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fptackle

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Everything posted by fptackle

  1. I just want my male characters to be able to wear something with short sleeves. Is that too much to ask? Once the helmet goes on, nobody can even tell what race you are anymore.
  2. My Trooper wants an XO who can be dependable, and nothing is more dependable than what is the rigid, tested, proven policy. My Trooper wants an XO who can follow orders as well as give them, knowing how to lead their squad in combat, but also knowing how to follow directives from higher up the chain of command, instead of questioning judgements and 'doing his own thing' whenever he doesn't agree with a decision. My Trooper wants an XO who is capable enough to perform their own duties to the letter, but humble enough to realize that they do not have all the skills or information nessesary to make decisions above their ranking. My Trooper's XO should never, ever disobey an order from his Commanding Officer. For all these reasons, my Trooper decided to promote Forex. However, when Forex was not presented as an option, my Trooper went with Dorne, because Jorgen is pretty much the exact opposite of what a good officer needs to be. He's a good soldier, but my Trooper didn't want to make decisions with the lives of his Squad based upon pity, and 'he got screwed' never changed the fact that Jorgen has always lacked the discipline to be good leadership material.
  3. That, I can clarify. You see, it's not a matter of 'it's never going to be in", but rather a matter of "not worth waiting for". We pay a subscription. The bill ticks off every month, whether they add the features we want or not. When we make the decision of how we spend our money, we look at what is in the game, what they state they intend to add, and the timetable it will take to get those additions we're interested in, and we compare the amount of enjoyment we will get to the amount of money we will spend. Somebody who has been waiting for Same Gender Relations, for example, might be willing to hold out for the original announcement of 'this year' because they purchased a 6 month subscription, and the next billing cycle of this 6 months should be guarunteed to contain what they wanted. When we are then told that we will have to wait until 'next year' for new story content, and developers refuse to comment on whether that includes the postponement includes Same Gender Relations, we no longer know if we are looking at the original 'this year', or this new timetable of 'next year'. And if it is 'next year', there is a big difference betwen 'early first quarter' and 'just in time for Christmas'. In short, some customers who have been patiently waiting for what was advertised may not want to pay 18 months more of subscription fees while they wait. Not when they have the option to cancel and come back later when the game offers them everything that they wanted. This of it like subscribing to Satalite Television. If you buy the Ultra Sports Package because they advertise "All Sports Channels", only to discover afterwards that they do not have 'The Golf Channel", you may not be phased at all because you had no intentions of watching Golf. But if you are an avid Golfer who is more passionate about Golf than any other sport, perhaps the large amounts of Football, Baseball, and Basketball still leave you feeling unfulfilled. If your Satalite Company promises you 'Golf Channel will be added soon", that can appease you for a while. But when your subscription runs out and you've been paying for whatever period of time for something you never recieved, and then they tell you there are additional delays with 'some channels' and won't specify if your channel is one of the delayed, nor any clue how long these additional delays will take, perhaps you might not want to pay for another year of channels you don't watch just as a show of good faith to the people who have already let you down. Just because they swear it's coming someday does not mean you want to keep paying them money for the privilege of waiting during all the weeks and months and years in between now and 'someday'.
  4. Cybertech here. Those Armor mods eat up like 7 commendations a pop. That's a whole ton when I've got to update 5 slots on me and then another 5 on my companion. With Cybertech, you make your Armoring, you make your Mod, you spend your commendations on Orange gear and Enhancements. Plus ear-peices. Having a good ear peice at every level is also pretty pimp.
  5. In my experience, Bowdaar seems more of an AOE Tank, while Corso seems more of a Single Target Tank. Bowdaar runs into the middle of everything and gets aggro on it all, then has the whole big pack beating away at him. Corso gets aggro on whatever he attacks, but his ranged attacks result in enemies that spread out at all (meaning most of them) only pulling aggro of 1 or 2 onto Corso, so you'll take a few of the attacks as well. With Corso the damage gets spread around a bit more, so he doesn't die so fast. With Bowdaar, he is going down hot and heavy, so you best be the Scoundrel prepared to heal him. In a nutshell, I found Bowdaar died far more frequently than Corso. But I died with Corso still alive far more frequently than I ever did with Bowdaar. Once I finally got Risha, I rarely gave Wookie or Hillbilly the time of day again.
