Toweleeeie Posted January 23, 2012 Share Posted January 23, 2012 I'm not as upset as most people seem to be over this (although i do have the system to handle the higher res textures) But I'm curious, if the higher resolution textures were used in beta, why remove the option to use them entirely? Beta ran just fine for me and many others. Don't neuter the game for those of us who have spent a fortune on our gaming PC's just because not everyone has one, that's what lower settings are for. Loving the game either way, but some of my armor looks like a blurry mess. The game ran better for me in beta with high res textures. This atlas crap is killing us. Link to comment Share on other sites More sharing options...
DukeP Posted January 23, 2012 Share Posted January 23, 2012 On a slightly off-topic note, the character detail isn't the only thing they're downgrading outside of "controlled situations". People have been complaining that the "High" shadows look blocky when you look at them more closely, and that they've been scaled down won't come as a surprise to most. However here's the interesting part. If you go to a cantina, the game still seems to load the original high shadows for your viewing pleasure. The moment I cross the threshold of the cantina I see character shadows which are much cleaner and crisper, but also several times as intensive on the GPU. So if anyone was wondering why they were having such high GPU useage / lower performance specifically inside the cantina's... the answer is that it's probably the higher shadows being loaded. It also shows very clearly just what awful resource-hogs the shadows in this game are. And: Single threaded? Really? Even games on my Iphone is multithreaded. I have 4 (physical) and 8 (virtual) cores on my 2yo CPU. The "new" CPU's in 2012 will have up to double of this. And the "biggest game of 2012" - is Single Threaded? Wouch.. ~~DukeP~~ Link to comment Share on other sites More sharing options...
Snowcrashed Posted January 23, 2012 Share Posted January 23, 2012 And: Single threaded? Really? Even games on my Iphone is multithreaded. I have 4 (physical) and 8 (virtual) cores on my 2yo CPU. The "new" CPU's in 2012 will have up to double of this. And the "biggest game of 2012" - is Single Threaded? Wouch.. ~~DukeP~~ Uhhh im getting 40-70 percent usage across all 4 cores...? Link to comment Share on other sites More sharing options...
mesha Posted January 23, 2012 Share Posted January 23, 2012 Uhhh im getting 40-70 percent usage across all 4 cores...? Doesn't mean it's multi-threaded..... Link to comment Share on other sites More sharing options...
Dextral Posted January 23, 2012 Share Posted January 23, 2012 Doesn't mean it's multi-threaded..... But a usage of 30-90 threads in total by both processes pretty much means that. That being mere numbers doesn't mean the multi-threading is working well, though. There are countless ways to implement it wrong. Link to comment Share on other sites More sharing options...
mesha Posted January 23, 2012 Share Posted January 23, 2012 But a usage of 30-90 threads in total by both processes pretty much means that. That being mere numbers doesn't mean the multi-threading is working well, though. There are countless ways to implement it wrong. It's still not multi-threading regardless if it puts the load over 4 cores or 4000 for that matter, every game does this, even older games so saying it has support for it is wrong. Link to comment Share on other sites More sharing options...
AlValentyn Posted January 23, 2012 Share Posted January 23, 2012 But a usage of 30-90 threads in total by both processes pretty much means that. That being mere numbers doesn't mean the multi-threading is working well, though. There are countless ways to implement it wrong. The Hero Engine which Bioware picked ( Which was unfinshed at the time ) is only single-threaded. Bioware claimed that to make it multi-threaded they have to run two swtor.exe proccesses and have them communicate when each other. The hero engine site themselves claim that Bioware used the engine before it was even finished and optimized for Performance and security. Hero engine also states that Bioware have not have a code drop / update to the engine since 2007, because they have heavily modified the engine and can no longer receive updates from it's developers. As such, many of the improvements and finished parts of the engine are not in the one used currently in SWTOR. Link to comment Share on other sites More sharing options...
daMarek Posted January 23, 2012 Share Posted January 23, 2012 So what exactly will be these "high fidelity graphics". Give us the High Rez textures back BioWare!!! Link to comment Share on other sites More sharing options...
Nonameperson Posted January 23, 2012 Share Posted January 23, 2012 So what exactly will be these "high fidelity graphics". Give us the High Rez textures back BioWare!!! No, unless you give them more money ijs Link to comment Share on other sites More sharing options...
coolguymike Posted January 23, 2012 Share Posted January 23, 2012 No, unless you give them more money ijs Ill give Bioware more money whenever they give us high res textures back. Link to comment Share on other sites More sharing options...
Sky_walkerPL Posted January 23, 2012 Share Posted January 23, 2012 No, unless you give them more money ijs Hello... We give them money every month if you did not notice. It's not F2P. Link to comment Share on other sites More sharing options...
