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TJBono

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  1. TJBono

    Fury spec Marauder

    Ok I will work toward that.
  2. TJBono

    Fury spec Marauder

    Hey guys I need some of your alls expert advice. What should I be running for stats on my Level 60 90% Dark Reaver Weapon Master Gear? My stats as of now are Strength 3463 Endurance 3320 Expertise 2018 Critical Chance 26.99 Critical multiplier 82.37 Accuracy 92.33 Alacrity at 4. I do not have everything at this time augmented but I have all purple advanced might 36.
  3. haha that's awesome, but i agree
  4. Here are my 2 cents probably worth like 1.25 cents in today market. I think DPS as a whole should receive a bit of a buff and here is why. HPS is automatic and going to hit their intended target (unless they get interrupted, held what have you). DPS on the other hand (in particular burst) is relatively easy to mess up (invis, holds, interrupts, stunns, immobilize, kite, operative roll, force sprint, harpoon, a butterfly, a stiff breeze, a flashy outfit whatever really) and negate that massive would be damage. Dots are on you haha sucker now you will pay.....cleansed ah no more paying for you. (I am not 100% certain how dots work and how they feel when the sorc cleasnses it so dont get your panties in a bunch). So basically HPS is easier then DPS. Now all that said and back to my original point, buff the damage being done so that the few that do hit will actually matter and not be a complete waste of a GCD. We will no longer have these long drawn out matches where no one dies and no one wins but the DEVS who all secretly hate us and love watching us fight on the forums and such. Im sure someone will get on here and say l2p and "if you all focus on one player it is easy" which is absurd to even have to address such a flawed way of thinking. Notice all i said was buff dps that includes you ranged guys and melee and whoever does DAMAGE. I did not call for a nerf healers or nerf operatives roll........all though that last one i mean come on it needs it. Just make them able to roll twice and burn up all their power. HEHE that last one was just because i like to troll.
  5. Nah Im good. It is not a whine either. It is just addressing what I feel is a broken power. I get you probably are unable to play with anything that is not FOTM. Hey that's on you. If it were up to me I would rather buff the powers I listed to make it something of a comparable. Hell if I had my way I would give Mara/Sents a huge buff to make them scary like the were prenerf bats instead of sabers. The devs love Ops and see to it they are going to be unstoppable.
  6. I forgot you guys have to have the upper hand to win. That's cool. It is an over powered move and needs to be addressed for "Balance" sake.
  7. Exactly that is another point I forgot to mention. It is BS. they cover great distances take almost no damage and can do things that no other class can. It is broken and should be fixed. Or hell bring force sprint and hold the line up to the same type of power.
  8. Thanks for the correction. I forgot that they could roll 2 times before a seriously short cooldown and cost no power. It should be a treated the same travel mechanics as force sprint and on a similar cooldown. As for letting him get to the upper edge, you have to remember they are just as hard to detect as assassins/shadows. so one could be sitting there most of the game and unless you have someone patrolling your end he i will score every time. very little coordination involved.
  9. It *********** blows my mind how overpowered that roll is. In hutball they should not be able to roll with the ball period. Yet i see them roll from the upper level to the touchdown in one simple roll. They should get their roll on a cool down not on a power usage situation. Yeah yeah all you ops will say but it consumes so much power and we dont have any other way to mitigate damage. Except you forget you have your shield or bubble what ever it is oh and you can heal no matter what spec you are. It is a broken power making you guys unstoppable PERIOD. Then I will get a bunch of premade guys saying oh its easy to kill the op when......... Yeah but it takes 3 or more guys to neutralize the op. So lets put it into persepctive no other class has as many heals, holds, damage mitigation and dps capability. NONE!! they are OP for PVP. If a shadow/assassin can't go invis with the ball then an op should not be able to roll with it. Roll should be like force sprint its on a cooldown and does not allow huge gaps to be covered.
  10. It says something to the fact that these two classes are seriously OP or Fotm when you enter pvp at almost all levels and the teams are made up of 5 operatives or 5 scoundrels. Then that team just stomps the other team into the sarlacs mouth and laughs as we are devoured for the next 1000 years.
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