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SlimGenre

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Everything posted by SlimGenre

  1. You can check what season you're in if you're out of a warzone. Click on the warzone tab to queue like usual, and then there's a small box, i think in the lower left hand corner that you can click on and it will tell you what season your in, what your records are, etc.
  2. yeah i gave it a shot and it still works. I did make sure to wipe all my old weps prior to last Tuesday. The way I figure it, it's not like we didn't earn them, we should be allowed to keep them.
  3. well, for me since I didn't preorder, I've been stacking comms all this past week. I now have enough comms to finish my first set (12,500 regular comms) and enough to buy 2 or 3 pieces of second set. Now I just have to get to 60 this week while jumping back to fleet every hour and a half to do the weapons dance, I know, champagne problems, right? Traditionally here's my to do list. I would ALWAYS go for set bonus FIRST, without question. Next I would get my tier 2 relics, then tier 2 main/offhand. The I would focus on tier 2 ear/implant, then come back and finish my tier 2 clothes. And then play around with mods/enhancements later to try to squeeze out a few extra deeps. However, for purely aesthetic reasons, as I play a sin and I love the new tier 2 armor look for inquisitor, I will be getting my tier 2 headpiece, chest and legs first, and then go back to my normal order. I know I'll get all my gear over the next couple weeks and I'm not in any rush to be "super uber mega pro geared" before everyone else is... it's a game, right?
  4. one quick suggestion that works great for us, I'll sometimes ask healers that if there's a player making their life very difficult throughout the round, to pop a marker on them like a shield or saber, so that way I know if I am watching around the warzone and I see a shield pop up over the head of an enemy, that's my healer telling me they need some help.
  5. you worried about people mocking you for posting this? This is fantastic. For some reason we all have this major fear of being judged negatively, especially when we're hoping to be judged constructively Kudos. Yes, you need support. I love running with the guys in my guild because we're on Mumble and my op healer buddy can just go, "hey, someone get this guardian off of me." You can't do that without being on some voip service, so it's a deeps second responsibility, and certainly a tanks first responsibility to make sure heals can heals. while I mainly sin, I do enjoy merc heals a lot in warzones. My recommendation, focus heavily on your energy shield and obviously your charge stacks. There should never be a single gcd where you're not firing your weps to charge your stacks up. If you don't need to cast a heal, fire your weps. The more often you can get your stacks up, the better. And energy shield up as much as possible as well as it helps you get those long merc cast times off. While I can't imagine a merc healer will ever be harder to kill than an operative, they were always a decent healing class, certainly in 8v8 warzones and since 3.0 have gotten better. IMHO it's the easiest class to heal with in operations, but the hardest to heal with in warzones, just takes a lot of getting used to. Keep it up
  6. SlimGenre

