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ounkeo

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Everything posted by ounkeo

  1. I just did this on my bounty hunter. Every mob pack on this quest consists of 2 gold, 2 silvers, and 2 to 4 normal mobs. I even had a pack where there were 2 healer enemies and it made killing anything nearly impossible, using heroic moment and every single cooldown. There's no way to solo 2 gold and 2 silver, much less do it on top of several other mobs. I managed to kill Medeen by killing 1 weak enemy, dying, waiting, respawning, kill another enemy, rinse & repeat 6 times. I got past the door and there were 7 - 10 mobs behind the door. The second I attacked, they insta killed Malgus, then insta killed me. It was just too many mobs. I gave up after that. I was in there all night just dying constantly.
  2. I did it 2 days ago at level 44ish. If you take out the adds (get ur companion on adds also) from weakest to strongest + interrrupt, it's actually pretty manageable.
  3. Companions generally are about 1/3 as effective as playing characters. I don't think anyone expects companions to even come close to even 50% of player effectiveness. I certainly havent seen it happen and I generally give my companions better upgrades than my main toon. That doesn't mean someone like Kira isn't worth using. In fact, as a Vigilance guardian, I ONLY use Kira because between me and her, we kill fast enough to only require a 2-3 sec meditation between packs of mobs. Extended meds are only necessary for silver upwards, and none of the other companions can prevent that. Only the healer companions can minimise downtime, but the kill speed is signifigantly slower. It's much much slower than the time it takes you to hit meditation, wait 1 sec and run forward which gives you 3 tics of healing. On my trooper I leveled using the healer but now use Yun for nearly everything (dailies). On BH i use torian. My guardian relies on Kira. On my secodn trooper, I've found using Jorgan is actually proving more effective overall (and faster) than just using Dorne. Once I get Yun, I'll gear him and use him there on.
  4. McGee is an online gamer. i remember in one of the veyr old episodes, he was playing some mmorpg of some kind.
  5. Jorgan is too seriously for me. I play my Vanguard very seriously, but having another serious companion is just depressing. If you DO want serious, wait till you get he's so serious you can't help but laugh at him because he really means what he says.
  6. I'm sorry but I am not seeing the kind of DPS loss that people are claiming on either my trooper or Bounty Hunter. So far as I have seen, the DPS works out similarly. It's just distributed more. Also, people have said survivability was down. Something I have not seen whatsoever.
  7. This. The ones who don't complain are the ones who choose the class that fits their playstyle and preference and they make it work for them. For example, I like to play heavy armor melee tanks. I would suck at playing DPS because I'm completely uninterested in playing DPS. I wouldn't utilise him nearly as effectively as someone who fits that playstyle more. In every PVP game (and swtor is not a pvp game - it just has pvp), you ALWAYS see the most fotm classes get trashed by classes deemed too gimpy. It's about learning your class and utilising it to its strengths rather than looking at its weakness and dwelling on it. That is why the Ducati 916 was always winning the superbike races even though every other bike was faster, more powerful, more technically advanced. The riders of the Ducati took it's one advantage (agility) and maximised on it. Will you beat a highly skilled player playing a FOTM class head on? Probably not but you'll beat the vast majority of the rabble playing those classes if you're playing your class to your advantage over someone who is trying to button mash/face roll.
  8. I don't understand why anyone would say bounty hunter story is better. It's ok but it's very shallow. Your objectives revolve around finding someone and killing them. That's it. Full stop. It's basically a prolonged kill task. Kill A, B, C, D you win the story. The Trooper story, while not very innovative, isn't quite as flat as the BH story. You're thrown into morally ambiguous situations and the choices you have to make are much harder than the BH's choices. There is a clear motivation and setting for the story and you follow through with that. It is largely better written and more well laid out. It isn't a series of kill tasks. The armor for both look like junk until mid 30's - mid 40's, which is where you get the most aethetically pleasing looking armor sets. Before and after that, these sets look like junk glued together (BH) and a robot clown suit (Trooper) - although to be fair, the BH has plenty of clown suits you will come across as well.
