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Berjiz

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Everything posted by Berjiz

  1. That good crit role is the problem. Asasin dps is fine it just suffers from sever QOL issuses. Decpetion has no controlable burst outside 90sec cds and madness suffers from all the dot tracking. If you can dot track proberly madness is complelty fine(but extremly boring). the problem is that as soon as you add another madness spec both madness chars will likely see big dps drop unless they are really good.
  2. My companion always dies from fall damage when I quick travel from the waste disposal area to landing zone. Imperial side, server red eclipse.
  3. Thanks a lot:) That is going to be very useful.
  4. Does trasher have f/t attacks on hm? I though that was only nim. Trasher 16 man hm is a good example of big spikes against assasins but they are doable since you take at max 28k if you get sniped+swipe. The followup on that atttack is a little while after so there is time to heal. Nim 16 man thraser numbers would be far more useful, does anyone have that?
  5. Situational? Only one of them is(force camo) the other ones are either almost general(saber ward) or completly general. Mara/Sent probably has the best defensive cd suite in the whole game. Force cammo is useful at some places though, for instance you can take the spines on styrak with it if you are doing the one tank tactic. It can also be used on mechanics like huge grenade, lignting field and kephess jump/laser. In those kinds of situations a mara can do the same but better, however it is slightly more prone to errors from the players. The mara is melee and usually high dps which means that there is a high chance the mara is going to be the one that gets the aggro. If you got enough cordination you can also make so that the others use the threat drops to increase the chance of that happening and other melees backaway to 10 meter range. The maras execellent cds are great for this. Just hit saber ward+cloak of pain and then ur+medpack when you get low or ur straight away if enraged boss. It's pretty much guaranteed that the mara will survive 5+ secs even on enraged bosses. Also doing a quick taunt like that with a sin/shadow has a high chance of insta death since it takes a few secs to get dark charge up and deflection isn't pure dr. The chance of an unmigated hit is about 10-20% and thats assuming it isn't f/t. Those hits are going to hurt a lot. In the time it takes to taunt and get dark charge up you are likely to be splattered. It has some uses though because you can sacrifice yourself and turn the boss away from the others, it's also know who gets the aggro which healps the healers.
  6. Simple yet nice solution, it's not like overcharge is that useful for dps atm so fixes that issue aswell.
  7. I think that is a bit of a trap. It's simple yes but that doesn't make it easy. I would say that it's actually harder because it's so simple. It easer to hit a, b, c, d then a four times since you need to count it. More abilites usually have a much better flow in the rotation.
  8. Happend on saturday when we did sv hm, was a female operative. Another female operative got lost 5-6 times in a row over 2 wipes about a month ago.
  9. My main assasin is a miraluka. Usually wear headgear though but I use the old assasin pvp that fits well for miraluka. http://i122.photobucket.com/albums/o250/Berjiz/Screenshot_2013-06-27_17_47_08_338898.jpg
  10. I can think of a few more things. Madness has several abilites that looks good at a glance which you never ever should touch, like shock, because of force starvation. So it's harder to get the right rotation and that probably messes up all the newbies dps, however any decent assasin/shadow should know this so it doesn't explain the lack of high parses. Tracking the dots gets tricky as soon as you have another madness spec. They also eat your deathmarks, so having a sorc heal dps a bit will reduce the madness specs dps. Madness dps is viable if you have 1 madnesss spec and know what you are doing and don't have any sorc heals that dps. Deceptions problem lies in how long time it goes between the bursts. Carnage and other burst specs burst often while deception burst about once every 90 sec or so. Leafy probably means dps only and is not counting the tanks.
  11. Maybe there could be some kind of attacthment at the end with the math and some parses so it can be refrenced to in the questions themselves. I also think trasher and twh are two good bosses as examples for fights that doesn't have any clear high dmg attacks at long regular intervals like terminate but can still cause huge spikes due to RNG. It's especially a problem in 16 man, twh can do 40k dmg in about 1.4 sec. It's really hard to survive that.
