Pherrot Posted January 29, 2012 Share Posted January 29, 2012 Make force choke instant 4 sec stun like everyone else, fix pummel strike so it works in pvp, fix that stupid kick ability that doesnt work either. Done. Link to comment Share on other sites More sharing options...
yokubou Posted January 29, 2012 Share Posted January 29, 2012 Pommel Strike, Savage kick? Why the hell you want 2 of these useless skills to work in PvP ? I wouldn't bother wasting my GCD on these skills and I have plenty of skills I can use instead. And how 2 damaging skills are going to make you Balanced ? I hope you are trolling, sir. And why do you want to fix a class which is fine ? Link to comment Share on other sites More sharing options...
Lashlarue Posted January 29, 2012 Share Posted January 29, 2012 Pommel Strike, Savage kick? Why the hell you want 2 of these useless skills to work in PvP ? I wouldn't bother wasting my GCD on these skills and I have plenty of skills I can use instead. And how 2 damaging skills are going to make you Balanced ? I hope you are trolling, sir. And why do you want to fix a class which is fine ? FYI, neither of those 'stupid' skills cost rage and neither do they cause the GCD to activate. They're totally free damage. Now, apologize. Link to comment Share on other sites More sharing options...
Kibaken Posted January 29, 2012 Share Posted January 29, 2012 (edited) Make Pommel Strike only usable on Stunned or Immobilized targets in PvE. Make Savage kick a 2-3 second knockdown/stun for PvE and PvP. I'd die a happy Marauder. Edited January 29, 2012 by Kibaken Link to comment Share on other sites More sharing options...
yokubou Posted January 29, 2012 Share Posted January 29, 2012 FYI, neither of those 'stupid' skills cost rage and neither do they cause the GCD to activate. They're totally free damage. Now, apologize. I did not call them stupid. They don't waste GCD? Really ? I never even bothered buying them. Free damage is good, but still - this idea is really clumsy. Link to comment Share on other sites More sharing options...
Kodokai Posted January 29, 2012 Share Posted January 29, 2012 I'd prefer intimidating roar(?) either be changed into a knockback or a non break on damage stun. Heavy Armor. I dont even know how to explain how annoying it is to get most of your HP syphoned off my one force lightning. Link to comment Share on other sites More sharing options...
yokubou Posted January 29, 2012 Share Posted January 29, 2012 I'd prefer intimidating roar(?) either be changed into a knockback or a non break on damage stun. Heavy Armor. I dont even know how to explain how annoying it is to get most of your HP syphoned off my one force lightning. I see you are not that good Marauder player. Knockback ? Tell me one reason why you would want to knockback targets if in your whole fight you need to stay near them. Heavy armor is overrated. It won't give you that much more survivability than you have now. You sure have problems with those force lightnings, can you post your build, good sir ? Link to comment Share on other sites More sharing options...
Kodokai Posted January 29, 2012 Share Posted January 29, 2012 (edited) I see you are not that good Marauder player. Knockback ? Tell me one reason why you would want to knockback targets if in your whole fight you need to stay near them. Heavy armor is overrated. It won't give you that much more survivability than you have now. You sure have problems with those force lightnings, can you post your build, good sir ? You know juggers/marauder are thee best ball runners right? You think too black & white. Edited January 29, 2012 by Kodokai Link to comment Share on other sites More sharing options...
Pherrot Posted January 29, 2012 Author Share Posted January 29, 2012 heavy armor is a good idea as well. the instant stun improves our survivability and would allow us to damage while stunned. The non GCD, rage free, high damage attacks from pommel and kick would improve our burst and need to rely on rage to do damge. The idea was specifically to be an easy fix, hence the title. If i thought bio would do some crazy really complicated complete reword of marauder I would have thought of one - but its not likely. Link to comment Share on other sites More sharing options...
Warlordomega Posted January 29, 2012 Share Posted January 29, 2012 (edited) You know juggers/marauder are thee best ball runners right? You think too black & white. his retort( which half the times makes no sense) is black and white... *** does huttball have to do with this? a knockback really dude? i had thot better of you.... now if anything ill take the aoe stun as a no dmg breaker anyday as for the other skills... they just clash with the priority of each spec a knockdown or stun that can take dmg would be nice as of that nothing is needed... wana survive? learn how to prioritize you cd's Edited January 29, 2012 by Warlordomega Link to comment Share on other sites More sharing options...
