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The_Duck

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Everything posted by The_Duck

  1. just use LogMeIn to log from your phone on to your home computer and control it. that's what I was doing for crafitng. works well for that. you just can't move around very well
  2. So, on normal EV this dropped from trash. Confirmed that they do drop, just not that often: Advanced Keen Mod 24 http://i178.photobucket.com/albums/w242/the_duck71/keen_mod_24.jpg
  3. why can't bosses also have rare/ultra-rare drops as well? to me it's just boring getting through these Operations and then seeing some "Rakata X Commendation" drops. Whee! Sometimes RNG epic loot is fun. Especially when you know not everyone has it.
  4. theres a few learned from Underworld trading schematics for Armormechs. the best way is to find an armormech friend and have them craft a few non-augmented chest versions so you can try them on to evaluate the look. I assume you basically want ones that could have an augment slot correct?
  5. so in order for this to work even REMOTELY well we need to keybind all 3 together. meanwhile, in other MMOs this works perfectly fine as one single keybind to the TAB key ... Call me lazy or maybe I have high expectations, but I would expect the default tab targeting to work right out of the box appropriately. If 2 players are center screen in front of me and 6 players are scattered much further behind them, I would expect my first TAB to target one of the two in front of me. Instead, I am targeting someone halfway across the map.
  6. It would be a LITTLE better if Rakata Ear Schematics dropped ... Rakata Relics can be crafted (BOP), why not Rakata Earpieces? Best we can do are Columi and I would argue that slotted columi are not the best available that we can make.
  7. i've noticed this as well, but certainly Rail Shot also misses quite a bit or I just happen to notice it more. I'll check my logs. ** after checking logs ** seems rail shot rarely misses but is dodged sometimes. Unload and Rapid Shots definitely miss about 25% due to offhand attacks
  8. great post but this doesn't match the dev post at all (or am I reading it wrong?) the dev states that with a 55% armor reduction (20% + 35%) a 35% DR boss then turns in to a ~19% DR boss. So, I guess I am wondering where your math fits in with the dev math. OR, does you list of "1" armor defuff equate to our 5-stacks directly or does it equate to 1-stack of our 4% debuff? thanks.
  9. your damage RANGE might be slightly higher ... this doesn't mean your damage DONE should be higher than the 4 stack. if range is 1200-1400 and at 4 stacks you did 1380 damage ... does that mean you MUST do more damage with 5 stacks? NO your damage could be 1250 with 5 stacks right? YES
  10. you are not guaranteed more damage with 5 stacks. all you are doing is lowering the DR of the mob which would then just move your damage range a LITTLE higher. I fail to see why you assume 5 stacks should ALWAYS do more damage than 4 stacks.
  11. I think the issue is not using the Probes. Would you agree?
  12. Hiya, I wanted to ask some questions about dps in HM Operations for a Marksman Sniper. If you are in full rakata gear what should the expected dps be for fights like the EV Droid and Gharj, etc? If dps is just below 1k what is an expected rotation to get closer to the 1200-1300 mark?
  13. Can you please provide a parse that justifies your statements? Thanks. Doing 5 stacks is only -20% armor reduction. Difference between 16% and 20% armor reduction? minimal at best. If you take in to account the armor rating diminishing returns and the fact you have a damage range then how can you determine your damage is "less"?
  14. so, some shmoe hit me for 5500 so this would actually be a ~7000 hit? wow I'm basically trying to figure out why wearing heavy armor and having a pvp DR of 20% makes me feel paper thin when I get attacked by Pyro Powertechs or Marauders that know what they are doing. the best I can do is stun them or throw them and try to make life miserable for them.
  15. Hello all. I am really confused about Damage Reduction and Expertise Damage Reduction and how they apply in a PvP setting. So, my normal heavy armor DR in the tooltip says I have 30% DR (questionable whether this works in general) Also, with full Battlemaster gear my pvp stat says I get 20% DR SO! Do I have 50% Damage Reduction?
  16. i think it's funny that the STEALTHERS can see the STEALTH SCAN. seems counterproductive. the stealthers should not be able to see the scan so as to NOT be able to avoid it by sight.
  17. Yeah, he has heat management issues because he is in the wrong stance. The equivalent would be if you were in Ataru Form but not an Annihilation spec Your Merc (assuming he is arsenal tree since he has tracer missile) should be using High Velocity Gas Cylinder From there you get a lot of heat benefits: 1. Rail Shot is basically free 2. Tracer Missile has a chance to vent 8 heat, etc Damage-wise, Unload should be a LARGE chunk of the damage he does (over 25%) For heat management Rail Shot should be used when available (since it is a free ability)
  18. well as long as Barrage stays up and you have 2 pistols ... it seems to work. the question is why does it drop sometimes and not others? I need to test more. Some raids happening tonight so I'll double-check what Barrage proc is doing during the raids and post again.
  19. ok, tested this tonight with 2 base pistols and also with a full setup. I agree it is working as intended. however, i HAVE noticed barrage dropping either at the start or in the middle of unload ... not sure why/how. did not drop on the training dummy 1st 2 are no-barrage, last 1 is with barrage. naked with 2 basic pistols no buffs http://www.torparse.com/a/22790
  20. you are being confused by what abilities are being used during the test. In order to proc barrage you need to use Tracer Missile (ie: extra damage) the non-barrage test he is just spamming Rapid Shots until Unload is ready again Tracer Missile = more damage than Rapid Shots = higher dps it is not a dps test however. it is a test of whether Unload gets an additional +25% damage when Barrage procs. Which it does not.
  21. BOTH had a max hit for Unload = 103 ... if Barrage worked then you should expect to see a few hits > 103 as compared to the non-barrage parse. Also, look at individual non-crit hits (103 was a crit). Both parses show between 65-68 damage. If barrage worked then that 65-68 damage should NEVER be there in the barrage parse. That would then switch to (65 * 1.25 = 81-85) damage. THis NEVER is the case in the barrage parse but SHOULD ALWAYS BE the case if barrage actually worked. So, if Barrage worked, a normal Unload hit should be 80+ damage. Instead, it is the exact same damage as the non-barrage parse (65-68).
  22. thanks for the test. seems very obvious.
  23. (corrected math to represent 25% damage from barrage) this is actually VERY easy to test. let's take an example ... my HIGH end damage on Unload = ~1500 my crit damage modifier = 77% this means a high crit on Unload = ~ 2655 (1500 * 1.77) now, if Barrage actually worked then my high crit WITH barrage would be: 1: 2655 * 1.25 = 3318 ANYWAYS, if this actually worked, then I would expect to see in my MANY MANY combat logs a FEW hits where I did a HIGH crit during unload (AKA - a hit over 3000) NEVER do I see this (just reviewed a TON of logs against bosses and trash) My max hit is always right around the non-barrage crit number (~2655 with some DR thrown in so ~2400) This is pretty sad assuming this basic math is correct. You would expect to see in over 300 Unload attacks at least ONE +3000 hit ... PLUS, to get BARRAGE you are actually DEBUFFING the mob at the same time AND you have a debuff stance ... Makes me think NOTHING is working.
  24. very nice. I thought the tracer armor debuff didn't work anyways so no need to add 3 but why not eh? eliminate any other random aspect.
  25. thank you. I was not aware of this. It would also explain why we got stuck when someone moved a piece that they shouldn't have. Thanks! all is clear and we shouldn't have a problem now.
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