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Eli_Porter

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Everything posted by Eli_Porter

  1. This boss is either never there or respawning in 30 seconds, it's a broken mess. All World Bosses should have a 5-10 minute respawn timer, no exceptions. Also the respawn timer might have something to do with it, if boss tries to respawn while adds are still up then it apparently breaks, and since the respawn timer is so short on this particular boss then players might not actually need to kite the adds, just fail to kill them in about 30 seconds after the boss dies.
  2. This part isn't clear to me: - You can only have up to 2 Combat Style choices per character - Combat Style choices are permanent - If you've unlocked Dark V, you can choose Dark Side Combat Styles on your Jedi character, and vice versa Basically, my question is: If you have Sage and Shadow as your two permanent combat styles, and have Dark V, do you essentially have not just 2, but 4 Combat Styles available to you (Sage, Shadow, Sorcerer, Assassin) to cater to a player character "turning to the dark side" scenario? If not, will Bioware then prevent players from having two Mirror classes as their two permanent Combat Styles? And if they do get their mirror counterparts, do the Tech choices also get their mirrors available?
  3. Keep in mind we haven't received a testable build for this feature. It's possible that this is how BW plans for it to work already. Mirror Classes are an issue for tech classes. A Sniper easily turning into dual-wielding Gunslinger, a cannon-wielding Commando choosing to go Mercenary small with pistols, or a pistol-whipping shotgun Scoundrel choosing to Operate with a rifle and a knife instead. One could argue it would make less sense than a force user switching to the dark side (or vice versa) and another could say it made more sense, both would be valid. Immersion/Lore/Sense aside, there's also the issue of players picking two mirror classes as their two combat styles. A new player wouldn't know the zero utility gain from going Sniper+Gunslinger but it would just seem like a "cool concept" to him. And a heavy RP player might actually not care about utility and really just want to have a character swap between two guns and a sniper rifle. Unlocking the mirror style automatically would be the best way to go, and I hope that's what the devs already have in mind.
  4. Of course there is, but spam inviting is still a tool used by guilds in order to fill up spots on the roster quickly for next week. Especially on weeks where the tactic can win you a planet by itself, like Total Galactic War when all planets open up. Fair point actually. If there was indeed a cooldown for offline guild invites (OP never suggested it would be done via the in-game mail system), then they would be far less likely to use the option over their current methods.
  5. Conquest, there are guilds that spam invites in order to sustain a very aggressive removal policy for inactives. By itself, that can win you a planet when they all open up on Total Galactic War weeks (the one coming up incidentally), and push you over the edge in other weeks.
  6. So I ran 3 ops yesterday with my guild. Endless Offensive, Karagga's Hat, and Grand Chance Cube all went straight into people's inventories and due to the loot spam no one noticed. This takes a significant amount of fun away from group loot, as there's no "ooh this thing dropped, i wonder who gets it" anymore. And if someone who doesn't need the item gets it (can't pass on loot anymore), the group then has to waste time rolling for the item manually instead of the old system where it just could have been handled using the game's roll mechanics. I don't care about master loot, never used it. But bring the rolls back.
  7. True, but to play Devli's Advocate here the Jedi are known both in this game and KOTOR for trying to redeem people to the light, and there currently are no in-game limitations to similar cosmetic issues like dressing up as Darth Marr and doing the Jedi Knight storyline.
  8. That's just semantics though, my point is if you choose a Sniper Combat Style, outside of preventing grievances why would it make sense to also make you proficient with using the Gunslinger combat style? I agree the best solution would be to allow changing your combat styles for a fee.
  9. It was more than just renaming, the "Jedi Knight" class literally does not exist in terms of abilities. There is still a Jedi Knight story, but Jedi Knight class is gone.
  10. They can't have a perfect solution really: 1. Indication isn't really enough when it's a permanent decision. People will make that mistake. 2. Blocking access to mirror styles can hurt people who just want to have a specific secondary weapon without caring about end-game viability (maybe they have tons of alts anyways) 3. Unlocking the mirror style automatically has logic concerns, why should you automatically be proficient in a sniper rifle if you choose a class with two pistols?
  11. Ideally they'd unlock mirror combat styles automatically just like with force users but without the Dark/Light V requirement.
  12. I'm more worried about a scenario where a Sniper picks Gunslinger as a second Combat Style which effectively bricks the character.
  13. Combat Style is another name for Advanced Class (since there won't be a "base class" anymore), so Juggernaut, Guardian, and Commando. Yes, you will be able to add one more Combat Style option to your existing characters. So your Guardian would be able to change into a Sage and heal. A loadout saves your: Combat Style, Discipline, Skill Tree (which will include both utilities and abilities), Gear, Outfit, and Action bars. You can switch between loadouts with one button, with the current limit being you cannot change Combat Style inside a phase. But I personally expect more limitations to come. You will have to keep your current one, and add another one (Edit: Apparently this is wrong, you can choose a new style when logging in). This is a permanent choice. However Force Users who wish to use their dark/light side counterpart do not have to spend their choice on that, as they'll be able to access those if they've unlocked Dark V / Light V on a character.