KenJaxom Posted January 29, 2012 Share Posted January 29, 2012 Its so funny to read peoples post that are saying OMGZ you must suck cause you have an idea! The mara class is a bit broken! Why would we want a knock back.. because everyone other class has one? have you ever played hutt ball? Why would he want a stun that doesnt make us get our *** kicked while we cast it.. well cause everyone else does... and would we want some of our best skills to be used in pvp.. wait, you guessed cause it becuase every other class gets too lol Link to comment Share on other sites More sharing options...
XplaguesX Posted January 29, 2012 Share Posted January 29, 2012 (edited) IMO i kinda agree with the choke thing, although im immortal spec, so i dont care really but it is kinda BS were the only class without and instant stun unless talented, and were the only pure mellee class (SW, both ACs are) What i would KILL for is a ranged interupt,like everyone else. and for unleash to make us immune to CC and roots for 3-5 sec after use. breaking CC/snare just to be CC/snared again 1 sec after is the worst. Also, a force pull like BH/trooers grapple would make me so happy ..... its not like we dont have the force or anything... Edited January 29, 2012 by XplaguesX Link to comment Share on other sites More sharing options...
CrazyAl Posted January 29, 2012 Share Posted January 29, 2012 Make force choke instant 4 sec stun like everyone else, fix pummel strike so it works in pvp, fix that stupid kick ability that doesnt work either. Done. A) pommel strike, and the stupid kick ability are not broken, they are intended to work in pvp, so they dont need to be fixed (especially if they cost no rage and dont activate the GCD, that would be OP as hell in pvp) B) any marauder worth his weight in dog poo uses about 30 abilities on a regular basis, the last thing we need is 2 more damage abilities C) dont change force choke, if they made it instant cast 4 sec as a base part of the skill it would be OP due to the damage involved, and they would need to remove the damage none of these would fix anything, they would just make us way too strong, force choke + pommel strike would be worse than operative openers Link to comment Share on other sites More sharing options...
Anbokr Posted January 29, 2012 Share Posted January 29, 2012 I agree with the force choke change, however I think only the rage tree should have the instant force choke. They just need to collapse some of these attacks into our main rotation: vicious throw and crippling slash need to be removed, and their effects separately folded into force scream and vicious slash). Cloak of pain needs to get stuffed into saber ward or predation or just be made into a passive talent low into one of the trees. Link to comment Share on other sites More sharing options...
Ekryth Posted January 29, 2012 Share Posted January 29, 2012 (edited) C) dont change force choke, if they made it instant cast 4 sec as a base part of the skill it would be OP due to the damage involved, and they would need to remove the damage Force choke damage sucks though. And it sucks as a channeled stun that can be interrupted. I would much rather have an instant 4sec stun so I can actually use higher damage abilities while my target is being incapacitated (like every other class with a stun has is able to do). Also, the inquisitor ability: electrocute, is an instant(non channeled) 30m stun that does damage. /shrugs.. Stuns are suppose to give defensive or offensive perks when used. A) you can stun your target to keep yourself from dying (stun your target and run away), B) you can stun your target to do dmg and try to kill them As it stands now, the target would have to be at below ~4k hp's(which would be a ridiculous amount of total damage for a force choke) to actually finish them off with a choke. Force choke doesn't even work as a defensive ability because you are rooting yourself in place while stunning your target.. If you don't like the idea of force choke being a normal instant stun ability then at least increase the damage to make it actually helpful. Edited January 29, 2012 by Ekryth Link to comment Share on other sites More sharing options...
Kodokai Posted January 29, 2012 Share Posted January 29, 2012 his retort( which half the times makes no sense) is black and white... *** does huttball have to do with this? a knockback really dude? i had thot better of you.... now if anything ill take the aoe stun as a no dmg breaker anyday as for the other skills... they just clash with the priority of each spec a knockdown or stun that can take dmg would be nice as of that nothing is needed... wana survive? learn how to prioritize you cd's Like i said you think too black & white. Knockbacks have so many advantages in countless scenarios. Link to comment Share on other sites More sharing options...
tangere Posted January 29, 2012 Share Posted January 29, 2012 I did not call them stupid. They don't waste GCD? Really ? I never even bothered buying them. Free damage is good, but still - this idea is really clumsy. You never bothered buying them but you still think you're in the position to judge them. Heh. Link to comment Share on other sites More sharing options...
