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PiercerPro

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Everything posted by PiercerPro

  1. Hi Bioware, Just wanted to tell you a few things i feel about your new website design. A) Graphically it looks much better that the previous version B) It seems some functionality went away in this website build. I personally really liked the ability to find posts i had posted in very quickly using the little button next to my user name ( I do all of the progression posting on our server for our guild and it made it so easy to find the appropriate thread.). Please tell me this wonderful button which made my life so easy is just hiding somewhere. Thanks in advance. Oh and the stuff talked about in this thread http://www.swtor.com/community/showthread.php?p=4010731#post4010731
  2. Hi Bioware, Just wanted to tell you a few things i feel about your new website design. A) Graphically it looks much better that the previous version B) It seems some functionality went away in this website build. I personally really liked the ability to find posts i had posted in very quickly using the little button next to my user name ( I do all of the progression posting on our server for our guild and it made it so easy to find the appropriate thread.). Please tell me this wonderful button which made my life so easy is just hiding somewhere. Thanks in advance.
  3. A) Set it to 16-man NiM and then talk to me. B) Gear doesn't equal skill, get over it C) no need to be a dick, dick. D) as many people here have validated the Knockback/proximity warning mechanic, I will leave you be
  4. I believe you are referring to the mechanic of the fight when the boss Stomps and causes AoE DMG to anyone in Melee Range and puts a Fire debuff on them. Have your melee move out when he is about to stomp (Says something about "Proximity Warning blah blah blah") Again Mechanic, Not bug.
  5. Minor note: For anyone who is interested in Legacy points you will not get any legacy points doing this. And also as someone stated, I'm sure its a bug with them not being able to path back to you/Die. Still fun tho
  6. I have had to solo healed a number of 8-man HM Ops and usually the result is a dead boss. By no means it is easy to do but it can be done, if your group isn't pants on head retarded.
  7. They always spawn from the direction that Soa is facing in Phase 2. In phase three they seems to always spawn on opposite sides from each other. Which sides (i.e. NE, SE, SSW, etc) we have not really been able to confirm a pattern or if it is the same as Phase 2 (Soa's Facing direction) due to all of the boss movement in Phase 3.
  8. We actually had that in our minds as the main plan when we got to the 4th wheel. The problem was the game actually did read it as solved (We did see a "North has solved" Ops Warning) and did not allow anyone on the north pillar to use the controls to move it away from the solution.
  9. Not sure exactly to the turn order we had. We have had issues in the past doing SSSS or NNNN. The only way we have had the puzzle solve consistently without bugs is when it is without a 1 turn final turn, This bug obviously, and Doing NSSN. (and yes we have tried all of the other orders) But I don't want to turn this into a debate over SSSS/NNNN/NSSN/SNNS etc. We approached it the same way we did 16m HM last week, doing NSSN and we one shot that one. The controls were clickable on both sides all the way up to when we solved the 3rd pillar and upon moving into the 4th pillar the bug was encountered.
  10. Wonder if that is because they were both solved. We only had 1 side Solved on the 4th wheel.
  11. Has anyone run into this before? The South Pylon was fine No single turn on the 4th wheel or anything like that. But on the North Pylon the 4th Wheel (Top most) was actually already solved! It needed to be made "White" but it was already solved. We decided to give it a shot and once the north pylon got to that point the controls became unclickable and the south controls were clickable but unable to turn the wheel. Any help would be greatly appreciated. Also we are unable to reset the instance due to the "Reset Instance" Button being gone or invisible and unclickable/unfindable. Posted to the CS Forums as well here: http://www.swtor.com/community/showthread.php?p=3557247#post3557247
  12. Just had the "No reset Instance" Button issue as well. . . .Man this sucks.
  13. They spawn in whichever direction Soa is facing. So just have the tank face Soa to where you want the balls to spawn.
  14. I would love to know what you do for the stacking Tank debuff on Heavy Fabricator in HM KP without a OT of some kind.
  15. The way we make sure that our 2 tanks are always on top in 16 HM/NiM is the following Tanks Pull (3 sec after pull) Ranged DPS Begin to Attack (5 sec after pull) Melee DPS Begin to Attack. Some things to note: After 1 Full rotation ALL DPS should use their threat drop and every time after it is off Cooldown. During Salvo (Massive Missile attack/boss sits down) Both tanks stay on the boss to continue increasing their threat. Have a Sorc/Sage Extricate (Pull with threat drop) your highest DPS after each salvo. When the MT is knocked back have the OT Taunt the boss, when the MT is back in range the MT will taunt the boss back.
  16. All of the strats in here are pretty much dead on to what we use and will result in a downed boss. ^This is the Key. Soa will only enrage after the 4th Pillar hit in Phase 3, so don't feel rushed. Control your balls and survive. Do that and you will win.
  17. Hi All, Scions of the Empire will be streaming LIVE our KP Nightmare Ops run AND our Hard Mode EV Ops Run. And not just 1 Stream. . .but 4 streams!! Pulls will be starting shortly and no later than 10:00pm EST! Join in the FUN!!!! Nightmare KP: Andoren (Ranged DPS): http://justin.tv/andoren Kurn (Heals): http://www.twitch.tv/kurn81 Hard Mode EV: Zeto (Heals): http://www.twitch.tv/testentv Trexler (Tank): http://www.twitch.tv/stesten
  18. From my experience Tech does not get removed by our Purge ability. Also some Debuffs cannot be removed even tho they fall into the category of Mental/Force/Physical due to them being boss mechanics.
  19. I would shoot myself in the face. If you want endless waves of enemies May i suggest a FPS as it lends itself much better to a battle of that type.
  20. Dammit i thought i had it right lol, Just checked my notes form last nights raid. Yea they do seem to differ and get dropped at different points. Couldn't make it easy for us eh BW lol
  21. This pretty much happens in one of the "Boss Fights" in Kaon Under Siege. It just isn't never ending.
  22. Here is the list of Epic Crafting mats and where they drop from. Hope this helps clear up any confusion. And also as others have stated, don't use master-looter you won't get all the drops your supposed to. Every Boss in Normal Ops/Last Boss in HM Flashpoints = Biometric Crystal Alloy (http://www.torhead.com/item/6p28aGG/biometric-crystal-alloy) Every Boss in Hardmode Ops/Last Boss in Normal Ops = Self Perpetuating Power Cell (http://www.torhead.com/item/aBaHKll/self-perpetuating-power-cell) Every Boss in Nightmare Ops/Last Boss in Hard Mode Ops = Alien Data Cube (http://www.torhead.com/item/h05NEDE/alien-data-cube) Last boss in Nightmare Ops = Rakata Energy Cube (http://www.torhead.com/item/3AGBc9N/rakata-energy-node)
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