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Posted

About 75% of the times I use unload, the animation seems to get stuck in an infinite loop. I can only break it with certainty by toggling off and back on whatever cylinder I'm using. I haven't found a specific trigger for the problem, but I'm wondering if it's some weird problem on my end.

 

Anyone else have this problem?

Posted

was just about to start a thread on the same issue but found this one. Before the lastest patch, this bug would only happen to me in FPs but since the patch, its happening in the open world while questing.

 

very annoying

Posted
Basically attacking anything else stops it, yea it can get annoying but I look past it. I've found it mostly happening when my Companion finishes off a Minion that I've only just started using Unload on.
Posted (edited)

It's an old bug common to channeled spells.

 

Some animations remove the stuck one (such as reloading, healing, cylinder-application and so on). It's somewhat unnerving if it happens to often, but not a big deal...

 

When i was asked about it in an FP I just said I had to make sure he wasn't faking death. *g*

Edited by RyuKazuha
Posted
The trigger for this animation bug is when you unload on an enemy and kill them before the channel is over. Healing and certain other abilities will cut the animation loop.! I'm sure they will get a fix out soon.
Posted
About 75% of the times I use unload, the animation seems to get stuck in an infinite loop. I can only break it with certainty by toggling off and back on whatever cylinder I'm using. I haven't found a specific trigger for the problem, but I'm wondering if it's some weird problem on my end.

 

Anyone else have this problem?

 

i think its a fun bug

Posted
Not only does it happen to me pretty frequently (recharge and reload or attacking another target fixes it), but just as often I have people comment 'haha youre still shooting it' or something similar, when on my screen, I'm not.
Posted
I agree. I do it on purpose to kill a mob so I keep shooting. Drives my wife nuts.

 

Indeed! Instead of fixing it, I propose that BW get the rights on Home Alone soundbites, so's my BH can loop Unload, then say "Merry Christmas, you filthy animal!"

 

My needs are simple.

Posted
Not only is it annoying, it can break your game play. Often I have had it comeback that I was pointing the wrong way. Mostly in PvP where you are doing a lot more running.
Posted
I found using flame thrower stops it also.

 

Like others have said, its triggered if you use Unload as the "Kill shot"

 

Found that using Recharge and Reload breaks it just fine too...

Posted
Basically attacking anything else stops it, yea it can get annoying but I look past it. I've found it mostly happening when my Companion finishes off a Minion that I've only just started using Unload on.

 

With me, when I attack something else, after that attack, it goes back to continuously shooting that first target. I have to press "z" like 20 times rapidly in order to stop it.

Posted (edited)

Yeah, Unload is definitely irritating as hell with the infinte loop crap and it does occur more often then not. And I've gotten killed in PvP on a few occasions because of the angling issues it causes when running and trying to target a seperate enemy...more accurately, it accelerated my demise.

 

Like someone else in this thread said, it's an old bug. I am surpised it hasn't been fixed yet.

Edited by Valoredramack
Posted (edited)

having now played more classes than bounty hunter, i can tell you that this happens with many channeled ability including sorc lightning and other classes that have a 3 second continuous damage channel skill that is targeted rather than area

 

so its not a bounty hunter specific bug, its an engine bug that effects any skill that functions even remotely similar

Edited by Kunovega
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