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DarthMaulUK

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  1. Its another badly thought out system much like Conquests. A much more sensible approach would be to make affection legacy wide if you already have unlocked that pet. 250k is an outrageous amount and will take 5.6 hours approx. of stuffing gifts in their face.
  2. My main has been a Sin but now changing to Jugg Jug Operative Sin Merc Powertech Sniper Sorc Mara
  3. So, with Biowares stunning wisdom to boost PvP numbers forcing(sort of) PvE'rs to under take PvP, and given the amount of really bad players across all brackets, I thought I would throw in some useful tips. Please add if you feel you see something that needs addressing. BRACKETS 10-40 and 41-64 For these brackets you do NOT require PvP armour(expertise). You will run into Level 60 players who are currently running expertise at the limit 2018. This armour was before 4.0 and you can no longer obtain it. Filling all your slots will help you reach 2018 expertise but I am yet to see a player (without old lvl 60 pvp gear) with 2018 - most I have seen is 1936. I think this is bug but someone can clarify. Bolster always has been broken and never worked properly. 65 Expertise IS a requirement if you want to deal some serious damage and/or heal people. You only get expertise from PvP vendors. Now, being PvE players, its unlikely that you will have this. Its a very BAD idea to stack up on Endurance as a pro pvp'er will see this and just nail you 100% over and over so using Operations armour will not work. Your target rating for armour/mods should be 208, the bolster will pick up the slack - this should help you achieve 2018 expertise. Expertise is KING in 65 PvP. It doesn't matter how much power/crit mods you have if you don't have 2018, you will drop like a stone. BASICS Calling - PvP is about common sense. One of the biggest annoying factors is when players do not call for help when under attack. There's NO excuses not to call. NONE. If a stealth player hits you, call immediately and the call signals are outlined below. INC or incoming is traditionally used as the call sign that enemies are on their way. Use this 'Inc East' if on Novare for example, or 'INC W' incoming west. Also, if you see an enemy player coming your wait - CALL! Do NOT wait until you are dead. This will anger lots of people and many will quit the warzone (yes, this is why people leave warzones). Situational Awareness - This is a big one. Being aware of what is going on around you is key to winning any battle. Are you fighting by the node/pylon/doors? Do you have one eye on them to ensure no one can cap behind you? NEVER get pulled away from guarding by an enemy as there is a 100% chance of a stealth player behind you who WILL cap as you face off against the enemy infront. CALL! Other factors to help are locations of power ups on the maps. Has one just disappeared? That will indicate you have company (example - the speed boost on Novare coast). If you are running to cap a pylon or bunker - look around as you run - do you see enemy inbound? CALL! Don't wait until they are upon you. You can still capture your pylon/bunker during this time. WARZONE SPEAK Here is a break down on what most players use in warzones. Some use East/West but its rare. Again, these are the most common used. Civil War, Snow / s1 /s - If you are holding Snow Grass/ g1/s - If you are holding Grass Mid - Middle Some players will indicate a number, that means how many players are there attacking. Of course its a rough guess as its based upon those enemy players people can see. This will help your team decide how many players to send to support and defend those areas. Novare Coast East - This is the Imperial side Bunker known as EAST West - This is the Republic side Bunker known as WEST South/Middle - Is the central Bunker. Naturally, if you are in same faction PvP, and you are on the Imperial Starting side - you will be capping EAST. Voidstar L = Left door - Based upon your starting location. If you are defending, this is the door on your Left R = right door - as above If you are attacking, Left is based upon your attacking start position. During Voidstar, some players will use East/West to call for help. Its a draw. Why did we lose? A winner is based upon the LEAST amount of deaths if a Voidstar game is drawn. HyperGate P = Pylon - this is what you are defending. I will cover the basics of this map in a new thread as it still confuses people. Get Orbits = Those glowly things in the middle of the enclosed area. Take one of these back to your pylon to score some points. Where to stand when guarding a Pylon? Hypergate is a tricky map. The cap time for a pylon is the shortest of all the game