Agammamon Posted January 9, 2012 Share Posted January 9, 2012 Lets stop the ship automatically launching into space when we enter it. Everytime you go inside it launches into space even if you're just going to get something out of cargo or are planning on logging out but not leaving the planet. The animation plays and you can't skip it without aborting going inside and then when you leave you have to land again. Kinda futzes up the immersion for me. Link to comment Share on other sites More sharing options...
Vesperascit Posted January 9, 2012 Share Posted January 9, 2012 If you hit space bar a few times when it starts playing the animation than it will skip it. Link to comment Share on other sites More sharing options...
Shadysketchy Posted January 9, 2012 Share Posted January 9, 2012 I agree, it shouldn't take off, until you actually choose a destination. There should also be a new travel point from the Galaxy Map, just called "Space", for those who want to idle in Space, for whatever reason Link to comment Share on other sites More sharing options...
Dabih Posted January 9, 2012 Share Posted January 9, 2012 Kinda futzes up the immersion for me. Helps my immersion - you see, port space isn't free. You don't own that docking pad. In my opinion there should be a docking fee, then a fee every hour your ship stays in port. That would be immersive, but in leiu of that I'll take the ship exit/entry cutscene. Link to comment Share on other sites More sharing options...
daemian Posted January 9, 2012 Share Posted January 9, 2012 (edited) I have to agree with this one. It makes no sense whatsoever, I can't believe they still have it in the game. I thought for sure it was just a placeholder. Edited January 9, 2012 by daemian Link to comment Share on other sites More sharing options...
rawfox Posted January 9, 2012 Share Posted January 9, 2012 this is what i asked my self quit oftenwhy do i start, when i only enter my ship ? Link to comment Share on other sites More sharing options...
Weezyfb Posted January 9, 2012 Share Posted January 9, 2012 yes it is a waste of time Link to comment Share on other sites More sharing options...
Zebular Posted January 9, 2012 Share Posted January 9, 2012 I do agree, the fly away cinematic should only show when you actually leave. There are many times I just board my ship for some reason or another and then exit back out to the same planet. Link to comment Share on other sites More sharing options...
Gehoornde Posted January 9, 2012 Share Posted January 9, 2012 Indeed, another pointless cutscene, wasting my time but according to some, totally neended for the story which is so amazing... Link to comment Share on other sites More sharing options...
Nemhauser Posted January 9, 2012 Share Posted January 9, 2012 Indeed. My Sith Marauder has a trauma, because once he opened the ship's door and forgot he was still in space on his way to the planet. Scarred him for life. Link to comment Share on other sites More sharing options...
Agammamon Posted January 9, 2012 Author Share Posted January 9, 2012 If that happens again just remember not to hold your breath or keep the farts in. Link to comment Share on other sites More sharing options...
JarenVestrit Posted January 9, 2012 Share Posted January 9, 2012 I kind of agree with this. It doesn't really make much sense. The first time I boarded my ship, I was looking forward to looking around a bit, then manually launching when I was ready. It's a small thing, but I would like to be able to manually launch my own ship. Maybe they'll add the functionality if/when they get around to adding spaceports on every planet. I'm hoping that the docking stations at each planet are only a temporary thing. Link to comment Share on other sites More sharing options...
Landara Posted January 9, 2012 Share Posted January 9, 2012 (edited) You guys don't understand. What you want is a loading-free way to just dip in your ship real fast then dip back out without it moving. Like it were actually located inside the space station. It is in actuality more like player housing in other games. It's a separate instance from the gaming world. It has to be since there aren't 5000 actual docking bays on the space station. So there is no way to ever enter your ship without going to a loading screen, because a loading screen is needed when you are loading a new world(which your ship is). The "ship" you that you can see in the landing bay and click on the door of to enter your "ship" is fake, not real,and not your actual ship. It's just a ship-shaped lump of pixels with a "door" that serves as a portal to your spaceship instance. The idea that you are going back out into space is just a trick the devs use to make this logical. Otherwise you same people would be on here whining "Why do I have to load when I am going into my ship?! It's just sitting there in the docking bay!" but by making it automatically seem to take off, it makes a little more sense that there are loading screens both ways. They are unavoidable. You could maybe avoid the illusion of not launching back into space, but with loading screens on both ends of the process what would be the point? A simple spacebar skips the FMV. Edited January 9, 2012 by Landara Link to comment Share on other sites More sharing options...
Agammamon Posted January 9, 2012 Author Share Posted January 9, 2012 If it was just a loading screen that would be fine. Well sort of, I still don't want the ship in space unless I want it in space. I go through a cinematic and *then* get to the loading screen. If I skip the cinematic then I just end up back in the hangar and get to watch my ship land in front of me. Link to comment Share on other sites More sharing options...
