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The_Duck

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Everything posted by The_Duck

  1. We were running KP 16-man HM last night and on the fabricator fight the puzzle was not letting us move the pieces back and forth after the first trigger. Are we missing something in this HM 16-man version that is different? Why would the puzzle pieces freeze? Breakdown: 1. turn on the fight 2. solve puzzle once and fire down on the fabricator 3. try to move pieces off the right side ... frozen ... cannot move first piece off 4. after waiting about another 30-45 seconds the puzzle unfroze and we could move the pieces around this was our first time on 16-man HM KP. Is the puzzle mechanic different or it makes you wait longer before moving the pieces? thanks.
  2. first third I would give it an 8. Last two thirds I would give it a 4. It got SO repetative ... Also, the light/dark choices are nonsense ... someone ambushes you and tries to kill you (multiple times) ... somehow it is DARK-SIDE to finish this guy off that has CONSTANTLY been trying to kill you. WHAT?
  3. yes, I agree with your statements. It may be "working" but the damage is so low for a top-tree ability that it's not use. at this point, UNLOAD is way better when barrage is proc'd so now why bother using HSM? we need a reason to use it (ie: POSSIBLE high end damage ... something ...) can we all agree that it is definitely NOT +10% damage based against pre 1.2 ability which 1.2 stated it was buffed? i'd be surprised if someone argued that point ...
  4. I would agree to the fact that "heavy" armor doesn't seem to do the ~30% damage reduction the tooltip states. since 1.2 it seems broken somehow.
  5. I've had to spot/off-heal this as a BH Merc Arsenal. The 2 healers could not keep the tank up during those few massive hit timeframes. Out Sorc is having problems where his casts take longer than the purple circles are dropping. Do sorcs have to spec alacrity in order to finish out their casts properly now or are we doing something wrong with our sorc healers?
  6. I agree it feels like we are wearing cloth armor and not heavy armor. It doesn't seem like out heavy armor damage reduction of ~30% is being applied. That's how it seems to me pre 1.2 vs. post 1.2
  7. I used to PvP a lot every day. I stopped. It just is not fun or entertaining any more to be dead in 10 seconds. I'd swear that heavy armor damage reduction has been removed or broken because I feel like a paper doll. I have full Battlemaster Gear so hitting the +20% damage, etc but I don't feel or see it when playing. Shouldn't the extra DR from expertise give me more survivability regardless of whether someone has an extra 5-8% damage? Even in PvE against normal mobs it seems I am taking way more damage than I used to as well. I can't figure it out but with HSM seemingly different in the way it operates and the PvP changes I just don't bother with PvP at all anymore. I wish it was still fun but doesn't seem so.
  8. I have 35% armor penetration ability. 5 Heat Signatures = -20% armor rating reduction. 5 Heat Signatures = +25% DAMAGE 1.2 = +10% damage for heat seekers 1.2c = doing less than minimum damage when I have DEBUFFED the target AND have 35% armor penetration this makes NO SENSE still after your wonderful explanation. Your explanation basically states that the armor (and DR) of a NORMAL HARD mob is superior to my armor penetration and armor debuff AND +25% damage AND a supposed +10% buff to HSM. dood, that is crazy talk. it is a fine explanation but no way a normal hard mob has this type of DR. Plus, please explain how the normal training dummy has this type of armor and this still occurs there too. hwo is that explaining a drop of over 23% damage for the ability (assuming my lowest possible damage and numbers)
  9. I can confirm this too. I am getting hits BELOW the minimum on the tooltip even with a 25% damage bonus from 5 heat signatures. there is no way this can be explained other than they broke something.
  10. for #1 i feel like a paper doll in warzones now. i have full BM set including weapons. soemthing happened with our heavy armor damage reduction. it definitely is not reducing damage by the 30% in the tooltip.
  11. so explain to me this math please. tooltip for heatseeker = 1970 -2106 for me on a NORMAL level 50 hard mob I apply 5 heat signatures then fire HSM. damage? 1900 ... 1970 * 1.25 = 2462 (this is the MINIMUM it should do NOT counting the debuffs I have) are you telling me a NORMAL (ok its a hard mob) has that kind of damage reduction? you can't seriously expect me to believe that with my 35% armor penetration and a debuff of 20% armor rating that this normal-hard mob has somehow MORE damage reduction? like 23% after all that? come on. something is WRONG. now my rail-shot does more non-crit damage than my top-of-the-tree ability? seriously?
  12. the MODS drop but the schematics DO NOT drop. there is no way to CRAFT as a cybertech an armor mod or a mod-mod of 24-27.
  13. I've done KP norm/hard/nightmare many times and never seen a MOD schematic. Maybe for an ENHANCEMENT mod but never for something a cybertech could craft.
  14. that is an enhancement and not a cybertech crafted mod. granted i guess cybertech was not your original question. anyways, as a cybertech crafter myself i would love to see some +22 schematics but have yet to see or hear about any
  15. maybe because you didn't pull it OUT of the armor before trying the tooltip? I would say it's worth 33k to pull it out and see what the tooltip says at that point
  16. exactly. this is false information in the above posts. only the MODS themselves drop in the Operations. You CANNOT craft these mods nor do schematics drop to create these mods (AND you cannot reverse engineer these mods to learn any type of schematic, you would only get mats back and learn nothing)
  17. you cannot reverse engineer (for schematics) for any mods from tionese/columi/rakata gear. you will never get schematics from those. granted, there is NO INFO in the tooltip when you try to reverse engineer a Columi mod. it let's you reverse engineer it but you only get materials back (not that many mind you). it doesn't even say "not learnable" like some other reverse engineering stuff
  18. wouldn't cost you anything unless you are not planning on harvesting the mats yourself. diplomacy costs a little but nothing crazy. plus, once you start harvesting you can sell mats yourself which always make money. even the low level ones.
  19. #1 = NO #2 = NO #3 = have not been able to confirm yet
  20. CC-Break = 2 Minute Cooldown Stuns = 45 second cooldown you only have 1 CC break for quite some time while classes with multiple knockdowns, stuns, roots don't care. other abilities like force push knock you down for a full 2 seconds and then it take another 1-2 seconds to stand up. usually if a smuggler/agent attacks me from stealth i throw them and just run. F-em. They run from me when I get the upper hand anyways.
  21. we TOLD bw this on the test server regarding rewards vs. time invested during a warzone for winners and losers and it seems like nothing really was done to address the situation. now it's live and a tester wonders ... why do i bother to test? I played a warzone for 15 minutes and received 700 credits ... seriously? 700 credits? I don't necessarily do it for the credits but PVPers want to buy stuff on the open market too. What's wrong with 5-10k credits for playing 15 minutes when you are level 50?
  22. i am not an armormech so from where do you get these schematics? from the trainer?
  23. I've done 20-30 Underworld missions already without seeing any NEW type of orange schematic. all I have received are the old orange schematics like Electrum etc
  24. how do you get battlemaster schematics? are they on the battlemaster vendor or somewhere else?
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