Jump to content

ounkeo

Members
  • Posts

    130
  • Joined

Everything posted by ounkeo

  1. Despite the desire for some Mac users to play on their Macs, it simply is a matter of numbers. Gamers make up a small number of PC users and Macs make up a small number of those PC users. It doesn't make economic sense to target that market unless they have a much larger player base to support the port. And frankly, they didn't target PC grandmas. They targetted relatively high to medium-high end machines with decent graphics cards, something most people aren't going to really have. Most PC users won't really be playing this game - just gamers. I think that yes, while it's a bit dismissive; his point makes sense. If you are a Mac user and have enough money to pay for a Mac, forking over an extra $100 or so for a Win 7 copy really shouldn't be a problem. If you were hard up for money, you wouldn't have paid for a Mac in the first place. And if you did, you obviously decided the cost/benefit ratio was well worth it... hence, what's another $100 bucks really. dismissive but valid nonetheless.
  2. my trooper is female. I got no romance option for dorne or jaxo. Nothing. Though they kept trying tp force the nar shadah SIS agent on me/// and the cat man on my ship has an alarming number of flirt options; which i did not bother with. btw i like dorne's personality. There is a certain amount of vulnerability there and loyalty. You just have to read past her words.
  3. Because sometimes the population is like this http://i.imgur.com/3of6w.jpg That's a pretty harsh statement that i could easily turn around and say, if you're charging MMORPG monthly fees, why are there no ppl to group up with? -Because when i log in at 7:30 and all i get is 1 other person who'se afk or 11 oclock and 3 people who aren't answering, should we then expect a paying player to NOT solo? Because that makes absolutely no sense. http://i.imgur.com/Z2tlN.jpg
  4. *some* parts of the class quest can be downright hard. One example is the trooper class quest where you're forced to only use 2 pets you normally wouldn't use then they slap 2 silver mobs and 4 trash on you. Even with a healer pet at level, that's a borderline fight - and you can't use your healer pet. What you do is, you blow all your 2 minute cooldowns per fight. So fight one set of mobs and wait 2 minutes, then do that for the next 20 sets of mobs. Save your 20 minute cooldown for the final bosses. Another way about it is to kill the weaker mobs and try to take down 1 stronger mob, die, res then kill the last strong mob. Rinse repeat. - yeah kind of sucks doing it this way; but that's a last resort if you are on cooldown. The prevalent, number of silver mobs at the mid to higher levels should concern you more than the class quests. Some of them are brutal, even when it's 1 silver vs you and pet... and you have to fight through a sea of them.
  5. Dont bother with the HTN. Take up slicing and as you are questing, pick up every slicing container along the way. They are usually on the quest routes and quest mob locations. We're looking at a few hundred credits at lower levels but once you're past 30+, you're looking at roughly 1000 credits per box. Just as an example, from 30+ onwards, completing one planetary quest will likely yield you anywhere from 50k to 100k credit. Just from slicing as you are questing. By level 37, I was buying upgrades for my trooper and my healer pet from gtn and from planet vendors, 4 speeders and I still ended with 750k in my bag. Having just dinged 50, I can tell you that just on Corellia, doing the quests there will yield you about 200k in credits from slicing, vendor junk and quest rewards coins. I've still got a whole hub I haven't completed there. Hoth is still primarily incomplete and I only just started iLum. Money should not be a problem. believe me, slicing may look like it doesn't yield much credits but the cumulative amount is really quite high. Just don't send out your pet on missions. Those things end up eating more credits than you make back. Slice plantetary boxes. My strategy was to slice to 50 then switch out for other craft skills as I would have enough cash to fund all the missions. But instead, I'm using that sizable cash horde to fund my alts sending them 50k each... so now I'm down to 250k on my main.
  6. Not sure what the issue is, we're troopers, we fiddle with our weapon and then a clip drops out and he ***** the weapon when complete. It's representative and very apt. Why in the world would you think that meditating like a Jedi somehow fits for a trooper.
  7. I'm fine with it. I'd rather they fixed the delay before it fires. There's no cast bar but there's definitely a 1.5 second animation delay before it fires.