  14. What I'm still concerned about is the combat style switching. If it's just "no switching in phase" then what happens in open world? Could one stealth out and switch classes? This would be a big deal against World Bosses and in open world PvP, and if DCD timers are reset and there's no cooldown on swapping, then one could have infinite DCD's just by stealthing out and swapping over and over again.
  15. A one time choice of two Combat Styles (AKA Advanced Class) means you can do all 3 roles on the same character, you will also have 3 loadouts at the very least to accommodate that, 4-5 loadouts being likely. So if you currently have a Juggernaut swapping between Tank and DPS, you will be able to also swap it to a Sorcerer for Heals with the click of a button. In addition you will be able to swap to a ranged DPS, however if you choose the Sorcerer style you won't also be able to get an Assassin or Marauder style on that character.
  16. So the system looks solid so far, 2 AC limit kinda hurts but if it's a technical limitation that's ok. I'd rather they focus on the class reworks as judging by the scrolls of feedback it would take more time to fine-tune than they'd initially expected.
  17. 3 should be the number, to let you alternate between T/H/D.
  18. Heroics already give a ton of points every day if you do the right ones on almost every planet. So in essence there's already a "Heroics: Achiever" daily objective. Doesn't work well for farming the same easy heroic on multiple characters, but I don't think that's what Conquest is intended for. Just adding a Veteran+Master Flashpoint Achiever daily objective would suffice. I personally don't have issues finding people for MM flashpoints but I schedule them in advance and run Conquest+Recruitment for a large guild. As a sidenote I'm happy with how Conquest is at the moment for the most part. Some activities could use more points like FP's and PvP, but we won a lot of planets recently thanks to actively recruiting and running a steady schedule of a variety of activities.
  19. Not me but I've had this happen yesterday to two of my guild members
  20. I ran a world PvP event for my guild with 20+ people for this week's Gree event, actual 16vs16 battles rarely happen as it's mostly about chasing/getting isolated and going between objectives and safe points until enough opposition forms up. That said I'll take large scale OWPvP over small OWPvP skirmishes any day, companion cheese tactics are rampant and if I want "balanced" small scale PvP I'll queue up. How to incentivize it? Rewards are important but they have to be catered towards what large guilds want, which in my eyes is Conquest. You don't have to be rewarded for killing other players too, you can just be rewarded for farming certain mobs in a tightly contested PvP area.
  21. So you just want to get as many toons to 50k with the path of least resistance, and you're upset that GSF is seemingly the best path? And you truly think that the majority of players are like you, so putting crafting how it was before is better than catering to people (or "Bad losers" as you call them) who run groups to win conquest? You know, an actual social thing in an MMO instead of getting 50k solo on 70 no-gear toons? I've got nothing to say really. Just happy that Bioware made the right judgement call.
  22. If you "do nothing" in GSF it's not gonna be nearly enough to win you conquest, due to the fact that you can't farm it. And very few players treat GSF like that, there's no reason to and it's bad manners towards other players, it's also a way to risk getting reported. Crafting is a red flag to my right hand and many other reasons I won't delve into in this thread. GSF is one of the best CQ at the moment. But because CQ is built towards daily objectives, you can't just run GSF all day to win. You need to run some GSF and a lot of PvE, unless it's Total Galactic War or Clash in Hyperspace. The only meh activity is PvP, but I doubt PvP players would appreciate having people joining their matches for conquest as they have historically wanted less casuals and more competitive players in their matches. I run CQ for a successful large guild, we've won multiple planets recently due to a robust schedule of a variety of activities, GSF being one of them but not nearly at the focal point (like I said, 2 out of the 10 hours of content I ran yesterday). And before you ask, no I'm not gonna give you a list of everything we run because I'd like to keep that as a competitive edge.
  23. Just because you keep stating it doesn't make it a fact. Hell you've even moved the goalposts on it this very thread, shifting your focus from "Just farm the repatables every week" to "well on some weeks you can farm the repeatables" which I've never denied, and "But the daily/weekly conquest objectives are better than others!" which guess what, you can't farm. GSF players currently NEED to run PvE in order to compete in conquest on the highest levels, but I guess that's fair.
  24. Give up trying to reason with those two, they have some kind of vendetta against GSF because crafting was nerfed, it's kind of weird. Anyway yesterday I ran 10 hours of content with my guild, only 2 of them was GSF for which I only managed to get 3 people. Yet my guild still ended the day near the top of the leaderboard, weird how that works and I'm glad I didn't have to ruin my index finger with crafting to achieve it.
  25. This is exactly why the change was made, guilds treating new recruits grabbed via spam invites as "noobs" who are promoted and discarded easily due to their conquest contributions. Not to say the change fixed it, those guilds still exist, but they can't just dominate the conquest leaderboards anymore without organizing activities and the new player experience isn't crippled by it.
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