  12. Some spike parses and dmges. Might be useful. Worst one is probably: Nightmare 16-man Writhing Horror 19:53:56.194 228s Melee Attack 10597 kinetic No The Writhing Horror 19:53:56.194 228s Melee Attack 10597 kinetic No The Writhing Horror 19:53:57.597 229s Melee Attack 10597 kinetic No The Writhing Horror 19:53:57.597 229s Melee Attack 10597 kinetic No The Writhing Horror Need really lucky heals to survive that. http://www.swtor.com/community/showthread.php?t=674833
  13. Very good overall but I think the madness part good be buffed up a bit. There is a dps problem for madness, sure widlberry is really good and can pull great numbers. However there doesn't seem to be anyone else even close to it. And as Archangle said this points towards that there is a problem. Also one thing that would make those numbers even harder to pull is to have another madness sin or sorc. It makes it much harder to track the dots and as we all know tracking the dots is vital to even get decent dps as madness. Part of the problem is that other dots specs usually have the dot as a part of the rotation pretty much. They can gain dps by tracking their dots but don't have to and is possibly to use them in the normal chain. Madness lacks this kind of chain due to the low number of abilites used and the long trash/saber strike spam. It also makes it an extremly boring spec, deception isn't viable at all in pve but atleast its fun. Madness problem doesn't lite so much with the maxium dps achiveable but more with actually getting that kind of dps. This needs to be improved somehow. Most other classes can reach decent dps without playing really well while madness requires you to play really well to get even decent dps. This combined with low utilty makes so that no one wants a dps shadow/sin becuase in the general case a maurder will performe so much better. Utility is one thing that is lacking in the questions. Outside of stealth res there is little that an shadow/sin dps provides to the group even if the dps was decent. Compare it to sniper or a maurder with tons of it.
  14. 10-12% worse? Not sure what you mean with multiplicative difference, you mean the loss in mean migation for the sin/shadow?
  15. If you go full high endurance how is the mean migation compered to juggers/pts in unlettered?
  16. Would be intresting to see how the sv nim numbers combined with this changes the distribution. Looks like a lower defence for assasins? Maybe even 0 for sv as well?
  17. Healing drops your dps like a stone, it is not viable to do in high end ops. What if I told you having a taunt doesn't make you a tank. Maurders are actually a better emergingcy tanks than dps specs with taunt due to their insane cds. They will also usually gain threat first if the tanks die because they are melee with high dps. If anything the other dps should drop threat to get the aggro to the maurder. Just because you have played those classes doesn't mean you know everything. Clearly you have no idea how taunt works. Taunt forces the target to attack you for 6 secs as you mention but it also puts you att 110% of the person with the highest threat. Which means that you gain threat from it. It is so easy to generate threat in this game that after 30 sec its completly irrelavent. The first few secs can be a bit tricky sometimes but it's doable. There is very few places where you actuallly have to generate a lot of threat fast(TC Hm adds). Doing more dmg as a tank still helps though because it is more dmg to the boss which is nice. In what situations is it worth healing? If you need to you are most likely doing something wrong and will hit enrage instead due to loss of dps. CC is never a problem in ops and stealth cc does very little compered to the others. It's actually worse in some situations due to stealth spotting mobs. It can be used for stealth res though which requires some skill and luck. I'm suprised that you didn't mention that. In case of a tank with stealth it is pretty much useless though because there are so few places where you can actually use it. Aoe is important, that you use it on single target dps kinda signals how broken it is. But you miss that pure dps classes also have pretty good aoe. Assasins and partially maruders/juggers if not rage spec are the only class without good aoe. And maurders atleast have smash and double saber throw. Why is it balance? There are more things that just dps. The utilty provided by tank/heal in dps spec is pretty much nonexistant compered to the pure dps classes utility. It's just not that they do more dmg, they have better cds, utility and such aswell. The only non pure dps that is actually worth bringing from an optimal perspective is mercs due the armour debuff.
  18. I think shadowstep is a bit boring idea and to similar to leap. And as evolixe said we do have force speed. One possible idea would to have you teleport back after X seconds when doing shadowstep. But don't think that would be so good or useful. Phase walk just feels so out of place, the more I think about it the more I realise that it doesn't fit at all. It is either going to be somekind of buff thing like the healing circle and rarely/never used for teleport or it would either be somekind of psedueo leap or just teleport that would outclass or be outclassed by force speed. Removing the ability and replacing it with something "fun" would probably be best, perferbly somekind of aoe.
  19. That madness is extremly boring has to be brought up together with the dps if madness dps is one of the questions. Need to be really good with applaying the dots? Lucky parses? Actually it's not that strange if it is a dot spec and when you think about it. A dot spec like madness which has long durations where you spam the same ability is harder to use because the dots don't fall into the rotation naturally so you have to coun't the gcds. For other specs(like sniper) with more abilitys in the rotation the dots fall easier into the correct places in to the rotation. You know that you do a b c d, then dot instead of counting a four times.
  20. Thanks:) So jugg-shadow is (318-120.83)/(0.313554082-0.306057064)? Which is about 26k.
  21. Since assasins/shadow have so much self healing that doesn't scale vgs and guardians are going to catch up with mean migation with higher dmg right? How much incoming dps is needed for that to happen?
  22. Styrak is probably the best fight for infiltration shadow. He cleanses dots all the time and got lots of burst windows. Infiltration has no dots and high burst that is controlable. Impressive dps from the shadow. But in a fight with more sustainable dmg like warlords the shadow would look a lot worse. Whats the spec of the sage and sniper? If they were dot speced they would lose a lot of dps that way.
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