Jump to content

drug_cartel

Members
  • Posts

    281
  • Joined

Everything posted by drug_cartel

  1. In the event of double XP (or even if it were just 1.5x XP), you can run exclusively the class missions and go 1-70. I did it with my Inquisitor, being level 67 at the end of Correalia, and then hit 70 just running the story flashpoints for Tython and Korriban once each. Not exactly the fastest way to level. Heroics allow you to teleport instead of running all over the map, and Story Leveling is a lot slower if you're not space-barring through all the conversations. But as someone who enjoys the vanilla stories and making alts, but doesn't want to play the same planetary arcs for the 50th time, this is a great way to speed a character to 70 while still feeling invested in them and their personality.
  2. Fixed your typo there. Perhaps it's the old man in me, but I refuse to download extra junk. Whether it's the crafting helper or the star-parse as a DPS meter, or just a plain ol' security key, anything not included on the disc that I purchased or patched directly in through Bioware is a peripheral that I consider to put not just my SWTOR account, but my entire computer, at risk. If the security key was intended to be a mandatory part of the game, it would have been included with the game. It is not. Instead, we are expected to engage in some shadey internet dealings of downloading this additional app, along with whatever keyloggers and viruses and Trojans it might carry, because if we don't, there is a 10-30 minute delay each and every time you log into the game. When you are logging in from the same computer, these extra measures should be 100% optional. I get it, requiring a One Time Password every time I log in from a new computer, a new internet connection or wifi spot, or with a different account. But seriously, if I'm playing the game and I shut it off for 10 minutes to go to the washroom and get a glass of water, do they really think some burglar broke into my home, stole my computer, and is now sitting in my living room trying to access my account on the same computer/internet combination that was just in use 10 minutes prior? Security features are great. But security features should be optional. The SWTOR 'Every Time Password' is the equivalent of having your auto dealership recall your car to put a second ignition switch into the car and require you to carry and use two keys every time you need to drive.
  3. I think I would be a whole lot more forgiving if it were truly a 'One Time Password' instead of an "Every Time Password". I respect that some people want to have extra security devices and such, but I am with the original poster on the idea that I shouldn't HAVE to wait on customer service literally every time I log into the game and every time I log onto the forums. For a security system that is so aggressively secure, they sure are unfriendly if your computer auto-clears the cache and deletes the cookies.
  4. Mostly it's Ops Groupfinder issues that I find as mild annoyances. We're allowed to build our group, select our teammates, and queue as a team. But if somebody drops, we're not allowed to invite a replacement. Instead, Groupfinder bugs out, so we have to trade leader around hoping that somebody else can queue us. Then, when we do queue, any replacement cannot be invited directly and instead has to also random queue. And then, if it does work and we manage to get our replacement, the Ops Chat will be bugged for the replacement and they will not be able to speak to the rest of the group. And the sad thing is, we could leave as an entire group back to fleet, invite someone in, and then return with a lockout that will let us start right where we left off. So why are there so many hoops to jump through and bugs to deal with, when ultimately we should just be able to invite a darn friend.
  5. Prompt: Skeletons in the Closet Episode IV (Tatooine): Pansey, the Mirialan Sith Warrior of Satele Shan server
  6. He goes away until you pick the chapter up again.
  7. If you do it exclusively on double-XP events, then yes. Otherwise, no. I played only the Class Missions on my new Operative, and even with the 10% Guild bonus, by Alderaan I was 3 levels below the enemies I was fighting. So it wasn't terrible far off, but you will fall behind the curve and get outleveled by the planets if you only do the class missions. Now, if I run like 1 flashpoint per planet, I'm right on track and I have better gear to boot.
  8. This would be my recommendation. With the changes to abilities and talent trees, you are likely going to have a bit of a reacquainting period. Not to mention, you are going to have to level to the new cap anyways, and gearing will basically start from scratch with the new Command XP/Unassembled Components stuff. Blitzing up to level 60 is actually the easier part of prepping for endgame tanking, but starting a new character from scratch might allow you to get a little more invested in them, rather than trying to remember what you did with the old one a few years ago.