  8. You know that you are elite special forces yea? With that title, means you should, by now, know you are expendable. You will be sent on missions that are more dangerous than most troopers will be sent on but that isn't the worst of it. You'll be sent on politically sticky missions where there is a high chance you get disavowed if the politics change or things go bad and you can and will be discarded for the sake of the bigger picture. More than regular army (troopers), you are a political tool which means you are a political liability. All spec operatives should understand this. If you don't you are not or should not be a special operative. That thing with Tavus; all I could do the whole story was think about how much of snivelling whiney little girls they were. They knew the risks. It comes with the job and title. That's politics. It works like that in the RL also. I don't know where you came up with this notion that your country would back you no matter what. You know the US Delta Force is not even formally recognised as existing even though everyone knows they exist. IF sheet hits the fan, they're on their own. If a sniper is sent into the field and can't extricate himself and the military has their hands tied with political BS, he is expected to wait it out, find his own way out or die trying. That's what they are trained for. So even if you get dumped on, remember an important part of special operations training is how to evade capture and arrest; how to use the land; how to work with local populace; you also have money on you at all times when you need to go through civilian territory. In short, you are special forces. You're trained to do the toughest missions. You're trained to survive the most fubar situations. When they drop you into the field, it's with the full knowledge that you are on your own. Whining like Tavus & Co... that crap doesn't cut it. Look at the Squadron who got bad intel and got disavowed. They were pissed off but they held their act together even going so far as to operate as an active unit even in prison with the same goal and intention. They just wanted to clear their name and get back to doing what they do best.
  9. If Qui Gon had been around, Anakin would not have fallen. You can see that much if not most of Anakin's fall was due to his adolescent angst and need to rebel. Qui Gon was a much more flexible person than Obi Wan. Under a longer tutelage under Qui Gon, I think Anakin would have been allowed more leeway in certain things. I think his angst would have been more properly tempered. Obi Wan was more traditional and I think it kept Anakin feeling like he was being held back (he said so himself). There just didn't seem to be much flexibility in his training under Obi Wan. It just seemed like a bad fit with Anakin's personality and character. Someone that is more a father figure, who regularly bends/breaks the rules, yes he would have been someone Anakin would have flourished under. He wouldn't have felt the need to find expression and freedom in Palpatine because Qui Gon would have allowed a certain level of freedom; enough to not be overbearing but still within reason. Anyway, Anakin was a whiney brat. I'm glad Obi Wan kicked his ash and learned him a lesson.
  10. There is an easy way to achieve the same thing, which is to not disrupt the player by dropping him out of game world and into a cut scene. You can give the npc dialogue but it doesn't necessarily, and probably more preferably, have to be the complete dialogue. Walking up to an NPC and interacting with him can just as easily show the npc in the game world beign animated and a quick intro to give a sense of what is going on and clicking accept the npc replies with, "please hurry... The men won't last much longer out there!" The rest can be descriptive copy. 2-3 short paragraphs max. Players aren't opposed to reading and the ones that don't read aren't necessarily going to be forced to listen to full dialogue either. It's such a huge waste for both developers and players the current way it's done. And it shows. Within the first 5 minutes of the game, I could clearly tell they didn't have anyone to copy write and/or copy edit the quest dialogues. I've allude in my previous post that the dialogue is overly verbose with non important comments being repeated over and over by the NPC. It drains and consumes time for no purpose and adds nothing to constantly hear, "hey, I'm glad you're heere. I have a problem. That's why I'm glad you're here to solve my problem. Otherwise I'd have noone to solve my problem. My mate also thinks I have a problem. You see, my problem is that I have a problem that i need help to solve." or "Thank you! I'm so glad you were here to help. You're a real hero of the republic. Thank you so much. You're a real hero to our community. Thank you so much, my son wants to thank you..." on and on and on... It's just not tightly written or edited one bit. It's excess that cost them money to voice and animate and cost the player his time in cut scenes to listen to inefficient copy dialogue.I enjoy the story but since mid 20's I've simply just [space bar] pretty much my way through. Keep in mind, I am one of those who actually read quest text before I accept them in every mmorpg I play. Also, yes! I've taken combat logs for granted over the last decade so much so that I didn't realise how useful it is until I didn't have any. When I try to explain to someone to be careful of a certain mob, I have to basically tell them in very general terms "He casts a strong spell. He also has another strong spell and 2 more. Does about the same damage but they have different effects. Sorry can't tell you any more than that." Not being able to review post fight also is really, really a letdown. I can't at the moment, figure out for myself why certain DPS abilities look to me to be performing like tank abilities and vice versa. I just use an ability and just am glad it works but I know nothign else about what I'm doing.