  6. Judging by the models used in game, Gamorreans should be Humanoid and not Extreme Humanoid. They simply use the Body Type 4 bodies (which I don't think are fat enough, but they do it anyways), and then have a replacement and immutable head (like Rodians, Mon Calimari, etc) where it does not render facial expressions as Near-Humans. Gear actually renders better for a Gamorrean than it would a Mon Cal, because Gamorreans can use the existing glove graphics and Mon Cal gets the big-hands feature. The Extreme Humanoid catagory is for Ewok, Wookies, Jawas, etc. Races that would require the gear graphics to be completely redesigned for their race because they have abnormal bodies, instead of just replacement heads. Gamorreans can wear the exact same gear graphics as PCs, so they would fit into that Humanoid catagory of being graphically doable. Still got the language barrier, but the physical rendering will not pose any problems.
  7. P: Melee Tank C: Healer P: Ranged Tank C: Healer P: Melee DPS C; Healer P: Ranged DPS C: Healer P: Healer C: Ranged DPS That's how I've seen the most success at least.
  8. You will get Guss, your Healing Companion, last. Basically you will have to level up past 40 with your own heals being your only source of Healing. As a Gunslinger, the whole DPS-race was a lot less friendly and more obnoxious in certain fights. Especially bad is the first 30+ levels until you get Rishaa, because you're initially running with the options of Tank or Tank. Blech. With the Agent on Imperial Side, you get a DPS companion as #2 and your Healer as #3, so I think some people who only played the Agent as the Smuggler's counterpart might underestimate how painful it is to go without heals for 85% of the leveling curve. Gunslinger is fun in the end, but there are a handful of fights that are just downright painful. Though the Gunslinger does have increased customizeability over the Scoundrel given that both his main hand and off hand weapons can be customed, and with the Scoundrel I've yet to find the custom Scattergun for the offhand. As a Scoundrel however, from the beginning you will find that there is nothing you cannot do. There is plenty you have to do sloooow, but nothing is ever impossible. And then, after the leveling experience when you finally reach the endgame, hey, you're a healer so there's no shortage of groups available. If you get bored easily, play a Gunslinger. If you get frustrated easily, play a Scoundrel.
  9. I follow and thoroughly recommend to everyone the stance of: pick whatever you feel like and to heck with the consequences. You can push your light-side / dark-side later through Diplomacy or Flashpoints, but you only get these mission conversations once. Same thing with companion affection; why play the story in a manner you find less entertaining when one or two gifts will more than make up for ticking them off? That being said, my Smuggler drifts consistantly towards the middle, with about 3/5 of my decisions being light side. There are a number of times when, if you want to do what 'feels morally right' you're going to eat a dark side hit, like clear back on Ord Mantell with the brainwashed kid. Seriously.. Brainwashed Kid: Thanks for rescuing my from the Separatist Brainwashing Camp. I'm so ashamed of what I did when I was being controlled. I just wish you would give me a pile of your own money so that I can run away, leave the planet, refuse to face any of my problems, and then you can lie to my poor parents and tell them that I'm dead. LightSide Smuggler: (gives kid money and encourages him to never take responsability for anything) DarkSide Smuggler: (tells kid that his family loves him regardless and just wants to have him back) Brainwashed Kid runs away from his problems, or defies you and prefers to remain a brainwashed slave rather than return to his grieving family. Returning to parents, the destrought mother asks what has become of her son. LightSide Smuggler: (lies and tells an emotional woman that her only son is dead, crushing her hopes and dreams of being reunited with her family to cover for a punk kid). DarkSide Smuggler: (tells her the truth: that her son was brainwashed, did some things he wasn't proud of while they were entirely out of his control, and is now ashamed to come home). Probably 1 out of 5 missions plays out this way, where the Light Side and Dark Side choices just seem completely reversed. I play my Smuggler like a Space Cop, taking my Deputy commission from Meil to heart as my new job being some sort of Galactic Sheriff. If somebody needs help, I help 'em. If somebody has bad news, I don't lie to spare their feelings. If somebody's a scumbag, they surrender or get shot in the face. And I end up with about a 60/40 split between the way my Lightside/Darkside pans out.
