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VicScotia

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Everything posted by VicScotia

  1. I dunno about anyone else but i needed a coffee after trying to read all that...
  2. LMAO! This takes the biscuit, complaining about the unsub reason choices.
  3. I only have one... Users who have cancelled their subs are blocked from posting in this forum cause they are basically only here to troll.
  4. I'm running an AMD Phenom II X4 Black Edition CPU on an AMD chipset based mobo from Asus...and its running TOR and any other game and app i throw at it fine.
  5. FPS has been stagnant for more than half a decade, the only thing the FPS genre does is push the graphics engines harder. All FPS games have had built in story lines from the old days running at 800x600 on the original quake, fast forward to the past 5 years the current crop of FPS games are basically the same thing, rehashed over and over again with a different spin and some added extras. FPS games can only do so much before the engine that runs them becomes bloated.
  6. Yeah lets just stick teleporters everywhere...make traveling faster. While BW is at it, they should replace the lightsabers with fecking phasers and then call the game STAR TREK: ONLINE 2... ...sheesh, what, you all have such a busy lifestyle you cant press that arrow key down for longer than 30 seconds?
  7. I'm not a kid, and i don't have ADD, i like this game. It was set up for the casual players like me, and the casual playerbase probably makes up more than half of the playerbase of TOR. If it started getting too slow paced then the casual gamers would casually walk away silently and unsubscribe.
  8. You come onto this forum and whine...that's what everyone else who's lvl 50 seems to be doing.
  9. What...we all suddenly become your Secretary or something?
  10. Well, as someone who used to work in the PC gaming industry a LONG LONG time ago (yeah, I feel old...) here's what I would do... 1: Hire a new set of folks to look after the forum, hire two more Community Reps. One extra to look after the forums and one to look after the site. BioWare's lack of communication right now makes my days as one of Activisions staff look really rosey... 2: Lock down the current running build. No game change code means that all current code lines of the game is locked in place, once that takes effect I would then direct all the resources of the devs to go through the code one more time after looking at selected threads (not all, cause most of the threads in this general forum are whiney assed kids). I would instruct the devs to look at these topics and then go through the code in a scrum developer mentality, releasing daily patches (yes DAILY PATCHES) to the test server for testing with a 1 week turn around. 3: I would then make an announcement on the site that anyone who tests the game on the test server for more than 1 day a week, will have access to goodies in a new "Test Server Vendor" on the main servers as a thank you for testing the roll out patches. 4: The lock down would run for an entire month. The basis would be to weed out the vast majority of the bugs in the current game code. 5: I would then instruct the Community Manager's who pick a random selection of 100 people. 50 from the folks of the old beta test community, 50 from new sign ups after the launch of the game. These 100 people would be picked randomly from the user database. Then an email would be sent out to these 100 people asking basic questions about how they are finding the game. Reason i would pick out 50 from the beta is because they have been with this game since closed doors. Reason i would pick new sign up's is cause...well..they are new. These 100 people would change every 2 weeks so its not always the same 100 people giving feedback. In the days of me working at Interplay and Activision this is the kind of thing that sometimes went on if a game launch was coming up or had been released. Game development changed drastically just as I left the industry in 2000 to a more closed door attitude, back in the 90's...we LISTENED to the community...now that aint the case. It;s why there has been a serious degradation to the overall Day 1 release of PC games over the past 10 years.
  11. I think it is worth it. It's adds life to the game, and heck i recognized Paul Darrows voice at the start of the Sith Warrior storyline (Avon from the old UK TV Sci-Fi Program Blakes 7) that alone is worth the price! Further ahead though, the voice acting may end up becoming a problem in future expansions. If BW do the expansions stand alone and not change the content of the main game itself, it should be ok for them. However if sometime down the road they are going to be overhauling the storylines for one or more classes from maybe halfway through, having to redo all that voice acting work is gonna cost them.
  12. I'm sorry you have a very low attention span which would entail that you not wanting to watch a cutscene should be the prerequisite for you kicking someone out of your group. Even if that person in the group will more than likely be playing that flashpoint for the first time or maybe second time and they may be enjoying a story. Maybe you should go to Facebook and play Farmville instead.
  13. You need to know how the backend programming of a game engine works before you can surmise on it being replaced "soon". The "engine" of the game is hundreds of thousands of lines of code at its core. Each asset of the game, NPC's, Textures, Quest Coding, weapons, weapon damage...EVERYTHING you see, hear, do and kill in the game is locked to that core engine...everything. Infront of the core mechanics engine is the parse engine which handles the code between the core of the engine and the user...basically...you. Infront of that is the UI and Backend engine, that handles the code lines between the buttons you push on the UI and parses it into the mechanics and into the core. Infront of that is the Front end engines...Physics, lighting and shadows and graphics. You replace one...you need to replace ALL of them. It would take BW about 3 to 4 years to recode the game with a new engine, and that's a lenient estimate. Reason i know this? Two years working in Activision (Pre Vivendi/Blizzard merger) and two years working in Interplay (before their first bankruptcy...when Interplay was a HUGE company). Sure, engines have changed since i last worked in the gaming industry, but the layered style of core game mechanics is still there, just diluted down a lot.