modes. It is ESSENTIAL that you do not stand right next to the pylon, otherwise you run the risk of being sap capped. Stand a good distance away and this will prevent the attacker having enough time. Remember, in this mode, you just need to prevent the cap, not rush in and die. By delaying, you can call for help and hopefully help will arrive in time. Don't be afraid to use CC to stall them. Huttball & Queshball What is it? Its a capture the flag style of play. Your team needs to get the Huttball and score over the enemy goal line. It is good practice to defend the central area surrounding the ball holders. This will give your team an advantage each time a goal is scored. Roots/Resolve. Be mindful where you root someone and give them a 'whitebar' or full resolve. This will then prevent that player from being stunned (so they tell us) meaning that if they are close to the goal line, they will score without being stopped. Good practice is to root/stun/pull them into the fire traps as it appears. With so many leaps in the game, try not to stand over the ledge so an enemy can jump up and score. Its not easy but do try to remember that. How do I Pass? Passing is KEY in Huttballs. An icon will only appear if you hold the ball. Its dead centre in your UI. click it then hover over the person you want to pass to and then click for a pass. Don't try to be a hero and run the ball over the line yourself. If you are in PvE gear(65s), you wont stand a chance! But of course, you can still score. Top tip If you see that the enemy are about to score and look unstoppable, run to the middle where the ball hold is and pick up the respawn. Chasing a lost cause is bad form, but if you are able to collect the ball quickly, you stand a good chance of scoring. OBJECTIVES Outside of Arenas, all other warzones are objective based. This is how you win. Its not by dealing the most amount of damage or kills. HYPERGATE POINTS SCORING 1. first round: 75 points for capping pylon, 3 points for each kill, 6 points for each orb 2. in the next rounds the cost of pylon is the cost of pylon in previous round plus points that you received from kills in the previous round, or, in other words, the cost of pylon in each round is 75 plus all kill points received from all previous rounds 3. the kills from explosions and the kills that you've done before capping pylon are all counts with the new multiplier (kills during 1st explosion counts x4, 2nd - x5 ...) little example to help you understand, team A vs team B: 1st round (x3) - 75 points for capping pylons, team A made 3 kills, team B made 2 kills, before explosion the scoreboard is: team A - 75 + 3x3 = 84 team B - 75 + 2x3 = 81 1st explosion (x4) - team A made 2 kills, team B no kills 2nd round (x4) - team A gets (75 + 3x3) points for capping pylon and 2x4 for kills during explosion, team B - only (75 + 2x3) for pylon, so the scoreboard after capping team A - 84 + 75 + 3x3 + 2x4 = 176 team B - 81 + 75 + 2x3 = 162 during 2nd round team A made 4 kills and 2 orbs, team B - 5 kills, scoreboard before explosion team A - 176 + 4x4 + 2x8 = 208 team B - 162 + 5x4 = 182 2nd explosion (x5) - team A 3 kills, team B 1 kill 3rd round (x5) - team A gets (84 + 4x4) points for capping pylon and 3x5 for kills during explosion, team B - (81 + 5x4) for pylon and 1x5 for kills, so the scoreboard after capping team A - 208 + 84 + 4x4 + 3x5 = 323 team B - 182 + 81 + 5x4 + 1x5 = 288 and etc ... until one of the team reaches 600 points basically, you will get points for each kill twice - for the actual kill and for capping the pylon in the next round, i think that this've been done to make the cost of each pylon greater than cost of pylon in the previous round and also to count all kills even if the pylon wasn't capped in the one of the rounds this theory have been proven by a lot of games and I consdier it as solid version feel free to ask any questions if you still can't understand details also, if you don't agree with my words and think that it is not how the system works, post some arguments, videos, that could proves me wrong and lets find out the truth together. Please feel free to add anything I have missed, ask questions if you are not sure. I will NOT be covering Arenas as they are straight forward.
  4. Feel free to add your tips or ask any questions.
  5. Yeah that's a shame. Just wait a bit longer and see if the wait time goes down. With the expansion creating lots of issues, its going to be very busy. You could try and email them again, but make sure you include your ticket number as reference.
  6. Try the new EA Answers page for SWTOR. See if they can help you resolve the issue. Is this something the community can answer here? I would post your problem here too, as theres no doubt someone else can help too.
