Drungus Posted January 16, 2012 Share Posted January 16, 2012 I think the ball carrier in Huttbal shouldn't be allowed to use abilities like force leap or force speed. Basically any ability that gives speed or allows greater movement shouldn't be usable when you carry the ball. It gives a too great advantage in huttball. Link to comment Share on other sites More sharing options...
Dalnar Posted January 16, 2012 Share Posted January 16, 2012 The most equal change, would be to disable EVERY ability used by ball carrier. Anything else, just gimps certain classes, because the opposition cannot cope with it. Link to comment Share on other sites More sharing options...
AGoldCrayon Posted January 16, 2012 Share Posted January 16, 2012 Are ball carriers also given snare, stun and knockback immunity? Link to comment Share on other sites More sharing options...
Drungus Posted January 16, 2012 Author Share Posted January 16, 2012 Are ball carriers also given snare, stun and knockback immunity? I sense much sarcasm in you padawan. Link to comment Share on other sites More sharing options...
Pulpp Posted January 16, 2012 Share Posted January 16, 2012 Honestly, not a terrible idea and we will probably see this at some point. Link to comment Share on other sites More sharing options...
Karenai Posted January 16, 2012 Share Posted January 16, 2012 Are ball carriers also given snare, stun and knockback immunity? That IS a great idea. Make the carrier imune to everything and disable all his skills. People would start to toss the ball like it was intended. Link to comment Share on other sites More sharing options...
Drungus Posted January 16, 2012 Author Share Posted January 16, 2012 (edited) That IS a great idea. Make the carrier imune to everything and disable all his skills. People would start to toss the ball like it was intended. I disagree on this part. It would make it too easy to get the ball across for some classes. Right now I only see a problem with abilities which allow the user to move at a greater speed or jump to some place. The same goes for force pull. All these abilities give a too great advantage. If you are immune to everything then why would you pass the ball. You can just take a walk to the scoring line through the fire pits. Edited January 16, 2012 by Drungus Link to comment Share on other sites More sharing options...
_Admiral Posted January 16, 2012 Share Posted January 16, 2012 How about when you get the ball you cant attack anyone else or go faster than 20% of your normal run speed. Oh and you cant use any consumables, and you cant be healed by other team members. Link to comment Share on other sites More sharing options...
AGoldCrayon Posted January 16, 2012 Share Posted January 16, 2012 Even if something as stupid as not allowing force charge to be used when carrying the ball, all you'll see happen is force charge being used by a non ball carrier, then the ball being tossed to him. The crying will never stop. And if a warrior is single handedly besting your entire team to score over and over, you may want to try stunning or rooting him, I hear you can't charge when you're unable to move. And start using LoS and your head to prevent said warrior from simply walking across the goal line. Link to comment Share on other sites More sharing options...
Drungus Posted January 16, 2012 Author Share Posted January 16, 2012 Even if something as stupid as not allowing force charge to be used when carrying the ball, all you'll see happen is force charge being used by a non ball carrier, then the ball being tossed to him. The crying will never stop. Actually I don't have problems with such a thing. It encourages teamwork that way and you have a chance to take over the ball when it's being tossed. Right now any class being able to use force leap or charge while carrying the ball doesn't need anyone else to score. Link to comment Share on other sites More sharing options...
Adzzy Posted January 16, 2012 Share Posted January 16, 2012 How about when you get the ball you cant attack anyone else or go faster than 20% of your normal run speed. Oh and you cant use any consumables, and you cant be healed by other team members. and you can't take any damage either Link to comment Share on other sites More sharing options...
JackBurden Posted January 16, 2012 Share Posted January 16, 2012 That sounds great and will allow classes without Force leap/Force speed be as viable ball carriers as others. And yeah, Huttball is a team game, and when one Jedi Knight uses his force leap to solo it on a constant basis and doesn't really need any team to win, it's probably not working as intended. I wholeheartedly support this suggestion. Link to comment Share on other sites More sharing options...
Dalnar Posted January 16, 2012 Share Posted January 16, 2012 What are YOU doing when the knight in question is soloing the ball ? Watching him and moaning in chat ? There is plenty of skills how you can stop him. Its a team game, and it might require team effort. Link to comment Share on other sites More sharing options...
gunnyhighway Posted January 16, 2012 Share Posted January 16, 2012 Secret to fixing Huttball is to get rid of this Crappy game. But if it stays at least make it so they can't have a full resolve bar from the top of the ramp to the inzone that just is down right stupid. And am I missing something when I get a full resolve bar I can get stunned and CC'd to death but everytime I go after a player about to score with the ball and they have a full resolve bar my skills dont work on them? Link to comment Share on other sites More sharing options...
Durio Posted January 16, 2012 Share Posted January 16, 2012 So in other words: Take out any incentive to play a melee in huttball. No thanks, the only thing we have is mobility. Link to comment Share on other sites More sharing options...
dirtycarebear Posted January 16, 2012 Share Posted January 16, 2012 (edited) Well you guyz aware, without those skills, no good player ever will score? Any good team wont let any charger pass goal line ever, nomatter how he charges.. how is it possible? Simply, when a jumper gets ball... dont stand on upsides... all must be around carrier, so he wont manage find anyone to charge... and friendly charges, simply pull or knock the friend away, so he wont charge friend or pass... Simple and easy, learn the hutball instead of crying... I can score 6 times in a game by just jumping... and sometimes, i even cant find, ally or enemy any1 to charge.. even game ends at 0-0 or 1-0 etc... it depends on your team, not the charger... Btw resolve works after u use ur CC breaker not when its full.. When your resolve full, use cc breaker.. then you are immune until resolve ends... maybe bother reading resolve guide?! Edited January 16, 2012 by dirtycarebear Link to comment Share on other sites More sharing options...