    Hello

    you can purchase war hero crystals off the gtn I believe, but that's only 41 pts expertise, so 82 total in mainhand and offhand. It's a grind, but if you pvp for an hour or two a night, you'd be surprised how quickly those comms come, and your first set of gear is fairly cheap. Honestly, for the time being you're better off wearing the best quality pve gear you have and suck it up. A lot of pvp is also situational awareness, it's less about having that perfect pve operations dps rotation and more about knowing what skill to use when. Someone who's run 1000 warzones but puts on pve gear would probably still beat someone who was in top pvp gear but had never pvp'd before because it's a different playstyle. But keep it up, although this isn't a pvp focused game, the pvp is a lot of fun, and the more of us that play it, the more likely devs are to focus some attention, new maps, etc.
  7. for PvP, operative, or another assassin. A buddy of mine in my guild and I run operative/assassin dps together and just pick a target and lay them out, you can usually global someone, or at least drop them within a 4 second hard stun. Also, learn to coordinate your stuff, usually I'll drop out and stun lock them, go through my opening rotation and right when they come out of stun my buddy will drop out and go through his rotation, or vice versa.
  8. you see a lot of sage/sorc's in warzones because it's group play that they excel at. The can hide in the backline and still pump out massive damage, either single target or AoE and are great healers, although for WZ I still personally think operative rules at healing. Nice thing about this game is I think any class can beat any other class in a 1v1... I loved GW2 for that also, as it was relatively balanced.. although you rarely get the chance unfortunately as if you're picking fights where you want to, like say fighting at the node (a'hem) then someone will inevitably ruin your party. I play a sin mainly in PvP and purposefully seek out sage/sorc over any other class because I find them the easiest to take down when I can get on them, and I know from a team perspective, they're doing the most damage to my team in general (at least for the most part you can usually rely on a sorc/sage topping the deeps list by the end of the round). Sin/shadow in deception/infiltration spec makes it rough, all in all if spec'd right with whirlwind on instacast, you have 6 interrupts, including a root (if specc'd right knockback roots for 5 seconds), 2 hard stuns and a 2 soft stuns and you can pump out the damage fairly quickly, if you get lucky and crit a couple maul's and your discharge, it's game over. My only annoyance fighting sorc/sages is waiting for their oh**** bubble to time out. Lightning sorcs are easier to beat than madness as it's fairly easy for the sorc to at least get most of their DoT's on, and it heals them up. middle tree operatives/smugglers are also rough, they don't have all the interrupts that sin/shadow do, but they pump out single target damage a bit quicker, are very fast with the hit and run speed boost, so can avoid some abilities with a cast time and LoS.
  9. while I do little to no PvE on my sin (except for the usual daily stuff), I also find that hatred is superior to deception in PvE environment because of the splash dmg on groups and boss mechanics which makes deception more difficult. We don't have a leap like other melee classes do so when we do the "aoe scamper" all over the map avoiding "stupid puddles" we have to do in a lot of boss fights leaves a lot of time when you could be dps'ing but just cant. Also, it's hard to work Maul's into a rotation when NPC's just spin in a circle permanently targeting you. Regarding PvP though, I am enjoying both specs as I always have, and I've had my 700 or 800k rounds on both, although it's easier to hit that number in hatred. But I've also had 400k rounds and been 1 or 2 on the dps list, so every WZ is different. Who cares if you do 800 or 900k dmg if it's all minor splash dmg and not winning you the round. I'd take a deception shadow that can burst down a healer but finishes the round with only 350 or 400k dmg on my team any day over someone who is just concerned with their raw numbers overall but i not actually helping the team win the round. Also, random side note, but I love how people use phrases like, "hatred spec get's 900k dmg EASY." You're not doing 900k dmg every round on a sin/shadow, don't exaggerate. I'd bet about 1 in 3 WZ's I play there's someone doing 900k to 1mil dmg or more, but it's rarely sin's/shadows, certain never op/smug who have the best burst single target but just aren't going to put out those massive numbers hitting one person at a time. Now once we all get geared in our lvl 60's, it'll be higher dmg output, but we'll see what that looks like in a few weeks.
  10. you are correct, but the difference is all of us at 55+ right now have previous PvP gear, and bolster will not match PvP gear. There is no sub-60 pvp gear anymore so once those toons get to 60, there won't be any more pvp gear sub level 60 pvp, so yes, it's a temporary problem.
  11. SlimGenre

    Hardest Hit?

