Madgecko Posted January 2, 2012 Share Posted January 2, 2012 25 WZs in one day and these three classes dominate everyone. Still lots of inquisitors and consulars but they have fallen behind as people get to 50. Not one WZ in those 25 did I see one inquisitor or consular top the charts. Not one freaking time. I saw one operative with 45 kills and not one death. Not one. Just saying. Link to comment Share on other sites More sharing options...
boarchildac Posted January 2, 2012 Share Posted January 2, 2012 Wrong! Link to comment Share on other sites More sharing options...
Madgecko Posted January 2, 2012 Author Share Posted January 2, 2012 Wrong! Wrong! Link to comment Share on other sites More sharing options...
Kelvaris Posted January 2, 2012 Share Posted January 2, 2012 I have noticed an advantage that the range classes seem to have. I can offer no proof as I don't have access to the win/loss statistics that the dev's do. But it seems to me ( see the word seems, that is the same as saying in my opinion ) that in order to appease the people playing non-Jedi they (the devs) have balanced the game the wrong way. I understand that the Jedi cannot be the dominate force they should be as people wouldnt play the game. However, making the Jedi everyone's whipping boy is a bad solution. Link to comment Share on other sites More sharing options...
Madgecko Posted January 2, 2012 Author Share Posted January 2, 2012 (edited) I have noticed an advantage that the range classes seem to have. I can offer no proof as I don't have access to the win/loss statistics that the dev's do. But it seems to me ( see the word seems, that is the same as saying in my opinion ) that in order to appease the people playing non-Jedi they (the devs) have balanced the game the wrong way. I understand that the Jedi cannot be the dominate force they should be as people wouldnt play the game. However, making the Jedi everyone's whipping boy is a bad solution. It ain't just Jedi bro. Your dark brothers are feeling it too. Edited January 2, 2012 by Madgecko Link to comment Share on other sites More sharing options...
Kelvaris Posted January 2, 2012 Share Posted January 2, 2012 I stand corrected, replace "Jedi" with "Force Users". Good to know it is not just my imagination. Link to comment Share on other sites More sharing options...
Wythern Posted January 2, 2012 Share Posted January 2, 2012 scoundrel just opened up on me for 6k crit with a knockdown that lasted a good 3-4 seconds, lol how is that not OP? by the time i stood up i was at 300 hp Link to comment Share on other sites More sharing options...
kodec Posted January 2, 2012 Share Posted January 2, 2012 scoundrel just opened up on me for 6k crit with a knockdown that lasted a good 3-4 seconds, lol how is that not OP? by the time i stood up i was at 300 hp hurr durr operatives are the same Link to comment Share on other sites More sharing options...
TheDivineEmu Posted January 2, 2012 Share Posted January 2, 2012 I PVP quite a bit and don't feel that there is a major issue. Some minor tweaks here and there for ALL classes (minor nerf/buffs) and everything should be good. Link to comment Share on other sites More sharing options...
Madgecko Posted January 2, 2012 Author Share Posted January 2, 2012 (edited) I PVP quite a bit and don't feel that there is a major issue. Some minor tweaks here and there for ALL classes (minor nerf/buffs) and everything should be good. I hate to burst ur bubble but smugglers and agents need more and a small nerf. Ur approach is sound and respectable because wow never did small of anything. You either got nerfed into the ground or buffed into a raid boss. But operatives in particular are over the top. Edited January 2, 2012 by Madgecko Link to comment Share on other sites More sharing options...
exphryl Posted January 2, 2012 Share Posted January 2, 2012 BH / Trooper = AOE Damage Class Idiots Grouped Up In Warzones = Lots of Damage. (Which rarely kills anybody but pads numbers) Nothing to see here folks Link to comment Share on other sites More sharing options...
smalcman Posted January 2, 2012 Share Posted January 2, 2012 Couldn´t agree more. Not to mention the heals they get. The reason some people disagree with this post is only because it directly hurts their char. #QQ Link to comment Share on other sites More sharing options...
VertisReaper Posted January 2, 2012 Share Posted January 2, 2012 dont bring lightsabers to a gun fight, end of story. moving on. Link to comment Share on other sites More sharing options...
ThePsychotic Posted January 2, 2012 Share Posted January 2, 2012 I've NEVER been below rank spot #1 on ANY warzone. That's against every other class. Guess What? I'm a SNIPER BABY! Link to comment Share on other sites More sharing options...
MetallicaRulez Posted January 2, 2012 Share Posted January 2, 2012 (edited) I have never seen anyone other than a Sage/Consular or Commando/Mercenary top damage. 95% of the time it's me on top with my Commando. Hell, I very rarely see Scoundrels/Ops period, much less topping damage over an obviously overpowered Merc/Commando. I fully admit that Commando/Merc damage needs a nerf. No other class comes even remotely close to our burst or sustained damage on 1 target. The only reasons Sages/Sorcs can keep up is multi-dotting. I easily hit 250k+ every WZ without much effort and without using any AoE whatsoever, while also throwing out heals to my guildmates. I hate to burst ur bubble but smugglers and agents need more and a small nerf. What makes them overpowered? The fact that if you break their initial knockdown they basically just can't kill you? Yea, that's super OP. Pro tip: break the opener and you win against any Op/Scoundrel. They have NOTHING else that is noteworthy. Edited January 2, 2012 by MetallicaRulez Link to comment Share on other sites More sharing options...