  7. GUARDING - If you are in lvl65 pvp and you are in PvE gear, only guard as a last resort. Make your team aware. The reason is that you will drop like a stone due to your lack of gear and its better to be safe than sorry. Of course, if theres like 10 seconds to go before the blast (Hypergate), keep your distance from the Pylon and just stall any enemy there until the timer hits zero. NEVER leave a node/pylon/bunker unguarded. Press M for the map to see and let your team know. If you are guarding, remember its about stalling,calling for help and delaying the enemy as long as you can. Don't call then engage in combat - be smart. Use cc where possible and stall. If you see help coming on the map, jump in and start your attack CHECK YOUR GUARDER If someone is guarding. Check their health bar on your group operation icons on the left. If you see that their health is going down, clearly they are under attack and haven't called. Raise the alarm and get help there. AWARENESS OF NUMBERS/CLASSES Before starting a game of Civil war, you can normally get a rough idea of how many stealth units an enemy side has. Be mindful of this. If there's 3-4 stealth classes, theres a good chance a gank is on, so its best practice to keep 2 guarding a node or pylon(closer to the count down) if you are winning. In most of the Warzones, if you are 4v1 - that means the other side is 7-4 and you run the risk of getting beaten with a cap. Take a look, where are all the enemies? Sure, they could be in stealth but take a look and be mindful. FIGHT AT THE NODE This is a very very common issue. Chasing enemy players to try and kill them if you are guarding, leaves you open to a stealth cap. ALWAYS 100% fight at the node/pylon/door areas. Don't rely on some one else. I've lost count how many times players (even all 7) have the bomb planted behind them on Voidstar. It's good practice to be aware of what you are defending. 8 MEDALS IS THE KEY Although I won't cover what each award is(as it appears to be broken) but 8 medals in a warzone means that you will be awarded the max WZ coms/XP and credits on offer if you win or lose. Medals are awarded for defending, guarding(protection), healing and kills/damage etc. If you are in PvE gear you can still hit hard and get these medals.
  8. So, with Biowares stunning wisdom to boost PvP numbers forcing(sort of) PvE'rs to under take PvP, and given the amount of really bad players across all brackets, I thought I would throw in some useful tips. Please add if you feel you see something that needs addressing. BRACKETS 10-40 and 41-64 For these brackets you do NOT require PvP armour(expertise). You will run into Level 60 players who are currently running expertise at the limit 2018. This armour was before 4.0 and you can no longer obtain it. Filling all your slots will help you reach 2018 expertise but I am yet to see a player (without old lvl 60 pvp gear) with 2018 - most I have seen is 1936. I think this is bug but someone can clarify. Bolster always has been broken and never worked properly. 65 Expertise IS a requirement if you want to deal some serious damage and/or heal people. You only get expertise from PvP vendors. Now, being PvE players, its unlikely that you will have this. Its a very BAD idea to stack up on Endurance as a pro pvp'er will see this and just nail you 100% over and over so using Operations armour will not work. Your target rating for armour/mods should be 208, the bolster will pick up the slack - this should help you achieve 2018 expertise. Expertise is KING in 65 PvP. It doesn't matter how much power/crit mods you have if you don't have 2018, you will drop like a stone. BASICS Calling - PvP is about common sense. One of the biggest annoying factors is when players do not call for help when under attack. There's NO excuses not to call. NONE. If a stealth player hits you, call immediately and the call signals are outlined below. INC or incoming is traditionally used as the call sign that enemies are on their way. Use this 'Inc East' if on Novare for example, or 'INC W' incoming west. Also, if you see an enemy player coming your way - CALL! Do NOT wait until you are dead. This will anger lots of people and many will quit the warzone (yes, this is why people leave warzones). Situational Awareness - This is a big one. Being aware of what is going on around you is key to winning any battle. Are you fighting by the node/pylon/doors? Do you have one eye on them to ensure no one can cap behind you? NEVER get pulled away from guarding by an enemy as there is a 100% chance of a stealth player behind you who WILL cap as you face off against the enemy infront. CALL! Are you defending a door or Node? Use LoS (Line of Sight) to ensure that you enemy can't throw some big damage your way. Pillars, walls, and the sides of Nodes in Civil War make great spots to use LoS. Keep moving and keep your distance if you can, to stall them until help arrives. Other factors to help are locations of power ups on the maps. Has one just disappeared? That will indicate you have company (example - the speed boost on Novare coast). If you are running to cap a pylon or bunker - look around as you run - do you see enemy inbound? CALL! Don't wait until they are upon you. You can still capture your pylon/bunker during this time. WARZONE SPEAK Here is a break down on what most players use in warzones. Some use East/West but its rare. Again, these are the most common used. Civil War, Snow / s1 /s - If you are holding Snow Grass/ g1/s - If you are holding Grass Mid - Middle Some