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Rambeezy

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Everything posted by Rambeezy

  1. What had happened was,.................the world will never know.
  2. We have not had any reply from the devs in regards to the horrible fps lag that has been seen with the launch of 3.0. It's time that we do something to be heard. It's time for them to fix this. I ask that everyone who is feeling like the game is unplayable because of the fps lag stand with me and unsub. If they dont want to respond to the fps problems and/or fix the fps problems then there is no reason for us to play. /signed
  3. Your arguments are nothing but misdirection. Nice try archer; everyone here is in full pvp gear already. Some of us even have full pve and full pvp gear on multiple toons so talking about who has what and how they got it isn't needed when we are talking about the problems with bolster. Hell, at this point, I dont care if they make grinding gear less important; I'm just tired of healing randy Bks with 1300 expertise.
  4. did you even once attempt to LOS kite?
  5. So there's been a lot of talk about ap pts being over powered and mercs/sorcs being FOTM but I haven't seen many complaints about how sin/pt tanks can literally spam aoe abilities, do crazy damage with it, aoe trauma everyone that gets hit and that trauma cant even be cleansed. Staight up, this to me is the most opd thing in 3.0. We already have our heals reduced because of the pvp trauma debuff, now we have to deal with 20% more reduced healing? SMDH. WHat the F___!?
  6. I've been doing a good bit of yolos on the shadowlands. Every match has been 3 dps 1 heals. Our mobility is amazing, not having to stop and cast while trying to LOS kite for days is really nice. The best advice I could give to a merc healer in yolos would be to find a round object that you can LOS with and just kite kite kite. Your other team mates should know to not range the object you are gonna LOS with and you yourself should make LOS your top priority. If you get killed by being out in the open your team mates will blame you. If your team mates get killed because you would of had to leave your LOS object to keep them alive, then you can blame your team mates. That being said, once you get an idea of what objects are best for LOS on each map, the new mobility we have as heals is gonna shine and you should get into a pattern where winning will seem easier than its ever been.
  7. Dont stand in the open. Use net on juggs before they leap to you. Stun pts if they get in your face. Dont over heal as much. Oh and dont stand in the open; your team mates should know to fall back for you/peel for you if needed.
  8. Bioware put a lot of emphasis on their ttk model for 3.0 its funny how the AP burst slipped through the cracks. Anyways, ap pt upfront burst is in another universe right now. It's ttk in pvp is just ridiculous. I think this is a special case of imbalance where the nerf can come before the reblance instead of trying to compensate the reduction of damage elsewhere. I'm all for nerfing ap pts but I do know that they may need some love later down the line. P.S. juggs are retarded when it comes to locking down ranged/people in general.
  9. So how soon can we expect group ranked to start popping?
  10. @bioware Theres also serious fps issues in pvp. I think theres a disconnect between what the game can handle and what yall are throwing at it. The complexity of these new animations is just too much for what this game is capable of handling. Sorry, I know yall want beautiful animations and yalls graphical design team are some serious artists but the complexity of the animations has to be rolled back; 3.0 will be known as the 2nd great depression in swtor because of how many pvpers and pvers will unsub if we aren't able to perform at our maximum because of obvious issues on yalls end.
  11. The first part is true, the second part not so much since a simple change to your preferences settings could prevent auto targeting closest enemy. The first part though is what's most important. We all asked for rapid shots to heal us without having to target ourselves. Well now we can basically do that, it's just with a new ability. Also, Kolto shot vents a little heat and its a single heal instead of hot. If you think the excuse "I have too many moves" is gonna get you anywhere, please prepare for a L2P response.
  12. If they come out with cross servers, expect the population in this game to increase greatly. They know this will happen. Before this game can hold a higher population something has to be done about the lag already in the game and then make the servers even better. So unless they start upgrading the servers and some how figure out a way to improve the engine, dont expect cross servers. I'm not saying they will never happen but I am saying that we should expect improvements to the game before they do happen.
  13. You should donate 300 mill to them so they can change it since thats about what it would cost them.
  14. Figure I'd update all my teen fans about me hanging up the arsenal hat for 3.0. Going back to Bodyguard again. #hype
  15. Clickers always need to be carried. lololololol love you bro
  16. We are currently taking applications for 3.0 10/10 NiM DF/DP DP NiM 5/5 with buff. Dread Master title completed. Exit Area was created around the premise that we would clear all current content. I expect people to come into our raids 100% ready. I expect everyone in Exit Area to be a master in their own right when it comes to class play. We joke around a lot but when it's time to get serious we do. Do not apply if you are gonna need to be carried. Website Status of recruitment: Tanks: Open (class doesn't matter) Healers: Closed but still taking apps at this time. DPS: Closed on everything except Merc DPS
  17. The activity in this thread fails in comparison to the shadowlands. Also this server lacks Rambeezy. /thread
  18. Also @mikey. Was your argument that i didnt give any examples? I'm pretty sure "knowledge" was listed.
  19. Being killed from 100% to 0% in a second sounds like someone who isnt in fully augmented pvp gear and lacks a guard/healers. 1 shot means that 1 single hit kills you. Time is irrelevant in terms of 1 shots. Good pvpers make the best pvers. Obviously they have to learn a thing or two but their ability to perform at the highest possible level is there. There's always 1 or 2 people that make the exception but I seriously doubt they will fail at pve for any reason other than lack of experience or determination. We both know that experience isnt everything in pve and some people arent that determined yet still prevail in pve. Needless to say, my first post was merely an explanation of why playability transfers well from pvp to pve.
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