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DrekorSilverfang

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Everything posted by DrekorSilverfang

  1. Snipers are one of the few classes that can mitigate PT's ridiculous elemental damage. They have enough CC to keep them outside their 10m comfort zone while being immune to both pulls and leaps. Add in the fact they have massive amounts of damage and if conditions are favorable you can 100-0 a PT. Like I said though it could easily go either way with a sniper. Most times PTs will win flat out because the sniper is bad though. Snipers, like marauders, are punished pretty harshly for poor play whereas PTs are pretty faceroll.
  2. How do you not have the tools? The formulas and numbers for damage are all publicly available. Run some sims.
  3. QFT. Sorcs are more survivable, more mobile, more efficient and more powerful in pretty much every conceivable way. The ONLY advantage you have is stealth and with the way combat works (getting stuck in it) it's not much of an advantage at all.
  4. It is irrelevant in this case since operative healers in pvp are a joke.
  5. You are thinking of different things. What you are thinking of is a mitigation. However force/tech resistance is akin to defense except it's for force/tech attacks instead of weapon based attacks.
  6. In 20-49 lol? 150k is decent in that bracket, especially as a L24.
  7. You skipped the bit regarding L46 pvp weapons and L49 epic mods.
  8. He's quite the comedian isn't he?
  9. I don't want to see you dueling. That's why.
  10. Resource Management. This is especially important for ops/mercs and it many cases letting the idiot die is much more beneficial to your group than trying to sustain him, killing your resources and subsequently losing the tank and the rest of the group. If you know exactly how much damage is incoming you can figure out how much you can spare but if you aren't 100% sure then at some point you WILL get burned by making that decision to help whereas if you played it safe and let them die you'll be fine and maybe the DPS will learn something.
  11. Sorcs are a bad 1v1 class, will lose to pretty much anything except a merc.
  12. 2 options. 1) Spec lethality, DoT everything and pretend your damage actually matters (hint: it doesn't). 2) Spec MM/Eng hybrid, set up shop in a good location and then have the entire opposing team ignore your existence while your blow them up... over and over and over and over again. You should be able to get 300-400k without too much issue unless you have people out headhunting for you.
  13. Light side ending to chapter 1 for sith warrior is pretty awesome
  14. Expertise buff + Biochem adrenal > Expertise adrenal alone. -_-
  15. Best to worst from what I've played: Imperial Agent Sith Warrior Sith Inq Bounty Hunter Trooper The IA probably isn't going to give you very star wars feel because well... the movie really has nothing to do with them but it really shows their involvement in the empire and interactions with the sith. Sith Warrior is very much a star wars feel to it. Playing light side makes for some very interesting situations too.
  16. PT's can't deal with the cooldowns of sins/maras and really have none of their own. Although without cooldowns you'd be right, PT DPS is insane.
  17. Assassin is #1 Duelist. Mara is a close second though.
  18. We are rather fond of hyperbole EDIT: Annihilation Marauders using Berserk. 18% max hp over 6s! Yea!
  19. You have the 1.2 notes? The only thing that's been made public to my knowledge is an increase on kolto missile's maximum amount of targets. That's not enough to make them competitive with sorcs.
  20. There really isn't much choice until you get late 30's and into 40's. At which point you want accuracy. Having that 4k ambush crit deflected instead is not acceptable in pvp. It may pan out that crit will provide more DPS overall but you cannot miss a major attack in your burst chain if an opponent isn't even using a cooldown.
  21. Agreed. You see lots of snipers in the 10-49 bracket and it's quite obvious they are extraordinary bad. The sniper, like the marauder, is not kind to people that are not at least somewhat competent. It's not too difficult to get the hang of how to do damage but using our utility is something else all together. Things like ensuring to refresh ballistic dampers, cycling CC to keep a melee off you, proper KB directions, saving, timing and getting the right direction on ambush KB. Most importantly though is positioning, I've gotten caught before but when I'm not I can usually shut teams out of huttball all on my own. We make amazing defenders and mid controllers. Even if we do get caught you can lead people on a merry chase(at one point I did so long enough for my team to score twice, it was... amusing).
  22. Sorcs/Sages are easy to deal with... it's the sins and their bloody force shroud that are difficult. It also can be hard to deal with warrior types when your team is full of mouth breathers that stand around for them to leap to.
  23. I was going to post a detailed response to this about how wrong the OP is. Then I realized I like being overpowered and the less people know about the sniper the better. Let's all whine about marauders instead.... yesssssssssss. muahahahahah.
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