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drug_cartel

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Everything posted by drug_cartel

  1. While I prefer the more small-scale stories personally, our character has been written so powerful on a galactic scale for so long that most small-scale enemies are just not going to present a threat. Even after being stripped of the Alliance and the Fleet, we are still the kind of front-lines combatant who defeated Arcaan, Vaylin, and Valkorian in personal combat; some local crime lord or bounty hunter with a grudge just isn't going to cut it any more as an even remotely threatening challenge. We're kind of painted into a corner where after everything we've been through, galactic threats and planet-killers are the only things that are going to actually feel legitimately threatening anymore. For the record, I never liked the idea of us taking the throne and actually becoming the Emperor. But, it is what it is, and when we're the most powerful being in the galaxy, the days of being bullied by a random Hutt with a few Gamorreans is pretty much over.
  2. I can't honestly imagine paying real-life money for credits. It just seems ridiculous and pathetic. That being said, I feel as though if there is a limited amount of time and attention that the developers or moderators or whoever are going to be able to put into the game, then disciplining credit-buyers is really dang low on my list of priorities. Basically other than augments, there is almost nothing that can be purchased that has a stat advantage. End-game gear is not tradable. In contrast, the people who are using exploits in PvP, their activities violate the terms of service AND hurt other players. Same with people who exploit certain Ops fights when there are known bugs, or even just grief other players, that is the kind of ToS violations that I want to see addressed as a higher priority, because those things also hurt and drive away the rest of the player base. If it's just about somebody buying credits to turn around and buy some cosmetic shell on the GTN; I really just don't feel like it effects me what outfit somebody else is wearing.
  3. When Pedestals Topple (Prompt - Character's Hero and Personal Influence) Starring "Pansey" the Mirialan Sith Warrior from Satele Shan server
  4. There is one thing I want in 6.0. I want the choices at the end of Nathema to actually matter... I want choices that actually matter for the story.
  5. We've got all these cool busted droids and wrecked walkers/speeders/ATVs. Would it be possible to get a few dead bodies that we could have strewn about for those of us trying to make battlefield style bases.
  6. My main character is a Miralukan Commando named Adam Jaxo. Ideally I would want Ava Jaxo on my squad, but since she is not permitted by the rules of this game, I will go with the following: Aric Jorgan (Sniper) Elara Dorne (Medic) M1-4X (Heavy Ordinance) Tanno Vik (Demolitions) Scorpio (Technician) Jakarro w/ C2D4 (Pilot) K'Krohl (Recon) HK-55 (Field Ops) Z0-0M (Espionage) Havok Squad doesn't need no stinkin' force users. Just good ol' fashioned hardware. In contrast, my Sith Warrior, Darth Pansey, would have a very different looking crew. (Pansey tends to be about 80% light-sided in her choices). It is almost a full Force-User squad, as the Force can replace pretty much any role I might otherwise need a specialist for. Languss Tuno AKA Lord Struction (Apprentice) LS Jaesa Willamson Empress Acina Ashara Darth Marr (I would have gone Satele Shan, but technically she's never your companion, so I'll stick with Marr. Bonus points if we actually got him in his current Force Ghost form to be just a wise old master for the crew) Lana Beniko Lt. Pierce (Because he is my Warrior's only ever romance) Vette (BFF!) Risha (Must reunite Vette and Risha)
  7. I keep on seeing people say how this is impossible or not worth the resources to implement. Yet, I keep noticing how the framework is already in place in the game. There are Chapter portions where you team with both Senya and Arcann, both Gault and Vette, not to mention the Story Flashpoints where you get Companion and Invincible Droid. There are several places in the game where you have multiple companions accompanying you. The Alliance Alert for Blizz has you teaming with Blizz and his 4 Jawa buddies. In most cases, this is implemented by having essentially a 'main companion' (the one who's bar would appear where they normally do). Then all other companions are relegated to Secondary Companion status, meaning they are just AI controlled with little or no input from the player. Which for SWTOR actually works well, because that 'Main Companion' would be the one granted speaking commentary in any cutscene conversations, while the others get ignored so that conversations do not have to be re-recorded for multiple companions. I mean, let's be realistic for a second. Implementing this is not some sort of ridiculous new tech. Multiple Companions was a cornerstone of KOTOR, and while limited, it still exists in SWTOR. If it was an option, I know that I would run Flashpoints just as myself and my companions, and I'd probably be able to do a couple of the easier raids as well, at least where mechanics don't require more than 1 intelligent person. I'd rather have a mindless companion healer in my Ops rather than dealing with half my Pub raids falling apart because one player bails and it's almost impossible to find a replacement.