  10. I ended up doing it by splitting them, luring the Sith away from the Scoundrel so she was out of heal range. Be very careful not to allow the Jedi to aggro onto the Scoundrel. That basically wrecks any chance you have to keeping the guy stunned.
  11. I refused to participate in the initial round of free Server Transfers in order to preserve my name in tact. Unlike many players, server population does not matter one whit to me as I chiefly am engaged by the splendid Bioware Storytelling and play primarily solo or with a single friend. I would have played this game (preferred it even) if it had been a single player game of Knights of the Old Republic III. I am definately more interested in maintaining my character concept I have imagined, rather than being swarmed with other players trying to mimic the WoW experience (which I did not enjoy or I would have stayed there). I chose to stay on the dead server in order to keep my name. Now I am being told I will be forceably evicted and moved to the destination server against my will. The way it was previously presented, those of us who made the choice to move would be treated as the second class citizens. There is no longer a choice. There is no longer a transfer, because there will no longer be two possible servers at the close of it. This is what is known as a Merger, and in a Server Merger, two servers and combined into a single server. Mine may be the inferior population server, but not no mistakes, I'm not leaving my server to go to another; my server is entirely combining with a second. Every other company I have seen run Server Mergers has handled naming collision in a much more appropriate manner than Bioware did with their initial Optional Transfers, and I would like to point out that those of us who were given the option to stay behind and keep our names are now losing that option. When SOE did Mergers with Everquest, and also with DC Universe Online, naming collision was resolved based upon Active Subscriptions being first priority. Somebody's new Free-to-15 Trial Character should not hijack my name when I am forceably ripped from my home. Neither should somebody who cancelled 5 months ago and has not returned. The customer you do have at this moment is more valuable than the customer that you could maybe have in the future. Do not gamble the subscriptions of the players who have stuck with you based on the value of 'maybe that other guy will come back later'. Reward loyalty. For cases of two active subscribers placed in naming collision, any Character Investment way of deciding will be deemed fair. Highest level? Highest gear score? Most played time? Earliest Creation Date? I will begrudgingly surrender my name to anyone who exceeds me in any of those catagories; they would be justifyably as attached to their character as I am to mine. If I lose my name to an inactive account, or to somebody's level 1 GTN mule, or their Freebie Trial character, when I was denied my option to stay behind chained to my tree and hold onto my separate server, I am quitting. It's not an issue of name, but customer service. I appreciate that you're trying to help, but when you close our servers, don't further punish us because we weren't the lucky 'destination' you drew out of the hat. If 2 or more servers are becoming 1, then it's a merger and it needs to be treatest as such.
  12. Why does your design team remain so insistant that a male character cannot have short sleeves, lower collar, or basically show any form of skin other than their face? Do you realize how hot it is on Tattooine to be wearing that many layers?
  13. I shot down Hillbilly Corso because my Smuggler is holding out for the day when she will no longer be forbidden from expressing her feelings for her true love, Guss.
  14. With the delay for new character missions, will Same-Gender Relationships also be pushed back into next year? If so, can they be made retroactively compatable as we will now have another large length of time to fill and it is unlikely we will be able to continue postponing entire Class Stories so they can be run after this feature is added. Also, any chance of adding additional Romance choices for other companions we may have grown fond of? If I can see past Bowdaar or Gus's exterior and care about the person inside, I'm sure my Smuggler can do the same.