  9. The answer for the Bounty Hunter is the same as the answer for every other class. No "Pure Light" or "Pure Dark" story will ever be as fun as a mixture of the two. Especially for non-Force Users like the Bounty Hunter, whether or not you espouse to the religion of the Sith or the Jedi (being peaceful or being emotional) feels out of place. Instead, play your Bounty Hunter like they are an actual Bounty Hunter. I played the Bounty Hunter story through once with a strict Hunter's Code, where every time I took a contract, I fulfilled it. Sometimes that was Light Side, and sometimes that was darkside. If the client wanted the target brought back alive, I brought them alive. If they were supposed to die, I never spared them. Sometimes it was unpopular with my companions, but I was a businessman who never compromised or made exceptions. And it was way fun. Second time through, I played as the staunch Mandalorian. Code of Honor, never killing people weaker than myself, and always having fights to the death against the toughest opponents. It was a totally different experience. Also way fun. The problem with pure-light and pure-dark is that they feel too disjointed. There are simply times where the guy who chose option A in an earlier encounter would not choose option B for a later encounter without it seeming really out of character. Best advise for EVERY story. Turn the light/dark prompts off and just pick whatever feels right. Do not hamstring your story by being a slave to the red triangle or the white sun.
  10. I believe I'm the only one who ever requests this, but I just want a small Manaan-sized base on Belsavis. A guard-station, armory, and prison area. Anything over 5 rooms and I start running out of stuff to do with them. But Belsavis will always be my favorite planet, and the idea of having our own mini-prison outpost there is just too cool to pass up. Time to lock up Quinn and Skadge and throw away the keys.
  11. I am in favor of cross-faction everything. The stupid World of Warcraft style 2 faction systems was a dumb decision that was made to dumb down MMOs and reduce the need for endgame content. Ever wonder why every single raid is done by both factions? Because Republic and Empire aren't actually fighting each other; they are both waging war on the same third parties. The vanilla stories have dozens of examples of Republic and Imperial NPCs joining up. The Sith Warrior saving General Loughlen and getting Republic Reinforcements against Rathari, or teaming up with a Jedi Counsel member on Belsavis to chase down Baras's sister. Even pre-Alliance, that stuff was there as an option. So why was it okay for a Sith Warrior to team up with an NPC Jedi, but not to team up with a PC Jedi? Two faction systems are stupid. Just leave players with the freedom to work with whoever they want. It doesn't matter who you team with; it matters what you're doing. Teaming up with an opposite faction guy to kill a Hutt is no big. It's not like you're joining the Republic to assassinate the Emporer.
  12. Those Selkath Guards and Medics are not simply some innocent Selkath who are doing their jobs. They are members of the Cult of Revan, attempting to help Revan build an unstoppable army of Rakata-tech grafted cyborgs. The "Medics" are not like doctors at your local hospital who took an oath to preserve lives. These "Medics" are doctors who are running horrific experiments, torturing innocent people whom they have kidnapped (like Jakarro), in order to turn them into unwilling slaves and mindless killing machines. While the nameplate above their head reads 'Selkath Medic', a more appropriate title would be 'Cultist Torture Doctor'. And when you realize what exactly they're doing with those medical skills, it becomes much easier to see why they need to die in order to protect their future potential victims. Similarly, the guards here are not just innocent local security. They are members of the Cult of Revan. The guards are throughout the entire complex, including the torture labs and the kidnapping holding cells. They may be nameplated 'Selkath Guard' but a more accurate title is 'Cultist Terrorist Assigned to Murder Anyone Who Discovers Their Plot'. The fact that these are actual cultists swayed under the Cult of Revan, and not just droids, shows how deep this conspiracy goes, and how dangerous Revan is. He has hundreds of people plotting with him to help him ultimately destroy half the galaxy. This is a situation where honestly every single person you are putting down is guilty and chose to be there. In contrast, even when fighting the Empire, it's hard not to think about how many of these soldiers are simply people who had the misfortune of being born into the Empire, and were lied to and manipulated by corrupt Sith Lords until they were deceived into fighting against the Republic (and often other Imperials due to all the in-fighting the Sith obsess over).