    pre 3.0 a 15k backstab (Maul) on my sin was occasional, but I don't think anyone can hit as hard as smashmonkey juggs/guard and mara/sent used to, and maybe still will be able to. Interested to see where this all goes once we get into our augmented top-tier pvp gear. Since stats will be higher, I think the 15-20k crits will be far more common. I've definitely taken 15k plus dmg from pretty much every burst class at one point or another, even in my pvp gear, so everyone can do it, just gotta make sure the wind is right
  12. I personally think Merc/Mando healing got the most love in 3.0, but I completely agree that shad/sin is a very close second. My damage in both trees is up, but what's great is the utilities, mitigation and roots. shad/sin is a bag of tricks, we have a ton of interrupts, roots, stuns, knockbacks, and our dps output is pretty good in either burst or DoT. Most sins play middle tree backstabby, but I see a lot of madness (now hatred) sins too, so that's fun. I really enjoy the classes where all 3 disciplines are enjoyable and useful. Now if they could just convince some op/smugglers that there's another world out there besides punching me over and over. Let's be honest here, really? Punching? I have a damn lightsaber and you've got the balls to walk up and punch me in the face. In the real world (that of course star wars exists in) you wouldn't just go punch a sith in the face.
  13. I'd just like to point out that this is an honest response, as opposed to the massive qq'ing that's been taking place on the forums lately... I shall bestow on you imaginary internet karma, +1 good sir
  14. while I don't see the point in a forum qq battle, even though it seems that's what the purpose of gaming forums are for some reason, this made me Lol on a side note, I have played on Harbinger PvP solely, I'm rank 78 so I've done my fair share, and the ONLY time I ever "think" I saw a hack was this one pub side guardian about 6 or 8 months ago was on Alderaan Civil War and I swear he was just porting from one node to the next all over the map... or his computer was lagging out like crazy, because I checked his score at the end of the match and he was about middle on the dps list, and middle on the objectives list. So if he was hacking, it didn't help him any. Other than that, no, there is not much in the way of hacks, and if there is, then those players aren't very good anyway, because if you pvp a lot, you know who the best players on your server are, you've seen them fight, and you know they don't hack.
  15. favorite thread since 3.0 dropped. Also, good social study to understand just how few people understand sarcasm
  16. ^ you also have my opinion I find pvp far more balanced now, especially since they brought merc/mando up some. I've seen every single class at the top of the deeps list at one point or another, even backstabbing sins and scoundrels who I know were in middle tree, single target mindset. If you change it, they will qq, it happens when you mix champaigne problems with gamer's forums. Of the classes I've spent a few hours on since 3.0, I'm personally very pleased. I've only spent time on my sorc, sin and merc this past week, but all 3 feel improved thus far. Most games prefer to just nerf or buff single classes back and forth, hoping they will trip and fall face-first into balance eventually. It's not going to be perfect, but I at least applaud the devs for trying to rebuild the entire system. It will never be perfect in PvP because all of their numbers are based on rotations and parsing dummies, and in PvP every next skill you use is situational, but so far I don't feel dramatically over or under powered compared to any other class.
  17. It's funny, but I also have done everything in my pvp gear, at least on my sin, my augmented brutalizer gear gave better stats than the 168's I had for her. I even parsed just fine on story mode DF and DP. Either tier pvp gear augmented is perfectly fine for all pve and story mode content.
  18. that's a cool idea, so many people showing off trophies, hadn't seen someone showing off an army
  19. what about Gungan heads on pikes? they don't deserve trophy status, but lining the landing pad as a warning to lesser species across the galaxy to stay away
  20. umm... you have like hundreds of guards in your stronghold? why? do you have it set up like into troop formations or something? I'm genuinely curious? can you post a pic? Did you set your stronghold up like on the flight deck of one of the movies where you've got platoons of troops all standing together? I'm interested to see what that looks like. Am I missing something?
  21. is a little annoying, but with the massive expansion that just dropped, i think some of the other stuff was set aside for a while. Would be nice if there was like a legacy decorations menu, so it wasn't toon by toon. Of course it took them like 2 or 3 years or whatever to get legacy storage, so i'm not holding my breath. It's only really annoying when you're first working on certain rooms and you want to keep moving stuff around. Although I have learned that if you pick an item up to move it, as long as you don't leave edit mode you can replace it immediately regardless of what toon your on. So if you're in there and decide a certain speeder should be on the other side of the room, but belongs to a different toon your on, you should be able to pick it up and then immediately set it down on another tile without switching toons. If you exit the decorating mode, click on a tile it wont fit on, or switch to a different deco, then it's lost back into the hands of the toon who owns it. For me, it's kinda like finding a $20 bill in an old pair of jeans... "oh, i completely forgot about this TaunTaun on my BH that I accidentally removed from my gsh a few weeks ago, I get to put him back now." But hey, I try to be an optimist.
  22. geez, am I the only person that plays this game that when something happens like this I just say, "oh well" and move on with my life?
  23. having not preordered in time, glad to know that when they say demolish "replaces" CrD, it didn't actually "replace" it. It's cool we get both. We proc raze far more often then CrD cools, especially now that we can spread our DoT's around, so it's nice to know I don't have to wait to use the proc once I get demo on my bar.
  24. people vote for what they want to get themselves for the most part... that's why top deeps always gets the most votes, while me and my assassin are just guarding, winning 1v1 and occasionally 2v1 fights, but never get any votes with top objective scores... oh the tragedy of caring more about winning than dmg output I always vote for top objective, always. We should start a movement to reeducate casual pvpers, if you want to be a contender, you need the gear, if you want the gear you need comms, and you get twice as many comms for a win than a loss, but only a handful of comms for an mvp vote. Viva La Victory Revolution !!! I even have a guy in my guild who's a good pvp'er, but his main goal is to not die in a WZ... What the **** is that *****
  25. [quote=nitroyoshi;7846120 oh and look at this ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ ooooooohhhh.... pretty......
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