  9. except that wars *are* political. You can't eliminate the politicians from it. Even if left to warlords, wars will still be a tool of politics. Just as warfare is a political tool for the empire. It's just that ther empire has many more warlords who are largely free to wage their own private wars (usually for their own political gains). At least the Republic acknowledge this fact and why the military are accountable to the senate. The senate don't control the running of the wear. They control the reason/justification for it and decide if it meets their political objectives or not; whereby that will determine if they call off the war effort or continue. The actual fighting of the war is still left to the military, generals and admirals.
  10. Day = 1 full day. In my terminology, that means bewteen 10am - 10 pm. Casually, means that I am actually leveling an alt, and every 20 - 40 minutes, i log back into my main and loot the 4 chests in the vacinity he is parked. It takes, literally, 2 minutes to make 20k in greens and coin (sometimes purple/OJ/Blue). If I want to do an extended run, i can make 70k in about 13 minutes, log back into my alt to level and rinse repeat. There are actually many places you can make quite a bit of coin that doesn't require you to sit there and farm it. Available to both factions. If you're on Empire and you want to just hang out at the fleet without travelling around, you can farm Boarding Party for a cool 40k average (12 minutes). In fact, with soem dedication in this flash point, you'll earn much more money than through world farming. Republic equivilent is a much longer run so it yields much less coin over time. Also, if you have a 50 parked in certain Elite mob locations in Hoth, you can farm it every 5 minutes. Not a lot of coin, but the OJ drop rates are very high. Each piece can sell in market for 20k-40k depending - and they usually sell pretty well. You don't have to sit there either. Just log in every hour and kill the mob, loot. Great way to supplement your credit for what equates to doing absolutely nothing. At level 50, the mob dies in 30 seconds.
  11. Torian is sustained DPS while Gault is burst DPS. Gault's damage comes slower but in bigger hits while Torian's comes less bursty damage but more swiftly. Over time, the 2 work out to equal. In certain situations one is more proficient than the other. Clearing multiple mobs, Torian clearly outperforms Gault. On silvers/high hp mobs, Gault tends to do better. But over time, they both equate to roughly 1/3 your DPS. Also, you can't really compare Torian to Blizz; torian isn't a tank. Blizz's equivilent is Skadge and in that scenario, Blizz beats skadge due to range advantage and the over-the-top cool factor of the oversized rocket launcher he whips out every now and then. Torian is a young kid. probably been in plenty of fights as he is Mandalorian but still just a young kid. He's a bit immature and his conversations tend toward that. I mean, at least he popped a cap on his own father. What ha sskadge done? ALL talk. His best showing was when you first got him and in the final fight sequence he dies and just generally messes up the fight for you. Skadge is like Peewee Herman with Mr T's personality in Fat Albert's body. At least Torian doesn't threaten me everytime I walk by him in the ship. True enough, but being considered an "adult" at age 13 doesn't actually mean they really are. Emotionally they are still going to be roughly their age. And even at 25, I'd consider him a very young man with quite a bit of angst and immaturity left in him. Those at that age won't see it. It took me reaching 35 before I realised how much... "younger" in personality and emotion 25 year old's were. The things that weigh on their emotions and mind tend to be similar to what weighs in on a 17 year old's mind with a couple things added on (what to do with their career). As for him not having a mate, I see that more because of his family background and the dishonor his father left on his family. He did go on a quest to find his father to ace him. In terms of his madalorian peers at his age group that I have met, Torian is actually the most mature of the lot. When you first meet him, the bunch he is stationed with act like 15 year old recruits; except Torian.
  12. not sure what the problem here is. My main melee attack is double strike. It's a pretty good ability and is cost efficient and does nice damage. Do you guys want more melee abilties? Or what? because then you'd be a Shadow. Why not play shadow in that case? It's a pretty awesome advance class to play except most of your range abilities are ~10m max. trust me, you will miss the range.
  13. This genre is called MMORPG. They are live games with class systems that are going to be changed quite regularly. This has been the norm since the first MMORPG. This isn't a flame, but if you don't understand that, then this genre is not for you. The constant reblancing and nerf/buffs are a reflection the non static nature of the game; which is polar opposite of single player game where you rarely, if ever, get changed, except bug fixes. MMORPG are much, much more complex than building single player characters that pretty much operate independently of anything else.
