Jump to content

Benets

Members
  • Posts

    705
  • Joined

Everything posted by Benets

  1. This bother me as well. I made a post long time ago about Story with different paths
  2. i've made a post about it long time ago check it here: Datacron bound by legacy and Legacy
  3. With this logic is usless have the group finder tool when you can chat and get your group to go to the flashpoint. The same logic apply here, you can do the thing by other ways in the game. Usless means no use at all, have chat bubble have use, visual aid to chat. It's so usless that hundreds of players asking for it.
  4. My suggestions About Guilds Patch 1.x Guilds Guild HQs Guild's Quests/Story About World PvP Denova (Rep vs. Imp PvP planet) World Pvp My Ilum Map Other things Story with different paths Space Instance/Operation Legacy if you like drop a comment there
  5. With the actual system the only good thing he can do is flashpoints and operations begginin' in space. So there's a why equip your ship. I've already posted something about it. You can see it here ----> Space Instance/Operation But a real space combate should be like x-wing vs tie-fighter, so you have freedom, you can really fly. The actual system is rebel assault inside SWTOR.
  6. World pvp could be like this: Denova (Rep vs. Imp PvP planet) World Pvp My Ilum Map Guild HQs
  7. The least it could do is, lower rate item should have a higher learn rate. Like 70% if you use a reverse eng on artifact item all rate of the same items below this one should be easier to get. like prototype.
  8. Patch 1.x Guilds Guild HQs Guild's Quests/Story World PvP Ideas Denova (Rep vs. Imp PvP planet) World Pvp My Ilum Map Story with different paths Space Instance/Operation Legacy
  9. Legacy idea is great bur poorly implemented. Legacy should have a better role on the game. I've made a post about some ideas i had. Check it here ---> Legacy
  10. Craft in this game is crap, is a bad joke. Seems that they spent too much time doing voices thatn thinking on the system itself
  11. Bioware fails on crafting While professions that can do augments have a huge profit others dont Every single piece of equipment you have you'll want to put and augment Artifice? I dont see the easy way to get money, when you can get other things that artifice do easly. Crafting on this game's is a joke A bad joke
  12. And by the way even at end level artifice is messed. While professions that do augments is enritching cos every single piece of item you'll get you'll want to have augment. Artifice? Craps. Crafting is a BW fail
  13. So usless as making "x-mass trees" to sell on cartel market. It's not usless, it improves the communication. Some times a player talk to you but you don't notice that, cos' you dont keep tracking chat channel all the time, when you notice if you notice, the timing to answers gone, sometimes you didn't even notice cos' other people talks and the chat rolls up. With bubbles you see on your gamescreen that sombody is talking, so u pay more attention and see if its with you. Not usless at all.
  14. Capital ship is easier, just another map, chatbubble raise the number of graphic particles on the screen decrasing the performance (that's why they didn't make it yet) But the point isnt whats easier or harder, is they told the game would have those things. The capital ship and different paths they said on beta. But it do not have.
  15. It could have this improvements but for me they should focus on guild, make it more relevant not only a chat room. I've made this suggestion a long time ago check it on the links below: Patch 1.x Guilds Guild HQs Guild's Quests/Story They're all related. Other suggestions you may like: Denova (Rep vs. Imp PvP planet) World Pvp My Ilum Map Story with different paths Space Instance/Operation Legacy
  16. they said, they said, they said. It's misdirection, they're waiting we forget about some things that the game should have. 1 year for somethings? Man when they deliver some things they said on BETA the game's alrady dead. Capital Ships Chat Bubbles Different paths of missions leading to different missions "A little less conversation a little more action PLEASE"
  17. I've always thought MMOS should have time to time unique missions/quests only, that no one knows how to do, with puzzles and clues where you need to investigate that leads to another place, perhpas another world boss, or dungeon. The first person who achiv it is the only who complete, or the guild who achiv it. So it would have things on the wolrd or universe that only you and your teamates acomplish that no one else did. And major events, like "pirates attacking a planet" a random event that can occur time to time within 3 to 5 weeks and lasting for a week, or more; a progression bar on it, the more people kill and defeat their bosses and complete the event daily quests, more the bar is filled, when reach full bar a world hard boss emerges when the boss killed its the end of the event and the pirates run away (preparin' the next raid on other planet).
  18. or even, they can for a brief moment see the near future and prevent the attacks, making him dodge the next 5 attacks or dodge all attacks for 6 seconds. or rise 50% more chance chance to dodge and parry melee and 50% chance to deflect range or dodge ranged attack (deflect ranged attack could have a 30% chance to redirect it to the attacker). That would be nice
  19. summon? Force isn't magic. He isn't a warlock. Sage could be something related to his survivability as it is bad. Some area slow, or a wall to prevent enemies to cross it. Like he could raise the floor making a wall. Or a will of force making him immune to roots and slows for 8 seconds or 6 (this probly would need some test to balance)
  20. I liked it. Like so much that i'll give ya another idea, to make the story going on. The daily could have continuation day by day. You could do the first daily mission today and the next daily mission is continuation of this first one. It could have something like 7 steps, if you do all day, one each day of the week. Plus, you could have more than one path making each round of seven dailies different. As the exemple of an idea i had and posted long time ago. Check it here ----> Story with different paths My idea can compliment yours. Plus other thing i thought and posted too. Missions to the guild. Somehow similiar to your idea. Please check it here ---> Guild's Quests/Story This idea of mine is part of a group of ideas i had for guilds. Check the others here ----> Patch 1.x Guilds and Guild HQs And your idea can mach up another idea i had for world pvp that some of the missions on this map could be class daily pvp related: Denova (Rep vs. Imp PvP planet) By the way, other ideas: World Pvp My Ilum Map Space Instance/Operation Legacy
  21. everybody have a billion of stuns, wrost of bubble stun is force leap, kockback ,force leap (gg you're dead) for me the bubble shouldn't even exist cos' its not a force power, its a copy cat of wow priest bubble, but as it exist, they could nerf the blind when explode, but the bubble should absorb much more damage, you lose 1 second of global cooldown to put it but everyone do more damaeg in one second than the bubble absorb. Same the self isntant healing, 2k. With 1 second everybody tanke more than this heal. Bioware's making dumb choices. Raise the cooldown of the self healing but raise the amount healed too. Same to bubble. Or else is only trade cooldown with sombody that's already winning, the bubble do not sreve to change the battle.
  22. I made a similar idea long time ago with a full map using the background of Denova. Put i put a lot of types of quests that spread the fight not at one point of interest. If you want check it out: Denova (Rep vs. Imp PvP planet) And other ideas about pvp World Pvp My Ilum Map Guild HQs And other stuff: Patch 1.x Guilds Story with different paths Space Instance/Operation Legacy If you like please comment, let's support the ideas
×
×
  • Create New...