  11. Was doing Corellia last night and got to the Silver Sith Battlers. The mobs who cast 3500 damage attack spells every 4 seconds. On my 12.5k HP, 49% mitigation, 44% shield chance tank spec Vanguard at the same level (49), I can only solo it with my healer pet (orange gear, 950 aim @ 49). i can intermittently disrupt this mob but in between he is also casting a rather pwoerful spell of sorts and the bigger spell always gets through every other interrupt cooldown/cryo-nade. Blow -25% dmg reduction, drink 3k hp med pack, pet healing me like crazy just to keep up with one silver trash mob for a minor quest. At one point, I ran out of nomral mobs to kill for th equest and had no choice but to tag the last silver and another silver ran up from behind a rock. I blew everything and died real fast. Their combined damage completely overwhelmed my defences and ALL my cooldowns; what i consider to be really good defenses for a sub 50 toon. I'f I didn't need the commendations, I'd go back to Voss and Hoth to complete the bonus there. I still have a ton of quests I havent done there.
  12. Kind of difficult to think there are over a million subs. I'm on a medium server and no matter what time or day I play, Night, Day, weekdays, weekends, I never see more than 20 people in any one zone... max. The highest amount of ppl I've ever seen was 30 on the fleet. Actual quest zones tend to be anywhere from 3 to 16 people. Are they just instancing everybody? because that's rather.... un-smart to make an MMORPG and completely separate people so they can't find each other or chat.
  13. huh? Not at all are the Jedi like Soilent Green or THX... You're referencing heavily controlled societies. The very basis of Jedi teaching is that Intelligent life must have free will to decide. The Jedi will not decide for you. They only act as council and peace keepers when necessary. I just don't see any Jedi belief that would have them define societal poilicy. They are there to guide. Nothing more. Their OWN order however, sure, it's pretty sterile and in many ways, very oppressive. But looking at how Monks live, maybe it isn't that bad at all since it is by your personal choice to do so.
  14. I think you're mis-reading into the whole "what is more powerful" thing. Individually, I think it can be clearly exampled that Sith are generally more "powerful" but that's not really half of it. Sith are naturally more aggressive than Jedi, who spend their lives as, peace negotitors and mediators. For a Jedi, violence and life taking are last resorts. To a Sith, life taking and violence are the first reosrt to solve any and all problems. It's very shallow to say that the Sith is therefore stronger. They are not. They are more aggressive and have no compunction about killing and really have little to no morality as we know it. That's not proof of power. That's just a perspective. Your arguement boils down to "Those who shout loudest are most pwoerful." Just think about the whole philosophy of the Jedi. It's about self control. Even when they use the force, it's controlled and disciplined. Sith just open the floodgates wildly and burn themselves up over time. It's finesse vs sheer brute force. Jedi practice self discipline and limitation. What need does a Jedi have to eat planets!??? It doesn't fit anywhere in their philosophy so that's simply not something they desire to do. I'm sure if Luke wanted to eat planets, he probably could. Would you consider the ability to change history without lifting a finger in violence power? Of course you would. Influence is power. Just as sheer physical brute force is a form of power. Your arguement is saying, only physical might = power. Only shouting loud = power. That's simply not true and the "power" you note are easily taken away or removed or supplanted or overcome. They are low level powers because they are easily accessible and projected but just as easily completely negated. The Emporer isn't powerful because he can eat planets. He is powerful because he influences and subverts; something far more powerful than what he can do with the force. His subjugation of the Galaxy was not specifically due to the dark side; it, along with other things and traits were just tools to an end. The most dangerous thing about the Sith Emporer is their ambition; above all else. The Dark side, like their warships and troopers and star fighters, are simply tools he uses - and it could be argued easily that his fleet is massively more effective than his command of the Dark Side in achieving his intended goals. It vould be easily argue that his political clout is easily more powerful than his command of the Dark Side; however potent he was at it. Power isn't so narrowly defined as "how hard can you punch".
  15. You realise these are trash mobs right? Trash mobs are junk mobs/ filler as you reach the final thing. Fighting a single trash mob should not be harder than fighting the final boss of a quest. That's just broken logic. They are also very time consuming to kill in quantity.
