Here are my 2 cents probably worth like 1.25 cents in today market. I think DPS as a whole should receive a bit of a buff and here is why. HPS is automatic and going to hit their intended target (unless they get interrupted, held what have you). DPS on the other hand (in particular burst) is relatively easy to mess up (invis, holds, interrupts, stunns, immobilize, kite, operative roll, force sprint, harpoon, a butterfly, a stiff breeze, a flashy outfit whatever really) and negate that massive would be damage. Dots are on you haha sucker now you will pay.....cleansed ah no more paying for you. (I am not 100% certain how dots work and how they feel when the sorc cleasnses it so dont get your panties in a bunch). So basically HPS is easier then DPS. Now all that said and back to my original point, buff the damage being done so that the few that do hit will actually matter and not be a complete waste of a GCD. We will no longer have these long drawn out matches where no one dies and no one wins but the DEVS who all secretly hate us and love watching us fight on the forums and such. Im sure someone will get on here and say l2p and "if you all focus on one player it is easy" which is absurd to even have to address such a flawed way of thinking. Notice all i said was buff dps that includes you ranged guys and melee and whoever does DAMAGE. I did not call for a nerf healers or nerf operatives roll........all though that last one i mean come on it needs it. Just make them able to roll twice and burn up all their power. HEHE that last one was just because i like to troll.