  15. I can empathize. Rather than focus on what he is asking for, I prefer to draw towards the question he posed of 'Why?' The reason why he wishes to purchase the gear is so he can progress to a higher level of content. To me, this suggests PvE. He's not concerned with defeating other players, but rather with participating in the Ops and whatnots that he's too low-geared to get groups for. While time-constaints is his excuse, I humbly suggest it's probably more a matter of grind-avoidance. There is content at his current teir that he can run, and that content will continue to give him the gear he needs to access the upper teir. He doesn't want to run his present level content, however; he's looking to move onward with less of a time investment at the lower teirs. Essentially, he's asking for a way to escape the grind. Run the stuff a few times while it's new and fresh, and then move on to something else so he can continue to experience something new. The storyline of leveling provides players with a fairly rich experience of this style of gameplay, so Bioware fans who were not previously MMO players will recognize the excitement of leveling and shaping their characters as they go. Then, upon reaching level 50, the curtain is pulled back revealing the Wonderful Wizard of wOZw. Turns out, from here on you're just going to be running the exact same thing, over and over again, grinding away in order to advance. And the purpose of advancing is not to continue with the rich story, but instead to continue grinding away, over and over again, at something differant in order to advance. It's not a complaint because it takes months of time to get that gear, it's a complaint that it takes 10 runs of the same place (however slowly or quickly you do those runs is up to you), and during the leveling portion of the game it was uncommon that we had to do the same thing twice. Understanding his position, I say (more politely than some others) the reason you cannot purchase the gear with real-life money is because that would uncover the fact that there is no more game. When you hit level 50, the amount of content left for you shrunk to barely one evening's worth of gameplay. Much of what level 50 players are given to do is recycled content (such as Hard Modes: Do the exact same thing, but where the NPCs hit harder and have more life). What little new content there is is spread out across the teirs of gear so that players who are performing the circular grind will occasionally get a breath of something fresh. Treat it like a random side-quest. If you miss just a couple, it's really not a big deal. If you're the type of person who gets sick of doing the same thing over and over again, SWtOR is still an excellant game, provided you quit or make an alt when you hit level 50 and just enjoy the story mode like a single player game. But if you don't like playing the same stuff over and over again in order to earn the higher teir gear, then buying the gear with real life money so you can play the handful of even higher teir content is going to be fair less satisfying than spending that same amount of money on a differant game that contains entirely new content. Trust an old MMO dog; all you're missing out on is the next grind.
  16. I just want cross-region transfers. For the love of Zod, why have I been so punished. I'm an American night-shifter who always, always plays on Oceanic servers so that the early AM hours I'm playing are considered Primetime. Since back in the days of Everquest and WoW, I've been a part of an Australian League over several MMOs and was ecstatic when the Asia Pacific servers were finally implemented. Then they denied me all transfer requests because my billing address is in the US. The rest of my League gets to move to Dalbonar and I'm told that I'm supposed to play on East Coast because that's where I live. And there's not even rules against it; I am still able to log into the Asia Pacific server and play with my mates, but I have to start every single character over from scratch, all because they don't allow transfers outside of region. All this origin and destination server stuff means nothing to me; my level 50s back on my old server are 100% non-playable until they can be moved out of region, which is not an option for some reason. Yes, I want my dang paid transfers so I can drop another $50 into this game that way I can get back the access to what I earned over hundreds of hours of gameplay that was taken away due to some sort of stupid office decision. "You can play on the server as an American, but we can't allow you to transfer there" is just a garbage decision.
