JetShield Posted January 21, 2012 Posted January 21, 2012 About 75% of the times I use unload, the animation seems to get stuck in an infinite loop. I can only break it with certainty by toggling off and back on whatever cylinder I'm using. I haven't found a specific trigger for the problem, but I'm wondering if it's some weird problem on my end. Anyone else have this problem?
gurneyslabb Posted January 21, 2012 Posted January 21, 2012 Yes i have the same problem , very annoying bug
nhoca Posted January 21, 2012 Posted January 21, 2012 yeah im getting it 2. very very anoying. happens most of the times i finish a mob with unload
JetShield Posted January 21, 2012 Author Posted January 21, 2012 I'm glad it's not just me. That means it's something someone else has to fix.
Omarax Posted January 21, 2012 Posted January 21, 2012 Pretty damn old bug.....it was happening in Beta too.
Adiva Posted January 21, 2012 Posted January 21, 2012 It seems to be happening to me frequently now since after the latest patch :/
Jekarta-Aden Posted January 21, 2012 Posted January 21, 2012 You'd figure with the extensive update on 1.1, that they would've fixed it. I did feel we got the short end of the stick on that patch since the BH list was VERY short.
Sandrinne Posted January 21, 2012 Posted January 21, 2012 I just started having this bug after the most recent patch. It's very annoying.
Humpo Posted January 23, 2012 Posted January 23, 2012 was just about to start a thread on the same issue but found this one. Before the lastest patch, this bug would only happen to me in FPs but since the patch, its happening in the open world while questing. very annoying
CptBrit Posted January 23, 2012 Posted January 23, 2012 Basically attacking anything else stops it, yea it can get annoying but I look past it. I've found it mostly happening when my Companion finishes off a Minion that I've only just started using Unload on.
RyuKazuha Posted January 23, 2012 Posted January 23, 2012 (edited) It's an old bug common to channeled spells. Some animations remove the stuck one (such as reloading, healing, cylinder-application and so on). It's somewhat unnerving if it happens to often, but not a big deal... When i was asked about it in an FP I just said I had to make sure he wasn't faking death. *g* Edited January 23, 2012 by RyuKazuha
jneim Posted January 23, 2012 Posted January 23, 2012 The trigger for this animation bug is when you unload on an enemy and kill them before the channel is over. Healing and certain other abilities will cut the animation loop.! I'm sure they will get a fix out soon.
Revan-the-knight Posted January 23, 2012 Posted January 23, 2012 About 75% of the times I use unload, the animation seems to get stuck in an infinite loop. I can only break it with certainty by toggling off and back on whatever cylinder I'm using. I haven't found a specific trigger for the problem, but I'm wondering if it's some weird problem on my end. Anyone else have this problem? i think its a fun bug
LizardSF Posted January 23, 2012 Posted January 23, 2012 Happens very often, and is very annoying. I usually use any other animation, like /flex, and that seems to stop it.
Qilz Posted January 23, 2012 Posted January 23, 2012 i think its a fun bug I agree. I do it on purpose to kill a mob so I keep shooting. Drives my wife nuts.
Gerrard_Ennui Posted January 23, 2012 Posted January 23, 2012 Not only does it happen to me pretty frequently (recharge and reload or attacking another target fixes it), but just as often I have people comment 'haha youre still shooting it' or something similar, when on my screen, I'm not.
Jeffko Posted January 23, 2012 Posted January 23, 2012 I agree. I do it on purpose to kill a mob so I keep shooting. Drives my wife nuts. Indeed! Instead of fixing it, I propose that BW get the rights on Home Alone soundbites, so's my BH can loop Unload, then say "Merry Christmas, you filthy animal!" My needs are simple.
eztokill Posted January 24, 2012 Posted January 24, 2012 Not only is it annoying, it can break your game play. Often I have had it comeback that I was pointing the wrong way. Mostly in PvP where you are doing a lot more running.
Sixball Posted January 24, 2012 Posted January 24, 2012 I found using flame thrower stops it also. Like others have said, its triggered if you use Unload as the "Kill shot" Found that using Recharge and Reload breaks it just fine too...
akdonkey Posted January 24, 2012 Posted January 24, 2012 I have it to. Seems to stick when I kill what ever it is while its firing.
Jekarta-Aden Posted January 25, 2012 Posted January 25, 2012 Basically attacking anything else stops it, yea it can get annoying but I look past it. I've found it mostly happening when my Companion finishes off a Minion that I've only just started using Unload on. With me, when I attack something else, after that attack, it goes back to continuously shooting that first target. I have to press "z" like 20 times rapidly in order to stop it.
Valoredramack Posted January 25, 2012 Posted January 25, 2012 (edited) Yeah, Unload is definitely irritating as hell with the infinte loop crap and it does occur more often then not. And I've gotten killed in PvP on a few occasions because of the angling issues it causes when running and trying to target a seperate enemy...more accurately, it accelerated my demise. Like someone else in this thread said, it's an old bug. I am surpised it hasn't been fixed yet. Edited January 25, 2012 by Valoredramack
Kunovega Posted January 25, 2012 Posted January 25, 2012 (edited) having now played more classes than bounty hunter, i can tell you that this happens with many channeled ability including sorc lightning and other classes that have a 3 second continuous damage channel skill that is targeted rather than area so its not a bounty hunter specific bug, its an engine bug that effects any skill that functions even remotely similar Edited January 25, 2012 by Kunovega
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