The_Stig Posted January 2, 2012 Share Posted January 2, 2012 BH / Trooper = AOE Damage Class Idiots Grouped Up In Warzones = Lots of Damage. (Which rarely kills anybody but pads numbers) Nothing to see here folks This. I can get 200k+ damage with a ST BH. How ? Drop a DFA, throw a sticky grenade in the group of enemies. Run in, pop shield, pop heal and spam the flame sweep. 90% of them time entire group will try to bang the tank who is AOEing all of them for 700 damage every second. If you get just 5 sweeps in and a grenade in you get: -5k+ 5*(5*700)=22,500 damage from one run. Link to comment Share on other sites More sharing options...
vsalcedo Posted January 2, 2012 Share Posted January 2, 2012 25 WZs in one day and these three classes dominate everyone. Still lots of inquisitors and consulars but they have fallen behind as people get to 50. Not one WZ in those 25 did I see one inquisitor or consular top the charts. Not one freaking time. I saw one operative with 45 kills and not one death. Not one. Just saying. You do know most operatives work form close range right? They also have a vanish like ability and can heal. Link to comment Share on other sites More sharing options...
Nitengalez Posted January 2, 2012 Share Posted January 2, 2012 I have never seen anyone other than a Sage/Consular or Commando/Mercenary top damage. 95% of the time it's me on top with my Commando. Hell, I very rarely see Scoundrels/Ops period, much less topping damage over an obviously overpowered Merc/Commando. I fully admit that Commando/Merc damage needs a nerf. No other class comes even remotely close to our burst or sustained damage on 1 target. The only reasons Sages/Sorcs can keep up is multi-dotting. I easily hit 250k+ every WZ without much effort and without using any AoE whatsoever, while also throwing out heals to my guildmates. What makes them overpowered? The fact that if you break their initial knockdown they basically just can't kill you? Yea, that's super OP. Pro tip: break the opener and you win against any Op/Scoundrel. They have NOTHING else that is noteworthy. It's because they are stealthed Link to comment Share on other sites More sharing options...
Iandayen Posted January 2, 2012 Share Posted January 2, 2012 Kinda funny you are asking for nerfs from non force users. When on my BH i'm constantly being charged from 1/2 the map and 2 levels under me. I'm being pulled into a fire or the poison pits and stunned to death (yeah - resolve does nothing). How about the tanks with 19-20k hp and defense stats that i can barely even damage, while they can still hit people for 2-3k or more, they can charge across empty space and through fire to get the ball to the opposite side amazingly fast in huttball. They have pulls that can pull me from a long distance away to the bottom of the pit in huttball or off of a perch somewhere else - and then stun lock me or knock me down and keep me pretty much perma CC'ed until they kill me or their team shows up. They have ALL the same tools I have (knockback and stun) and more (charge - pull - snare - high defense with good damage - etc...) Link to comment Share on other sites More sharing options...
JBloom Posted January 2, 2012 Share Posted January 2, 2012 But it's just based on medals earned, not damage totals. Link to comment Share on other sites More sharing options...
Repefe Posted January 2, 2012 Share Posted January 2, 2012 Sry, but scoundrel can't beat class with guard in rankings ... it's literaly impossible. What scoundrel can do is throw dots everywhere and top dps charts. Link to comment Share on other sites More sharing options...
Toppins Posted January 2, 2012 Share Posted January 2, 2012 So wrong. As a Sentinel the only time I don't top damage (or come very close) is when I'm defending a point in Alderaan/Voidstar with no action for a while. Last night in Voidstar a Mercenary did beat me in DPS, 350k to 340k, but I healed for 70k to his 40k... so moral victory Given more time, I think more melee classes will start putting up bigger numbers. Link to comment Share on other sites More sharing options...
Rimbaldo Posted January 3, 2012 Share Posted January 3, 2012 Roll a mercenary or commando. Level it to 50. Go PvP on it. Come back and tell us how overpowered you felt. I can't speak for the tank variant, but I've played both trooper/merc and they both get absolutely shredded by just about every melee in the game. They have three ways of keeping you from hitting them and interrupting all of their casts, one of which is a channel and the other is a 1 minute cooldown. Link to comment Share on other sites More sharing options...
hgjwz Posted January 3, 2012 Share Posted January 3, 2012 (edited) Im more annoyed by the fact that how much some classes can tank dmg in this game while also pulling 4-5k crits in the process. While the light armor variants seem to do like twice less dmg. Edited January 3, 2012 by hgjwz Link to comment Share on other sites More sharing options...
darth_knine Posted January 3, 2012 Share Posted January 3, 2012 Who cares about OP classes??? It's the least of our worries PvP is completely broken and god awful...balancing things accomplishes little compared to the glaring issues with PvP overall Link to comment Share on other sites More sharing options...
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