bloodfrenzie Posted January 17, 2012 Share Posted January 17, 2012 the in combat stealth ability needs to be unavailable in bg's this skill is far to over powered in a bg Link to comment Share on other sites More sharing options...
jordanph Posted January 17, 2012 Share Posted January 17, 2012 overpowered? it's for the class that can't heal I think. Link to comment Share on other sites More sharing options...
Treko Posted January 17, 2012 Share Posted January 17, 2012 Better yet, it needs to remove DoTs upon use. Link to comment Share on other sites More sharing options...
Crujido Posted January 17, 2012 Share Posted January 17, 2012 Better yet, it needs to remove DoTs upon use. Well well well if it isn't Heinrich Himmler himself from the Inner Circle! Link to comment Share on other sites More sharing options...
blarse Posted January 17, 2012 Share Posted January 17, 2012 Better yet, it needs to remove DoTs upon use. Both classes that have a vanish ability have a skill that removes all DoTs on use, just saying. Link to comment Share on other sites More sharing options...
Knifewrench Posted January 17, 2012 Share Posted January 17, 2012 (edited) I agree. Warriors should not be able to vanish out for 2 seconds. >: ( Edited January 17, 2012 by Knifewrench Link to comment Share on other sites More sharing options...
Vordy Posted January 17, 2012 Share Posted January 17, 2012 use skills that remove stealth Link to comment Share on other sites More sharing options...
DrekorSilverfang Posted January 17, 2012 Share Posted January 17, 2012 overpowered? it's for the class that can't heal I think. Operatives and Marauders can do it. Operatives can heal... and shed any DoTs/debuffs with evasion while their at it. Link to comment Share on other sites More sharing options...
jordanph Posted January 17, 2012 Share Posted January 17, 2012 Classes that can do it Shadow (and mirror): Cannot heal - Can shed DoTs Operative (and mirror): Can heal - Can shed DoTs Maurader (and mirror): Cannot heal - Can't shed DoTs Obviously operative is overpowered here. Link to comment Share on other sites More sharing options...
MonsAlpha Posted January 17, 2012 Share Posted January 17, 2012 What needs to be nerfed is the ability to use smuggle and capture the doors in Voidstar undetected. Link to comment Share on other sites More sharing options...
BDutch Posted January 17, 2012 Share Posted January 17, 2012 Operative (and mirror): Can heal - Can shed DoTs Obviously operative is overpowered here. Are healing operatives the ones you're having trouble with? Link to comment Share on other sites More sharing options...
jordanph Posted January 17, 2012 Share Posted January 17, 2012 Are healing operatives the ones you're having trouble with? No I am just pointing out which class with re stealth has the most abilities for survival. Also adding the fact that their burst is noticeably overpowered there is no denying that they are overpowered. Link to comment Share on other sites More sharing options...
Quesa Posted January 17, 2012 Share Posted January 17, 2012 Stealth is fine but they need to give a better visual or queue to those around that he vanished instead of just disappearing. Link to comment Share on other sites More sharing options...
Prophetic Posted January 17, 2012 Share Posted January 17, 2012 You want to take away a class defining skill 'cause you can't deal with it? I agree that the Smuggle thing is a little cheesy and I don't use it at all, but, honestly, what the hell? Let's make healing unavailable to healers during WZs, 'cause they're making the ball handler in Huttball last ENTIRELY too long. Let's also take away damage abilities from DPS, too, 'cause they're taking down the ball handler in Huttball ENTIRELY too quickly. Oh, and let's make range attacks unavailable as well! Why should someone be able to hit me from 30 meters away? Completely overpowered if you ask me. Link to comment Share on other sites More sharing options...
Chiricahua Posted January 17, 2012 Share Posted January 17, 2012 I've got a jedi shadow, and even I agree with this in terms of pvp. It's way over powered. There are no consequences. Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 What needs to be nerfed is the ability to use smuggle and capture the doors in Voidstar undetected. +1... Link to comment Share on other sites More sharing options...
Powerr Posted January 17, 2012 Share Posted January 17, 2012 I wish i didnt have to clear my target before I vanish, ***** annoying Link to comment Share on other sites More sharing options...
Westinftw Posted January 17, 2012 Share Posted January 17, 2012 This thread is ridiculous like so many others. You know what? Nerf stealth. Nerf pushbacks. Nerf pulls. Nerf scoundrels. Nerf sorcerers. Nerf stims. Nerf rng bags. Nerf... I got an idea.. Let's sit in a circle, hold hands as we talk about our day. Yeah, that sounds nice. I honestly feel for Bioware sometimes. Mainly because a majority of the vocal minority are dolts. Link to comment Share on other sites More sharing options...
Idockdudes Posted January 17, 2012 Share Posted January 17, 2012 No I am just pointing out which class with re stealth has the most abilities for survival. Also adding the fact that their burst is noticeably overpowered there is no denying that they are overpowered. Thats not true. You listed none of the survival abilities that any of the classes had, in addition to combat stealth, besides the scounrel/operative. Slanting your argument by listing one classes strengths and not the strengths of the classes you are comparing it to is child's play, but who knows maybe you are just ignorant. Link to comment Share on other sites More sharing options...
Sathid Posted January 17, 2012 Share Posted January 17, 2012 What needs to be nerfed is the ability to use smuggle and capture the doors in Voidstar undetected. I refuse to use it,i think it is unbalanced,everything else is fine with my class however. Link to comment Share on other sites More sharing options...
Kilakan Posted January 17, 2012 Share Posted January 17, 2012 I believe that shadow is not a shadow without this ability. WoW rogues have this ability and they are not imbalanced. Those who do not like this ability simply wish to play to an endless kills farm. Today I read posts about removing stuns, vanish, shields, operative's opener. What next? The warrior's charge? Lets give all classes two buttons - hit and heal. The only thing that confuses me is the warrior's vanish. It seems unnecessary, as warrior is all-sufficient class without it. A warrior that hides in invis looks strange. BTW, in WoW it is much easier to restealth. In swtor the only way to do this is vanish, while in WoW this can be done for the stun's time (near 8 secs). I really do not understand how swtor's combat leave system works and why it works in this way. This is annoying. Sorry for offtop. Link to comment Share on other sites More sharing options...
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