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Gentleman_snow

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Everything posted by Gentleman_snow

  1. I've been trying to change species to Miraluka, and no love. I can change anything on my human - eye color, ahir, etc - but the species change won't fly. It keeps giving me an error message. I have it unlocked on my legacy and I had the coins to change, but it wouldn't let me switch over. No love for the Miraluka. |( <----Miraluka unhappy face.
  2. There are no more Old Republic novels, either. I haven't read any yet but I have Revan and Deceived on my shelf waiting their turn. I was hoping they'd release more of them, really dig deep into this era of Star Wars - it may be my favorite, followed by the Clone Wars. (Event though I grew up with the films, I actually put them in last place.) As far as commercials go, they probably get more click-traffic from banners here and there on the net than through traditional TV advertising. The world just ain't what it used to be.
  3. I usually don't care for pvp much but I've really got into it for SW:TOR. Mainly because in the SW universe, if a Sith and Jedi meet each other on the sidewalk, they aren't going to wave and pass by without an issue. They're going to try to kill each other. The galaxy is at war with a capital W, and that includes troopers, agents, bounty hunters, smugglers, the works. I'm not a fan of pvp servers because they promoted a toxic elitest mindset on WoW that made you wonder if anyone other than spoiled ten year olds played the game. (I watch Dandy on this season's American Horror Story and think, "He's sorry he missed the MMO experience in the 2000's.":) When I have seen it happen open world, I haven't seen any corpse camping. I'm sure it happens, but mostly someone kills you and moves on. One hit, and they're on about their business. I've extended the same courtesy on the Imperials I've killed. Okay, done. Enjoy the game, cowboy. I'm off. It's not as bad as what I've seen on other games where they call all your friends and take turns mocking your corpse, killing you every time you rise. (Of course, you CAN warp back to a med facility anyway, and doing so isn't as punitive as other games either. Again, take WoW and its resurrection sickness.) I've been enjoying my server quite a bit. Yeah, it's annoying when you are questing along and a Sith pops outta nowhere and gives you a big red saber gift. But hey, ask Qui-Gon about that one. He can tell you all about It. To me, it's makes things true Star Wars. You're not going to high five a Sith with Dark 5 if you're a Jedi with Light 5. That ain't even.
  4. This may be a bit late to contribute but I just started watching Clone Wars, and I wanted to know what the SW:TOR community thought of Ahsoka Tano. Personally, I love her to death. She's a great point for younger audiences to relate to and a great female role model. In a series where you see Geonosians lit on fire, screaming and flailing, only to be cut down by double tap Republic trooper gunfire, the lighter side of Ahsoka can be quite welcome. (I love the show for showing actual war and not the cozy, everyone gets to safety at the last second "warfare" from the GI Joe cartoon in the 80s. Also, I feel they do an amazing job writing the show in general - the amount of story and characterization they pack into just 22 minutes is amazing). Perhaps the best review I know of for Ahsoka Tano is a friend's seven year old daughter, who idolizes her to no end. Seeing her swing at imaginary battle droids with a toy lightsaber is all the endorsement I need to embrace Ahsoka wholeheartedly.
  5. I'm enjoying the heck out of my Coruscant pad and decorating it has actually been quite fun. I have yet to get in on conquest but I'd love to try. The guild ship is intimidating, pricetag wise - the second Death Star might have been cheaper - but eh, I'm crazy. I like working toward a goal in an MMO. I may be the odd one out, but I'm enjoying it so far. I don't have many quibbles about the placement system in strongholds, IE hooks, but more variety in the types of alternative hooks wouldn't hurt.
  6. What presumption. Ok, -you- don't like them. That doesn't mean -everyone- agrees with you.
  7. That's how the market is played on any MMO, and not far off from the real world. How about someone who buys cheaper stock than his and then reposts it at his own price? The original seller gets the sale and the reposter gets his. You could do a lot to control the market that way. Altogether, there's no rule against it, nor should there be. Economic natural selection rules both our universe and the Star Wars universe. In the end, the winner is the one with the credits.
  8. I'm sort of debating a new mouse myself to up my PVP game. More buttons pl0x.
  9. As an update; I've kept Tank specced for the Consular. What changed was my approach to the battleground, taking a more strategic role as someone advised. I've been putting Guard on a reasonable fella and run support/interference nearby. This seems to work like a charm, and I run up Protection points like it's nobody's business. I've found a good zone for Tanking in PVP and I'm really enjoying it now. ^_^ Naturally, this is still contingent on the competence of someone's team, and there's no X-factor to predict that short of pre-mades. But draw the lucky straw, and it works out very well.
  10. Oh, don't get me wrong. I agree with that. If you're with three antisocial buffoons who are treating the game like LIFE OR DEATH!!! By all means, get the frak outta dodge.