Tiron_Raptor Posted January 9, 2012 Share Posted January 9, 2012 You guys don't understand. What you want is a loading-free way to just dip in your ship real fast then dip back out without it moving. Like it were actually located inside the space station. It is in actuality more like player housing in other games. It's a separate instance from the gaming world. It has to be since there aren't 5000 actual docking bays on the space station. So there is no way to ever enter your ship without going to a loading screen, because a loading screen is needed when you are loading a new world(which your ship is). The "ship" you that you can see in the landing bay and click on the door of to enter your "ship" is fake, not real,and not your actual ship. It's just a ship-shaped lump of pixels with a "door" that serves as a portal to your spaceship instance. The idea that you are going back out into space is just a trick the devs use to make this logical. Otherwise you same people would be on here whining "Why do I have to load when I am going into my ship?! It's just sitting there in the docking bay!" but by making it automatically seem to take off, it makes a little more sense that there are loading screens both ways. They are unavoidable. You could maybe avoid the illusion of not launching back into space, but with loading screens on both ends of the process what would be the point? A simple spacebar skips the FMV. It's much more complicated than that, actually... When in your ship, going up to the cockpit and looking out the window shows the planet from orbit or the station/fleet from the outside: To not 'launch' your ship every time you go in it, they'd have to add 'in hangar' backdrops for the cockpit. And what about travelling? They'd either have to add 'launch' and 'land steps to the process you'd have to activate before hyperspacing, or have it so that travelling from the hangar launches you, then hyperspaces, and you have to land manually. It'd be a major pain. And further, the instancing system for your ship is...complicated. If you check, it will show other people in the zone, and if you hang out for a bit you'll periodically hear the 'sprint activated' sound as someone else enters their ship. Link to comment Share on other sites More sharing options...
Bob-ombaFett Posted January 9, 2012 Share Posted January 9, 2012 Helps my immersion - you see, port space isn't free. You don't own that docking pad. In my opinion there should be a docking fee, then a fee every hour your ship stays in port. That would be immersive, but in leiu of that I'll take the ship exit/entry cutscene. You make a valid argument. Since I'm a penny-pincher for certain things, I won't complain about this anymore. good jorb. Link to comment Share on other sites More sharing options...
Bob-ombaFett Posted January 9, 2012 Share Posted January 9, 2012 if that happens again just remember not to hold your breath or keep the farts in. lololololol Link to comment Share on other sites More sharing options...
Agammamon Posted January 9, 2012 Author Share Posted January 9, 2012 Oh i don't doiubt that its a simple matter to change this, I just would like to see it included in the list for future updates and it looks like many other would also. As for the instancing, it seems that all the ship interiors are located in the same "room" the just aren't interconnecting but you can hear sounds through the bulkheads. Link to comment Share on other sites More sharing options...
Zeemah Posted January 9, 2012 Share Posted January 9, 2012 The first time i entered my ship, i thought why did this just take off, whos flying it? Definitely needs to be changed so i doesnt take off till you select destination on star map. Link to comment Share on other sites More sharing options...
Bdatik Posted January 9, 2012 Share Posted January 9, 2012 (edited) If it was just a loading screen that would be fine. Well sort of, I still don't want the ship in space unless I want it in space. I go through a cinematic and *then* get to the loading screen. If I skip the cinematic then I just end up back in the hangar and get to watch my ship land in front of me. If you skip the cinematic (by hitting spacebar), you don't end up back at the hangar. Edited January 9, 2012 by Bdatik Link to comment Share on other sites More sharing options...
Agammamon Posted January 9, 2012 Author Share Posted January 9, 2012 YES I DO. I've tried it. Maybe its just a Taris thing. But when I press space to skip the cutscene I end up standing in front of the ship while it is about 10 feet in the air and then watch it land again. I does this no matter when in the cutscene I skip. Right at the beginning, in the middle, or near the end I end up back in the hangar. Link to comment Share on other sites More sharing options...
Bdatik Posted January 9, 2012 Share Posted January 9, 2012 YES I DO. I've tried it. Maybe its just a Taris thing. But when I press space to skip the cutscene I end up standing in front of the ship while it is about 10 feet in the air and then watch it land again. I does this no matter when in the cutscene I skip. Right at the beginning, in the middle, or near the end I end up back in the hangar. Then you're the first person I've read that has brought up this bug. I've never seen this happen, nor have I heard anyone complain about this happening. Link to comment Share on other sites More sharing options...
Khechari Posted January 9, 2012 Share Posted January 9, 2012 (edited) It's like if I drive out onto the freeway whenever I want to get something out of my trunk. Edited January 9, 2012 by Khechari Link to comment Share on other sites More sharing options...
Bdatik Posted January 9, 2012 Share Posted January 9, 2012 It's like if I drive out onto the freeway whenever I want to get something out of my trunk. It's more like you having to move your car out of the garage if you want to access the contents inside your car. Link to comment Share on other sites More sharing options...
Abomin Posted January 9, 2012 Share Posted January 9, 2012 Just make the loading screen show, walking to the ship opening the door, and walking down the hallway to the ships main area Link to comment Share on other sites More sharing options...
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