  8. It is worth noting that SWTOR already does do some amount of differences. For example, the stat mechanics in PvP make Defense, Shield, and Absorb do essentially nothing, while these stats are incredibly useful in PvE. An Operations Tank would never forego all Defense and just focus on Endurance; it would put a ridiculous tax on the healers. But in PvP, because the stats function differently, that is what needs to happen. The end result becomes PvP being a lot more about burst damage, while PvE is about sustained damage. Since they already have adjusted PvP and PvE to function differently, then why do their new changes need to affect both. Why not embrace it and allow both to function differently. Or, barring that, why not actually adjust PvP so that stats like Defense can work in PvP, that way the two can truly be the same. This one-foot-in one-foot-out attitude is what makes sure people in both camps will manage to be upset.
  9. While Star Wars is a powerhouse of an intellectual property, an MMO is a very nitch market. If you look at Marvel's attempt at an MMO (Marvel Heroes), it has been entirely cancelled. DC's attempt at an MMO (DC Universe Online) is lower population than this, and I would humbly suggest that the number of Star Wars fans versus the number of Batman fans has to be at least somewhat comparable. Final Fantasy Online, D&D Online, Star Trek Online, there are some solid Intellectual Properties out there that have launched MMOs and while they've met with varying degrees of success, none of them have rivaled World of Warcraft (and WoW itself has it's numbers waaaay down from what it was in it's hayday). MMOs really had their boom right around the turn of the century, and building up to maybe 2005. Everquest was huge. WoW made MMOs quicker and more easily accessable for the common person, so even more people hopped on board. But MMOs were really only huge until the point where consoles went online. Half the reason to play an MMO was because you could hop online with your friends and play a game together; they were a social experience and they brought in a lot of social players. When consoles got into online play and suddenly those same players could play with their friends at fighting games, or first person shooters, or Madden Football, or whatever, there was a huge exodus. Many of those social players jumped ship in favor of these more casual online games, because they wanted to be able to play for smaller blocks, or play outside of peak hours, instead of being bound to the MMO obligations which basically require the game to be treated like a part-time job, with daily involvement for several hours in order to just be 'average'. Those casual and social gamers moved to consoles and what we were left with was a more hardcore caliber of player that was really 'into it' for MMOs. The results have been seen most readily in the older, more tenured MMOs. Everquest introduced essentially a companions system of 'Mercenaries' so that players could still run their group content despite the dwindling population. World of Warcraft has decreased the number of players needed for the majority of their new raids so that a dwindling population can still run the content. Even the successful MMOs are gradually fading out, because MMOs themselves are a dying breed. In fact, MMOs that run purely subscription based has almost entirely become a thing of the past. Free To Play is necessary to survive, because without the free-players to pad out the population, most games would provide an experience for their subscribers that simply lacked the numbers needed to play outside of perhaps a couple of peak hours. SWTOR has a solid story and launched to a very big boom, basically riding on the idea of being KOTOR 3. There are tons of Star Wars fans out there who wanted to experience the new story. And once they finished it, they left, because those players played the game not because it was an MMO, but in spite of that. Large numbers of players treated this a story-driven game that they just wanted to play for the story. Heck, a fair sized portion of the current population still does. The Star Wars intellectual property is enough to warrant interest, but it isn't going to make people do something they have no interest in doing. You might love Star Wars, but still not buy the posters to hang on your walls (because you're an adult who has no interest in posters). Or maybe you don't buy the toys that are being produced (because you no longer have an interest in collecting toys). The same thing is true for an MMO. You can know that it's out there. You might even play around for a bit. But if you, like most of today's gamers, do not enjoy MMOs and an endless grind of the same few raids, then you will probably pass or leave SWTOR, even though you love the intellectual property. It's nothing against SWTOR. It's just MMOs that are dying.