  11. I'm pretty happy with SW:TOR. Who grew up with this movies -not- wanting to be a Jedi or to have their own lightsaber? Here you get your own story altogether in the Star Wars universe. Be a Jedi, a Smuggler, a Sith, a Trooper. We have our own Republic, we have our own Empire, and our own heroes and villains to worry about. I take it as an individualized participation in Star Wars where I get to be the legend, and that's actually not so bad. Sure, the modern era is hip and all, but I have a major pet peeve: Luke Skywalker was never allowed to grow up. In any given book or video game, he wore exactly what he wore in Return of the Jedi. Same hair, same clothes, same lightsaber, whatever. He never, ever changed. I would have thought he'd have grown a beard as Obi-Wan had, donned some traditional Jedi robes after a point, and you know, Moved Forward. The books got stuck in a Superweapon of the Week mentality (how many Death Stars and Death Star Superweapons and Planet Threatening Doomsday Devices ended up in the books again?) and the video games, recycling the same soundtrack over and over and over and over, got a bit dull. (One of my favorite things about KOTOR 1 and 2 was the original music they composed for it, some of which is in SW:TOR). For me, SW:TOR was Star Wars with a clean start, where I could be the hero in my own galactic saga, removed from an era that was worn down to the floorboards with redundancy. I know there's a superweapon or two in SW:TOR, but it's an epidemic like it was in the Rebellion Era. The KOTOR era and the Clone Wars era are my favorites in Star Wars, because I felt the legacy of the films and the books/video games based on them didn't go so well. Just my two cents, and you can have change if you want it.
  12. On the flip side of the equation is the rare pug that works like a dream. It's rare but it happened. Played Maelstrom Prison for the first time last night with a pug group, and though we were all strangers, we worked together -perfectly.- And a big chunk of that was that everyone knew their role, and nobody rushed anyone else. It's a major bugbear to me when people want to rush you so fast (I'm a tank on my main) that they don't care where your health bar is. Nobody should start a new encounter without topping off their health bars first, but you got that impatient guy who doesn't think it'll make a difference. Really, a little maturity in MMOs goes a long, long way. Props to my pug last night - that was a great experience. If only all such participants were so knowledgeable - and well adjusted.
  13. I don't consider that a real concern. I think the hostility of people in pvp and Flashpoints (or being poor sports enough to just drop out if there's the slightest difficulty in achieving their goals) is far more pressing a concern in the universe than being bothered about when Tanks get a queue. And I'm not sure anything practical can be done about any of that, anyway.
  14. I don't believe they had Ebola in mind when they did the Rakhghoul event, as this was done previously in the game and before Ebola came into the spotlight. And let's bear in mind that three Americans infected in five weeks or so isn't exactly Captain Tripps from the Stand. As a meme pointed out, Taylor Swift has dumped more boyfriends than there are Americans confirmed with Ebola. (Footnote, Ebola is going like crazy in Africa right now, and not many people outside of Africa were concerned until one, two, three cases appeared total in their backyard, but that's neither here nor there to the point right now. I'll echo everyone who says stop watching Fox News and don't spread fearmongering memes about Ebola made by people who have no idea how Ebola works). All of that said, let's take a moment and appreciate the power of fiction for confrontation and release. Sometimes you have to slay the dragon in your head before you slay the dragon in the world. Mythology often established ideas about our heroic qualities in metaphor, with superheroes overcoming Great Villainy using traits that we all had within ourselves, though sometimes inflated into superpowers for the sake of dramatic license. There's a catharsis in confronting a problem in a safe zone before you step outside that safe zone and tackle it for real. For example Battletech - an old vice of mine - had created the Jihad storyline a few years before September 11th, where the ultra religious, ultra violent Word of Blake brings galactic society to its knees and beats it in the head with a ballpeen hammer. It was a pretty unhappy coincidence after that. Did they suspend the whole thing, sidestep it, apologize for it? No. They carried on and displayed the Jihad in all of its horror. In so doing, it gave a vicarious release to people who watched the news and wished they could do something about it by giving a caricature, mirror image villain to fight and win against. Sure, it was fantasy. But fantasy can empower. Fantasy can reward. It isn't just miserable daydreaming if it gives you the valor and conviction to carry on. Maybe I'll never confront a terrorist directly, but I sure beat the Hell out of the Word of Blake and stopped that runaway train carrying the nuke into the heart of a major city with a cunning use of my recon lance and the brave sacrifice of my soldiers. Did I stop it in the real world? No. But I appreciate the courage and sacrifice of our armed forces even more, and if it motivates me to send something overseas for our troops - or just support them at home all I can - isn't it worth it? The worst thing about threads like this is that instead of urging us to draw up our courage and face our fears, we want to box it up and put it away where we can't see it. We don't have to think about it, we don't have to address it, we carry on in a different fantasy world; one where something serious isn't really there. That's far more destructive than daydreaming about stopping it. At least in our own minds, we're working on the problem, and we're keeping our courage up in the face of it by beating the hypotheticals put before us. The Rakhghoul Plague is not tasteless. It's an opportunity to test ourselves against a galactic outbreak and become heroes doing it. It's not tasteless. It's timely. It's a far better approach than pretending things that bug us aren't there, or insisting they be hidden from our view. One things is more endemic to problem solving than the other, and I'll never stand in favor of censoring anything that provokes discussion (or action). Some people might really find some comfort in beating down a plague. I know I will when I get off work, boot up my Consular, and save the universe from the outbreak. It's better than shuddering in media-induced fear. Fire up your lightsaber and fight it off. If you don't like the event, don't do it. Simple. But let's not come here and assume that it's pointless or tasteless. Again, it predates the Ebola noise by ages, there are people dying of other plagues all over that don't get mention, and really, the whole thing started in KOTOR in 2003 on Taris, and when Malak destroyed Taris, nobody likened that to September 11th. Let go, Luke. Trust me!