Drungus Posted January 16, 2012 Author Share Posted January 16, 2012 Well you guyz aware, without those skills, no good player ever will score? Any good team wont let any charger pass goal line ever, nomatter how he charges.. how is it possible? Simply, when a jumper gets ball... dont stand on upsides... all must be around carrier, so he wont manage find anyone to charge... and friendly charges, simply pull or knock the friend away, so he wont charge friend or pass... Simple and easy, learn the hutball instead of crying... I can score 6 times in a game by just jumping... and sometimes, i even cant find, ally or enemy any1 to charge.. even game ends at 0-0 or 1-0 etc... it depends on your team, not the charger... Btw resolve works after u use ur CC breaker not when its full.. When your resolve full, use cc breaker.. then you are immune until resolve ends... maybe bother reading resolve guide?! I think you missread my post, because it's not meant as a 'cry'. I don't see why some classes should have a greater advantage over others when they carry the ball. Huttball is a team game, the ball carrier should be defended by his team until he passes the finishing line. Any ability which gives greater movement speed or allows you to jump forward a few meters is unfair in terms of balance. Anybody disagreeing with this is basically supporting the opposite; let's allow people to go into stealth as well when they have the ball. Link to comment Share on other sites More sharing options...
Samurro Posted January 16, 2012 Share Posted January 16, 2012 (edited) I think the ball carrier in Huttbal shouldn't be allowed to use abilities like force leap or force speed. Basically any ability that gives speed or allows greater movement shouldn't be usable when you carry the ball. It gives a too great advantage in huttball. Why? Just because you want to take the ball as a Imperial Agent/Smuggler? Why not leave the ball to classes which have those kind of opportunites and start supporting them instead crying for a nerf? Did you know that you dont get a medal for any huttball goal? Or any other "reward" for bringing the ball behind the goal line? On the opposite you get heavily rewarded for guarding/healing/supporting a ball carrier... And yes, people should start using there brains when playing a teamgame, offering yourself to be charged when you clearly see the "charge class" is moving towards you, is stupid! Edited January 16, 2012 by Samurro Link to comment Share on other sites More sharing options...
Wiggletphyre Posted January 16, 2012 Share Posted January 16, 2012 I think the ball carrier in Huttbal shouldn't be allowed to use abilities like force leap or force speed. Basically any ability that gives speed or allows greater movement shouldn't be usable when you carry the ball. It gives a too great advantage in huttball. Yeah! Lets make it about who has the tankyest tank, the spammiest healers and the most "Lol ur down now you got to run for 5 mins more to get back up here! Knockbacks! Man that **** is going to be awesome!!1one!!!! Link to comment Share on other sites More sharing options...
Martinjwest Posted January 16, 2012 Share Posted January 16, 2012 Thing is as of next patch you will get medals for scoring, passing the ball so do your homework. As for this idea I agree with it. Problem you have is that resolve DOES NOT WORK. Never has and never will in its current state and they now it. So what can you do to a force leaper. You knock him off the ledge he just jumps straight back up. But if you know my sorc *** off a ledge I have a nice 20-30 second run to get back there. Is that fair NOPE. Is it fair that I can after stuns wear off force run through the fire and over the line before people can do anything also NOPE. Huttball needs work. Resolve needs work. THE WHOLE PVP system needs ALOT OF WORK Link to comment Share on other sites More sharing options...
Wiggletphyre Posted January 16, 2012 Share Posted January 16, 2012 (edited) Thing is as of next patch you will get medals for scoring, passing the ball so do your homework. As for this idea I agree with it. Problem you have is that resolve DOES NOT WORK. Never has and never will in its current state and they now it. So what can you do to a force leaper.You knock him off the ledge and you wait at the edge like a scrub, he just jumps straight back up. But if you know my sorc *** off a ledge I have a nice 20-30 second run to get back there. Is that fair NOPE. Is it fair that I can after stuns wear off force run through the fire and over the line before people can do anything also NOPE. Huttball needs work. Resolve needs work. THE WHOLE PVP system needs ALOT OF WORK Fixed that for you Edited January 16, 2012 by Wiggletphyre Link to comment Share on other sites More sharing options...
Khabarach Posted January 16, 2012 Share Posted January 16, 2012 That sounds great and will allow classes without Force leap/Force speed be as viable ball carriers as others. And yeah, Huttball is a team game, and when one Jedi Knight uses his force leap to solo it on a constant basis and doesn't really need any team to win, it's probably not working as intended. I wholeheartedly support this suggestion.You should try Huttball as a Jugg. The only time you are going to be able to solo score is if 6 or 7 of the opposing team is ignoring you or are doing something stupid like standing at the edge of their endzone. Secret to fixing Huttball is to get rid of this Crappy game. But if it stays at least make it so they can't have a full resolve bar from the top of the ramp to the inzone that just is down right stupid.No it isn't, your team just needs to be smarter about when you are using CC. And am I missing something when I get a full resolve bar I can get stunned and CC'd to death but everytime I go after a player about to score with the ball and they have a full resolve bar my skills dont work on them?Resolve triggers when the stun which initially fills your resolve bar wears off. Link to comment Share on other sites More sharing options...
ExarDuffman Posted January 16, 2012 Share Posted January 16, 2012 Resolve bar just doesn't work properly. The number of times I've relied on my "FULL" resolve bar, only to be CC'd, again!.... Link to comment Share on other sites More sharing options...
Kyomih Posted January 16, 2012 Share Posted January 16, 2012 Thing is as of next patch you will get medals for scoring, passing the ball so do your homework. What? Did I miss this in the PTS patch notes? Link to comment Share on other sites More sharing options...
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