  10. I espouse to the M1-4X attitude about that moment. The value of ONE special forces operative is greater than the value of 300 generic nobodies. It costs more to the Republic to train one Ava Jaxo than it does to get 300 grunts. You may have this altruistic 'the needs of the many' attitude, but for a real soldier, there was only one choice. The entire Republic is counting on us, and Jaxo was worth more than all those other soldiers. Wah. Wah. But she quits. Exactly. Because her superiors tried to throw her away. To sacrifice her over an objective that was not worth her life. The same way they abandoned Tavus and the previous Havoc Squad on Ando Prime. The same way they sacrificed thousands of Republic Soldiers, including the Deadeyes, by trying to intentionally seed prisoners into the Empire. The same way they abandoned me when I was frozen by Valkorian. The same way they tried to have me assassinated and replaced with Sarresh. Let's look at the past four Commanders of Havoc Squad. - Harron Tavus: abandoned and left to die by command in order to deny their own orders, he decided that he would no longer follow Garza or the Republic politicians. - The Trooper: Realized Garza was entirely corrupt and dissolved all ties with command, even before they abandoned the Trooper and left him/her for dead. - Elara Dorne: Demoted and reassigned out of field command due to politics. Not permitted to remain in the Squad she had been leading because of politicians who thought that having an Imperial Defector in a position of authority 'looked bad'. - Aric Jorgan: Took the entire new Havoc Squad AWOL, turning his back on the Republic Command due to their repeated political BS resulting in them needlessly sacrificing the people who were doing the most for the Galaxy. Lead Havoc onto Zakuul contrary to Republic orders, and subsequently quits the Republic in order to join the Alliance. Now let's look at Ava Jaxo. An incredibly gifted Special Forces agent who successfully infiltrates the Empire's most secure prison and shares vital secrets with the Republic that allow us to turn the tide of the war. Jaxo was then ordered to be sacrificed by command, in order to save 300 enlisted men, the total value, experience, and training of which if all of them were combined was still less than the training, experience and value of just one single Special Forces operative (like Jaxo). After being saved by the Trooper, and then having the Trooper be disciplined for being the only one to stand up and make the responsible and difficult decision, Jaxo realizes that, like pretty much EVERY other Special Forces Operative, he was burdened by horrible command personnel and handcuffed by politicians in a way that prevents her from being able to do her job. So yes, she loses faith in the people who did everything in their power to ensure that they could not be trusted, and she leaves the Republic Military. Just like EVERY OTHER MEMBER OF HAVOC SQUAD. So remind me again, what about this means she isn't fit for Havoc Squad? Because she likes to tie on a drink after a stressful mission? Even Dorne got plowed after we killed Rakton. Because she doesn't want to tolerate corrupt politicians ruining every Special Forces Op? Neither do any of the rest of us. A huge part of the Trooper story is ultimately learning that you cannot trust command, and essentially going AWOL to save the galaxy without reporting to these morons. And I think Ava Jaxo is going to fit in great with the rest of Havoc.
  11. Honestly, my Trooper does not care what Theron's motives are. It's easy enough to see the clues and have the doubts, but doubt would compromise my ability to lead the Alliance and protect the galaxy. All speculation aside, whether Theron has noble intentions or not, the facts remain. Whatever he is doing now, he did not report it to my trooper, his COMMANDER. This "I'm a spy" garbage might fly in the SIS, but in my Alliance, I do not allow rogue agents to operate independent of my knowledge. That is my Trooper's command style. I give orders, and you obey. If Theran had enough information about this Cult of Zildrag that he believed it was necessary to infiltrate them, and the only way to win their trust was to put himself at odds against me, then he darn sure should have consulted with me first. If he had told me what the threat was and what his plan was, I probably would have trusted him to do it. But when he hides it from me, the message that it sends is very limited. Either: Theran doesn't trust me. He didn't tell me about the Zildrag thing because he thinks I'm some sort of collaborator who is or would help them. In which case, I do not want him going rogue and working against me, so I'm killing him. OR: Theran is trying to protect me. He didn't tell me because he thinks that I might break during questioning, or that I might be in danger by knowing what's going on. In which case, I do not want him trying to undermine my authority, believing he is or knows better than me, so I'm killing him. OR: Theran is hedging his bets. He didn't tell me because he thinks ultimately we might fail against Zildrag, and he wants the option to flip sides and pretend to be loyal to them in case they kill me. In which case, he's a traitor and a coward, so I'm killing him. OR: Theran is legitimately a traitor who betrayed me. So I'm killing him. I honestly cannot imagine any situation where I allow one of my agents to actively work against me, and I do not require them to first disclose the nature of their plan. He didn't have to tell the entire Alliance. And if it didn't involve betraying the Alliance, then he is welcome to do whatever he wants and I will avoid micromanaging. But when he is going to take gambles with me and my loyal crew, he is required to keep me informed. I don't care if he's a traitor or not; in either case, he is a loose canon and there is no way I will ever be able to trust him again. And he has far too much information about the Alliance for me to not trust him but still let him live. No matter what excuses he gives me, Theran is going to die, because he can no longer be trusted.
