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Jahl

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Everything posted by Jahl

  1. I agree with this I'm afraid. I wanted epic pvp, as befitting a Star Wars mmo, and what we got is certainly a billion light years away from that. I'm totally underwhelmed by GSF too, in fact a lot of SWtOR is far too 'console like' for me and while I realise that it's the fault of the hero engine, that's not really an excuse is it. Without the class stories, and the side quests on the journey to level 55, SWtOR is little more than a slightly ramped up console game.
  2. New content like? Oh right, GSF, more 12v12 rubbish, or did you mean the 'new planet' that takes five minutes to run through, & 19k is not pocket change to a new player you idiot. And I never said you had to be a specific level to buy dye kits, maybe next time try reading whats on the page instead of rushing in a vain attempt to look clever.
  3. ^^^^ This...is basically one of the things wrong with SWtOR. Half a million credits to buy ONE new outfit, and that's before you begin to add mods & augments & dyes, it's ridiculous, and the fact that you have to be level 50-55 to do it. New players go to the GM and are horrified at the prices, how do you think that 19k for ONE dye looks to a new player? Beyond the stupid prices there is the fact that these Cartel Market items require no content at all, if people keep throwing money at Cartel Market items then Bioware/EA keep making profit for a bare minimum of effort on their part, so exactly how does that encourage them to add new content? The short and obvious answer is of course that it doesn't.
  4. Considering that you cant really go anywhere outside of a city in this game without fighting, I think an appearance tab is a must. It's really a matter of waiting til level 50-55 until you can settle on a 'look' by which time all you can actually DO is hang around on the fleet, while you are actually traveling around the Galaxy you just have to make do with whatever gets thrown at you.
  5. Canon lol, you've obviously never watched the movies properly or read an EU graphic novel.
  6. Personally I think that SWtOR 'multiplayer' content is a joke for an mmo, all this 4v4 or 12v12 is surely the domain of consoles, Call of Duty offers better than this for gods sake,when did mmo players become so easily pleased? Isn't it just time that Bioware own up and admit that the engine used for SWtOR is never going to allow for epic Star Wars battles? And what do you expect, really? They can add things to the cartel market that people will happily pay through the nose for, and no content to GET those items needed......it's killing mmo's, and not just this one.
  7. It's actually an ill-educated reference to the fact that in Victorian times women who wore their hair 'down' in public were considered to be 'loose'. Long medium or short had nothing to do with it.
  8. Or like Lord of the Rings Online has, anything in fact except more 1v1 or 12v12 rubbish, isn't that the domain of console gaming? ''Oh please add more maps'' I mean wth is this Call of Duty? Star Wars Galaxies did this as well, a Star Wars game without any actual war IN it.
  9. Most, if not all, of the Republic guild I am in came from Star Wars Galaxies, and I am the only one still playing. A few came back to level to 55 but didn't stick around very long. (I'm just assuming this because since I re-subbed none have been online) The problem, as I see it, is not that the quests are story driven, but that the rest of the game does not gel with that at all. It feels like everything but the class quests were an afterthought that they tacked on. What you get from the class story is classic Bioware, but I'm afraid the rest just highlights that studio's inexperience in the mmo market. And maybe that is really all it is, inexperience. Overall SwtOR is not a bad game, it just does not flow very well.
  10. Okay let's try for an unbiased opinion. I was here (like many of you) at pre-launch. I have unsubbed twice since then, and for long periods, due to the fact that the game would not patch on my old PC. Having recently got a new computer I thought I'd give it another go, I am a long time Star Wars fan/geek and I've been playing mmo's since Ultima Online was a single server open world game. First of all let me say that I think the base game is solid, the class quests are very very good. I would have liked a more open world, more sandbox if you like, but for what it is the world itself is well crafted. I was dubious about the appeal of the stylised graphics at first, but even that grew on me. Crafting in my opinion is awful, it still feels like it was an afterthought, and it still feels like a waste of time, looted/reward items far far outstrip anything anyone can make. I still think that SWtOR feels, and plays, like a main game (the char' quest lines) with lots of mini games tacked onto it. The original space game, the flashpoints, operations, dalies, and now Galactic Starfighter have little or nothing to do with the world itself. There is very little going on IN that world either, beyond standing around on the Fleet and posing in your most recently looted/bought gear. We are a three PC house, the other two both play Lord of the Rings Online (as I do occasionally) and looking at what that game has had by way of updates in the last two years, and what SWtOR has had, honestly makes me doubt the commitment of EA/Bioware to this franchise. That feeling is compounded once you look at the Cartel Market, and just exactly how much a subscriber is asked to pay more money for. Even festive rewards here cost real money. All in all running through the class stories is a ton of fun, at the moment I am subscribed and have just started to level an Imperial Agent, but beyond that? Long term I can't see me being here, in all honesty SWtOR feels like a game that the developers have given up on, and has become a cash cow.
