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Eli_Porter

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Everything posted by Eli_Porter

  1. False. You get schematics, crafting materials and transferable mods/enhancements among other things. The only things you wouldn't want to give to your alts are the set bonus armorings.
  2. You can craft/buy all 228/230 gear (enhancements/mods/implants/etc) except the set bonus armorings. That's literally the only thing that requires you to grind on your alts if all you want is 230 set gear. That's why my suggested solutions are an easier time obtaining set gear and an easier time reaching T3 crates.
  3. The only thing that hurts alts is the time it takes to reach T3. Once you reach T3, the system actually encourages playing with alts as they take less time to level up than your main.
  4. Good job ignoring the part where I said sets should be more easily obtainable.
  5. The idea behind Galactic Command is solid. Reward players for experiencing all types of content (instead of just operations) so they don't get bored. RNG has always been part of the game, and 224 set armorings can still be used in 5.0 alongside 230+ mods and enhancements if you get unlucky. There are three main issues I see: 1. Players want to be able to do every type of content within a few weeks of playing, not months. This can be fixed by reducing the level requirement for t2/t3 and making set armoring more common and transferable to other gear slots. 2. Hardcore players will be inclined to do the exact opposite of a diversified playstyle, as they'll grind the content which rewards the most CXP per hour. This can be fixed by increasing the rewards for dailies/weeklies. 3. Preferred players are completely gated out of the endgame. This was an issue in 4.0 as well, and can be fixed by offering alternate payment methods. To sum it up, I think the system gets a bad reputation. It sought to diversify the playstyle by shifting it away from Operations grinding, but the byproduct was making it worse for players who are used to Operations. This can be fixed, and it wouldn't be too difficult to do so.
  6. Yeah but those lockboxes are crap. I'm just upset about the lack of consistency more than anything else. Spent hours of your time leveling up a skill because you were smart enough to understand it's profitable? Guess what, now that you maxed it out we removed the main reason it's good. Either remove slicing lockbox missions entirely or bring them to grade 10, no middle ground.
  7. No crafting component drops from warzones, so it works out alright.
  8. Still down. Should I server transfer?
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