  12. Back in the day, Cells were toggles and we had multiples to choose from, so it sort of made sense to have a visual indication of which one you were using. Now they've all been converted to Passives, and you can only have one option. It is an essential piece of your class abilities, and it cannot be turned off. So it no longer requires a visual indication that it is on. If you are the class, then it is on. What I've noticed though is that I can spend ridiculous amounts of credits and Cartel Coins on cool looking pistols, rifles, and assault cannons, and then augment them with cool looking tunings, and not be able to see any of it during combat because a huge glowing barrier appears around my weapon as a part of a passive ability. Other classes don't have their weapons covered up because of their passives. Being in healing stance does not put a series of green rings around a lightsaber, for example. This is only a thing that happens to Troopers/Bounty Hunters. Some people might like those cell graphics, and that's fine. But since it is a non-optional passive, could we at least have an ability to toggle that graphic off.
  13. I will pay any amount of credits or Cartel Coins to get Ava Jaxo as my Trooper's companion. She saved her best friend's life, and Jaxo would have been a perfect addition to Havoc Squad.
  14. Honestly, I would be shocked if even 1% of the playerbase did not have at least one character on each side. Everyone I know has played all 8 stories at least through the end of Chapter 3, and even players who haven't done ALL stories, they are likely to have at least one character in either faction. What you are seeing instead is the results of the poorly contrived WoW-two-faction-system. Prior MMOs had managed to seamlessly introduce factions without these rigid constructs, but since WoW dumbed things down, and WoW was successful, essentially everyone follows the model. The result? You have characters on both sides. But since the majority of players tend to rally around the endgame (either raiding, gear-treadmill, or PvP but as max level characters), and since endgame activity primarily involves group content, the players end up focusing on playing as characters on the faction where it is easier to find a group. Since the only difference between Imp and Pub is cosmetic, balance swings one way with more and more people playing on the side where they are able to progress, and for many players, when they want to play on the smaller faction, they actually advertise it on the larger faction's chat, assemble at least the framework of a group, and then everyone logs over together. In SWTOR, many of the top guilds have their "Republic sister-guild" which is just a fancy way of saying that they can talk to each other and build a group before ever logging over, and then log over and queue immediately into an instanced area, so you never even recognize that they are playing. I cannot say it strongly enough. The best approach to a faction system ever made was the original Everquest. When you started out, Humans and Halflings get along fine, while Humans and Dark Elves do not. But when my human goes on a murder spree in the Halfling capital city, slaughtering their guards, the result of his actions adjust his faction. Now he is Kill On Sight by Halflings, but the Dark Elves (who are sworn enemies of the Halflings) actually dubiously tolerate him. Each character was accepted or rejected by each individual group of people based on a combination of predispositions (race, class, religion) and the sum of your actions (everything you do having a permanent effect on how NPCs respond to you). In SWTOR, we have a story where we can betray our original faction, complete to the point we are killing Empress Acina or Sareesh, but nothing we do, no amount of betrayal, will ever cause our original government to cast us out, nor will it ever make a difference in how the opposite faction treats us. Simply put, it's that lazy, poorly done, WoW 2-faction system, and it results in a world that is so binary that it is difficult to ever truly lose yourself in what you're doing.
