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ounkeo

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  1. I just did this on my bounty hunter. Every mob pack on this quest consists of 2 gold, 2 silvers, and 2 to 4 normal mobs. I even had a pack where there were 2 healer enemies and it made killing anything nearly impossible, using heroic moment and every single cooldown. There's no way to solo 2 gold and 2 silver, much less do it on top of several other mobs. I managed to kill Medeen by killing 1 weak enemy, dying, waiting, respawning, kill another enemy, rinse & repeat 6 times. I got past the door and there were 7 - 10 mobs behind the door. The second I attacked, they insta killed Malgus, then insta killed me. It was just too many mobs. I gave up after that. I was in there all night just dying constantly.
  2. I did it 2 days ago at level 44ish. If you take out the adds (get ur companion on adds also) from weakest to strongest + interrrupt, it's actually pretty manageable.
  3. Companions generally are about 1/3 as effective as playing characters. I don't think anyone expects companions to even come close to even 50% of player effectiveness. I certainly havent seen it happen and I generally give my companions better upgrades than my main toon. That doesn't mean someone like Kira isn't worth using. In fact, as a Vigilance guardian, I ONLY use Kira because between me and her, we kill fast enough to only require a 2-3 sec meditation between packs of mobs. Extended meds are only necessary for silver upwards, and none of the other companions can prevent that. Only the healer companions can minimise downtime, but the kill speed is signifigantly slower. It's much much slower than the time it takes you to hit meditation, wait 1 sec and run forward which gives you 3 tics of healing. On my trooper I leveled using the healer but now use Yun for nearly everything (dailies). On BH i use torian. My guardian relies on Kira. On my secodn trooper, I've found using Jorgan is actually proving more effective overall (and faster) than just using Dorne. Once I get Yun, I'll gear him and use him there on.
  4. McGee is an online gamer. i remember in one of the veyr old episodes, he was playing some mmorpg of some kind.
  5. Jorgan is too seriously for me. I play my Vanguard very seriously, but having another serious companion is just depressing. If you DO want serious, wait till you get he's so serious you can't help but laugh at him because he really means what he says.
  6. I'm sorry but I am not seeing the kind of DPS loss that people are claiming on either my trooper or Bounty Hunter. So far as I have seen, the DPS works out similarly. It's just distributed more. Also, people have said survivability was down. Something I have not seen whatsoever.
  7. This. The ones who don't complain are the ones who choose the class that fits their playstyle and preference and they make it work for them. For example, I like to play heavy armor melee tanks. I would suck at playing DPS because I'm completely uninterested in playing DPS. I wouldn't utilise him nearly as effectively as someone who fits that playstyle more. In every PVP game (and swtor is not a pvp game - it just has pvp), you ALWAYS see the most fotm classes get trashed by classes deemed too gimpy. It's about learning your class and utilising it to its strengths rather than looking at its weakness and dwelling on it. That is why the Ducati 916 was always winning the superbike races even though every other bike was faster, more powerful, more technically advanced. The riders of the Ducati took it's one advantage (agility) and maximised on it. Will you beat a highly skilled player playing a FOTM class head on? Probably not but you'll beat the vast majority of the rabble playing those classes if you're playing your class to your advantage over someone who is trying to button mash/face roll.
  8. I don't understand why anyone would say bounty hunter story is better. It's ok but it's very shallow. Your objectives revolve around finding someone and killing them. That's it. Full stop. It's basically a prolonged kill task. Kill A, B, C, D you win the story. The Trooper story, while not very innovative, isn't quite as flat as the BH story. You're thrown into morally ambiguous situations and the choices you have to make are much harder than the BH's choices. There is a clear motivation and setting for the story and you follow through with that. It is largely better written and more well laid out. It isn't a series of kill tasks. The armor for both look like junk until mid 30's - mid 40's, which is where you get the most aethetically pleasing looking armor sets. Before and after that, these sets look like junk glued together (BH) and a robot clown suit (Trooper) - although to be fair, the BH has plenty of clown suits you will come across as well.
  9. except that wars *are* political. You can't eliminate the politicians from it. Even if left to warlords, wars will still be a tool of politics. Just as warfare is a political tool for the empire. It's just that ther empire has many more warlords who are largely free to wage their own private wars (usually for their own political gains). At least the Republic acknowledge this fact and why the military are accountable to the senate. The senate don't control the running of the wear. They control the reason/justification for it and decide if it meets their political objectives or not; whereby that will determine if they call off the war effort or continue. The actual fighting of the war is still left to the military, generals and admirals.