  11. I'm pretty sure that in the world of SW, they're allowed to wear whatever they want to wear just as long as they are prepared to spend money on Cartel Coins. Fixed.
  12. Actually yes, it is. I recently re-subscribed ( I did not want to un-sub in the first place but I was one of thousands of people for who SWtOR would not patch) and I have to say that I find the amount of things I am being asked to pay extra money for a little bewildering, to say the least. What I find insulting is that these 'extra's' are often a lot better than what I get as an already paying customer. Cash cow, oh yes I think so. Bioware more or less sold this game on their promise of the class quest, and as several people in this thread have said, these quests are really quite small compared to all the side quests. They promised that you could be the hero, and what they are delivering are raids,small time pvp, and a poor excuse for space combat.
  13. I agree with the OP to be perfectly honest. It amazes me that so many people complained about the space game being on rails, and yet so few people complained about the main part of game being just the same! Now certainly, the main part of the game isn't AS bad as space, but it's still not great. Besides the largely closed nature of the planetscapes you also have the fact that almost nothing actually goes on IN world. Everywhere is instanced, even the dam planet you are on. You dont see people gathered at 'workshops' because you can craft while you level, the cantina's are empty because there really is no reason to go to them,you cant even have a seat, you never see any action because all the PvP is instanced...the place is just devoid of life! And you have to pay for EVERYTHING with a TON of credits.......you can't even get your char' to LOOK the way you want to unless you grind out those social points! SwtOR may well have a short lifespan, but it's not because the game itself is bad, it's because it's gameworld is rubbish.
  14. If they promised a more open and interactive world, a decent chat system, and a space game worth even looking at then yes, I would.
  15. The problem, in my opinion, is that SWtOR is neither one thing or the other. For most people who played mmo's BEFORE WoW, SWtOr simply isn't really an mmo because it's missing far too many of that genre's features. In our household there are currently two mmo's being played, I play SWtOR and everyone else plays Lord of the Rings Online. The ONLY reason I came back to SWtOR is that fantasy really isn't my thing, otherwise I'd still be in LoTRO as well. The core of SWtOR is far far better than LoTRO, the story and char progression beats it hands down, but sadly thats where it ends. Take LoTRO game world, it's PvP style (instanced battlefields NOT match pvp) and add those to SWtOR and you would have a winner on your hands (with the addition of even a halfway decent space game as well) John Smedly is the man who wrecked SWG, the man who told us all that the sandbox game was dead, the man who turned a creative, interactive game into one you could play with your brain turned off. Now in 2012, as more and more console games turn towards the sandbox worlds, he's telling us sandbox is great again. Dear John, they were always great you fool. I played Knights of the Old Republic, Dragon Age, and I thought, that given an mmo to play with, that BioWare would be capable of great things, well I was wrong. All the things they do well in their single player games IS here, the story and char progression are fantastic. Sadly they also made SWtOR world very very much like they do their single player games, stuck on a rail with blockers everywhere, an illusion of an open world. PvP was handled very badly, space was handled very badly, crafting was handled very badly, mmo's need these things done WELL, not tacked on as an afterthought. As a gamer I have watched things come full circle in the mmo genre'. I played UO at the very begining, and men like John Smedly are just business men jumping on bandwagons, he saw WoW raking in the cash and he tried to make SWG into WoW, and people quit by the hundreds of thousands. Many of the 'new' mmo's on the horizon are planning to be sanbox style, another bandwagon for Smedly to jump on. I have to agree with the OP, I doubt very much that FTP is going to save SWtOR, simply because it isn't the genre' thats broken, it's the product.......as for John Smedly...pfft, expect to see him on a bandwagon near you.
  16. I played beta with no problems, I played pre-launch with no problems. I managed to get three weeks in after launch before I began to have problems patching SWtOR, corrupted data, repairs did not work until it reached a point where I realised that paying for this game would be pointless and I unsubscribed. Since January I have tried countless times to install and patch SWtOR, all to no avail. Until, that is, a few weeks ago. Having yet another go, it once again, refused to patch. I gave up again after hours of repairing/patching over and over but forgot to shut it down. I'd been playing another game and upon quitting I realised SWtOR had been running in the background, and low and behold....it had patched!!. Since then I've been through one update, and after a couple of failures it patched again. As you can imagine, I was pretty annoyed at buying a game I could not play, and you might think that I am in a minority in having these problems....until that is, you go read the customer service forum........and you wonder why SWtOR has a bad reputation???? So here I am, ten months after buying the game I am actually playing it. Now before the fanboi's pitch in let me be clear, I actually think the core of SWtOR is very very good. The class story/quests, the combat, the planet quests..all top notch stuff, better than any MMO out there, but thats as far as I'd be willing to go on praise. Almost every person I came to SWtOR with, has left months ago, because they were bored. Space is a joke ( something I still can't quite believe they though was good enough), PvP is not even worth a mention, exploration is none existant, still zero 'side games' like speeder racing, interaction with the world is nil (you cant even sit in a chair) you cant customise your char' once it's made (matching colours, SERIOUSLY!!) and crafting is as bad as space....it was an afterthought. I'll subscribe until I get fed up with levelling because, as I said, the core game really is excellent, but beyond that there really is nothing here to keep people playing long term, free or not.