  15. Personally, Risha/Vette as besties was one of my favorite easter eggs I picked up in the original vanilla story. When Alliance time happened, I was so excited to see them reunited. Turns out that it only happens if you're a Smuggler. And Risha never actually speaks to Vette. What a letdown. As far as 'shipping companions, I think we would see the following couples. Tanno Vik & Kaliyo - mutual hellraisers Aric Jorgan & Akaavi Spar - a tough girl to keep him in check Torian & Mako - too cute Bowdaar & Treek - furry fury Elara Dorne & M1-4X - true love, signed in triplicate Temple & Tallos - the most boring couch-couple ever LS Jaesa & Ashara - the super-naïve, forbidden love
  16. Allying and Redemption do not have to be the same thing. Personally, when I murdered Senya, and I murdered Arcann, and I set myself against Valkorian 100%, determined to destroy him, and then I find this woman who has a thirst for battle and bloodshed and a hatred of Valkorian that rivals my own, I don't see a need to "fix" her. She seems like a perfect ally exactly the way she is. And considering that I personally killed every single person who had hurt her, I don't think it's too far fetched to think that she might actually be inclined to team with me instead of opposing me... when I'm doing everything she wanted. I don't want to "redeem" Vaylin and force her to be good. But I don't see why, if you make the right series of choices in your story that would put you and Vaylin in alignment for similar goals, you couldn't simply have her join you as is. Honestly, even when Arcann leaves and Vaylin takes the throne, she never seems remotely interested in being a ruler. She has a personal agenda and it doesn't involve sitting on a fancy chair and directing the troops. Vaylin strikes me as the sort of person who would give up the throne in a heartbeat if that's what it took to get her revenge.
  17. Let's see. First, the Eternal Throne stuff will end, so any character who fought hard to claim the throne and the fleet will basically just give it up, and probably never bother to acknowledge that they actually WERE the Emporer ever again. Second, a couple of off-handed companions will casually return, acting as though nothing has ever happened. But for some reason, Tanno Vik refuses to rejoin the Trooper ever, despite the fact the Trooper has the wealth of an entire planet at his disposal. And Lightside Jaesa apparently went crazy and became Darkside in our absence, because how could she possibly stay good without the influence of the Emporer's Wrath in her ear. Wait a second... The story will focus on Empire vs Republic, so we'll just randomly lose our Eternal Fleet and Oddessen will become more of our own little clubhouse, rather than a galactic superpower. Also we will no longer have control of Iokath or Zakuul, so our actual Empire will crumble and we'll basically be has-been lackies, forced back into one of two factions. With no choice in factions, of course. Even if we sided contrary to our roots on Iokath, we'll get crammed back into where we started from. Our opposite faction allies will turn on us, and our enemies will accept us back unconditionally, probably not even making any mention of the fact that we might have betrayed the Republic, murdered Sareesh, killed Malcom, etc. And, our version of Republic vs Empire will not actually be Republic vs Empire. It'll be Republic vs Zildrog, and Empire vs Zildrog, with both factions doing essentially the exact same thing, but with someone different as the quest giver. With a planetary quest chain that is identical for all 4 classes (and basically cloned for both factions). And then the planetary story will have probably one flashpoint and one operation attached to it, so that non-raiders will never fully get closure on the story. That's my prediction. Basically, a generic 2 faction MMO, instead of an exciting and engaging, innovative story which utilizes one of the most valuable intellectual properties in the world.
  18. drug_cartel

    Closure

    The real kick in the junk is LS Jaesa, who doesn't get to return, and also get overwritten with pod-people Darkside Jaesa. So my bestie of a companion apparently became a psychotic lunatic while I was frozen in carbonite. Oh, and Tanno Vik, who apparently refuses to ever rejoin the Trooper, even though we actually get to meet him.
  19. I dunno. I hear a lot of people complain that they had to wait longer for their companions. I'm the Trooper. They count Tanno Vik as being "returned" even though he could not be recruited to the Alliance (not even as a Trooper specific). And since they included a Kill option for him, it seems as though there is zero chance we will ever be able to return him to Havoc Squad. I think it's better to get 5 companions back slowly, than it is to get 4 back fast and know that the 5th is gone forever.
  20. When there were cheap character transfers, I used to buy them to transfer characters (and credits) over to one server, buy a cheap item in the GTN, and then transfer it back to my main. Granted, as there are fewer servers now, there is less of a need. The prices between the 5 servers aren't normally horrifically different. But on the rare occasion that I can nab up a Lightsaber Pike for 10 million, that's something I'd happily toss 300-400 CC at.
  21. Opens box. 1 companion gift 1 scraps OR reputation item, probably for a rep I've already maxed. These never seem to be for the old, Packs-Only reps. 1 cosmetic shell 1 cruddy blue piece of gear (or about 1/3 of the time, get a cruddy purple piece of gear) 5 command points. There is no excitement, because it's all the same. It's all junk. If there was even a 5% chance that the cruddy destroy-it piece of gear was a yellow upgradeable, or heck, even if it were just the Unassembled Belt/Helmet/Whatever that we still had to redeem, it would be great. But there's not. I have not seen anything other than blues and purples in my past 150 boxes.