  16. It's odd for sure. My vanguard trooper is almost 50 and since the low 40's, I just kept telling myself how much more difficult would this be with a less tanky class. Even with all orange current modded gear and a healer pet (I keep her gear current and it's all orange stuff), some of the silvers are walking trainwrecks. For example, on Voss, a Stage 2 mission has you summon 2 silver mobs. Holy hell, even blowing every single cooldown and medpack, they'd still kill me before I could even down one. If I get my pet to take one mob, she ends up dying then me. Took 4 deaths to finally beat them by a hair with everything on cooldown. Pet also nearly dead. Also, a great example of overly pwoerful silver mobs are the Voss cyborg mobs in the caves. Just ONE of the silver mobs will drop you to 20% hp even after you blow defensives. It's a steady stream of 400+400+400+400+400+400+400+400+400+400 hits that you can't interrupt. You stun them but they get right back at you doing that. They don't exactly die quick either with 12.5k hp. So i HAVE to blow 25% damage reduction timer AND pop a large medpack every single silver fight. Then I got to the gold mob and killed him without even blowing a single defensive or even using a medpack. I'd rather the end mobs be tough, not the trash mobs.
  17. Oh that was a fun quest... when i saw the Heroic marking of the area, I didn't really pay it any mind as quest designers sometimes send you on solo quests into elite/epic zones. The apprentice was actually really easy despite looking downright impossible due to her high hp and elite status (silver sith mobs cause more trouble than she does). Just interrupt her whenever she wants to do anything. Didn't even have to medpack or blow cooldowns. The final boss, i wasn't prepared for him AT ALL. My pet wasn't even out so I died to him within 10 seconds blowing all my cooldowns. Respawned, summoned healing pet, used signal, and tanked him like a boss. Let my pet freeze him at the start, pop defensive cooldowns early so they receycle earlier. Used Medpack really early rather than save it for emergency and continue to cycle through defensive cooldowns as they come up. In the end, I recall using 2 medpack and made it through with 30% hp left when the mob died. Nice challenge but not impossible if you're prepared, cycle through your defensive cooldowns and cycle through your medpacks in a deliberate fashion. Also, Interrupts helped a lot and stun the F** out of him every chance you can. If you're disciplined and prepared, it's easily doable. In terms of difficulty, i have found that much later on, the Voss cyborg creatures (silver mob) are a lot deadlier (bad mob scaling imo) at level. BTW I did it on my Vanguard Trooper at level. I wonder if it's going to be more difficult for my Guardian.
  18. I did it at level 41 as a shield spec vanguard and it was tough. I had to keep popping my cooldowns and my pets died over and over again.
  19. http://imgur.com/8CiX7 The only items of note here that may be difficult to get are: 1. The boots - They are Jedi Guardian Orange boots that I got my Bounty Hunter alt to buy for me (30k credits) from empire auction house and transferred through Nar Shada AH. I've been farming and farmign and looking for white boots that have neutral coloured trimmings and they end up all being too colourful or in the case of the lightside vendor boots, not really a good looking fit. These boots work perfectly on this armour "set". 2. Gloves. You can't tell but they are the exact match for the chest piece. All white with white elbow pads and very thin orange trim. Again, had to get it from Empire AH as I couldn't find a suitable piece from Repub AH or through farming/questing/vendor. 3. The leggings. Are pretty unique as far as I have seen. Most legs have wide swath of colours or blotches of colour. This pair only has that strip one one side. It looks great, adds some colour while still remaining very neutral overall. I got this piece from a random chest loot afaik and imo is the best lookiing leggings I have yet seen. Elara Dorne is wearing my hand me down boots from Alderaan commendation vendor. Again, they are Jedi boots stripped of strength mods and replaced with aim/endo/power. Honestly, it's a great looking pair of boots that look good with nearly any trooper set because it's white and light grey/silver. I'm working on getting the helmet with the visor from commendation vendors (orange trims).
  20. no contest. The emporer of mankind is pretty much more powerful than any individual in Star Wars, including The Emporer. If we assume the Warp and the Force to be equilivent, Palpatine ultimately became corrupted physically by it. It burned him out. So in that sense, I would rank Palpatine in the same power level as Malcador the Sigilite, who was Emporer of Mankind's right hand man and the most powerful psycher outside of the Emporer of mankind himself. Malcador took over the seat on the Golden Throne for a few hours to take over the Emporers responsibility and completely burned himself out within hours until his body turned to dust. Basically the job on the throne is to use your might to spread throughout the galaxy and provide a guiding light for humanity to traverse the warp as well as to hold back the warp - in short. The Emporer of Mankidn himself had no problems whatsoever. Even his corpse was powerful enough to power the throne. In the end, the Chaos Gods all feared The Emporer of Mankind. He was, is, a God and was fully capable of breaching the Warp and other things apart from just using it's powers. He also never burnt out from Warp energy. Palpatine, for all intents and purposes, is just a very powerful, gifted human. He can be killed quite easily. You can't simply kill the Emporer of mankind. The only reason why he "died" was because ALL the chaos gods of the Warp gifted their combined might (Chaos undivided) to his Son Horus, giving him the ability and pwoer to kill the Emporer. Otherwise the Emporer of Mankind was functionally immortal and invincible. Darth Vader doesn't stand a chance. Vader is the eqivilent of a primarch. Unless he can harness the force fully buffed, which he can't, he won't even scratch the emporer of mankind. Edit: When I say Vader is a primarch equivilent, I really mean he is the equivilent of a Space Marine Librarian. Emporer Palpatine would be the equivilent of the Primarch Angron.
