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Jahl

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  1. I agree with this I'm afraid. I wanted epic pvp, as befitting a Star Wars mmo, and what we got is certainly a billion light years away from that. I'm totally underwhelmed by GSF too, in fact a lot of SWtOR is far too 'console like' for me and while I realise that it's the fault of the hero engine, that's not really an excuse is it. Without the class stories, and the side quests on the journey to level 55, SWtOR is little more than a slightly ramped up console game.
  2. New content like? Oh right, GSF, more 12v12 rubbish, or did you mean the 'new planet' that takes five minutes to run through, & 19k is not pocket change to a new player you idiot. And I never said you had to be a specific level to buy dye kits, maybe next time try reading whats on the page instead of rushing in a vain attempt to look clever.
  3. ^^^^ This...is basically one of the things wrong with SWtOR. Half a million credits to buy ONE new outfit, and that's before you begin to add mods & augments & dyes, it's ridiculous, and the fact that you have to be level 50-55 to do it. New players go to the GM and are horrified at the prices, how do you think that 19k for ONE dye looks to a new player? Beyond the stupid prices there is the fact that these Cartel Market items require no content at all, if people keep throwing money at Cartel Market items then Bioware/EA keep making profit for a bare minimum of effort on their part, so exactly how does that encourage them to add new content? The short and obvious answer is of course that it doesn't.
  4. Considering that you cant really go anywhere outside of a city in this game without fighting, I think an appearance tab is a must. It's really a matter of waiting til level 50-55 until you can settle on a 'look' by which time all you can actually DO is hang around on the fleet, while you are actually traveling around the Galaxy you just have to make do with whatever gets thrown at you.
  5. Canon lol, you've obviously never watched the movies properly or read an EU graphic novel.
  6. Personally I think that SWtOR 'multiplayer' content is a joke for an mmo, all this 4v4 or 12v12 is surely the domain of consoles, Call of Duty offers better than this for gods sake,when did mmo players become so easily pleased? Isn't it just time that Bioware own up and admit that the engine used for SWtOR is never going to allow for epic Star Wars battles? And what do you expect, really? They can add things to the cartel market that people will happily pay through the nose for, and no content to GET those items needed......it's killing mmo's, and not just this one.
  7. It's actually an ill-educated reference to the fact that in Victorian times women who wore their hair 'down' in public were considered to be 'loose'. Long medium or short had nothing to do with it.
  8. Or like Lord of the Rings Online has, anything in fact except more 1v1 or 12v12 rubbish, isn't that the domain of console gaming? ''Oh please add more maps'' I mean wth is this Call of Duty? Star Wars Galaxies did this as well, a Star Wars game without any actual war IN it.
  9. Most, if not all, of the Republic guild I am in came from Star Wars Galaxies, and I am the only one still playing. A few came back to level to 55 but didn't stick around very long. (I'm just assuming this because since I re-subbed none have been online) The problem, as I see it, is not that the quests are story driven, but that the rest of the game does not gel with that at all. It feels like everything but the class quests were an afterthought that they tacked on. What you get from the class story is classic Bioware, but I'm afraid the rest just highlights that studio's inexperience in the mmo market. And maybe that is really all it is, inexperience. Overall SwtOR is not a bad game, it just does not flow very well.
  10. Okay let's try for an unbiased opinion. I was here (like many of you) at pre-launch. I have unsubbed twice since then, and for long periods, due to the fact that the game would not patch on my old PC. Having recently got a new computer I thought I'd give it another go, I am a long time Star Wars fan/geek and I've been playing mmo's since Ultima Online was a single server open world game. First of all let me say that I think the base game is solid, the class quests are very very good. I would have liked a more open world, more sandbox if you like, but for what it is the world itself is well crafted. I was dubious about the appeal of the stylised graphics at first, but even that grew on me. Crafting in my opinion is awful, it still feels like it was an afterthought, and it still feels like a waste of time, looted/reward items far far outstrip anything anyone can make. I still think that SWtOR feels, and plays, like a main game (the char' quest lines) with lots of mini games tacked onto it. The original space game, the flashpoints, operations, dalies, and now Galactic Starfighter have little or nothing to do with the world itself. There is very little going on IN that world either, beyond standing around on the Fleet and posing in your most recently looted/bought gear. We are a three PC house, the other two both play Lord of the Rings Online (as I do occasionally) and looking at what that game has had by way of updates in the last two years, and what SWtOR has had, honestly makes me doubt the commitment of EA/Bioware to this franchise. That feeling is compounded once you look at the Cartel Market, and just exactly how much a subscriber is asked to pay more money for. Even festive rewards here cost real money. All in all running through the class stories is a ton of fun, at the moment I am subscribed and have just started to level an Imperial Agent, but beyond that? Long term I can't see me being here, in all honesty SWtOR feels like a game that the developers have given up on, and has become a cash cow.
  11. I'm pretty sure that in the world of SW, they're allowed to wear whatever they want to wear just as long as they are prepared to spend money on Cartel Coins. Fixed.
  12. Actually yes, it is. I recently re-subscribed ( I did not want to un-sub in the first place but I was one of thousands of people for who SWtOR would not patch) and I have to say that I find the amount of things I am being asked to pay extra money for a little bewildering, to say the least. What I find insulting is that these 'extra's' are often a lot better than what I get as an already paying customer. Cash cow, oh yes I think so. Bioware more or less sold this game on their promise of the class quest, and as several people in this thread have said, these quests are really quite small compared to all the side quests. They promised that you could be the hero, and what they are delivering are raids,small time pvp, and a poor excuse for space combat.
  13. I agree with the OP to be perfectly honest. It amazes me that so many people complained about the space game being on rails, and yet so few people complained about the main part of game being just the same! Now certainly, the main part of the game isn't AS bad as space, but it's still not great. Besides the largely closed nature of the planetscapes you also have the fact that almost nothing actually goes on IN world. Everywhere is instanced, even the dam planet you are on. You dont see people gathered at 'workshops' because you can craft while you level, the cantina's are empty because there really is no reason to go to them,you cant even have a seat, you never see any action because all the PvP is instanced...the place is just devoid of life! And you have to pay for EVERYTHING with a TON of credits.......you can't even get your char' to LOOK the way you want to unless you grind out those social points! SwtOR may well have a short lifespan, but it's not because the game itself is bad, it's because it's gameworld is rubbish.
  14. If they promised a more open and interactive world, a decent chat system, and a space game worth even looking at then yes, I would.
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