  22. My own interpretation was that there is a brief period of time that we could just call "Leap to Hyperspace", where the ship rapidly increases in speed before breaking through light speed and moving at that semi-intangible hyperspace method. I personally feel as though there has to be some sort of crazy physics going on during hyperspace that make it so every stray pebble floating in space doesn't cut through a ship's hull like a bullet, so I'm inclined to believe it's sort of like physical material being converted to energy, traveling as energy, and then converting back upon arrival. Whatever. The particulars of how hyperspace works isn't important though. That Last Jedi scene, to me, showed one ship ramming another ship while approaching hyperspace. We have scene catastrophic effects of ship to ship ramming previously, from small ships crashing into flagships, to flashships crashing into each other. What was happening here is that, while making that leap to hyperspace, she was able to advance on them faster than they could react, so there was no way to evade or shield against it. It wouldn't have worked had they not already been incredibly close to each other. Otherwise she would have lept right through them without damaging them, similar to how we've seen entire fleets leap in and out of hyperspace without running over each other.
  23. How odd. When I actually consider it, I enjoyed each of the prequels significantly less than I have the new films when first viewed; however, now looking back on the prequels I believe they made for an overall better experience (probably because I have mentally blocked out certain portions and not watched them for a while). The Prequels had terrible acting, an overabundance of CGI, much of which was poorly done, and managed to create many things that I actively hated. The new movies have failed in a different way. They have almost entirely failed to make me care about the new cast. As they kill off the classic characters in this passing of the torch, they give us characters like Finn and Poe and Rose that I really have not been able to muster anything more than indifference towards. The Prequels were filled with a lot of 'love 'em or hate 'em' characters, but the new run is so emotionally muted that it took two full movies for me to even begin to give a darn about Rey or Kylo. They are currently at a point where if they killed Kylo Ren, Rey, Finn, Poe, Rose, and BB8 all in a single scene, it wouldn't phase me as much as the death of Admiral Ackbar did in Last Jedi, and his death didn't even happen on screen. When trying to make a replacement roster for some of the most beloved characters of all time, they have fallen far short. At least the Prequels managed to do a good job with characters like Count Dooku, younger Obi, and to a lesser extent General Grievous. I'd say the newer movies are more 'popcorn' movies. They're more fun for a watch (like a Michael Bay film) but ultimately when you take a step back and really look at them, they're not that good (also like a Michael Bay film).
  24. I love the Trooper story. The Assault Cannon is my favorite looking weapon. And yet all my friends play on Imperial Side and try to force me to be some stupid pistols Bounty Hunter. My Alliance allows me to work with Imperials... as long as they're not PCs apparently. It's okay to choose the Empire on Iokath, bring Quinn on board for the Alliance, along with other faithful Imperials like Temple and Tallos, but I can't team with a random player Bounty Hunter who is just in it for the creds. Say wha? I would love to see the faction swap option. At the core of the Trooper story, it's a story of how Havoc was abandoned on Ando Prime, how good soldiers were thrown away by greedy politicians, how the new Trooper rises through the ranks to reassemble the squad, cleaning up the Republic's mess so they don't have to be made accountable, and then how ultimately the Outlander was abandoned by the Republic on Zakuul, repeating the cycle of what happened to Tavus. They even demoted Dorne when she went to look for me and stripped her of her command. It's not hard at all to justify another Havoc defection. That's what I want to do. I want my Trooper to go Imperial, even if much of my squad abandons me over it. That's why I chose the Empire on Iokath, and that's why I continue to plug away against every Republic Senator I can, executing people like Sarresh who are just plotting, scheming liars. The true face of evil wears a smile.
  25. /agree. I have run the entire KOTFE storyline from start to finish more times than I have run any individual Operation. These days one of my bread and butter things to do in the game is just buying Boosted characters to jump straight to Knights and start the most exciting part of the story. In contrast, being a part of a regular Ops group just feels like a part-time job where I have to log on at a certain time and block off a huge chunk of time to something that feels way more like Work than it does Fun. The story-driven Chapters made this game leagues better than any other MMO I've ever played, largely because it got away from so many of the most annoying parts of MMOs.
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