  17. I can stomach waiting until next year for additional story; there is enough existing story to carry us through. All I can say is that if I gotta wait until next year for the Same Gender Relations that they promised this year, all that extra time they have to work on them better include making them compatible for existing character instead of this: <-=O=-> Quote: Originally Posted by Stephen Reid We can't guarantee that a character you play at launch would have romance options 'unlocked' for an existing companion. It's something that will be taken into consideration when making design decisions. Not a promise it'll happen, but we'll take that feedback and relay it through to design. <-=O=-> If I end up playing this game (and paying a subscription) for 18 months before I get a same-sex option, exhaust my way through all 8 class missions (also maxing out the number of characters I'm allowed in the process) and then get told that the only way I can participate in the same-sex relations will be to delete a level 50 character and start over from scratch, or abandon my Legacy and friends to (yet again) move to a differant server, I am going to start punching babies. Seriously, Bioware, and you will have that on your conscience. If you are going to make us wait even longer, then we the 'Chiefly Storyline' players that you supposedly designed this game for are going to end up fully exhausting every option. We will not be able to hold certain classes in reserve for later, because now we've got another six months to kill. In this case, it absolutely must be retroactive that we be allowed to romance those existing same-sex companions.
  18. 1) Gamorrean 2) Sullustan (poor Meil) 3) Droid I love the idea of a Droid character romancing the Ship's Droid. hehe.
  19. Same Gender Relations. Barbershop. Non-Human playable races. Or if that's not possible, at the very least, an option for a customizeable non-human companion. If the voiceovers is really such a deterant, just make it so anyone, regardless of class, can get a Wookie, Jawa, Ewok, Gamorrean, whatever otherwise off-limits species we've been forbidden at least as their sidekick. Having one companion (preferrably your first) give you a choice of Race and Role would be good enough to shut me up for a long time.
  20. As the Scoundrel at 42, I just took it down with Risha as my companion. Took 3 tries. Worked best when I spread out from my companion so his hopping sword slashes had the longest possible delay between them (more time jumping is less time hitting us).
  21. Trooper is good for Republic vs Empire. Especially the first chapter, where your target enemies are a certain group of Imperials that you are hunting across the Galaxy. The overall feel is very military, which is appropriate for the Trooper. If you're the type of guy who normally digs war movies more than action movies, you'll really enjoy Trooper story.
  22. 2 Smugglers to 50. Scoundrel I always use Risha. Gunslinger, I always use Gus (now that I have him). Could not ever seem to make Bowdaar or Akavi worth a darn. Trooper / Commando - Jorgan until 4X, then my trusty bot the as much as possible.
  23. In playing City of Heroes and DC Universe Online, the level cap has never been increased. I experienced several level cap increases throughout my time in Everquest and World of Warcraft, however, and having played both ways, I thoroughly believe 'no increase' has been the more enjoyable experience for me, though mileage does vary. Level Cap Increase is, for good and bad, essentially a reset of gear. There are only 2 possible ways to handle the equipment. Either new gear scales based on the standard character progression (which means that all your grinding of teir gear gets thrown out the window as it gets replaced by Greens and Blues of a higher level. WoW typically employs this system. Or new gear scales progressive to old gear, in which case the old level cap becomes a hurdle for new players and alts (cannot realistically enter the new content or recieve new drops until they do all the raiding nessesary to attain the old 'endgame' gear from the previous level cap, just to immediately obsolete it once they can break into the new content). Earlier expansions of Everquest were famous for this, reaching a point with the release of Gates of Discord that any player who wasn't already in a top end raiding guild would literally never set foot in nearly any zone of the new expansion, and yet up-and-coming players found themselves cut off from those same Raiding guilds they needed to work with because those raiding guilds have no need for the old drops, no reason to run the old content, and less time to spend on matters that aren't the new endgame. The second method trends towards a segregated player base of the Haves and Have Nots, where new players joining the game have little if any hope of ever successfully catching up. Increase of the level cap does add additional talent points to allot in the talent tree, as done by World of Warcraft's talent tree system at least, but generally there was an expansion to the talent trees making each one a bit deeper so players wishing to specialize in one tree still would have little left in the others, while a well rounded player who takes