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Sixball

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  1. Ooooh... Sounds like something worth waiting for.
  2. LOL.. exactly how i used it before initiating the "Paly Tank Kill order": This room, that room the hall way, then the boss -
  3. Sixball

    Unsaid PVP rules?

    "All's Fair in Love and War" And do re-usable med-packs count as "comsumables" since they are not, in fact, consumed?
  4. and dont forget - your lvl 10 in a WZ gets the nice "bolster" buff that makes you equivalent to a lvl 49 in terms of HP / DPS Your toon, outside of the WZ, wont hit quite that hard...
  5. ^^ Not true... My IA STARTS with a carbine
  6. Go Go HYBRID Clicker/Keybinders! (Keybing my Oh Cr.ap buttons, click a few things i rarely use, and tab target fast as hell..)
  7. AS a juggy tank, this game with an aggro meter would be useful to know who to Intercede to or slap with Guard I agree that WOW became an Add-on FFA, but you don't have to use it just because its there. Combat logs and Threat meters would be helpful, but I agree are not "necessary"
  8. Have to disagree a bit - its not a "rule of Thumb" its Raiding 101... (My favorite macro from WOW too BTW...)
  9. Went DS on my Juggy and LS on my marauder. ^^ This is SO true
  10. The Heroic / Chain quest rewards from Taris for the BH look like a blue-hued version of the Mando gear (and its fully mod-able) The BH animations are awesome, and you get to tell Sith lords to go **** themselves and still get paid... and Firefly.. mmmmm (have the whole series and "Serenity". Go Brown-coats)
  11. (untill they run out of bullets...)
  12. Easy questing / Leveling / Fast DPS = BH More fun, more skill, more bragging rights = Juggernaught /thread
  13. Dual-spec is a great idea, for both PVP and PVE In a Raid, lets say your MT / MH has a RL something to drop the game for, or DC's. I, As a dual-speced DPS/Tank - or DPS/Heals - can flip specs and, even though were 1 DPS down, can continue the Raid uninhibited by the time it takes to go back to fleet, wipe skills, rebuild specs and travel back Also, It allows for MORE versatility in Raid / End-Game developement. The Devs can now make encounters that require 2-3 Tanks (or no tanks at all), some that are more heal-intensive, etc. From Reading the posts here, the nay-sayers are all about "IMO..." which typically precludes logic and exemplifies a severe lack of MMO RAID / End-game Experience I was a Ret/Prot Paly, Elemental/Resto Shammie and Arms/Prot Warrior in WOW, have played other numerous MMOs since the beta of UO. Dual spec has been a huge boon to Raids, and I for one am glad to see it being implemented here.
  14. I think we should allow all force users to pick their style of saber-wielding. Granted, Marauders skills rely on twin sabers, but I'd LOVE a dual-blade on my Juggy And as far as BH goes: Why CANT we use Carbines/rifles? Boba Fett sure Does, and thats G-Canon.
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