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Dextral

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Everything posted by Dextral

  1. I really like the idea of this change. Well implemented this will be a significant improvement.
  2. This! Or at least a real match to body option where, when enabled for a armor piece, that one would show up as if you where wearing the corresponding item from the body's armor set. Example - Wearing: Body: Tempered Terenthium Chestguard Legs: Columi Supercommando's Legplates On enabling body-matching on legs those would then look like: Tempered Terenthium Greaves
  3. Well, the 30 days and the Tauntaun pet are part of the "Celebrate Game Update 1.2: Legacy" news article. As this is the discussion thread for that article I guess people are absolutely right on discussing this topic here.
  4. Please reread your email, those will not be added right now, but most seemingly at April 24/25. (Not sure about the exact time for the gametime, as there are conflicting statemants in the email: end of current billing period vs. April 24/25)
  5. The email states that the 30 days will be added at April 24/25 depending on the timezone, but also states the "* 30 DAYS GAME TIME STARTS AT THE END OF YOUR CURRENT BILLING PERIOD." So for subscriptions that will be renewed earlier, lets say on April 18, will those 30 days be added on the 18th after the current billing period or will they be added after the billing period that is current on the 24th/25th?
  6. If I recall correctly the client suddenly ran worse around the time they also took out the AA option in late beta. So my guess was that while removing defunct elements, they also tried some "optimizations" which didn't went so well.
  7. Seeing that almost the same way. Actually third party engines aren't bad, too. But instead of taking one that had already proven to be capable they chose one even the engines developers deemed not usable in production at that time. And BW even didn't update their version as the original engine grew more mature, instead they tried to do it themselves and well, we now see how that played out.
  8. In that light I still wonder why they used the HeroEngine, they had no experience with, when they already had the in-house developed Aurora/Odyssey/Eclipse engines (Which might possibly be developed further to be able to handle a MMO environment) and good experience with Unreal Tech 3 (Which is very capable to handle a MMO environment).
  9. That was a rumour some people came up with. Hi-res textures on the clients won't affect the servers. BW stated that this game does not use remote rendering tech and afaik no one found evidence it does. There are "RemoteRendererXXX.dll" files in the game folder and that is what brought people's suspicion, but it seemed they only run locally.
  10. The ones you can read on page #1 of this thread. Nothing really new since those were posted.
  11. With 1.2 being a really big patch change and content wise, how are your plans on testing it prior to going live? At the moment the one week testing phase for the smaller patches already seems to be not enough to get all major kinks sorted out, so my concern is about having enough public testing for the 1.2 patch.
  12. That's why I said mostly cloth. Yes, there are plenty of non-cloth armors affected, but I've encountered this noticeable more often on cloth. This is not necessarily the case. Usually you'll create drafts first, when this gets approved you'll make it into the real texture/model. One case where it is very likely that they just used a draft texture is a body part my wife got lately. It is of dark cloth and got a second layer of cloth bound together by rings. Those rings and both layers are just plain painted on that armor. A final version of that armor would have the rings (and maybe also the second cloth layer) actually modelled. The draft just looks like painted on the body, not like an actual armor.
  13. Yep, this is very noticeable FerrusPA. Again it seems these are mostly cloth-style armors. There are dozens of armor parts with not only a high res texture, but also high res models with modelled details and gadgets on the armor while others are just plain flat textures with painted gadgets. Imho the later are sufficient from a distance, but look ugly when zoomed on and in conversations alike. I take a wild guess that like the removed "Unifiy to chest color" option all this at least partly due to not all armor textures and models being really finished by now. Let's hope the artists are hard at work at "fixing" this ... As I'm seeing it this also doesn't affect all characters. All my characters body textures are crisp clear (at least in cut scenes), but that may differ depending on the model and skin chosen (body type might be a real factor, especially for males). Then there are a good number of NPCs with low res textures and models or just bad textures. As stated above I think they just hadn't finished those by launch and the only hope is that they are working on it.
  14. 1) Implement legacy joining to enable players to form families. This may be done through marriage, adoption or simple merging. 2) Legacy mounts, fitting above suggestion preferably multi player ones. 3) Legacy pets, the higher your legacy level gets you'll unlock rarer pets.
  15. As it is in the patch notes for today's update it isn't actually a ninja patch.
  16. Some - including HE-Cooper - seem to mix up the wording. Single threading means a process uses only one single thread over its execution time. Multi threading means a process uses multiple threads. There is a pretty common misuse of the term "multi threading" where instead "parallel execution" is meant. Parallel execution is just something that is possible with multi threading.
  17. But a usage of 30-90 threads in total by both processes pretty much means that. That being mere numbers doesn't mean the multi-threading is working well, though. There are countless ways to implement it wrong.
  18. And secondly, you are wrong. It was not working 100% fine. But as my previous poster said this is another topic and not related to this one.
  19. In-game AA doesn't work for me either (nVidia geForce 560 Ti). When turned on I still get the very same as when it's turned off, but in addition I can't see any effects (shields, casts, ...). So I'll still stay at turning it off in-game and forcing AA per driver settings, as this luckily still works flawless.
  20. If the game is actually looking that dark when you play you really should turn up your gamma or check your monitor settings.
  21. This is working as intended. You were never meant to see those textures on your own characters preview. As in real life one also previews new clothes on models just to see later how terrible they look when wearing on them self.
  22. First, great and good thought post. The problem I see with idea #2 (and also the BoP idea) is that if not designed very well, single crew skills could end up as cookie cutter skills for specific advanced classes. I think the only way to circumvent this would be to give very generic effects to the skills which would benefit everyone. Herein I see a problem with diversity, but maybe some come up with great ideas for those effects. Also even some effects that seem generic in reality are not [HoT benefit classes whose intend is to take damage (tanks) more than those who should avoid it at all (dps, heal) and similar]. Another - not really new - idea would be to make high-end OP/PvP gear craft-only with some or all parts dropping in the OPs or as goods from commendation vendors. In a healthy populated game it shouldn't give one able to find an OP group much trouble finding someone (in this group) who then could craft his gear. This is just the abstract of an greater draft as the whole idea would blast the purpose of this post.
  23. Finde das Schiffchen gut und passend. Ein BH sollte meiner Meinung nach nicht zuviel Aufmerksamkeit erregen. Mit einem schicken, teuren Schiff würde man dies wohl jedoch tun. Unser Schiff dürfte vom Zustand her zum Durchschnitt gehören und somit für weniger Aufsehen sorgen.
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