from all trees would not reach any of the end-teir abilites. Of itself, it's not a bad deal, but every time I've seen the talent trees expanded I've generally gotten a bad taste in my mouth. It appears (just my opinion) as though the Alpha/Beta testing and extensive work on the baseline game creates typically fairly balanced classes, but they are usually 'balanced to 50' meaning that you will see highs and lows during your character's leveling career. Certain levels a character will seem weaker than other classes (for example, low level Smugglers who struggle with the double-Tank companions and only weak entry level heals, as opposed to powerful DPS classes like Bounty Hunter who get augmented early on with a capable Healing companion). While most of the imbalances largely iron themselves out over the progression of a character, the amount of equality between the classes seems to be gauged by when they are at their peak. The new abiliites added are given substantially less than the years of development time that went into designing the class core, and seem to scale with class progression (meaning they want your level 60 thing to be significantly enough better than your level 50) but in doing so, we end up with a scale in which the characters progress at all differant values, then finally become roughly equal at 50, only to advance further at varying rates and end up with some fairly large class disparities. In WoW this became very apparent with Tanking after some talent additions as Warriors, Paladins, and Druids diverged and became more specialized until they were generally only sought after for a specific purpose (Raid, Small Group, PvP, etc) with a clear-cut, no-competition, superior class in each situation, rather than the variety of multiple classes being able to fulfill the role adequately. The contrast is, of course, that the level cap raise eliminates a chunk of the grind in most cases. If previously you had to grind through three suits of teir gear to reach your best in slot, with a raised level cap you need only grind one: the one at the new higher level. Because a level cap increase is essentially a ground zero for most players, they can serve to assist new players join the ranks of raiders, as well as expand the available ranks of viable partners when the numbers start to drift too few as players achieve Elite status. Some people like it. Some people don't. It's good for some, not for others.
  24. Will Free to 15 help? Yes. Will Free to 15 hurt? No. Free to 15 is actually quite the similar plan to the Friend Trial, except it does not require you already know somebody in real life with the Buddy Pass, and also does not nessesarily expire after 7 days. The Friend Trial shuts out players who might have heard of the game, be interested in the game, want to try the game before the invest $60 into a game that they may or may not like, but don't have a real life friend already playing. With the way subscriptions and population has drooped, it's highly likely that a potential new player at this point may not know somebody with an active account. Heck, we're MMO gamers; most of us don't like to leave the house any more than required, so real-life friends tend to be fewer in numbers than the Social Butterflies who don't sit all night in front of their computers. lol. The 7 day trial was a decent idea in premise, to give people a taste, but it falls flat in a second way. If you're a more 'casual gamer' who may only play on the weekends or whatnot, the trial being time-based rather than gameplay based basically shuts you out from trying it. Enjoying a Sunday Afternoon trial might not hook someone quite as thoroughly as playing through the first 2 planets, even if it takes them a few weekends to be able to do it. Alternatively, the 7 day trial also shut down anybody who wasn't playing pretty hardcore (in which case, they probably were already buying it) from being able to try more than 1 or 2 classes. There is next to no differance between classes at level 1; it's basically just Melee or Ranged. At level 10-15, you start to see the flavor of your class, so you can separate whether it's the game you don't like or just the character class. Turns out I don't enjoy Jedi Knight; if my trial had been limited to 7 days, I might not have had the chance to try Smuggler or Trooper, which were what really hooked me on the game. Many players had expressed that the Consular story was a bit bland for them, but in trying the Imperial Agent story, they were thoroughly engrossed. The Free to 15 trial allows new players the maximum amount of opportunitity to experiment so they can find something that might hook them. Limiting it at level 15 means that the Subscribers don't have to deal with the garbage of bonafide Free To Play games, as I cannot remember the last time I bothered going back to Ord Mantell or Tython, where most of the free players will be forced to congregate. If you're any further along than Correscant, most likely everyone you see will be a subscriber. For most of us, it will change little about the game. For new players, however, this is a much more effective way of helping them to discover how enjoyable the game could be.
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