  14. I'm sure people conveniently forget that pre 1.2, DFA was always supposed to be around 5m radius. In practice, it was more like 10m. It was quite obvious it wasn't working as intended, but we got used to it. Yes, I liked pre 1.2 DFA a lot more, but I accepted it long ago that it was eventually going to get rebalanced to actually do what the tooltip says.
  15. Despite my misgivings, mortar volley ended up being better than I thought. I do miss the extended radius pre 1.2, but let's be honest, it was listed as 5m radius but it went out closer to 10m. Damage seems ok still, spread out over an extra round, meaning you'll get smaller crits with it, but not really an issue. I do miss being able to kill 3-5 mobs at a time but will have to settle for 2-3 (maybe). The speed of the rounds sort of make up for it though; making it situationally better than pre 1.2
  16. I hardly felt a nerf on my Merc. Tracer is hitting for less now, but honestly, it's not anything so noticable to be a problem. If I just spam tracer, it takes me 1 - 2 more tracer to kill a mob than previously. If I cycle through the rest of the combat chain, I actually have not seen or felt any real impact. IMO, their intent to move tracer spammers to a more wholistic combat style seems to have been well executed (so far as i have played the whole weekend). If you play with the rest of your tool box, there's really no difference. IF there's a buff or a nerf somewhere, you won't see it much, if at all. However, it will take you 1-2 more tracers if you are a tracer spammer ( spamming has its uses, so it's not worth condemning it). All in all, I'm quite relieved it wasn't the huge nerf everyone is saying it is.
  17. Not sure why all the hate on Torian. I use Mako more often but when I need to clear mobs, Torian tears through them. His sustained damage is quite good and he actually can hold aggro relatively well. Even performance wise, he's more useful than skadge who talks tough but can't really contribute jack to the crew. Torian may be a little whiney but put him up front and the guy performs.
  18. I believe it is by design. melee mobs will actually encircle your toon rather than stack together. So you end up only hitting 1, maybe 2 at most. Rackghouls are a perfect example of this as are the giant lizards in the game. How I counter that is to sticky grenade, let it explode, then mobs will now be on the floor, step back and pulse cannon them. Works everytime. Or if I know there's more than 1 melee mob in thr group, I'll simply run straight up to them and pulse. For some odd reason they'll stay within the kill zone until it ends before circling you, but 1 sticky nade will make short work of them thereafter. Also, if multiple melee in the pack, it's worth a mortar volley followed immediately with a stick nade. then you won't have to deal with the whole issue.
  19. I just ran it a second time a few days ago on my second trooper. i didn't particularly find it hard. Come to think of it , I think I found it easier my secodn time around. I was 50% into level 8 when I went in and dinged level 9 inside abotu 1/2 way through. You have your aoe sticky bomb, cone AE and full auto, which should pretty much instagib everything in there outside of the strongs. On the strongs, if you methodically cycle through those 3 abilities, you can pretty much just stand there and tank their damage and they should rightfully drop before you do. I used like 1 or 2 medpack the whole run. I will usually run right up to a pack of mobs and ion cannon them to quickly kill the trash mobs so that I start the fight with strongs with full HP. At this level, standard mobs die to 1 ion cannon blast. Get mobs into my cone radius, blast away then pop a sticky on the strong and full auto. Throw in a couple normal attacks to help ammo regen and repeat. If you aren't clearing those normal trash mobs quickly enough within the first few seconds of engagement, then yeah, I think you'll run into problems. vs 2 strongs, run up to them so they are in kill zone of ion cannon and start the fight with a sticky on the mob, cone ae them, full auto. Repeat. Yes, it'll hurt tanking them both but 1 medpack should survive them as long as you have managed to keep them within AOE range, the secodn mob will die very shortly afterwards. Usually he's on 20% hp left when the first one dies. At this level, I rarely open at range if there is a strong in the pack of mobs. It gives them too much time to wear me down getting into ion range. It's counter-intuitive but running up to them and blasting away actually reduces your damage in the initial encounter and you clear all the trash out. Edit: ion cannon = pulse cannon. Sorry, I just like the term "ion cannon" a lot better.
