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clintcasey

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Everything posted by clintcasey

  1. Well, since my guild has cleared all the 16 man nightmare mode operations bosses, I feel I have some experience to speak from. Step 1: Do the quest series on Ilum and Belsavis Bonus series. You will end up going to these places almost every day for quests. Go ahead and get a group together to take on the Heroic Quests in the area since they will give you Epic Augments. Also feel tree to run Battle of Ilum and False Emperor as those instances on normal mode give pretty decent gear that can be agumented for better results. Once you have a few decent you'll be good enough to carry your weight in the next stage. Step 2 a: If your playing Empire, The Black Talon runs are a good way to start building up your Tionese commendations as well as net you some Tiones and Tionese equivalent gear pieces. The Biometric Crystal Alloy you can loot from the boss can also be used by crafting profressions. For Armor Mech and Synthweaving you can craft Rakata Belts and Bracers. If you get lucky, you can also get a critical when you craft those, which will give you an additional Augment slot for you to further increase the stats of the item. Currently the Rakata Belt and Bracers with Augment slots are the best in slot in the game for those classes. Step 2 b: Once you have a full guild with 8 players at level 50, start running Normal Mode operations right away. Annihlation droid is a gear check and an Awareness check. If your guild manages to kill the first boss in Eternity Vault, you have the gear and the skill necessary to really begin raiding. Step 3: After you've cleared Black Talon or the Republic Equivalent enough times, or if you've manage to kill a few bosses in Eternity Vault, you can begin doing more difficult Heroic Flashpoints. Use these to keep filling in the holes in your gear until you have really good gear. Progression: Normal EV = Heroic FPs > Normal KP > Heroic Operations > Nightmare Operations Contrary to what people might say, Soa is not the hardest boss in Heroic and Nightmare Mode Operations. The 2nd boss in Kragga's Palace, Jarg and Sorno, they are the hardest bosses in Nightmare Mode. Once you figure out how to deal with the Lightning Ball, its taxing on the healers, but it makes Soa easy. Once you figure out how to deal with Kragga's Typhoon, and you figure out how to position him, he's actually pretty easy also. Jarg and Sorno are highly taxing on pretty much the whole raid.
  2. Anybody who thinks that is probably someone you don't want to be playing with anyway. Your damage output is pretty much in line with what other classes are capable of at this point. I'm in one of the most progressed 16-man raiding guilds in the game, and our operative is still doing great damage.
  3. There are lots of easy avenues for gear while leveling up. Honestly the best gear you can have while leveling up in terms of quality is Mod Gear. That said, there is no one profession that makes all the mods. You can buy mods from commendation vendors, but you can also craft your own mods that are even better by discovering schematics by breaking down objects you craft. You can do well, if your willing to make the investment, by picking a crafting profession that makes weapons or armor and gearing up that way, but those professions loose their utility once you hit max level. You can also do well by just running flash points all the time. I took my level 16 Juggernaut threw hammer station and picked up 4 pieces of gear of blue quality or better that I can equip as soon as I hit level 17 in another 10k experience.
  4. I hope they add killing companions back into the game in the future, I'd love to be able beat him down and toss him out the airlock.
  5. The following is a simply set of rules to challenge yourself and how you engage the story and the. The challenge, go from beginning to end in the game and make decissions based souly on what feels right, and not not because the option you pick tells you it's light or dark side. Rule 1: Make a fresh character. Rule 2: Turn off Light and Dark Side indicators on all quests choices. Rule 3: Never hold your mouse on top of the conversation wheel see what the choices will give you before you make them. Rule 4: Use the 1, 2, 3 Hot-keys to make all of your decisions in the game. Rule 5: Do that all the way threw game until you reach level 50.
  6. There isn't anything wrong about having content you can do by yourself at level 50. The trick to get people into doing group content is to 1) Keep the incentives for group content higher than solo content. Picture a short dungeon where the mobs drop level 50 green items, and cosmetic items, and the bosses drop some Green and Blue items and maybe some cosmetic items, or a rare crafting schematic. And if you complete the whole solo flashpoint you get a Tionese Crystal. And then you also pick up a Daily quest for completing 2 or 3 of these solo flashpoints and you also get maybe 1 Tionese Commendation. You see there is a rather large group of people who play MMOs who just don't like grouping up with other people at all. So what you do is offer them a route, continue progressing their character threw solo content. But at the same time, you make them pick up their quest from the same daily mission terminal where you get your other dailies, like your Hard Mode Daily, and your Hard Mode Dungeon Weekly. And what you do is you show the difference in reward up front. Now if you do the math, with the solo reward schedule laid out like above. If you do your solo flash-point daily, and only that daily every day, you'll eventually get enough Tionese commendations and Crystals to buy your offhand weapon after like 2 1/2 weeks. That reward schedule is very slow. But you see the hook here is that you've already begun to reward people with some gear currency that they can use to buy their Tier 1 set. Those gear tokens have value, and that value is that new gear level they can slowly buy their way into. When people are able to compare the rewards they get at from their solo quest with the rewards you get at with gear currency, suddenly you've created an incentive for people to also do their Hardmode Flashpoint Daily so that they can get those rewards even faster. Also on the note of rewards: Why reward Cosmetic Items. Well the reason is even max level players in highest gear level will feel like doing the new content that they outgear if there is a reward that is worth doing it for. 2) Keep the content short. A solo dungeon should be something you can take care of by yourself in like 30 minutes to an hour. 3) Make the encounters challenging. Think like some of the Big Class Quest missions, but repeatable. The encounters shouldn't be a pushover either. The encounters, especially the boss encounters, should have a few mechanics involved. Why? Because your creating another way to train people for Hardmode Flashpoints.
