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Everything posted by CaraExas
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the business end of your crack pipe must be hot to the touch
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FAILED - 3 strikes Star Fortress Heroic Solo as Sage
CaraExas replied to Savyl's topic in General Discussion
cuz everyone knows that balls of lightning are stronger then gusts of wind. duhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh -
FAILED - 3 strikes Star Fortress Heroic Solo as Sage
CaraExas replied to Savyl's topic in General Discussion
false x2 -
Phantom Stride, beware of bumpy roads...
CaraExas replied to Exiled-Phoenix's topic in Shadow / Assassin
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are you looking in the actual game folders for it? it doesnt directly go to the install folders. i run windows 8, and it auto went to user>documents>star wars> then there should be 2 folders, screenshots and combat logging. check there. still cant find it launch the game, unselect it, close out, relog, then go back, enable it again, then relog. a large amount of preference bugs can be fixed by changing the preference, then relogging.
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^^^^^^^This^^^^^^^^^^^
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i read this post. 3 times. trying to imagine this in my head. not clearing the SM. could it be the operation itself? no. mechanics are easy. stand here, don't die. the group will literally stay at above 90% hp if stuff gets interrupted, and telegraphs aren't stood in. boss wont hit enrage if have the dps doing half *** rotations with every other gcd being empty could it be 208 gear? no. the bolster takes care of that. could it be the players?
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I dont get it... help me (defence stats)
CaraExas replied to DqRemains's topic in General Discussion
Lol the unnecessary tank stat swap, that based off feel alone seems to be a nerf to tanks(well, not juggs). dunno if there is theory crafted math to prove me wrong yet, but it the change if very noticeable on my sin. check the gear. since when i hit 65 i direct upgraded my tank set with comms mods/enh i cant remember if the enhancements changed with the rest of them(i.e like all the surge spots got swapped to crit), or if they did the change on the ear or implant. so i would check there to see if thats where you are getting your high defense. also, advice for the future, post a question like this in the classes sub forum. you are going to get better responses. -
so friendly that the took the main bad guy and made him the new bad guy that gets shanked in 5 minutes. and take the old BAMF from the old story line and mercs him in 4 minutes. its even more confusing since he rolled pub. *** is a jedi doing on a Sith ship. not only that. The sacrifice trailer, shows the introduction of the eternal empire, as more then "raids on a few outposts" i played through twice. once looking at it from the angle of me and my toon. were i as the player know everything the toon does. then i played though again, trying to look at it from the angle of a new player, and the character definitely knows more about whats going on then the player knows. i really want to know why people think that the KotFe story is so good. I want to know what they see in it that I'm just missing.
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Phantom Stride, beware of bumpy roads...
CaraExas replied to Exiled-Phoenix's topic in Shadow / Assassin
yeah, went to test it on my shadow. it worked. tested it on a sin. it worked. i dunno m80 -
KotFE Finally Resolves SW:TOR's Identity Crisis!
CaraExas replied to CelCawdro's topic in General Discussion
i mean seriously. do you raid at a high level(hm/nim level), or any level? to make this assumption? pvp doesnt have anything wrong with it. its just class balancing issues, where some classes are left so serverly underpowered for so long is what gets the pvp'ers P.O'ed KotFE shows just gives the causal community exactly what raiders and pvp'ers have been getting this whole time. Raiders where told that they werent going to go a year in between progression content cycles again pre 3.0 PvP'ers where told no on every they had been asking for while back The casuals were told their choices mattered for kotfe. GG -
Phantom Stride, beware of bumpy roads...
CaraExas replied to Exiled-Phoenix's topic in Shadow / Assassin
it should work just as long as you haven't had a bloodletting proc within 15 seconds of using it -
Heroic Moment legacy abilities 'overwrite' other temporary skills?
CaraExas replied to Allyann's topic in General Discussion
Whomever came up with the temp bar is a giant troll. well player to that person. 10/10 -
I fully support this. I basically based the look of one of my assassins to match the no pants direction they took with the companions
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Phantom Stride, beware of bumpy roads...
CaraExas replied to Exiled-Phoenix's topic in Shadow / Assassin
its literally if anything is in the way. like so http://www.twitch.tv/thanil12/v/23305023 i pulled from further back on the ledge, and it failed to PS to Draxus. during this pull, i pulled from a ledge back, and stood on the very end of it with a clear LoS and had no problems. http://www.twitch.tv/thanil12/v/23305401 also, going up any steep hill, PS will fail to get you to your target. http://www.twitch.tv/thanil12/v/23305946 -
90% of my Flashpoint Drops have Tank stats
CaraExas replied to RavageXX's topic in General Discussion
the game is telling you something................................................. -
i full pugged an SnV sm the other night. was great, one shot everything. i pugged into some rando guilds run of ToS. Wipe fest.
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Video Proof that Companions are Too powerful! KOTFE
CaraExas replied to DaForceiswithme's topic in General Discussion
i went back to try to replicate this. im actually surprised that how well tuned the heroic star fortresses are when you run through them solo, with no alliance buff. however, while running star parse with a my comp running as heals, it was healing for in between 6-8 hps at influence 29. most of it was over healing, so the ehps was trash. 6-8 hps though. single target. that is more then most players can achieve. -
Video Proof that Companions are Too powerful! KOTFE
CaraExas replied to DaForceiswithme's topic in General Discussion
the whole point to the companion changes where so players didnt feel pigeon holed into using a comp because of the role it filled. not to make the players contribution to the game play pointless.