  10. Day = 1 full day. In my terminology, that means bewteen 10am - 10 pm. Casually, means that I am actually leveling an alt, and every 20 - 40 minutes, i log back into my main and loot the 4 chests in the vacinity he is parked. It takes, literally, 2 minutes to make 20k in greens and coin (sometimes purple/OJ/Blue). If I want to do an extended run, i can make 70k in about 13 minutes, log back into my alt to level and rinse repeat. There are actually many places you can make quite a bit of coin that doesn't require you to sit there and farm it. Available to both factions. If you're on Empire and you want to just hang out at the fleet without travelling around, you can farm Boarding Party for a cool 40k average (12 minutes). In fact, with soem dedication in this flash point, you'll earn much more money than through world farming. Republic equivilent is a much longer run so it yields much less coin over time. Also, if you have a 50 parked in certain Elite mob locations in Hoth, you can farm it every 5 minutes. Not a lot of coin, but the OJ drop rates are very high. Each piece can sell in market for 20k-40k depending - and they usually sell pretty well. You don't have to sit there either. Just log in every hour and kill the mob, loot. Great way to supplement your credit for what equates to doing absolutely nothing. At level 50, the mob dies in 30 seconds.
  11. Torian is sustained DPS while Gault is burst DPS. Gault's damage comes slower but in bigger hits while Torian's comes less bursty damage but more swiftly. Over time, the 2 work out to equal. In certain situations one is more proficient than the other. Clearing multiple mobs, Torian clearly outperforms Gault. On silvers/high hp mobs, Gault tends to do better. But over time, they both equate to roughly 1/3 your DPS. Also, you can't really compare Torian to Blizz; torian isn't a tank. Blizz's equivilent is Skadge and in that scenario, Blizz beats skadge due to range advantage and the over-the-top cool factor of the oversized rocket launcher he whips out every now and then. Torian is a young kid. probably been in plenty of fights as he is Mandalorian but still just a young kid. He's a bit immature and his conversations tend toward that. I mean, at least he popped a cap on his own father. What ha sskadge done? ALL talk. His best showing was when you first got him and in the final fight sequence he dies and just generally messes up the fight for you. Skadge is like Peewee Herman with Mr T's personality in Fat Albert's body. At least Torian doesn't threaten me everytime I walk by him in the ship. True enough, but being considered an "adult" at age 13 doesn't actually mean they really are. Emotionally they are still going to be roughly their age. And even at 25, I'd consider him a very young man with quite a bit of angst and immaturity left in him. Those at that age won't see it. It took me reaching 35 before I realised how much... "younger" in personality and emotion 25 year old's were. The things that weigh on their emotions and mind tend to be similar to what weighs in on a 17 year old's mind with a couple things added on (what to do with their career). As for him not having a mate, I see that more because of his family background and the dishonor his father left on his family. He did go on a quest to find his father to ace him. In terms of his madalorian peers at his age group that I have met, Torian is actually the most mature of the lot. When you first meet him, the bunch he is stationed with act like 15 year old recruits; except Torian.
  12. not sure what the problem here is. My main melee attack is double strike. It's a pretty good ability and is cost efficient and does nice damage. Do you guys want more melee abilties? Or what? because then you'd be a Shadow. Why not play shadow in that case? It's a pretty awesome advance class to play except most of your range abilities are ~10m max. trust me, you will miss the range.
  13. This genre is called MMORPG. They are live games with class systems that are going to be changed quite regularly. This has been the norm since the first MMORPG. This isn't a flame, but if you don't understand that, then this genre is not for you. The constant reblancing and nerf/buffs are a reflection the non static nature of the game; which is polar opposite of single player game where you rarely, if ever, get changed, except bug fixes. MMORPG are much, much more complex than building single player characters that pretty much operate independently of anything else.
  14. I'm sure people conveniently forget that pre 1.2, DFA was always supposed to be around 5m radius. In practice, it was more like 10m. It was quite obvious it wasn't working as intended, but we got used to it. Yes, I liked pre 1.2 DFA a lot more, but I accepted it long ago that it was eventually going to get rebalanced to actually do what the tooltip says.
  15. Despite my misgivings, mortar volley ended up being better than I thought. I do miss the extended radius pre 1.2, but let's be honest, it was listed as 5m radius but it went out closer to 10m. Damage seems ok still, spread out over an extra round, meaning you'll get smaller crits with it, but not really an issue. I do miss being able to kill 3-5 mobs at a time but will have to settle for 2-3 (maybe). The speed of the rounds sort of make up for it though; making it situationally better than pre 1.2
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