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Ulathar

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  1. If you are still looking, I can craft some Iokath MK-4 and Gemeni MK-4 (MK-4 Asylum, for example in Armormech, or Aegis with my Synth). Not sure if they'd be the pieces you are looking for, though. I play on Darth Malgus and could show you the pieces in chat there before crafting them.
  2. Maybe not date nights specifically or in those words, but certainly players (me included) have asked for more interactions/dialog with romanced companions. Since the KotFE days, at least, maybe even further back. So this is their attempt to implement that. Personally, I hope the feature will be a success, so that they'll implement more companions soon. 1-2 comps per galactic season might mean a long wait if a player is waiting for very specific one.
  3. I am a mount collector. The new season will probably have new mounts, so that shall be my motivation.
  4. With yesterday's patch that option has been restored, so inventory doesn't auto sort anymore.
  5. There was a patch for PTS yesterday and that seems to have fixed it, actually. Now it is as on live where there's a "Sort by.." option in the drop down and if you don't select anything, it does not auto-sort. So, yay and thank you, devs.
  6. I noticed the same thing and came to the forum to see if I was the only one who doesn't like this. I have my own system of how I set up my inventory. Some items I just want "out of the way" at the bottom of my inventory. It would really screw me and decrease my QoL if the auto-sorting was mandatory. The worst part is, I *can* arrange everything as I like, but when I close and reopen inventory, it autosorts it again, so all my "work" is undone. I hope this gets fixed before live (could be as "simple" as putting a "None" option in the sort-dropdown).
  7. I'm always on the hunt for mounts, some I've been trying to get for years. Here's a list (some have not been on the cartel market before, but would love to see them there as they just don't seem to drop lol): AC-PT Walker Cybernetic Rancor Desler Nomad FA-3 Recon Walker KX-5 Recon Walker Red Sphere
  8. That I can easily trade items. I dislike the credit cap of 1bn on it and that some of the filters don't work. I'd like to be able to buy/sell items for more than 1bn, so that those trades are secure and the credit taxes apply. Also, I'd love it if the GTN were directly connected to the cargo bay, so that character credit cap wouldn't apply for either buying or selling items. I would like to be able to filter better. I'd like to be able to exclude items I can't use/equip or those that I have already in my collections. If possible I'd love to see more stats on how the price of an item changed over X amount of time and the median price for the last week perhaps? Something along those lines.
  9. In my opinion that is both way too harsh and not easy to implement. I've been in matches where I got literally stuck in a rock because of a force push. The opposing team could not attack me and I could do nothing to them. In the end I was the only one left on my team. Should I have waited for the timer to run out and waste everyone's time? No, I /stuck it to move things along. This is not easily distinguished from a "quitter stuck", so I'd be locked out of any group content in an MMO for a week, plus a depletion of credits and valor? It would just not be a good way to go about this, imo.
  10. Finished mine today and reached L25 with 7k points total. So, no worries, it's working correctly. 🙂
  11. This happened to me, too. I completed the 3 wins and 8 medals weekly objective and got 0 points for them, only the ones from the matches themselves. The one for 8 matches played which I completed the following day awarded the 100 points just fine, though. My only guess is completing both objectives at the same time messed up the point allocation, but I can't be sure. How was it in your case, did you complete them both with the same match as well or were there 1 or more matches in between?
  12. Great thread and summary! Regarding medals I'll just reiterate what I said in Xam's thread. I feel like it'd be nice to have more medals for damage, heals and protection (similar to what we had pre-7.0), but have those locked behind actually being that role. For example, let's say 2m and 5m damage, heal and prot medals were implemented that way. So if I'm specced as tank, I'll be able to get 2 and 5m prot medals, but even if I had the necessary numbers, I wouldn't get 2 and 5m dmg medals. That could encourage players to play their own role more, again with tank as an example (because I play as tank), to use taunts and guard swap etc. My thoughts were similar behind suggesting interrupt medals and when talking about it with Xam, she suggested cleanse medals as well. To just encourage using those and helping the team that way. I've also had some thoughts on objective based medals. For example, one for specifically stopping someone from capping a node - or, if not that, then have such an action grant a certain amount of defense points (with a Y second cd so if someone just keeps clicking a node or door you can't just accumulate a large amount in seconds). On that same note, have attempts of capping grant attack points. To combat just clicking a door or node over and over to get points, have the attack points only be granted if 80% of the full cap time was reached (or Z seconds of cap channel in case of Novare, for both offense and defense). With how tied medals are to the awards now, tha might even encourage more focus on the objectives. Again, just my thoughts on current medals. 🙂
  13. I don't mind the general idea of making medals more difficult to obtain, but feel like it's been overdone with 7.2 and would like to see it tweaked a little bit. For example, I'd like to see overall damage, protection and healing medals which were taken out brought back, but only obtainable by the roles they are designed for. If I queue as tank, I can't get the high overall damage medals, but the protection ones. That way you won't have an inflated number of possible medals, still having it more challenging to get to 8 than pre-7.2, but also having more options tied to your role. I'd also love to see some new medals introduced, like one for performing X amount of ability interrupts. Or one for specifically stopping someone from capping a node - or, if not that, then have such an action grand a certain amount of defense points (with a Y second cd so if someone just keeps clicking a node or door you can't just accumulate a large amount in seconds). On that same note, have attempts of capping grant attack points. To combat just clicking a door or node over and over to get points, have the attack points only be granted if 80% of the full cap time was reached (or Z seconds of cap channel in case of Novare, for both offense and defense). With how tied medals are to the awards now, tha might even encourage more focus on the objectives. Anyway, just my thoughts on medals.
  14. Did the daily area on Rep side today with a group of 3 players + 1 comp. The pacing seemed good, no difficult fight in there which is good, because daily areas will be done often so shouldn't be too difficult/tedious, in my opinion. The only significant bug we encountered werer the elevators to the heroic area. The close you moved towards the elevator, the lower the button moved. So if you stood directly at the elevator, you couldn't use it because the button was below the floor and unclickable. You had to move some steps back and sort of guess where the button might be, then it worked. Of course I have no idea about the story tie in, but so far everything looks fine to me. The quests themselves also don't seem to take too long by themselves, which again (imo) is a good thing for a daily area haha.
  15. They mentioned it here: https://www.swtor.com/community/showthread.php?p=10000762#edit10000762 (see boosts and others section) and in the patch notes on Monday https://www.swtor.com/patchnotes. Easy to miss, for sure, but they did mention it beforehand.
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