For a game released in 2003, it offered a lot of vision, a huge sandbox and allowed players to do what THEY wanted, instead of having everything handed out to them. The problem with many of todays MMOs(SWTOR included) is endgame content. Most players will rush to the end, and it becomes a cycle of being unable to release content fast enough to retain the player base - something WoW is suffering from. Crafting, Character creation - Galaxies slaps SWTOR in the face here. Whenever I look around a server here, classes look identical, same companions, same almost everything. The last patch even saw them have ground to space artillery cannons you could use, player housing, player bounties, open pvp, ability to raid any planet you wanted - SWTOR never set out to be SWG 2 but SWG had alot to offer a player back in the day, before NGE destroyed it and it should be respected for its sheer vision and scope. And Bioware should be mindful that a simple design 'mistake' can cost you tens of thousands of players like when the NGE arrived on Nov 15th 2005. Long live Eclipse and Euro Infinity!!