  13. More than anything else, I enjoy the vanilla story. I play a lot of new characters and level them clear through their story. When the story consolidates into the Revan/Feet single story, I tend to fizzle on many characters and prefer to just make something new. Distant second would be Ops. I enjoy some group content here and there, and the gear progression that comes through it. But I loathe "long" ops, the ones that take more than 40 minutes. It just feels like people always end up dropping halfway through, and then the GF is bugged half the time preventing replacements. When are game developers going to realize that the days of people playing 14 hour raids with 50 players are long since dead and gone. We're old people now with kids and jobs and we need the ability to pick up and put down a game. Less pointless timewasting trash between bosses, and larger numbers of Ops with fewer numbers of bosses. Three or four is sufficient; 5-6 boss ops seem to get too dang long.
  14. Stronghold decorations of companions: please let us choose if they are physical or hologram. There are so many times that what I set my companion to do suddenly looks very stupid if they are turned into a Hologram. (For example, Hologram Quinn inside a Bounty Cell, or hologram Pierce leading a charge of Imperial soldiers.
  15. Perhaps the reason why these are always up is because few people are stupid enough to pay these exorbant prices for them. So the same guys keep posting them at a price that is too high, again and again, and more and more of them end up being posted.
  16. Carbonite frozen companions would make for excellent furniture. I have long lamented that I cannot put my most hated companions into Bounty Holding Cells, because 3/4ths of the time, they will look like a stupid hologram in a cage.
  17. Rogue One Empire Strikes Back New Hope Return of the Jedi Solo Last Jedi Revenge of the Sith Attack of the Clones Force Awakens Phantom Menace Solo is a good movie. I had fun. I'll probably buy it on DVD. But the original trilogy, as well as Rogue One, are brilliant masterpeices that I continue to talk about and watch regularly even decades after their release. I doubt I'm going to be giving Solo a thought a month from now. Good, but forgettable and nothing stupendous. Though still head and shoulders better than certain other films that I seem to intentionally try to block out pieces of until my memories will be better than the actual movie.
  18. Heck, just a generic custom companion that you can build like the character creator would be a huge step in the right direction. Set up appearance just like character creator, and choose what weapon type you want them to use. Bingo bango, I'd buy dozens of those in the Cartel Market.
  19. Prompt: Carry On Episode III (Nar Shaddaa): Pansey, the Mirialan Warrior, of Satale Shan server.
  20. My first impulse was that I wanted to invite Quinn back to join me, forgiving his treachery. I did not, however, want to dump Theron in order to go back to Quinn. While I can forgive him and be nice to him and be his friend, I just would not dump my new boyfriend to go back to the abusive ex- who just tried to kill me for a second time. My options were: Kill, Imprison, Kiss. So he ended up in Prison just so I could keep my romance in tact. But hey, I had to go Republic because that was my only way to get Dorne, and Dorne was always my favorite Trooper companion, while Quinn was a distance fourth amongst Warrior companions.
  21. I think you're misunderstanding the Dark side of the Force. The Sith Code does not say "Through Evil I gain Strength", it is "Through Passion I gain Strength". Strong emotion is what channels the Dark side of the Force, not "Evil". The Jedi, in contrast, do not say "There is no Evil, there is only Good." They say "There is no Passion; there is only Peace." Things like falling in love, getting married, or "caring too much" about a person actually attunes one to the Dark side. Literally you can be a Dark 5 Sith who is "Dark" because they are super loving and nice to everybody, and they let their personal emotions cloud their decision making instead of being focused on inner peace. Pretty much any teenaged girl who is into the 'school drama' would be Dark, even if they are entirely a nice, polite person who never hurts a soul. It's not about being "evil", it's about being emotional. So why do the Dark choices always feel so stupid? Why aren't they more intelligent and logical? Because intelligent and logical choices are rarely made based on emotion. When somebody makes a decision based on emotions and impulses, those are the Dark choices, and sadly, those poorly thought out, emotional responses are the ones likely to contain most of the really stupid choices as well. So if you've ever felt like Pure Dark comes off as a mindless psycho or a lunatic nutjob... you're right. It's complete, unbridled passion, with zero thought towards consequences. If your character were thinking things through and making intelligent, well thought out decisions, then they wouldn't be Dark because they would be based on logic and reason, rather than the impractical emotions which power the Dark side. Dark =/= Evil. You can be Good and choose Dark Side options, and you can be Evil and choose Light side options. Light vs Dark is literally just a question of Peace vs Emotion.