  7. Do you want someone to tell you how to do your job? Just tank Malgus on the stairs and put your back to the wall so that he can't knock you back. Its super easy.
  8. If your mean who was a designer during the earliest concept stages James Ohlen was one of the initial designers. I'm not sure when Daniel Erickson started but it was early on. I don't think they've said who all has been involved with the project since day 1, but the implications of some of the videos from 2008 where that Jame Ohlen was the lead designer from very early on in the process.
  9. You sure can. At level 10 I was able to go in solo on my Sith Sorcerer and do Black Talon with just me and Khem Val. I healed Khem while he tanked and did most of the damage. Once enemies are grey on your their accuracy drops off substationally and they have a hard time hitting you, so it's quite easy to just wade in and solo a low level flashpoint on a higher level character. the reason why people don't farm lower level flashpoints for commendations and and gear to sell and stuff is because there is almost always a flashpoint you can do at your current level that requires a group to do, that gives far better rewards than a flashpoint you've already outleveled.
  10. This the wrong section to be posting this.
  11. I'm getting to the end of Revan's fight and he just has a bubble forming around him to that causes him to stop taking damage, but he doesn't say anything and the fight doesn't end, he just stands there and keeps attacking me even though I can't hit him anymore.
  12. There is a simple solution to this mechanic. When Malgus has about 10% health left have the tank walk down the steps the middle of the catwalk walkways near the ledges. Then, you kill Malgus with all your dps and healers situated behind Malgus. And then when Malgus starts his phase, you have 1 person with a knockback stand beside Malgus and use it. It only takes 1 knockback to kill Malgus if he's standing near a ledge to begin with. Its really not a big deal. You just have to adapt your tactics to match the resources you have available to you, and not the resources you wish you had available to you.
  13. Open up the Crew Skills window. There is a bug where the icon and the companion character dissapear from the screen completly. You can resummon them by going to the crew skills window and manually re-summon them. Crew Skills window is mapped ti "N" by default.
  14. You cannot access the Nar Shadda Bonus area until around level 30. There is an area that connects an Empire Zone to a Republic Zone. You can get inside a republic zone on Nar Shadda, it just take a little bit of work.
  15. I think you prefer to either have more crit or more power depending on what dps tree you go into. I play a Mercinary Pyrotech. In my build all the damage from Combustible Gas Cylinder, Incendiary Missile, Rail Shot, and Thermal Detonator deal an additional 30% damage when they crit. So with surge capped at 100%, the damage from those crits is 130%. Getting Critical hits also shortens the cooldown on Thermal Sensor Override giving my free casts on incendiary missile more often, which is my highest heat generating ability. As a result my overall damage output becomes stronger, and more sustained the higher my crit % is.
  16. He also does ship maintenance! The next time you do space combat you might notice .0008% power increase!
  17. Conway Arkansas Server: The Sureswift Guild: Mastercraft Mandalorian
  18. That's because the Yellow and Black Crystal isn't a Collector's Edition item, it's a Pre-order item. If I'm not mistaken he's located in the corner next to the hall way where they have all the different specialty vendors on the outside ring, nearer to the light side vendor, but he's actually out near the hallway, and not in a booth like the other vendors. He's pretty missable if you don't turn your vendor on in your map to show you where he's located. I wouldn't worry too much about it though, you can out level that crystal pretty easy.
  19. There is a bug occasionally that causes your companion bar to dissapear from the bottom corner of the screen. You can resummon your companion from the crew skills window and the bar will reappear.
  20. That quote is a good point. Technically speaking, the Sith never actually ruled the Galaxy in any true shape or form prior to the Emperor. So maybe the Empire does win.
  21. Both stories are true, and would have taken place at nearly the same time.
  22. Doing the bonus series quests will get you more levels and gear too.
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