coldcite Posted January 2, 2012 Share Posted January 2, 2012 ...this structure is +3000 years old?http://i.imgur.com/kvjsQ.jpg Ah! you are not! the original we saw in Empire has like... 4 discs... instead of 3!http://images.wikia.com/starwars/images/c/c7/Imageless1.jpg Okay... so the former seems to be a "conduct relay", the later a "shield generator"... yet they have almost the same exact base design? and both are exclusively present on Hoth (never saw them on other planets) ... huh... Seriously, call it nerdy nitpicking if you like, but I feel my supenssion of disbelief is being gradually stripped away with every new SW product released. I just thought this game was going to be an exception, it seems I was somewhat wrong. Link to comment Share on other sites More sharing options...
Cassp Posted January 2, 2012 Share Posted January 2, 2012 Your knitpicking skills are astounding. Link to comment Share on other sites More sharing options...
Jalden Posted January 2, 2012 Share Posted January 2, 2012 I agree, this totally breaks the game. I will unsub directly! Link to comment Share on other sites More sharing options...
fatoldguy Posted January 2, 2012 Share Posted January 2, 2012 Are you saying you have a hard time believing in a universe with people who levitate large objects and shoot lightning out of their hands? I do too!! how dare they make a game thats stretches the truth! Link to comment Share on other sites More sharing options...
bassfu Posted January 2, 2012 Share Posted January 2, 2012 Hoth is cold, therefore the cold refrigerated the shield generators preserving them for 3000+ years. Move along now. Link to comment Share on other sites More sharing options...
Hiramas Posted January 2, 2012 Share Posted January 2, 2012 Its an energy generator for the shield actually.You can see the design nearly everywhere in SWTOR. Sometimes it has just one disc, sometimes more than one.If we go down that road, we could not take ANYTHING in this game seriously."Bad Guys, driving triangular ships since 20.000 BBY!" Link to comment Share on other sites More sharing options...
Beergogglez Posted January 2, 2012 Share Posted January 2, 2012 could it be a cultural thing where they build bases like that. If it works why brake it ? Same people tend to build the same things forever. Or just copy their earlier people and make it better? Link to comment Share on other sites More sharing options...
Tedstery Posted January 2, 2012 Share Posted January 2, 2012 This is a fantasy universe, generally the technology/design choices don't change even in 3000 years. Link to comment Share on other sites More sharing options...
Creedon Posted January 2, 2012 Share Posted January 2, 2012 call it nerdy nitpicking if you like.... No just flat out "NERDY".... Link to comment Share on other sites More sharing options...
coldcite Posted January 2, 2012 Author Share Posted January 2, 2012 I agree, this totally breaks the game. I will unsub directly! Never said it was. Are you saying you have a hard time believing in a universe with people who levitate large objects and shoot lightning out of their hands? I do too!! how dare they make a game thats stretches the truth! I know, right? only those are not the things I'm "complaining" about, read below. If we go down that road, we could not take ANYTHING in this game seriously. "Bad Guys, driving triangular ships since 20.000 BBY!" Yeah, that's another one... and there are many like these. My point is... developers of most recent Star Wars products try WAY TOO HARD to tie in with the "source material", so much that sometimes it's annoying and IMO, most of the time it leads to a lower quality product Just like Chewbacca appearing on Ep. III (for no reason whatsoever) just so we could all say "hey look! it's that furry thing from the original movies! I recognize that!" Link to comment Share on other sites More sharing options...
Quaade Posted January 2, 2012 Share Posted January 2, 2012 Except it did, in Tales of the Jedi: The Old Republic the starships and space stations has a very different design. In TOR every design of anything from cities, to buildings to starships and to droids, is something that has been transplanted straight up from the trilogies with minor changes to make it not so obvious. The Star Destroyers used to be an innovative design back when Palpatine commisioned them from Sinai Fleet Systems, the same with the Tie series of spacefighters. Now it seems like it's just something that was made before and then rediscovered. The Interceptors you fight as republic in space combat is the Tie-Interceptor with it's wings flipped and the Imperials are fighting Z-95 Headhunters as they appeared in Tie-Fighter with slightly angled wings. The Z-95 was the predecessor to the X-wing. Link to comment Share on other sites More sharing options...
Tsillah Posted January 2, 2012 Share Posted January 2, 2012 I think the simple answer is this: TOR is thousands of years before the movies. People saw the movies and want to feel like they're in the Star Wars universe. I'm thinking they just took some liberties with the design, so that it all feels more like Star Wars...at least a bit more as people remember it from the movies. Link to comment Share on other sites More sharing options...
Brodehouse Posted January 2, 2012 Share Posted January 2, 2012 The reason they have similar design is because of the nature of Hoth's environment. Using a trick of architecture, the dial design manages to limit the environmental damage to key systems within the structure. Technology waxes and wanes, but the genius of this design is as time spanning as the wheel. Link to comment Share on other sites More sharing options...
JediRyuk Posted January 2, 2012 Share Posted January 2, 2012 (edited) If you notice, TOR's has three tier-rings, wiki's has four. In over 3000 years, they added one more wing. Honest opinion: SWTOR likes to take nods to the original movies. There's tons of easter eggs which jest and mention quotes or scenes from the movies. It's just a way to familiarize fans who would say SWTOR is not actually star wars because it doesn't have iconic looking references. Edited January 2, 2012 by JediRyuk Link to comment Share on other sites More sharing options...
Merex Posted January 2, 2012 Share Posted January 2, 2012 It takes a long time to add new disks. Link to comment Share on other sites More sharing options...