  20. That's great OP, except that my vanguard struggles quite a bit less than my guardian because this is a very range friendly game. You'd be hard pressed to find anyone saying troopers/bounty hunters are "weaker".
  21. I'm perfectly fine with the legacies you've listed. Not everyone has an authenticator and access to fleet pass. Really, they don't. You do, others may not. I have it, my wife's account isn't authenticated. I use my galaxy tab for the app but it's completely broken and will force close at least 3 times just opening it everytime I need to authenticate. My phone is a wp7. Also, I see no problems with those prices. If you have that many 50's, you should be pretty rich by now. It's very easy to make credits in this game if you put just a little effort in. You can casually make 1 million credit per day of playing and it doesn't even require all your time to do that. Will they add more legacy bonuses? Who knows and frankly, who really cares. It's a bonus that is only really there to add some convenience and flavour but isn't even remotely required for normal game play. It's not like people are suffering without those right now. I'm pretty sure it will be fine.
  22. ounkeo

    Skadge

    We also see imperials as evil all around and even their rank and file are evil, and yet, it's quite believable that even in their armed forces or even among civillians, they aren't all evil and many of them are just normal people who just so happen to live on one side of the pond while the republic live on another side. It's quite apparent that some Sith Lords are far less cruel than others. We even come across a Sith Lord holocron that states he followed the Jedi path even as a Sith Lord. Ok these are rare, but the normal troops are pretty normal blokes (the ones we encounter in-game). They have their bias as do the repub regulars, but they aren't evil and amoral by any stretch. Also, by what is canon in media, you would assume all imperials will execute their subordinate and/or leave them to die. Again, that's not really believable. What is believable is that some people are like that but most aren't. I distinctly remember a Sith Lord on tatooine and his lieutenant who really looked out for their men. And while that isn't canon, it's well within the realm of believable. Yet, in all the media we see, ALL imperial are evil, mass murderers who are just as likely to kill their own troops (only Sith have that policy). What you see may be canon but that is simply not believable that ALL of them are like that. hence your view of the BH as all amoral scum is very limited to what you have consumed in the media. It is not at all believable that all of them are like that when you consider that the BH profession is quite a large profession and is going to be filled with quite a number of personalities. I used the example of the soldiers to highlight how one could easily type cast a profession or even a group of peoples. Being accountable doesn't change that type cast perception. What IS believable is that there are going to be different groups within any organisation that have vastly different philosophical and moral views. It's like that for all groups of people. Is it believable to state that BH are amoral and scummy? yes. Is it believable to state that some are less so? Yes. Is it believable that some aren't murderers? Yes. The problem is when we typecast the bounty hunter and state categorically one way or another with certainty. Certainly Han Solo was a decent person even though he spent a great deal of time working for underworld figures and running illegal activities. It's not like he didn't kill his fair share of people as well, I might add.
  23. this is one of the more difficult choice options you get on the trooper. If you've played the Bounty Hunter, you'd be surprised there really aren' that many moral problems for you to consider (which is to say the trooper story is better written). On that, I didn't like my options either but let's keep a couple things in mind here: 1. executing someone who surrendered to you is a war crime; and knowing how the republic operate, I'm fairly certain they would consider that a war crime as well. 2. He's offering you a bargain so you either honor your bargain or you don't, whereby he will die. That too is morally and ethically bankrupt. Would I liked to have killed him? Yes, but I'm thinking of myself in the role of the trooper. 1. I don't have the authority and 2. he needs to be tried and it can't be by me. That isn't our role, no matter how much leeway we get to operate. Killing him is just a much worse option than letting him go. Also, it's not like he can't be re-caught.
  24. You don't necessarily have to stick to one or 2 abilities but it's just that its kill speed doesn't really change so using the few abilities is just more economical and simpler. You can in fact, use other abilities (and on longer fights should), but in a pve environment, trash mobs go down so quickly to commandos, it's just not worth putting in a complex rotation.
  25. nope. Not on my toon. It was only about a month ago that I tried. I bought both LS vendor item trooper boots for Elara Dorne and she couldn't wear it. Also, I bought several pieces of "trooper" specific gear that she couldn't wear. Unless they stealthed changed it within the last month. I wouldn't waste thousands of credits to try again.
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