  22. Vette vs the Female Warrior is established as a very BFF/Kid Sister style relationship. Vette never gives any sort of indication of any opportunity for something more than friendship. Additionally, Vette is a really slow burn for the romance with the male Warrior, taking a long time to eventually trust and warm up to him. Last bit of evidence would be, if romancing both Vette and DS Jaesa, there comes a time to choose between them. Options are 1) Vette; 2) Jaesa; 3) I deserve both. If you select option 3, Vette becomes disgusted at the idea of sharing the Warrior or having Jaesa be a part of their relationship, and terminates the romance. Vette is very apprehensive about trusting people, very slow to warm up to a relationship, and quick to shut down on any little issue, with some massive affection hits when she witnesses anything she disapproves of. Vette's actions seem to suggest she is not open to even experimenting with something she's unsure of. Quinn - Quinn keeps his emotions really guarded, even when romancing the female Warrior. He can marry the Warrior, and then still betray and try to kill her. Twice, if you consider the Republic path in Knights of the Feet. Emotionally, everything Quinn professes about love is 100% lip service; he says it but he does not back it up with his actions. His true love is Power, which is why he betrays the Warrior for Baras and potentially betrays the Warrior again for Acina. Power has no gender. If Baras had wanted Quinn as a concubine, Quinn would have likely done it. He already uses his relationship with the Warrior just to manipulate the Warrior, so he's not above physical relations to gain advantage. Quinn strikes me as someone who could have same sex relations, but he would never be actually a good boyfriend or husband. Pierce - Pierce's extent to romantic involvement is having a fling with the Female Warrior that he is even willing to verbally commit to making a part of his regular duties, and then having a laugh at the expense of a fellow Black Ops operative when she has to sleep with an old man to gain what they need. Both of these suggest he accepts sex as 'part of the job' and he's willing to do whatever it takes in order to get the job done. Not unrealistic with that attitude to think that Pierce would be willing to be involved in same sex relationships. Light Jaesa: Light Jaesa rejects advances from the Male Warrior, unwilling to pursue a relationship. Light Jaesa DOES tell the Female Warrior that she has considered having a relationship and responds positively when the Female Warrior encourages her to start a family and have children. However, in that discussion with the Female Warrior, Light Jaesa attaches "relationship" with "children" as a total package she is interested in. Based on her rebuff of the Male Warrior, it seems as though Light Jaesa has little interest in sex or dating, but does have some interest in having and raising children, which suggests she would only be interested in relationships with a male (and not be particularly close to that male in the end anyways, just sort of using them as a donor). Dark Jaesa - When Vette tries to force the Male Warrior to choose between the two of them, and the Warrior asks for both like a pig, Dark Jaesa essentially shrugs and is cool with it. Vette is disgusted, but Jaesa has no qualms. DJ really embraces the idea of gaining strength through passion, and she'll take that Passion anywhere she can get. Dark Jaesa is DEFINITELY designed to be open to all romantic partners. Broonmark - Does very little romantically during his time with the Warrior. Makes no mention of having a mate or children, and actively slaughters his own clan for shaming them. Honestly, Broonmark subscribes to relationships and family (or Clan, as he calls it) outside of the conventions of his race, and has no outward expression of interest in having children. If anything, I think Broonmark has the likelihood of being entirely Gay.