DarkZenith Posted January 2, 2012 Share Posted January 2, 2012 Who cares? Link to comment Share on other sites More sharing options...
coldcite Posted January 2, 2012 Author Share Posted January 2, 2012 Except it did, in Tales of the Jedi: The Old Republic the starships and space stations has a very different design. In TOR every design of anything from cities, to buildings to starships and to droids, is something that has been transplanted straight up from the trilogies with minor changes to make it not so obvious. The Star Destroyers used to be an innovative design back when Palpatine commisioned them from Sinai Fleet Systems, the same with the Tie series of spacefighters. Now it seems like it's just something that was made before and then rediscovered. The Interceptors you fight as republic in space combat is the Tie-Interceptor with it's wings flipped and the Imperials are fighting Z-95 Headhunters as they appeared in Tie-Fighter with slightly angled wings. The Z-95 was the predecessor to the X-wing. Exactly my point. I won't really mind stuff sharing basic "design guidelines" from the source material, but for crying out loud... how about a little bit of originality? Never played KoTOR throughly, yet when I did I recall it felt like Star Wars, only different... I was hoping for this game to be the same being the spiritual succesor and all that. Meh, guess maybe I'm just not part of the "target audience" this game is aiming for. And I don't consider myself a huge hardcore SW fan. Link to comment Share on other sites More sharing options...
Raailan Posted January 2, 2012 Share Posted January 2, 2012 The Star Destroyers used to be an innovative design back when Palpatine commisioned them from Sinai Fleet Systems, the same with the Tie series of spacefighters. Unless Lucas suddenly has a problem against his good friend Speilberg, I'm pretty sure it's Sienar Fleet Systems, not Sinai. As for your point, it's a common thread used by designers worldwide - take something that everyone can identify with and tweak it slightly so that it resonates with your mind. EG "That ship kinda looks like a Star Destroyer. I love Star Destroyers, ergo I love this 'new' ship." Link to comment Share on other sites More sharing options...
Verrell Posted January 2, 2012 Share Posted January 2, 2012 And I don't consider myself a huge hardcore SW fan. You all just got trolled so hard. Link to comment Share on other sites More sharing options...
SaltAU Posted January 2, 2012 Share Posted January 2, 2012 Thank you for this. Account canceled. Yet another example of poor game design to add to the ever expanding list. Link to comment Share on other sites More sharing options...
Zeromentor Posted January 2, 2012 Share Posted January 2, 2012 (edited) After a while wars, star exploding and slowing forgotten ideologies are lost only to be rediscovered years later. Imagine instead of 1,000 years, it is 10,000. The Persians might have used cranes to build large shipyards and structures, and so might have the Eqyptians. The Romans used cranes when they built shipyards. The Ottomans used cranes when they built castles. We use cranes to build skyscrapers. New tech? Not really. Just new ways to build it. Look at firearms. Not much change in function and form in 400 years, but they are accurate. Fire more often. And worse, can be customized with sights, magazines, ammunition, stocks, etc. And it doesn't take over a minute to reload a single round. So... How far can technology go before it takes a new super genius to reinvent or recreate it if they forget how to make it? Blueprints lost in war, races wiped out by natural events, etc. Could we remake jet engines if all the blueprints were destroyed? What if people were on Mars, and everyone on earth was killed by a solar flare. Could they recreate space-travel without the industry and rocket engineers? Techonology can also stagnate when a body of peoples are not in a time of war. Sadly, technology usually advances during war, not during peacetime.That, and compare shields now to shields in the future. Ion cannons now to thoe in the future. Edited January 2, 2012 by Zeromentor Link to comment Share on other sites More sharing options...
JimG Posted January 2, 2012 Share Posted January 2, 2012 . Seriously, call it nerdy nitpicking if you like, but I feel my supenssion of disbelief is being gradually stripped away with every new SW product released. I just thought this game was going to be an exception, it seems I was somewhat wrong. Are you kidding? Being a SW fan requires a tremendous suspension of disbelief going all the way back to the original movie....have no idea how you made it this far if this thing is hanging you up, lol. Link to comment Share on other sites More sharing options...
Gaidax Posted January 2, 2012 Share Posted January 2, 2012 Well, TBH, I am also amused to see how little changed over such a massive timeline... As a matter of fact, with all the superweapons mentioned in SWTOR, Death Star looks like a caveman's spear compared to nuclear missile. Link to comment Share on other sites More sharing options...
Zeromentor Posted January 2, 2012 Share Posted January 2, 2012 Well, TBH, I am also amused to see how little changed over such a massive timeline... As a matter of fact, with all the superweapons mentioned in SWTOR, Death Star looks like a caveman's spear compared to nuclear missile. Barrage takes ALL power on a planet to kill a fleet above the planet. Null Cannon kills everyone on a ship. Gauntlet kills ships in Hyperspace. All are possibly destroyed. Death Star kills entire planets. Comparison? Not much of one. Link to comment Share on other sites More sharing options...
HELhikari Posted January 2, 2012 Share Posted January 2, 2012 (edited) The buildings they're using as hangars on Yavin IV are Massassi Temples; they're over 5,000 years old by Episode IV I believe the EU fluff for Hoth is that it's been used as a smuggling base by various people for thousands of years. People just stumble on it and think "handy..." - I think Luke was supposed to be the one who found it and suggested it as a base for the Rebellion. Edited January 2, 2012 by HELhikari Link to comment Share on other sites More sharing options...
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