  14. Just like the vast majority of the threads in this forum full of whiney ex WoW/Rift/*insert other MMO's here* its usually a minority selection that usually make a post and then slip in "BUT MOST PEOPLE HAVE THIS PROBLEM!!!!11111" without giving hard facts or evidence. The forum moderators of this wash out of a forum should be sacked and BW should also order the community manager to do their damn job and manage this community by kicking out the trollers, haters and idiots to ruin most of the threads here.
  15. Same things happened to me twice, was killing mobs, i have no interest in PvP and all of a sudden a bunch of republic's appeared and started wailing on me...its been happening now two days in a row. I've sent a ticket into BW obviously they will just ignore it, i have no interest in PVP at all, I'm on a PVE server. Keeps happening I'll simply unsub and leave.
  16. Hmmmmmm nope. I'm using an nVidia Geforce 460GTX 1GB V1 card...the only time i have a frame drop was the first 5 seconds of going into HuttBall...the big fleet station where folks hang out and everywhere else runs at a constant 55 to 60 FPS.
  17. ...you gone yet? Ya cancelled, why you still here smelling up the place?
  18. I have a high end AMD system with a lower high end GeForce card, im running at an average of 60FPS on quests and the one time i went into a PVP match it was running at 50FPS. Game is running just fine for me.
  19. Riiiiiiiiiiight... The OP is comparing a macro/program that directly affects things happening INSIDE THE GAME wether it be in PVP or PVE on a second to second basis...against me reading what goes well with a crafting skill on this forum... So...i go to this forum and read hints on crafting. You load up a single press "chain event" macro that gives you a massive advantage over other PVP players who dont have it. Riiiiiiiiiiight...thats the same.
  20. I'd go with that... I've been in TOR for about 2 weeks now, was never interested in PVP, tried my first PVP match today and was landed in huttball, with a bunch of level 50's on the other side half the time i couldnt move cause they casted some crap on me. The other half of the time I was getting killed. If this is Biowares idea of PVP, they can stick it where the sun don't shine.
  21. CPU: AMD Phenom II X4 985 Black Edition 3.70ghz Mobo: Asus Crosshair IV Formula Mem: 8GB Corsair Matched GPU: Asus nVidia Geforce GTX 460 1GB DDR Game runs super fast.
  22. There's "1000's" of you? Really? This thread represents the vast majority of people? Sorry, don't think so. Way i see it when i see people whine about getting macros all I see is lazy folks who wanna hit a single button to let the computer play the game for ya. In a PVP situation folks who don't use macros are at a disadvantage and please...dont give me the excuse of "ohhh but they can use a macro program as well...its their choice!". Fact is the vast majority of casual players out there and not the lazy single button press macro gamers...dont even know what macros ARE. Unless BioWare puts out a macro program thats built into the actual client for EVERYONE...then they should not allow macros at all.
  23. I find the space combat part a nice 15 to 20 minute diversion as a break from the ground stuff Although if they did expand it some something similar to a cut down EVE online (very cut down EVE online...dang is EVE confusing) then i'm all for that, big epic group space battles and the like...
  24. BioWare is caught between a rock and a hard place. The engine that they are using is scaleable...to a point, its also real time updateable...to a point. The mistake they done was include the high res textures in a game engine which is already one of the most poorly optimized pile of code thats been out for a long time. Sure, it helps them make content much faster, it optimizes as it goes but the engine literally chokes a mid to upper mid graphics card, the cards will run the game, but at the expense of the vast majority of the cards cores (cuda etc) running at 100% or close to 100% at all times, the engine itself is fine, but the render part of the engine has had problems from day one. It's why theres been reports of cards already heating up a lot, and thats just it on mid. Now, on to the problem at hand. The high res textures are there, embedded into the games core data files. We know it, BioWare knows it. One solution to all of this would be to have a simple extra setting in the graphics options...name it "High Resolution". BioWare are probably worried though of the outside chance that it might literally fry someones graphics card and BW would be held responsible...this is where BioWare can then have a pop up that will show the second someone chooses High Resolution that simply says... "Although the High Resolution setting improves the graphical quality of the game, BiooWare, LucasArts and Electronic Arts must remind players that this setting will severely overwork older and some newer graphics cards" ...or something along those lines... I've been out of the game dev industry for a long time...but from my friends who have worked with the engine BW have worked with, for the praise it gets, theirs a LOT of criticism...mainly about the render engine part of it. Sure its been in the finalist slot for game engine of the year for two years in a row...but there aint really much competition out there for what the Hero engine actually does.
  25. Same here, i cant get a group for hammer, athiss or half of those useless flashpoints and heroics in Balmorraa. I am NOT going to stand around typing LFG for 2 sodding hours hoping someone will appear. I am paying to PLAY this game, i am NOT paying to stand around and wait for a group to form.
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