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Raoulis

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  1. If you don't want players to see everything at once why not block access to planets based on class story progression. Get rid of levels fgs. For example right now I'm thinking about doing some missions on nar shaddaa that I didn't want to do at level 25. But there's absolutely no reward for doing so. No items I want, and a trivial amount of credits. Nothing trivializes content like levels do. Nothing.
  2. Note: I made this topic because my very first topic on the forum was rated five stars out of the cesspool of 37,000+ topics of which <450 are five stars - I thought that hey maybe a lot of people like my point of view. None of these issues: Light/dark choices are pointless. If you answer each one true, you’ll be stuck somewhere in neutral, which gives no rewards. The only way you get benefits is if you answer all dark or light choices, so it’s not much of a choice at all. ...no dual spec, people looting for companions, smart camera pivot: Come close to what matters for 90% of people, and that is the individual player experience. Why do I care what my "team" gets if I get nothing out of it. Why is that I constantly feel castrated, insulted, and like cattle in this game when I'm not even doing group content. Why is that "strong" and above enemies are immune to most of my CC, when those are the enemies I want to use it on. How is that heroic. How does that make for dynamic play. Why is that I'm FORCED to heal after every battle while fighting "normal" enemies. How is that heroic. Why is that I'm FORCED to have my companion out to kill at a decent rate or to start some conversations. HOW IS THAT HEROIC. Why is the individual made to feel like a chump. Your character is a wimp. Unless you have a companion with you - you’re going to get owned by the mobs. Do you think this is acceptable. Why is the individual insulted with fast travel or fleet limitations. And the other side, why is there little benefit in exploring. Why is the individual insulted with no rewards. In a rewards based game, people want to be rewarded for things they like to do, thus not feel like an idiot for doing so. Treasure chests should be all over the place, and not be part of a crew skill. In SWTOR the leveling process is FUN and not a chore. For about 20~ levels. Then I guess some developer went full genius and said "hay guyz; let's make all the leveling you have done feel worthless. let's cut the balls off of the character" And if all of this doesn't matter ----- If the first 50 levels of the game don't matter, why are they in the game Do you think forced grouping or more eloquently "the ****** mentality" is anyway to make a MMORPG in 2012 Is this acceptable because one letter of MMORPG stands for multiplayer There is only one other person I want to play the game with, but when she is around, I have no interest in video games. Do you think WoW would succeed if after level 10 you had to be in a group to advance. No, the only reason it was so successful is because the individual was glorified even after that level. It doesn't matter if WoW had one trillion dungeons, if you could not solo after level 10 - it would FAIL. There seems to be some kind of memory hole in MMO history over this FACT. Now this is a P2P MMO but the sheer number of times I felt this game was purposefully wasting my time was unacceptable. From having to travel back to your skill trainer and BUY your skills to the instant travel limitations. To general running around at a unacceptable speed. To getting inside of your spaceship etc x999999999 I rank this issue in the same category as: LFG system - for those unable to find a group High res textures - because it was basically promised Combat delay fixed - absolute must for any aspect of the game And yes mark my words, this will be the numbero uno reason people will quit before they even hit 50. PS: it's SWIFTY not dara mactire it's RECKFUL not complexity
  3. Can people think a little deeper before posting? Only usable out of combat in PvE. Please use a few more neurons...
  4. Now I love PvP but developers seem to go when any kind of PvP is added to a game. Some things that might be overpowered in PvP are not limited only in PvP but PvE also. Whenever you add PvP to a game, you add a second game, if you can't deal with it you ruin both PvP/PvE. Let's take force charge for example. Why would this need a CD in PvE? Does it being OP in some obscure circumstance in PvE or in general PvP warrant giving it a ridiculously long CD while I'm out fighting some mobs? No. And no it's not a small thing, it ruins the pace and flow of combat. That's just one ability, one example. From the people that actually giving up the game, it's very clear that the pace/flow of the game is the #1 culprit over graphics over anything. PS: I hate forced companions, I thought Bioware was about choice. I don't see choice anywhere. I see level restricted planets, pigenholing light/dark points - so you feel like an idiot if you aren't consistent.... etcetcetc
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