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Roobert

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  1. The canister is obviously more soup for baby yoda, of course... But seriously, I 100% agree with the overzealous addition of *stuff* on armor. I've lost count of the number of armor sets collecting dust in my bank because of that very issue.
  2. I'm pretty sure character age (apparent age, that is) is not meant as any kind of disrespect with regard to player wishes, or wants. Rather I believe the character's age is set so that as the story progresses and time passes in-game, your character can realistically age with it without becoming comically old and feeble, and still expected to kick butt throughout the galaxy and take down the toughest opponents that ever existed. Jut try to wield a light saber in one hand and a walker in the other... I'm sure every developer hopes that their creation/game will still be played years and years from when it was launched. And a perfect example is this game. In 10 actual years, how many in-game years have passed? I know at least 5 of them passed while frozen in carbonite... And we still have many more adventures awaiting our characters in the future. So let's enjoy reliving a bit of our own lost youth, and have fun saving (or enslaving!) the galaxy!
  3. Nope. Nope. 100% Nope. That is not the reason why people don't do OPs. I'm glad for you that you have the time to run OPs and MMFPs whenever someone needs you to. Count your blessings. But be real. Most people refuse to do OPs because of a literal fukton of reasons already stated throughout this thread. NOT because they "refuse to transition themselves from student to teacher". I'd have NO problems helping teach new people raid encounters. I did that for close to 15 years. Raid leader in SWG. Raid leader in EQ2. Raid leader in WoW. (Including hardcore server first and game first progression guilds in EQ2 and WoW). Been there, done that, got the T-shirt. I know it may be hard to grasp for some folks who lack life experience with full time jobs, families (including extended families), maintaining a household, caring for aging/disabled parents, seeing to younger family members' schooling or sporting events, etc but some folks JUST DONT HAVE THE TIME TO RAID -- on other peoples' schedules. I have time to raid on MY schedule. That means I have to herd cats trying to scrape together a raid if I come down with amnesia and completely forget why I hate pugging, then put up with the toxic rage-quitters who leave if I need to go afk for an extended period because our dog ate one of the kids' socks and is now puking all over the living room floor. Or my MiL (who has had a stroke) needs assistance with her computer, or with going to the restroom, or with anything basically. Or any number of the bazillion things that pop up in an average night. When I have time to play this game, I play it to have fun and relax, not to feel pressured into playing how someone else thinks I should be playing or what I should be doing, when I should be doing it, and how long I should be doing it for. I know my situation is one one end of the extreme spectrum due to the family and work responsibilities, but I can bet that the reasons why most people don't raid are very similar to my own. Most notably: lack of time, and lack of desire to deal with the frustrations and stress of trying to raid when you are extremely limited in your play time. Besides, teaching new players an encounter is easy, so long as 1) they *want* to learn, and they don't just want to 2) be carried through content, or 3) ignore everything you tell them and stand in stupid every time, making the tank, or healer (or whoever) rage-quit after your third+ wipe, and you spend another hour trying to find a replacement(s), or 3) are impatient and don't really want to learn so much as "just get to the boss".
  4. It's precisely for the reason that it was NOT designed nor intended content that people solo/duo raids that they have outleveled. And this is due to several reasons: Because developers do not develop raid-like challenging content for the solo/duo players. (The closest we have are soloing/duo'ing HM flashpoints, and even THAT is "not as intended"). The gated rewards. Even drops from HM flashpoints never do compare to the drops that they gate behind raid content. Exclusive armors (regardless of stats, sometimes it's the coolest looking armor), exclusive mounts. Exclusive, exclusive, exclusive. The Story! Regardless of how some posters on these forums like to downplay other people's interest in STORY, we don't care in the least if it's merely a single cutscene that we're "missing" by not being able to do an OP. Story is the overwhelming reason why the majority of solo/casual players play this game! The nightmare of finding mature, competent, fun players who are online when YOU have time to do a raid, and who don't complain or rage-quit if you need to afk for 30 mins to take care of a sick child, or an aging parent, or whatever. A solo/duo setup is a heck of a lot more convenient and a metric boatload less stressful. Back before this game forced level-synching upon us, my tiny guild with THREE people (my husband and our RL friend) used to run OPs that we had outleveled. Just so we could experience the content. Just so we could have the chance to gain that raid-only mount drop. Just so we could get that cool looking armor. But once everything was level synched, we were SoL. We didn't care that we didn't get those items until MONTHS after uber-leet raid guilds were sitting on their fat egos, I mean behinds, on fleet with their "LOOK AT ME" showoffs. So did level synch force us to go join some progression raid guild just so we could pray to RNGeezus that we'd get that cool mount or cool armor? H. E. double L to the NOPE! We just started playing less. Or creating more alts to go through the story again. Our friend decided to quit the game for good. NOBODY needs the stuff that drops from OPs. But everybody deserves a path to obtain it regardless of their playstyle preference. My subscription is not worth any less than yours just because I don't have the time to commit to progression raiding with 7 or 15 other people (or suffer through the utter horror that is PUG raids) and then pray to get lucky enough to win the drop *IF* what I am after does drop. Remember: If even limited-time subscriber-only rewards (that people paid real money in the form of their subscription fees!) are something that can be available to EVERYONE, then there is nothing in this game that should not also be available to everyone, solo, duo, or 1337 raider. So WHY is it that raid drops are EVER exclusive to raiding ONLY?!