  15. I picked up KOTOR 1 for a friend of mine recently as a gift via Steam, because I knew she had never played it and she's a big Star Wars fan. I then realized that in the ten years since I last played it, I had forgotten everything about it except for the Revan twist! I got my own copy via Steam and played through it again for the very first time. ^_^ Realizing I was on a roll, I picked up KOTOR 2 and dove right into that the day after I killed Malak (which was as tough a fight as I remember; on other player throughs I refined my approach to him, but again, this was after forgetting the game for ten years). I remembered feeling KOTOR 2 had an amazing story but being SO mad about the ending, and an apparent unresolved cliffhanger with GOTO in particular. I found the resolution to the GOTO cliffhanger via youtube - about time! - and I've been really enjoying my play through. The story is darker, the character development deeper, I like the influence mechanic and now talking to characters is a choice instead of NUDGE NUDGE, SOMEBODY'S GOT SUMTHIN' TO SAY. We'll see how the restored content mod works the ending. What I can say is, both games are generally amazing. The told two different stories with two different approaches but both are grand for it. If KOTOR 2 was a total clone of KOTOR 1 I'd be far less impressed with it. Nobody likes a cut and paste sequel. If anyone thought they failed at it, they at least failed trying to do something new and deeper, and I don't call that a loss per se. I've loved both games all over again, and since I only played KOTOR 2 twice when it first dropped (versus maybe seven or eight for KOTOR 1) I remember -even less- than before, so I'm twice as fresh for my trouble. ^_^ Can we just accept that the games are awesome for different reasons instead of trying to hold them to one mold?
  16. I was watching part of Episode III the other day, where Mace Windu does he swan dive and Palps ups his need for Oil of Ole. He tells Anakin, "Once more the Sith will rule the galaxy." That may have had nothing to do with KOTOR/SW:TOR, but I thought "Hey, that's good enough for me. Palps has been studying his holocrons." If nothing outside the movies or Clone Wars is canon anymore, well, a lot of that stuff -needed- to go. For me, that and Mace Windu's purple saber (I gave Meetra one years ago before E3 came out and KOTOR 2 was new) bound my personal canon together. Sure, my personal canon doesn't mean poo to anyone but me, but it all worked in -my- imagination, so what's official and what isn't is secondary to my own preference. I guess I embrace what I want to. And certainly enough of us would like to see KOTOR/SW:TOR as canon anyway. That far back in the past it can go either way, so eh. Just enjoy the ride.
  17. For my part, I like KOTOR, KOTOR 2 and SW:TOR better than most of the movies. It may be my favorite SW time period altogether. Whether they take it as canon or not officially isn't too critical to me. I embraced it as my canon, and for my enjoyment, that's good enough for me. I'd just die to have someone mention KOTOR in passing in Episode VII, though, even a throwaway line of dialogue referencing "Some guy named Revan once did that." Or something. Impossible, I'm sure, BUT LET ME DREAM DADGUMMIT.
  18. I don't have an issue with it. Perhaps suggest a solution?
  19. Organizing the event like this is brilliant. I hope more people follow suit. Happy hunting!
  20. I could take or leave swoop racing, but I would -love- Pazaak. Love it.
  21. I can get behind this. I have tons of chairs and beds I can't interact with.
  22. I know it can be irritating, but let's also look at the enthusiasm of these new players with their new toons. They clearly have an interest in the game and they want to do well, but it may not be obvious to them how to do so. I have met some real boneheads that deserve a good cutdown or two for their competency, but I've also met players who have gotten much better because someone took the time to explain what's going on and how to do their best for the team - to good effect for everyone. There's no good resolution to someone who just won't listen, but the effort isn't usually a wasted one, otherwise. Some players my find it laughable, but a n00b friendly atmosphere actually goes a long way for the longevity of a game in general. I suffer no fool any more gladly than anyone else, but I want to determine whether they're fools or people who just need instruction.
  23. Sounds like a useless gesture to me. Good luck with that.
  24. ....Why? I specced for tank for PVE and for Flashpoints, and I'm a pretty good tank so far. Why would I want to spec into something I don't want? The question is how to make these sorts work in PVP. If they don't work, I'll play my other toons, but my consular is my main. Of course I want to find out how to make -him- work.
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