  21. wow in what way are they like the Spartans. The Spartans were a small city state surrounded by enemies. They had a code of honour and duty. The Sith are self serving to the extreme. Their only goal is total domination at any cost to any people's and worlds. Some of the methods may be similar in how brutal they are to each other but in Sparta, it was by necessity. The Mandalorians are a closer fit to Spartans than the Sith. The Sith are just pure evil. BUT pure evil as an organisation. I believe that individually, they vary in levels of "evilness". Sith = Dark Elves. Meaning they are evil. Also, when we look at why the Jedi shun the Dark Side, it's quite easy to see why they do so; because it corrupts your being as well as physically corrupts the form. For lack of a better term, you become demented. The Jedi regulate themselves individually and as an organisation to prevent corruption. they try to use those powers responsibly. The sith don't care about balance; only obtaining power and subjugation and typically channel fear and hate. This is very different from the yuuzhan Vong, whose belief system itself is warped by our standards but also not evil. It was just the way they saw the universe but ultimately they respected life above all else even if their methods were barbaric. The Sith have no such code of honour or base level of ethics. Some of their actions are no different from Sith depravity but intent also matters much and determines what is evil or not. Just as criminals aren't necessarily evil. Some are and some aren't. Intent matters very much and frankly, the Sith's intent is pure corruption.
  22. The Vanguard feels more like the traditional tank and spank when you take into account how range-tastic the game is. You basically plant yourself and tank and occassionally manuever. With a guardian, you end up putting in 2 times more effort to do anything. The cooler animations don't make up for the playstyle of running between 4-6 mobs and picking them up. They both can tank. The Vanguard simply has the better all around utility through range and CD and on demand AOE and the playstyle ensures that you aren't wasting time running in between cooldowns. Keep in mind that SWTOR is very range based game. The encounter's (instance and world)so far I've experienced tend to very biased against melee.
  23. I like the main stories. What i seriously dislike is the constant chat cut scenes with every npc and quest giver, even on minor quest stories. The conversations simply have not been properly edited and are completely too verbose. There's a lot of copy in those conversations that add nothing to the quest, the story or the mood; just a ton of useless filler. It makes me feel that the people in Star Wars universe just can't get to the point. Also, TOOO much praise, WAY too often and said in WAY too many ways by WAY too many npc. It's unnecessary and just adds on time to sitting there or [space bar] which leads me to.... I seriously dislike that there are no text transscriptions. 1. For an Role Playing game, text is still unrivalled for engaging the person. These conversations are engaging but they are dictating to you and providing the story for you. Text allows you to use your imagination. It's not dictated to you. That is the basis for good role playing. Reading a book vs watching a movie. 2. The lack of text transcription means, you HAVE to listen to every damn conversation at least once through or you don't know what's going on. The short synopsis in the mission log is simply not good enough. After a while, I just start skipping conversations altogether and play the game not knowing what is going on at all. Leave the main story as is; it's fine. Give option to not play non-story quests. Text transcribe quest NPC conversations. Until those things happen, I'm hating on the system.
  24. Jorgan is a total ***. I respect that he is combat experienced and good at it, but he exhibits personality disorder when given any measure of power. As others have said, he's pretty grating when he's commanding you but once the roles are reversed, that guy was just outright condescending and came off as generally moody, emotionally unstable and angry. He is not someone you want in any position of power because, while he may be loyal, he will abuse his powers because he's the big shot. You keep him as a ground trooper because that's what he's good at. That personality is best utilised on the field just doing his duty as a soldier. Dorne is clearly more leadership material. Level headed, concise, efficient, knowledgable. Somehow, a musclebound meathead with a bad attitude does not feel like a good decision to make an XO. It's just the wrong set of qualifications. You need someone you can consult, not someone who is looking for more blood at any opportunity.
×
×
  • Create New...