Gruddy Posted January 29, 2012 Share Posted January 29, 2012 pommel strike, and the stupid kick ability are not broken, they are intended to work in pvp, so they dont need to be fixed (especially if they cost no rage and dont activate the GCD, that would be OP as hell in pvp) I don't believe that either pommel strike or savage kick (or -any- class specific proc ability) are available to use in PvP. These proc abilities are available when certain conditions are met in a PvE situations. If anything, BioWare could clarify on the respective ability's tooltip. Link to comment Share on other sites More sharing options...
xDagurasu Posted January 29, 2012 Share Posted January 29, 2012 I don't believe that either pommel strike or savage kick (or -any- class specific proc ability) are available to use in PvP. These proc abilities are available when certain conditions are met in a PvE situations. If anything, BioWare could clarify on the respective ability's tooltip. None of them work on elite or greater mobs, players are classified as elite or greater and therefore do not work on them. That said, I sure would love to be able to Force Leap -> Deadly Saber mid flight -> Savage Kick -> Battering Assault -> Annihilate for some nice bursty deeps. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted January 29, 2012 Share Posted January 29, 2012 Like i said you think too black & white. Knockbacks have so many advantages in countless scenarios. Your not thinking long term, a Knockback would give us the ability to lock a caster out 7 times in a row. Disturbance > Choke > Disturbance > Intimidating Roar > Disturbance > Knockback > Disturbance All casters will be crying for a nerf. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted January 29, 2012 Share Posted January 29, 2012 (edited) I don't believe that either pommel strike or savage kick (or -any- class specific proc ability) are available to use in PvP. These proc abilities are available when certain conditions are met in a PvE situations. If anything, BioWare could clarify on the respective ability's tooltip. I think he mistyped or has no idea what hes talking about In PvE the best time to use Savage kick is right after force charge, try it, it looks cool to go all Chuck Norris on that mobs *** Edited January 29, 2012 by AcaciaDragon Link to comment Share on other sites More sharing options...
Kodokai Posted January 29, 2012 Share Posted January 29, 2012 (edited) Your not thinking long term, a Knockback would give us the ability to lock a caster out 7 times in a row. Disturbance > Choke > Disturbance > Intimidating Roar > Disturbance > Knockback > Disturbance All casters will be crying for a nerf. considering choke alone takes up 3/4 of the resolve bar so after roar knockback will be useless. Edited January 29, 2012 by Kodokai Link to comment Share on other sites More sharing options...
AcaciaDragon Posted January 29, 2012 Share Posted January 29, 2012 considering choke alone takes up 3/4 of the resolve bar so after roar knockback will be useless. I was giving an example, the order of which can be adjusted to optimize resolve bar, still we can already lock out a caster 5 times if done right. We wont be given a knockback, nor will it fix us. Link to comment Share on other sites More sharing options...
Arynai Posted January 29, 2012 Share Posted January 29, 2012 (edited) I did not call them stupid. They don't waste GCD? Really ? I never even bothered buying them. Free damage is good, but still - this idea is really clumsy. If you're going to argue about things you don't know anything about, leave the discussion. Force Choke should work the way it does for Juggernauts and provide a 4 second stun. Savage Kick and Pommel Strike don't have any place in PvP, they're boring abilities that don't go well with the class. Marauders don't need a damage buff, our damage is just fine for at least Annihilation and Rage (not considering Carnage). We need utility in the form of a stun, gap closer, and/or knockback. Edited January 29, 2012 by Arynai Link to comment Share on other sites More sharing options...
Sayc Posted January 29, 2012 Share Posted January 29, 2012 Why the hell you want 2 of these useless skills to work in PvP This boggles me. We shouldn't improve them to be not-useless because they're useless? Link to comment Share on other sites More sharing options...
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