copasetic
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