  5. I concur. I do not do OPS because of any perceived "risk". I don't do them because: 1) I am an older adult with a plethora of real life responsibilities. Work, family, running a household, caring for aging parents/In-Laws, and the list goes on and on. I can't commit to however many hours per day raiding guilds require, usually several days a week. 2) In my almost 20 years of MMO gaming (starting with Star Wars Galaxies back in 2003), I can count on ONE HAND the number of progression raiding guilds I have been in that lasted more than 6 months to a year, and that were FUN -- filled with fair, emotionally-stable adults who treated raiding as a game and not a job. Invariably, one or two (or five) key role-filling players has something come up in real life and needs to leave the game. Then comes the tedious downtime searching for a replacement, but not just any replacement -- one that also fits personality-wise with the rest of the "team". Or raiding guilds that descend into cliques. And that doesn't even take into account the sheer number of raiding guilds I have been in that were SO unsuited to me personally because they were filled with toxic, 1337-SP34K, "get gud bruh" players. As someone said above, it's frikkin exhausting just trying to find a raiding guild that you enjoy playing with! So even though I don't have the time or open schedule that progression raiding guilds absolutely require, you know what I DO have? A big, fat wallet. And an outlook on gaming that says "Yeah, I understand that if you don't have the time to invest to get X-item, then you have to obtain it another way (by paying for it). And you know what? That's acceptable." (side note: I honestly have NO idea why people think providing an alternate path to obtain anything available in a game by paying for content is such a bad thing... That's how ALL life is: you either have the time but no money, or you have the money but no time) The developers are shooting themself in the foot and cutting off their own nose just to spite their face if they lock *ANYTHING* behind gated content. They'll alienate WAY more people than they will cater to, and many of those alienated are folks with nice fat credit cards that will take their time (and money) elsewhere that allows them to play ON THEIR TERMS, not BioWare's. Whoever is running this game really needs to study their customers... Of your subscriber base, how many progression raiders really add to your bottom line (aka SPEND MONEY) and how many casual/solo players do? You need to focus on doing whatever you can to keep the SPENDERS logged in and engaged, not just a vocal minority of "look at me" raiders who want to be the only people with some digital pixel.
  6. On live, the chat window and that menu bar above it are at least anchored to the very top left corner of the screen. It's annoying AF that it can't be moved or resized like all the other interface objects on screen, but at least they're (kind of) out of the way. On PTS though, the chat window has moved significantly over to the right, where it is now almost in the middle of the screen. It's distracting and irritating because there's NOTHING I can do to move it or resize it. Please, please, please add those two interface objects to the Interface Editor so we can customize our screens in a way that is easiest on OUR eyes.
  7. I'm not so sure I get the point of being one class, but playing the story of another class either... Although, there may be some people/players that have avoided going through the full class story (all 3 chapters) because they didn't like the playstyle of that particular class? People who like to play ranged characters avoiding playing melee classes for the story? /shrug Although, as to your point about not knowing why anyone would want to play a "megadozen" class over and over again - the point isn't just to "try out multiple classes (especially for their story)" but that's actually precisely the reason why some people DO play a "megadozen" of a class over and over: FOR THE STORY. I'm one of those players... I have at a *minimum* 8 characters of every single class. (A light side male. A light side female. A dark side male. A dark side female. A romanced male. A romanced female. A non-romanced male. A non-romanced female.) And then there are some classes, like the Agent that I have even more characters of, so I could run through every possible option in the story arc. So I can see where some people may like the overall story line of a class SO much, that they create *numerous* characters just to play through it again, simply because there is *no way* to repeat original class stories like you can with KOTFE chapters... Plus if you're like me and have been playing this game since beta, you've had a LOT of time to level up literally hundreds of characters over the past 10+ years. So this new expansion may be interesting from that perspective.
  8. I am absolutely blown away by all the gorgeous pictures everyone has shared!!! I really wish that the developers could offer ALL of them for purchase in-game... I'd buy every single one of them! You all have amazing screenshots, and I am honestly glad that *I'M* not the one that has to choose between these phenomenal pics!