players will indicate a number, that means how many players are there attacking. Of course its a rough guess as its based upon those enemy players people can see. This will help your team decide how many players to send to support and defend those areas. Novare Coast East - This is the Imperial side Bunker known as EAST West - This is the Republic side Bunker known as WEST South/Middle - Is the central Bunker. Naturally, if you are in same faction PvP, and you are on the Imperial Starting side - you will be capping EAST. Voidstar L = Left door - Based upon your starting location. If you are defending, this is the door on your Left R = right door - as above If you are attacking, Left is based upon your attacking start position. During Voidstar, some players will use East/West to call for help. Its a draw. Why did we lose? A winner is based upon the LEAST amount of deaths if a Voidstar game is drawn. HyperGate P = Pylon - this is what you are defending. I will cover the basics of this map in a new thread as it still confuses people. Get Orbits = Those glowly things in the middle of the enclosed area. Take one of these back to your pylon to score some points. Where to stand when guarding a Pylon? Hypergate is a tricky map. The cap time for a pylon is the shortest of all the game modes. It is ESSENTIAL that you do not stand right next to the pylon, otherwise you run the risk of being sap capped. Stand a good distance away and this will prevent the attacker having enough time. Remember, in this mode, you just need to prevent the cap, not rush in and die. By delaying, you can call for help and hopefully help will arrive in time. Don't be afraid to use CC to stall them. Huttball & Queshball What is it? Its a capture the flag style of play. Your team needs to get the Huttball and score over the enemy goal line. It is good practice to defend the central area surrounding the ball holders. This will give your team an advantage each time a goal is scored. Roots/Resolve. Be mindful where you root someone and give them a 'whitebar' or full resolve. This will then prevent that player from being stunned (so they tell us) meaning that if they are close to the goal line, they will score without being stopped. Good practice is to root/stun/pull them into the fire traps as it appears. With so many leaps in the game, try not to stand over the ledge so an enemy can jump up and score. Its not easy but do try to remember that. How do I Pass? Passing is KEY in Huttballs. An icon will only appear if you hold the ball. Its dead centre in your UI. click it then hover over the person you want to pass to and then click for a pass. Don't try to be a hero and run the ball over the line yourself. If you are in PvE gear(65s), you wont stand a chance! But of course, you can still score. Top tip If you see that the enemy are about to score and look unstoppable, run to the middle where the ball hold is and pick up the respawn. Chasing a lost cause is bad form, but if you are able to collect the ball quickly, you stand a good chance of scoring. OBJECTIVES Outside of Arenas, all other warzones are objective based. This is how you win. Its not by dealing the most amount of damage or kills. HYPERGATE POINTS SCORING 1. first round: 75 points for capping pylon, 3 points for each kill, 6 points for each orb 2. in the next rounds the cost of pylon is the cost of pylon in previous round plus points that you received from kills in the previous round, or, in other words, the cost of pylon in each round is 75 plus all kill points received from all previous rounds 3. the kills from explosions and the kills that you've done before capping pylon are all counts with the new multiplier (kills during 1st explosion counts x4, 2nd - x5 ...) little example to help you understand, team A vs team B: 1st round (x3) - 75 points for capping pylons, team A made 3 kills, team B made 2 kills, before explosion the scoreboard is: team A - 75 + 3x3 = 84 team B - 75 + 2x3 = 81 1st explosion (x4) - team A made 2 kills, team B no kills 2nd round (x4) - team A gets (75 + 3x3) points for capping pylon and 2x4 for kills during explosion, team B - only (75 + 2x3) for pylon, so the scoreboard after capping team A - 84 + 75 + 3x3 + 2x4 = 176 team B - 81 + 75 + 2x3 = 162 during 2nd round team A made 4 kills and 2 orbs, team B - 5 kills, scoreboard before explosion team A - 176 + 4x4 + 2x8 = 208 team B - 162 + 5x4 = 182 2nd explosion (x5) - team A 3 kills, team B 1 kill 3rd round (x5) - team A gets (84 + 4x4) points for capping pylon and 3x5 for kills during explosion, team B - (81 + 5x4) for pylon and 1x5 for kills, so the scoreboard after capping team A - 208 + 84 + 4x4 + 3x5 = 323 team B - 182 + 81 + 5x4 + 1x5 = 288 and etc ... until one of the team reaches 600 points basically, you will get points for each kill twice - for the actual kill and for capping the pylon in the next round, i think that this've been done to make the cost of each pylon greater than cost of pylon in the previous round and also to count all kills even if the pylon wasn't capped in the one of the rounds this theory have been proven by a lot of games and I consdier it as solid version feel free to ask any questions if you still can't understand details also, if you don't agree with my words and think that it is not how the system works, post some arguments, videos, that could proves me wrong and lets find out the truth together. Please feel free to add anything I have missed, ask questions if you are not sure. I will NOT be covering Arenas as they are straight forward.