  23. It is important to note that "Light" and "Dark" are not necessarily moral judgements. Instead, they are directly related to the Force, in terms of Jedi/Sith dogma. The same way the religious teachings of Judeo-Christian religions and Islamic religions might vary greatly in regards to what is right and wrong amongst their faith, the Jedi/Sith teachings in regards to the Force. And the way the Force affects living creatures in the Star Wars universe is not necessarily the same way that a Diety might direct pious people in our own universe. The Force seems to focus on emotion, not on the constructs of good and bad. Within the Force, it is not considered innately "Dark" to end a life. Light-side characters will kill literally tens of thousands of sentient beings during their adventures. It is, however, considered innately "Dark" to be angry or to feel hatred. Shooting a generic goon while you're walking into the base: not Dark. Choosing to execute dozens of people after they have surrendered and no longer pose a threat... the question becomes then 'why?' If it is framed as a part of an arc where this is something vindictive or malicious, then it will most likely be deemed 'Dark'. "I'm airlock ejecting these unarmed engineers because I hate all Republic people!" Dark. "I killed those same engineers as yellow non-aggressive NPCs who got randomly caught in my AE attacks." Not Dark. You will find options where Lightside kills people and Darkside spares them (Torian's father, for example, who you can grant an honorable death in combat, or turn him over to be shamed and imprisoned). The Force is not rooted in the concept of the sanctity of life; it is based on emotion. When he asks for death, you can grant it or you can choose to torment him with life, but behaving in this malicious or intentionally hostile manner will warrant the Dark hit. The most important thing to remember is that, unless you are a Jedi or a Sith, IT LITERALLY DOES NOT MATTER AT ALL! At no point in the Trooper/Bounty Hunter/Agent/Smuggler story will your character have the Force take inventory of the nature of the character's connection to it. Jedi Knight, Sith Warrior, these are classes that actually get divergent stories based on that total Dark or Light score. The non-force users do NOT. They are welcome to follow whatever they wish, to take the decisions most appropriate for them, and it will never hurt your ability to be the kind of person you want them to be. A Trooper can be the type of soldier who always follows orders (Light or Dark, does not matter). A Smuggler can be the type of person who always follows the money (Light or Dark, does not matter). A Bounty Hunter can be the type of hunter who always fulfills a contract, as a person of their word. Or can be a devote Mandalorian who always follows their clan code of honor. (Light or Dark, does not matter). An Imp Agent can be fiercely devote to the Empire, or can always seek profit, or can be one of those devoted seekers of truth. (Light or Dark, does not matter). Those Lightside/Darkside choices can ruin a fun story if you focus so much on trying to be purely one side or the other, because quite often, especially for the non-Force users, they are just too disjointed and feel out of place for the character. Just turn the Light/Dark prompts off and do what you want to do. You'll be happier with the results. On a side, unrelated note, the same thing applies for Companion Affection. Do not let your companions bully you into always agreeing with them. It makes for a boring story. Instead, you be you, and let them freak out if they don't like it. It will make for better and more deeper interactions. Besides, running Crew Skills can make up any amount of light/dark and affection hits in just a brief amount of time without having to derail your story to do it.
  24. Largely this is going to depend on how much you play. For many players, it is nothing to have multiple characters at level 70 and command 300. Having extra characters to serve those extra roles helps you to be able to run multiple Ops without worrying so much about lockouts. If you've got just one character that you respec, then running them as a Tank, for example, locks them out of the Op for the week, so you don't have the same opportunity to run it again as a DPS. Two separate characters wouldn't have that same issue. Also worth noting, running things with multiple characters will give you more overall Unassembled Components to upgrade your gear. Having multiples actually helps you to upgrade your "main" faster, while having a single character who respec's causes that one character to upgrade two sets of gear at once, making it twice as slow to upgrade them. And don't forget, running dual roles on a character also means gear-storage, so you're burning either a row of inventory or a row of cargo hold. There is no way to actually wear both sets at the same time. The only real advantage to playing both specs would be if you really don't play much, and dread leveling a new character through everything again, or if your existing main is already fully geared in Spec 1 and you're now just farming up the gear for the alt spec by itself.
  25. Prompt: [Redacted] Episode II of Pansey, Sith Warrior of Satale Shan server
×
×
  • Create New...