  9. I absolutely love looking at others' pictures, and enjoying trying to see if I can guess where on the planet each was taken! Lots of fun, and thank you all for sharing! Since the deadline has passed, I'm comfortable sharing my submissions. Everyone in my family has an active account, so all three of us submitted images for all planets except Mek-Sha. We simply ran out of time, as we didn't find out about the contest until a couple of days ago. Here are ours: Hutta: https://imgur.com/INn0zIl https://imgur.com/gh1fLqg https://imgur.com/B1ZIhXm Korriban: https://imgur.com/Hy7bgzp https://imgur.com/33QyBg5 https://imgur.com/LtAu1Zr Makeb: https://imgur.com/2OqAXuR https://imgur.com/biel9Q0 https://imgur.com/WFlRGkD Ord Mantell: https://imgur.com/5vFK07B https://imgur.com/5rnf6Rh https://imgur.com/ol6Ym9j Ossus: https://imgur.com/HMujNI5 https://imgur.com/KjY6fj6 https://imgur.com/rgMPowy Tatooine: https://imgur.com/vqftD8p https://imgur.com/FT3BICD https://imgur.com/qMzpHHt Tython: https://imgur.com/9cGB9Pn https://imgur.com/Tv1Yvgp https://imgur.com/Qbxx4Kk Yavin 4: https://imgur.com/a4TgIlK https://imgur.com/NfvX1XS https://imgur.com/7Es5b3A Zakuul: https://imgur.com/tqM2sit https://imgur.com/YZC5KCn https://imgur.com/jXMTUSY A few that we wish we could have also submitted, if not limited to one per person... Hutta: https://imgur.com/ct15ukX Makeb: https://imgur.com/YKDxqtC https://imgur.com/PgkrJ38 Ord Mantell: https://imgur.com/ioso6W3 https://imgur.com/Jkt5VYS https://imgur.com/7z5ePPb Ossus: https://imgur.com/mbDXL2o https://imgur.com/aNYZPrE Tatooine: https://imgur.com/E1Hkv53 https://imgur.com/RkCtk7n Tython: https://imgur.com/gJc4XAf https://imgur.com/2TZly36 Yavin 4: https://imgur.com/1DbNnHT https://imgur.com/UTByodW Zakuul: https://imgur.com/k843F5V https://imgur.com/QsTsZDb https://imgur.com/ML7UO6Q
  10. Pretty sure the legs are Classic Forward Recon, but there are also many world drops that look similar so it's hard to say for sure.
  11. FYI - It's resetting the "Sort by" options after EVERY action, not just posting an item. It also happens with a basic search.
  12. As long as you transfer another character from your old server to the new server -- any character, even a level 1 -- after you finish the warrior story on your old server, the legacy update will transfer to the new server. But remember, it's not automatic. The legacy on your new server will not update without another character tran$fer.
  13. Class role and spec: Jedi Guardian, DPS, Vigilance spec Your toggled role: Current Discipline (Vigilance) Current Item Rating: 297 Where did you receive the item: Renown Crate Exactly what item did you receive: Superior Versatile Barrel 77
  14. Please feel free to add my voice to those who feel that EIGHTEEN HOURS is beyond overkill. Seems to me that 4-6 hours would be more than sufficient, so I'm curious as to why the sledgehammer method was applied to this (non) issue... Why does there never seem to be anything done in a "happy medium" fashion? It always seems to be one extreme or the other.
  15. I've bought that set too. Something about a man in uniform, lol! As well as sets that completely cover and hide companions that I detest (Kaliyo, I'm looking at you!) and sets that I think fit the storyline I'm going for with that particular character and their crew. I even bought Jori Daragon's set one time just for the shorts to dress up one of my DS female's LI in a "boy toy" outfit... For me, it's all about story and trying to fit the look with the persona. With 5+ years of playing and nearly 100 max-level characters, I've bought a LOT of cosmetic armor sets (nearly 21 pages of "collected" armor sets in my CM collection, plus nearly half again as many nearly-complete sets) over the years... But there's a reason why Xoxan/Sensous Dress/Satele Shan's armor sets are so ridiculously, outrageously expensive: because they're popular. Because they're "sexy" without sliding downhill into "skanky" or "trashy just for the sake of being all-skin-no-imagination"... There is a difference, even for the way females dress their male companions and/or characters, and I wish the content developers in charge of cranking out CM designs would get it, and produce more "sexy" but not "trashy"... Even for male characters. Truth be told, I'm sick to death of boring jedi robes with hoods that hide my hairstyle that I actually paid real money to have, or armor with ridiculous 80's looking giant shoulder pads (or whatever those aircraft wing-looking pieces that are stuck on their shoulders) or cannister vacuums strapped to their back looking backpacks)... I'd love to see another version of Satele's boots, but without all those hideous buckles and plates... But I digress... I'm still not happy with the way the LS female SW was railroaded into dealing with Quinn... To the point where I don't want to run the story again on any of my SWs except my psychotic DS male warrior that has been waiting EONS to eliminate that rodent... Since he was prevented from being allowed to end the miserable wretch's life that instant Quinn attempted to kill him, my character did the next best thing: tortured and mutilated him to the point where he's more cyborg than human -- gotta love the Cybernetic Armor Sets!!!
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