  9. It was probably designed by the same idiot who swapped the N key to B. If any one believe that this change to crafting IS better - you need to get your head tested. Go on Bioware, off you go.
  10. Not the times I have been on there and if my ping is below 190.
  11. This is the reason why they deserve everything they get. They lie 247, they put zero thought into combat changes and the impact on PvP across two expansions now and lets not forget 'No' Gate. If they actually consulted us - like they just have about the crappy Cartel Crap packs, maybe PvP would be in a better place - as for those 'threats' - too much drama but they look at metrics, broken metrics at that. As for respect - that has to be earned and as of right now, I have zero respect for developers who have zero respect for their PAYING subscribers
  12. The devs don't balance. You don't need balance for 'story'
  13. Cross faction won't. PvP has been in decline due to Biowares lack of care and attention. It's that simple. Cross faction will be yet another plaster over a wound that requires major surgery. Since the arrival of Arenas and just after 'No Gate', the population who pvp dropped like a stone. On TRE there's not even 100 people doing pvp across ALL brackets before 4,0 arrived. If they introduced Cross faction, the same problem - lack of numbers will soon appear again. its not a fix to the over riding problems with PvP.
  14. I think you have to judge from Biowares poor track record at delivering content. They have promised endless times that their update cycle will be 4 weeks, then 6, then 8 and now as of Tuesday 9 months. Personally, only a fool will find 'value' in paying £9 a month for a 'Netflix style' service where you wait months for an update, burn through it within 3 hours, even ultra casuals, and forced to wait again for the next instalment. I only really pvp, which used to be enjoyable but 4.0 combat changes have been a firm 2 finger salute at balance because you don't need balance for 'story'. And lets not forget, people left this game in massive numbers after launch due to lack of content and if 'story' wasn't enough to keep them playing, I can't see how it will work again this time around, no matter how casual and dumbed down Bioware attempt to make it.
  15. The war is between the Republic and the Empire. Yes, Bioware have changed the 'story' aspect so everyone has become 'friends' for the very reason to get around cross server issues. Cross faction does not and will not solve the over riding problems with PvP that are lack of balance, Arenas and the silly restrictions on F2P to 5 warzones a week.
  16. There's also the new 'Mad Dash' which you can place a new Skill point into. Then it can be used whilst stunned/rooted etc
  17. Bingo. The packs offer zero value, even compared to the previous ones. 2 items is hardly worth shelling out 5000+cc for.
  18. NO! Although given the lack of players and the past two expansions, the game is heading in that direction thanks to the lack of actual cross server. Once the hype goes in January/February, PvP will return to life support.
  19. Can't say - its a spoiler in the expansion. Those who have played it will know.
  20. Apparently it's been written by the same person who gave us the ultra dull and ultra woeful Commando story line. So it comes as no surprise that the dialogue and story is below par, especially as its taken a very long time for something 'new' to come to the game
  21. Just asking as the dialogue is extremely pre-school level and in most parts cringe worthy.
  22. Have you tried running a repair on the launcher? And updating your graphic card drivers? Doing the basics first sometimes yields the best reward
  23. Its been fixed today, so they say.
  24. The 'perks' only last as long as your sub. If you have already purchased any expansions, they will remain. But if you sub to unlock the new expansions (Hutt, SoR and KoTFE) and then stop, you will lose access and be treated as a F2P or preferred for one month(depending on how long your sub ran for)
  25. TRe is actually very busy - I haven't seen it this busy since before the Clone War
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