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MahneWarrior

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Everything posted by MahneWarrior

  1. Nerf teamwork, and people will leave less. Remember remove marks from targets, ignore objectives and simply PEW PEW! Teamwork is the the root of all our problems!
  2. Teamwork is evil! Only thing that matters is you! Bring your deeps, break cc, more people running around means more people to hit. Remember ignore heals, since the more they heal, the longer you can hit someone for massive deeps! Ignore objectives they only hinder your DPS.
  3. Geez man learn to play. Everyone knows you do not attack marked targets! You ignore them, you mark things that are important.
  4. Please sign if you wish to see teamwork tossed out the window... it is clearly game breaking.
  5. Teamwork is OP man. It is okay, I know without teamwork you would lose many matches, that is why you are afraid to see it go. Like the poster below me said. Teamwork is a crutch... real way to win is with 8 DPS deathmatching in the roads! Why do you think it is called the "road" to victory! Telling us to CC? Are you crazy that a wasted GCD, with that GCD I could have gotten in more damage.
  6. I think it is time we nerfed teamwork, last night during a match a poor soul pointed out something. They told me only reason we won was because we used teamwork. This is clearly unfair, and needs to be fixed ASAP. So Bioware, please nerf teamwork.
  7. Honestly, Regs should be for causal bads, we have ranked which on I know on many servers may not be viable, but soon we will also have Arena. Less skilled players should be able to have fun too. Though what we really need is a match making system, that would fix a lot of problems, but create one major one that many would hate, longer queue times, but I would rather have longer queue time and more enjoyable matches instead of 3 capping a team of s keying road warriors.
  8. You do know they have achievements that require you to kill a certain amount of players on each planet right? Some might be losers, others might farming achievements...the world may never know. In short PvP happens on PvP severs. I dislike getting 1 shotted by level 55's but I knew the risk when I joined a PvP.
  9. Nvm someone already answered the question.
  10. That requires work, how many times has someone told you "It is just a game, I play to have fun." after doing something silly like fighting away from the node while it gets capped. For PvP nowadays to survive their has to be a divide between those that can play and those that cannot play. Problem with ranked is sometimes you do not have 7 other people that are ranked viable. I hope the 4 v 4 set up of arena makes it so more classes are viable, easier for people to get into, but does not hold your hand so much.
  11. I saying when Arena hit, they can just balance around REG warzones around the average or below average player, and up the rewards for arena and ranked, making them more enticing for those that wish to engage in a more competitive format. Though I do agree that the competitive aspect should be enough, some need need that carrot. It is a silly idea I give you that, but in the end average and below average players should have a place to have fun at 55 if they enjoy PvP, instead of having to reroll new chars to stay within lowbie range.
  12. You really would think that, but I mean come just ask yourself on an average day, how many PUGS do you run into that do silly things like that? Whatever the reason may be something has to give, people join with friends to avoid this, because it is bad, I mean how many times do you guys daily three cap because the other team is simply running around chasing the evil pink elephant while you cap the node right behind him. This is common, and telling these people to focus fire is simply unfair for those average or below average players that do try to win to the best of their abilities. I mean as someone that runs ranked I regular war zones mean jack to me, and I do think bioware should balance regular war zones around regular players, make it the LFR of PvP, simple mindless, but entertaining for those that wish to enter. I hope they make arena for those pvpers that wish to test their mental, and turn Regular war zones into a place were regular players can have fun. Not sure how they will do this, but yeah.
  13. I cannot help but laugh when people tell PUGS to focus fire. I mean that in itself is easier said then done. Remember we are talking about the same pugs that break cc on those jumping down from the spawn in VS, or the PUGS that do not know how to pass, or like to use white bar ball carriers when you are trying to set up for a pull + pit kill, or the PUGS that love to stand on the edge shooting a jugg with the ball in the pit near our goal line, or the PUG that tries to self pass countless times using phase walk, or the PUG that pushes someone out of the fire pit, or the PUG that gets keyboard stunned, or the PUG that do not look pan the camera around while defending a node and get capped on because they are looking at every direction that expect the node itself. See where I am going with this? You cannot expect PUGS to focus fire, that is asking far too much. This poses a problem for Bioware who do they balance for? The causal player or ranked. With Arena they may be able to make it so warzones become a place for the causal pvper to enjoy and have fun, while arena will become the new realm for the hardcore pvper. Do not take the causal term as me bashing people, just a generalization for lack of better term.
  14. What you really want is a match making system, since not all premades are the same. By no means should a group of causal friends should be facing say my group that runs ranked regularly and has a decent rating. Though with your system you would be punishing a large portion of the player base. Group vs Group would not work, since all groups are not on the same skill level. Though honestly premades would not be an issue if people just pressed more buttons instead of typing away at how unfair premades are. I cannot tell you how many times I solo queue only to face guild A and 4 people end up camping west. I would not mind so much if they defended the node while my friend and I take another node, but no, they lose our node with four on defense. PAIN
  15. So if someone has 61ish mods they would be able to enjoy both aspects of the event, without having to eat 10k crits? That is a problem because?
  16. People in pve gear barely break 1.5k EXP someone in full pvp will still destroy someone in pve gear if they know their class.
  17. I think what he is trying to get at is that he is upset that those in pve gear will be able to kill mobs faster while still having slight protection from pvpers, while pvpers will be killing mobs slower and have a slight advantage over pvers. I do not buy it, but I think that is what he is trying to get at
  18. People have to understand, warzones alone are not enough to keep many pvpers happy. WoW arena was a great a change of pace, sure it brought from balance issues, but that is the mature of an MMO. I mean are you telling me that every class / spec is viable to clearn NiM content? I know in WoW some specs and classes were just not really viable when it came to clearing HM raids. Sure just like WoW, we will have some comps that fair better then others, but SWTOR needs a different way to gain warzones comms and gear up. If both means provide rewards, it means the player can choose the path they wish to take to get pvp gear. Which means less DM happy players in your warzone queue. I mean how mnay warzones have you guys lost because people care more about kills then playing objectives / responding to callings / being road warriors / fighting in corners in huttball etc...
  19. I prefer the mask with no hood, either fix the current one, and make one that can be used without a hood and toss it on the CM or the other way around. Best way to please the most people by providing both options.
  20. We are in the minority, the game will always be balanced around those that cannot really play, because they are larger in number. Just the way it works, sadly, no one wants to take the time to learn how to counter a class or tactics people would rather whine and pray for a nerf.
  21. Just bring back the slight delay in the smash / sweep animation from where the damage hit after the animation was over . Use to love tripping smashers up when they would ask why did it miss, still easy to make the miss now, but before it was much easier. Also bring back the animation for force push for inq, and conq. It was fun being able to time my hold the line to avoid the skill. Add meaningful animation that if used right people can dodge or use certain skills to avoid them.
  22. People really do complain about anything nowadays eh.
  23. They already mentioned that they do not have the tech for cross server queues, as someone who queues with friends in-between ranked matches if eight are not on, I am willing to wait longer for a competitive reg warzone, instead of the mindless PuG stomping. I mean sure it funny padding numbers, but mindless pug stomping for an hour or so gets old fairly quickly.
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