Dual-spec is a great idea, for both PVP and PVE In a Raid, lets say your MT / MH has a RL something to drop the game for, or DC's. I, As a dual-speced DPS/Tank - or DPS/Heals - can flip specs and, even though were 1 DPS down, can continue the Raid uninhibited by the time it takes to go back to fleet, wipe skills, rebuild specs and travel back Also, It allows for MORE versatility in Raid / End-Game developement. The Devs can now make encounters that require 2-3 Tanks (or no tanks at all), some that are more heal-intensive, etc. From Reading the posts here, the nay-sayers are all about "IMO..." which typically precludes logic and exemplifies a severe lack of MMO RAID / End-game Experience I was a Ret/Prot Paly, Elemental/Resto Shammie and Arms/Prot Warrior in WOW, have played other numerous MMOs since the beta of UO. Dual spec has been a huge boon to Raids, and I for one am glad to see it being implemented here.