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Nelfrey

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  1. For PvE all 3 seem to do... Ok. Darkness has a problem keeping aggro sometimes. Even with DPS mods and relics. It would also help to have an opener with high threat generation rather than Shock or Wither/Discharge. Deception seems good all around atm. And with Bioware's track record they'll probably nerf it soon because it's not a ranged DPS class. Hatred needs some quality of life improvements and some defensive abilities. It has virtually nothing to keep it alive in either PvE or PvP. The self heals from your dots and Leeching Strike are virtually worthless considering how squishy the spec is. Having something similar to Static/Force Barrier proc to help keep you alive would help a bit. Now the rotation: Either have Death Field or Demolish refresh the duration of Static Charge and/or Creeping Terror on your primary target. Having to CONSTANTLY re-apply BOTH dots every 18 seconds is pointlessly tiresome and causes your DPS to suffer. This is even more of a problem in PvP when you have to switch targets considering Hatred is about PROLONGED pressure. It would also be nice if Hatred dots didn't damage targets affected by Whirlwind.
  2. Finally was able to download the patch without problems; this happens.
  3. How much experience do you guys have in HM's? Me and a few others are new to the server and are looking to join a HM group. We have cleared all HM content prior to 4.0 except ToS. We are mostly 220's with 6 piece set bonus' already. There's 4 of us and can fill pretty much any roll if need be. Whisper Nelfrey in-game if you want to talk more.
  4. Nelfrey

    Class re-balance

    Well after 4 years of screw ups your expectations get real low
  5. Why is this still a thing? It needs to go ASAP.
  6. Nelfrey

    Class re-balance

    So, if you guys fail to do any class re-balance in 4.2 on the classes that clearly need it, I'm sending everyone on the Combat Team an envelope full of glitter.
  7. Since you Dev's sucker-punched BOTH Deception and Hatred dps to the bottom of the charts, can we have something done about our awful survivability? Some type of shield proc similar to Static Barrier, some type of defense boost after using our CC Breaker? Anyone else have some ideas?
  8. The Dev's are probably basing this change off of Mad Dash/Blitz which is total BS. They need to move the utility for Mad Dash/Blitz into one of the lower utility tiers.
  9. Again, we are talking about 4.0 not how Sorcs are now. Their healing will be nerfed from what it is now going into the next expansion. And why would I want Force Barrier as a Sin when we have Force Cloak and Phantom Stride... I would rather get away from danger completely than still be stuck in the middle of it when Force Barrier ends.
  10. It just means we will have to plan things out more carefully when fighting a Sorc. I'll be honest, Sorcs need Phase Walk. It's much better compared to Bubble. Especially after burst heals get lowered and Force Speed will have a 30sec CD again in 4.0.
  11. Sorcs are getting Phase Walk in 4.0. That in my opinion is MUCH more valuable than Bubble. I could understand shroud too though. Problem with BW is they always take it 1 step too far.
  12. I think you Mean GROUP ranked. Yolo is a joke for a measuring stick.
  13. True. I guess no matter which way you slice it there's gonna be farmers for things like this. GG.
  14. What the title says. We get conquest points for scoring in Huttball, capturing a turret/node, defusing a bomb, capping a bomb, etc. There's already a lot of people who PvP that do not contribute to the team at all. They will simply be AFK or death-match. Casual players already hate the guilds that do Regular premades. This is why Guilds do them; to avoid the lazy players, and get more points for Conquest. I for one, think it would be fun if everyone is actually trying to grab the ball in Huttball. Especially with the Conquest changes to crafting. Thoughts anyone?
  15. I noticed it's not building Rage/Focus... is it broken?
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