  17. Im in a Republic guild: My main is a Jedi Guardian which I stopped playing at level 40 due to the fact that he's made of glass. I have a Gunslinger as well, but once I hit Taris again my heart just went out of it ( I REALLY could not face that planet and those Rakghouls again) So now I've got a Sith Assassin, a Merc and an Agent over on the Empire side, none of my chars' are bugged, I dont have to go to Taris, the stories are better and I get to shoot purple lightning!
  18. Personally, after Tarsis, I'd rather rip off my own legs than fight another Rachkgoul.
  19. For a 'huge' Star Wars fan you sure dont know jack about it lol
  20. Lets nail this misconception once and for all shall we. The code is badly worded. It does not mean that there is no emotion, it means that a Jedi is supposed to be in CONTROL of his/her emotions and at peace. The Jedi are most certainly NOT Spock. During training, Jedi are actively encouraged to explore their emotions in order to better understand them, and there are hundreds of examples of Jedi expressing emotion such as sorrow etc. According to one char' in SWtOR Jedi are allowed to marry with the consent of the Jedi Council. Once again Bioware are setting canon here (as they first did in Knights of the Old Republic), as it is still unclear just exactly when the Council actually begin to forbid marriage.... This is what Daniel Erickson (lead writer on SWtOR) had to say on the subject: Easy to give the official answer. But first let's make sure we're all on the same page. Cultures change over time. They move one way then another, values shift, influxes of new peoples or discoveries change what is considered normal, etc. So if we're strictly talking about TOR then arguments based on things that happened thousands of years earlier or later aren't really applicable except to compare and contrast. Our views on modern marriage are not those of ancient Rome, and I doubt in 3,000 years they will be the same. So let's talk about where Jedi and Sith during the time period of The Old Republic. For the last two hundred years the Jedi Order has been getting steadily more conservative. The liberalization that was necessary to restock the Jedi's numbers in the century after the events of Knights of the Old Republic II is now looked back on as a necessary evil. In the time that followed there were a number of terrible Dark Jedi who emerged as warlords and worse. The two factors that showed up the most often in analysis of what caused Jedi to fall were unorthodox training methods and romantic entanglements. Thus in the following centuries training became more orthodox, with a return to the Jedi Order's earlier traditions. Which Masters were allowed to train padawans (and which could train more than one at once) became more restrictive and romance became one of the most guarded against emotional weakness. As the game opens it is possible to get married as a Jedi but it requires a lengthy process of approval including from the Jedi Council itself. A couple must prove beyond a shadow of a doubt they are both able to handle the strain romantic couples can endure. All children of Jedi are taken from them and raised by the Jedi as a whole, the same as other Force users in the Republic. For the last thousand years the Sith Empire has needed stability and growth more than anything else. That means alliances that prevent power struggles. It means encouraging the creation of more children. Which in turn means marriage and a focus on family. Where once the individual was judged largely alone, bloodlines are now incredibly socially important. A Sith from a long line of powerful Sith will find his path through the Academy easier, his opportunities increased. A family with no Force-users who suddenly find themselves with a Force-sensitive child will sacrifice everything they have to get them martial training and mental discipline coaches - for if that child passes the Academy and becomes Sith the entire family will rocket to the penultimate social class in Imperial society, side by side with moffs and governors, second only to Sith themselves. Marriage among the Sith is usually between only two people and is often to forge a political alliance. Marriages of love do happen often among the lower ranked Sith but decrease the closer the Lord is to the top of the pyramid-shaped power structure. Marriages between Sith and non-Sith are rare as the Sith believe it dilutes the chance of a Force-sensitive offspring. It is a common, though unspoken of practice, for Sith parents to kill a non Force-sensitive offspring and deny it ever existed, claiming the baby was stillborn, etc. A Sith with openly non Force-sensitive offspring is believed to be admitting the thinness of the blood in his or her family line. Adultery is common among the Sith but officially illegal. Divorce is strongly frowned upon but killing one's spouse for adultery or any other provable offense is socially acceptable. The one time you see obligatory divorce is when a member of the Dark Council breaks a couple apart to stop the assimilation of too much power in one place. .......so there you have it. Yes Jedi can marry in this era.
  21. There is a good reason for this, and if you EVER took five minutes to read the Dev tracker then you would know why. They KNOW about it already.....and they're fixing it.
  22. Actually...my entire guild do PvP for one reason and one reason only....the gear.
  23. Thats the message you get when your quest log is full. Basically you can have 25 quests and then if you try to take more you get that message. And rather than actually ask someone in game you came here to rant about it
  24. I've read some real stupid posts since launch but this is definately in the top five.
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