Dextral Posted January 23, 2012 Share Posted January 23, 2012 (edited) Some - including HE-Cooper - seem to mix up the wording. Single threading means a process uses only one single thread over its execution time.Multi threading means a process uses multiple threads. There is a pretty common misuse of the term "multi threading" where instead "parallel execution" is meant. Parallel execution is just something that is possible with multi threading. Edited January 23, 2012 by Dextral Link to comment Share on other sites More sharing options...
mArchangel Posted January 24, 2012 Share Posted January 24, 2012 Hello... We give them money every month if you did not notice. It's not F2P. See I am at the point with our subscriptions where I happily pay 5 bucks a month more if it helps to get hires back. In actual fact as wrong, ethically, as it may sound. If I can buy happiness with money it;s the best money ever spent. Once done I don't ask where I lieft the dollars as long as I am happy. At present not happy with 2004 style textures. Change it! Charge me! I don't care. Just fix that lousy issue BioWare. Link to comment Share on other sites More sharing options...
Zorvan Posted January 24, 2012 Share Posted January 24, 2012 See I am at the point with our subscriptions where I happily pay 5 bucks a month more if it helps to get hires back. In actual fact as wrong, ethically, as it may sound. If I can buy happiness with money it;s the best money ever spent. Once done I don't ask where I lieft the dollars as long as I am happy. At present not happy with 2004 style textures. Change it! Charge me! I don't care. Just fix that lousy issue BioWare. Well, maybe they should remove all the options just so people like you will spend $100 a month to have them. Hope there's a lot of you, because the majority of us will at that time be leaving and not coming back. I don't pay extra for something other major mmos include in their normal price. Link to comment Share on other sites More sharing options...
Atarufighter Posted January 24, 2012 Share Posted January 24, 2012 Anyone know if they're still planning to include high-res textures in 1.2? Can't seem to find the comment the dev made. Link to comment Share on other sites More sharing options...
AlValentyn Posted January 24, 2012 Share Posted January 24, 2012 Anyone know if they're still planning to include high-res textures in 1.2? Can't seem to find the comment the dev made. All they said was they're looking at improving graphical fidelity, they never mentioned bringing back those textures for gameplay sadly. Link to comment Share on other sites More sharing options...
Rophez Posted January 24, 2012 Share Posted January 24, 2012 I'm hoping as they continue to optimize their engine (it's becoming clear they weren't optimized for release,) they'll gradually improve the graphic options. I honestly think they've got people rewriting large portions of their engine code as they realize just how badly it is performing. I'm thinking there won't be much left of the original Hero engine in a year or so. Link to comment Share on other sites More sharing options...
SunwindIon Posted January 24, 2012 Share Posted January 24, 2012 (edited) still no patch Edited January 24, 2012 by SunwindIon Link to comment Share on other sites More sharing options...
Sleekit Posted January 24, 2012 Share Posted January 24, 2012 (edited) All they said was they're looking at improving graphical fidelity, they never mentioned bringing back those textures for gameplay sadly.those "textures" (that aren't textures at all*) would kill virtually eveyones PCs in normal gameplay. that said i actually support them adding the option in the ini (but not in the interface) just as long as no one is allowed to complain about the inevitable game breaking performance hit afterwards. * the game uses Granny scalable models (which i've worked with in the past). the highest fidelity level of those models is what you see in the cut scene. these are not solely "textures". you are talking much higher polycount per actor and indeed you can see this increased level of detail on gear during cut scenes. people, misinformed people who think they know what they are talking about, seem to think "textures" add polys to a model ...they don't. textures are merely the surface painting on a model. the increase in detail you see in cut scenes is not due solely to an increase in "texture detail" instead its due to the fact a different version of the entire model is being shown. Edited January 24, 2012 by Sleekit Link to comment Share on other sites More sharing options...
Atarufighter Posted January 24, 2012 Share Posted January 24, 2012 I guess we'll have to wait for 1.2 then. I love this game, but these textures are really breaking it for me: in a matter of 1-2 months max (according to Stephen Reid's statement-before the end of Q1 2012), hopefully we'll have highly improved graphics. Link to comment Share on other sites More sharing options...
SunwindIon Posted January 24, 2012 Share Posted January 24, 2012 those "textures" (that aren't textures at all*) would kill virtually eveyones PCs in normal gameplay. you are right about the technical details, but many players from the beta playing with these "textures" ran the game fine. if anyones computer can't handle it, then they can stay on "medium" settings, can't they? it's not brain surgery. Link to comment Share on other sites More sharing options...
SunwindIon Posted January 24, 2012 Share Posted January 24, 2012 falling off the first page already... Link to comment Share on other sites More sharing options...
titanmike Posted January 24, 2012 Share Posted January 24, 2012 you are right about the technical details, but many players from the beta playing with these "textures" ran the game fine. if anyones computer can't handle it, then they can stay on "medium" settings, can't they? it's not brain surgery. I had no "issues" in the beta when I played it. The game looked far better then. Shoot I think AoC is almost on par with TOR now, but before release in the beta, man the game looked amazing. Link to comment Share on other sites More sharing options...
Threefiddie Posted January 24, 2012 Share Posted January 24, 2012 1.2 is destined to be HUGE if it includes all these updates to the game make it happen bioware! Link to comment Share on other sites More sharing options...
Tenceriker Posted January 24, 2012 Share Posted January 24, 2012 falling off the first page already... Thanks for helping to keep the thread relevant. Link to comment Share on other sites More sharing options...
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